Griffin

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EVE University Database
 
Ship Database
Griffin
Griffin
Caldari State
Caldari State
Standard Frigates
Griffin Class
RELATED UNI-WIKI REFERENCES

Development
The Griffin is much used by the Caldari Navy as a support vessel in combat squadrons, using its impressive array of electronic gadgetry to disrupt the operation of target ships, making them easy prey for traditional combat vessels.

SHIP BONUSES

Caldari Frigate bonuses (per skill level):
15% bonus to ECM Target Jammer strength
10% reduction in ECM Target Jammer activation cost

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Kitsune
Kitsune.jpg
CornerT2s.png
Kitsune
Electronic Attack Frigates Griffin Class
Icon hi slot.png3 (3/1) Icon mid slot.png5 Icon low slot.png2
Icon powergrid.png26 MW Icon cpu.png270 tf
Icon velocity.png315 m/sec
Icon capacity.png160 m³
,Griffin Navy Issue
Griffin Navy Issue.jpg
CornerTFs.png
Griffin Navy Issue
Faction Frigates Griffin Class
Icon hi slot.png3 (1/2) Icon mid slot.png5 Icon low slot.png2
Icon powergrid.png40 MW Icon cpu.png180 tf
Icon velocity.png325 m/sec
Icon capacity.png260 m³

Ship Attributes

Fittings
Powergrid
powergrid
24 MW
CPU
cpu output
240 tf
Capacitor
capacitor
245 GJ
High
high slots
2
Launchers
launcher slots
2
Turrets
turret slots
0
Medium
medium slots
5
Low
low slots
2
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
325 m/sec
Inertia Modifier
inertia modifier (agility)
3.5
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
5.12 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
5 m³
Drone Bandwidth
drone bandwidth
5 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
65.00 km
Max Locked Targets
max. locked targets
6
Gravimetric Sensor
Gravimetric sensor strength
17 points
Sig. Radius
signature radius
42 m
Scan Res.
scan resolution
500 mm
Structure
Structure Hitpoints
structure hitpoints
250 HP
Mass
ship mass
1,056,000 kg
Volume
ship volume
19,400 m³
Cargo Capacity
cargo capacity
260 m³
Armor
Armor Hitpoints
armor hitpoints
250 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
400 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Griffin is an Electronic Counter Measure frigate, often seen in E-UNI fleets offering Electronic Warfare support. ECM is touted as the most useful form of Electronic Warfare as it operates by breaking enemy target locks and preventing them from re-acquiring targets for 20 seconds. This has the potential to greatly reduce the amount of damage being directed at your fleet, prevent enemies from using Remote Repair modules on each other or to break Warp Disruption, allowing an escape. For new players interested in trying out ECM the Griffin is the ideal starting place on your way up to the

Blackbird
Blackbird.jpg
Blackbird
Standard Cruisers Blackbird Class
Icon hi slot.png4 (3/3) Icon mid slot.png6 Icon low slot.png3
Icon powergrid.png525 MW Icon cpu.png425 tf
Icon velocity.png190 m/sec
Icon capacity.png305 m³

and eventually the

Scorpion
Scorpion.jpg
Scorpion
Standard Battleships Scorpion Class
Icon highlights.pngHigh Amount of Medium Slots
Icon hi slot.png5 (4/4) Icon mid slot.png8 Icon low slot.png5
Icon powergrid.png9,500 MW Icon cpu.png750 tf
Icon velocity.png94 m/sec
Icon capacity.png690 m³

. Expect to lose them a lot though, as ECM ships are often called primary by enemy commanders. Griffins are available fully fitted for free from the Alpha hangar at the Uni home station in Aldrat.

It has 5 mid slots allowing a rainbow fit of one of each racial jammer and a propulsion module. It has 2 low slots that usually have a Signal Distortion Amplifier and a Damage Control module.

Skills

These skills will improve your EWAR effectiveness when flying a Griffin.

  • Caldari Frigate - Skills for the specific types of ship you are flying will give you the greatest improvement in ECM effectiveness: 15% bonus to ECM Target Jammer strength per level and +12.5% bonus to ECM Target Jammer optimal range and falloff per level. Requires Spaceship Command I.
  • Long Range Targeting - 5% Bonus to targeting range per skill level. Requires CPU Management Level 2.
  • Frequency Modulation - Increases the falloff distance of your ECM modules by 10% per level. Requires CPU Management Level 3 and Electronics Warfare Level 2.
  • Long Distance Jamming - Increases the optimal range of your ECM modules by 10% per level. Requires CPU Management Level 4 and Electronics Warfare Level 3.
  • Signal Dispersion - Increases your jam strength by 5% per level. This skill requires CPU Management 5 and Electronic Warfare Level 4. If you have decided that you really enjoy being an EWAR pilot this is a great skill to work towards, but it certainly isn't required to have fun flying ECM in fleets.

See the EWAR Guide and ECM Guide articles for more information.

Fitting

Fleet T1 Range
Griffin: Fleet T1 Range
EFT
[Griffin, Fleet T1 Range]

Limited 1MN Microwarpdrive I
BZ-5 Neutralizing Spatial Destabilizer ECM
Enfeebling Phase Inversion ECM I
'Hypnos' Ion Field ECM I
'Umbra' White Noise ECM

'Hypnos' Signal Distortion Amplifier I
'Hypnos' Signal Distortion Amplifier I

Small Particle Dispersion Projector I
Small Ionic Field Projector I
Small Particle Dispersion Augmentor I


Hobgoblin I x1

Fitting template high slot label.png
Icon hi slot.png
Icon hi slot.png
Fitting template mid slots label.png
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icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
PHOEBE 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • This version use Meta 4 ECM modules. If ISK is a problem, downgrade them.
  • Carry spares of all racial jammers in your cargo.
  • With skills all at level V, the ECM strength for each module is about 10.
  • The rigs increase the ECM range, strength and targeting range. They significantly increase the Griffin performance.
  • Optimal range is 60 km while fall-off is 50 km.
  • Targeting range is 100 km, which is almost optimal + 1 falloff, so you have a bit nore than 50% chances of trying for a jam at 100 km
  • No weapons or tank. You should not even be in range. You get in trouble? Warp away.
  • If you want a little buffer, swap a sig amp for a damage control


Tactics

PvE - Not recommended as the Griffin has very little offensive capability.
PvP - Solo

  • Practise at the Libold frigate arena Frig FFA, which is only 2 jumps from Aldrat. See how long you can last against other frigates! Use your long range to your advantage,target your opponent, colour match your jammer and activate as soon as they are in range. The non-matching jammers have a lower chance of achieving a jam but fire them off one a time until you get a jam or are vaporised. See how much more effective the right racial jammer module is against your opponent. Once engaged, practise aligning to a celestial so that you can warp out if your jam fails.
  • Griffins are available fully fitted for free from the Alpha hangar at the Uni home station, PTS, Aldrat.

PvP - Fleet

  • You have the advantage of speed and being a small target so align to a celestial when an engagement starts, lock targets within your optimal range and colour match your jammers to the targets as best you can. Warp as soon as you are yellow-boxed (someone starts locking you) and drop a bookmark on the way out so that you have a location to warp back to or warp back to your designated squad anchor.

More information on tactics and matching jammers to targets is at ECM Guide

Notes

This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.