Difference between revisions of "Golem"

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==Tactics==
 
==Tactics==
''No sub-article about Golem roles or piloting tactics. You can write them here.''
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The Micro Jump Drive will be primarily used for getting gate to gate; zooming out and measuring a distance with finger and thumb from your ship to 100km out can help you gauge where you need to jump in order to put gates that are outside of 15km in range of two jumps. Inside of 15km, you're better off approaching.
  
 
==Notes==
 
==Notes==

Revision as of 14:51, 3 December 2013

EVE University Database
 
Ship Database
Golem
CornerT2h.png
Golem
Caldari State
Caldari State
Marauders
Raven Class
Highlight
High Amount of High Slots
HIGHLIGHTS
Highlight
High Amount of Medium Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.

Developer: Lai Dai

Lai Dai have always favored a balanced approach to their mix of on-board systems, leading to a line-up of versatile ships but providing very little in terms of tactical specialization.

SHIP BONUSES

Caldari Battleship Skill Bonus:
10% bonus to cruise missile and torpedo velocity, 5% bonus to cruise missile and torpedo explosion velocity per level
Marauders Skill Bonus:
7.5% bonus to Shield Boost amount, 10% bonus to effectiveness of target painters per level
Role Bonus:
100% bonus to cruise missile and torpedo damage, 100% bonus to range and velocity of tractor beams, 70% reduction in Micro Jump Drive reactivation delay

Required Skills
  • Caldari Battleship V47d 9h 46m
    • Spaceship Command IV1d 1h 8m
    • Caldari Cruiser IV5d 5h 42m
  • Marauders I1h 23m
    • Spaceship Command V5d 22h 13m
    • Energy Grid Upgrades V11d 20h 26m
    • Advanced Weapon Upgrades V35d 13h 20m
Training Time what's this?
107d 2h 1m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Raven State Issue
Raven State Issue.jpg
CornerTFs.png
Raven State Issue
Special Edition Battleships Raven Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (8/2) Icon mid slot.png6 Icon low slot.png6
Icon powergrid.png11,400 MW Icon cpu.png770 tf
Icon velocity.png94 m/sec
Icon capacity.png665 m³
, Raven
Raven.jpg
Raven
Standard Battleships Raven Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (6/4) Icon mid slot.png7 Icon low slot.png5
Icon powergrid.png11,000 MW Icon cpu.png750 tf
Icon velocity.png113 m/sec
Icon capacity.png830 m³
, Raven Navy Issue
Raven Navy Issue.jpg
CornerTFs.png
Raven Navy Issue
Faction Battleships Raven Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png8 (8/0) Icon mid slot.png7 Icon low slot.png5
Icon powergrid.png12,000 MW Icon cpu.png780 tf
Icon velocity.png123 m/sec
Icon capacity.png800 m³

Ship Attributes

Fittings
Powergrid
powergrid
8,500 MW
CPU
cpu output
715 tf
Capacitor
capacitor
6,325 GJ
High
high slots
8
Launchers
launcher slots
4
Turrets
turret slots
0
Medium
medium slots
7
Low
low slots
4
Rig
rigs
2
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
100 m/s
Inertia Modifier
inertia modifier (agility)
0.12
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
17.5 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
75 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
95 km
Max Locked Targets
max. locked targets
10
Gravimetric Sensor
Gravimetric sensor strength
14 points
Sig. Radius
signature radius
575 m
Scan Res.
scan resolution
105 mm
Structure
Structure Hitpoints
structure hitpoints
7,700 HP
Mass
ship mass
94,335,000 kg
Volume
ship volume
486,000 m³
Cargo Capacity
cargo capacity
1,225 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
6,700 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
59
KIN
kinetic resistance
34
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
8,800 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
40
KIN
kinetic resistance
48
EXP
explosive resistance
50


Summary

The Golem is one of the premier Caldari Battleships available to expierenced and skilled Caldari pilots. It is a heavily modified Raven Hull that makes use of a Bastion Module in order to greatly increase its combat performance. It makes great use of Torpedos or Cruise missiles in conjunction with the bonus to Target Painters, either weapon system is viable however the schools of thought are very competative. However they can both agree that this Marauder is an active shield tanked battleship and is very effective in level 4 mission running.

Until recently, the Golem was a red-headed step child of the other Marauders, capsuleers often favoring the Vargur or the pirate battleship Machariel. Luckily with Rubicon and the changes to Target Painter cycle times, and the Marauders' new bonus to micro jump drives, the Golem has become a more popular choice than in the past.

Skills


Lv4 Mission Runner
Golem: Lv4 Mission Runner
EFT
[Golem, Lv4 Mission Runner]
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Cruise Missile Launcher II
Bastion Module I
Small Tractor Beam II
Salvager II
Salvager II

Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Caldari Navy X-Large Shield Booster
Large Micro Jump Drive
Target Painter II
Target Painter II
Target Painter II

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Large Warhead Rigor Catalyst II
Large Warhead Flare Catalyst II


Hobgoblin II x5
Warrior II x5
Salvage Drone I x5

Scourge Fury Cruise Missile x1

Fitting template high slot label.png
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icon?size=64&.png
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Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
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Fitting template low slots label.png
icon?size=64&.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
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FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Cruise Missile Specialization
  • All Pertinent Target Painter Skills
NOTES
  • As funds become available:
  • Trade out T2 BCS for Faction BCS
  • T2 TP for Faction TP
  • May want to start out with T1 Rigs
  • Trade out Caldari X-LSB for Deadspace X-LSB
  • May also trade out Invul for 4th TP, if wanted, In my exp. 3 is plenty


Tactics

The Micro Jump Drive will be primarily used for getting gate to gate; zooming out and measuring a distance with finger and thumb from your ship to 100km out can help you gauge where you need to jump in order to put gates that are outside of 15km in range of two jumps. Inside of 15km, you're better off approaching.

Notes

You can write additional notes for Golem here.