Gate camps

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Revision as of 06:43, 14 October 2010 by Torsia (talk | contribs) (→‎Offensive Gatecamp: Edited to highlight the key points.)
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Offensive Gatecamp

  • All ships stay within jump range of the gate, ready to pursue an enemy or move on.
  • Sacrifices depth and effectiveness for high mobility and flexibility.

An offensive gatecamp is formed with battlecruisers and larger ships tucked into the gate at 0m and cruiser and smaller craft orbiting the gate between 1000-2000m. This allows the fleet to remain mobile, able to jump through the gate in pursuit of an enemy.

Defensive Gatecamp

Mainly used for actual defensive purposes or stationary ambushes, the fleet will set up with tacklers orbiting at 1000-2000m and all other craft spread in a sphere around the gate at their optimal ranges. This puts EW and snipers in their best positions, spreads the fleet out and puts the fleet at 100% effectiveness for range. It is not suited for mobility however, since most ships will require warping to a celestial object and then back in order to jump through the gate. Useful for when you know the enemy is coming to you, such as when the enemy has entered the Aptetter cluster and you are camping the Aldrat gate in Eygfe.