Difference between revisions of "Griffin Navy Issue"
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| extrahold= | | extrahold= | ||
| extraholdtype= | | extraholdtype= | ||
− | | dronebay= | + | | dronebay=35 m³ |
− | | bandwidth= | + | | bandwidth=25 Mbit/sec |
− | | info=The Griffin Navy Issue represents a new experiment in close-range tactics from the Caldari Navy. Combining deadly hybrid weapon systems with electronic countermeasure | + | | info=The The Griffin Navy Issue represents a new experiment in close-range tactics from the Caldari Navy. Combining deadly hybrid weapon systems with electronic countermeasure drones has allowed the Griffin Navy Issue to surprise hostile forces with uncharacteristically aggressive tactics. |
− | | bonuses=<b>Caldari Frigate bonuses (per skill level):</b><br>20% bonus to | + | | bonuses=<b>Caldari Frigate bonuses (per skill level):</b><br> |
+ | 20% bonus to Small Hybrid Turret damage<br> | ||
+ | 10% bonus to ECM Drone jam duration<br> | ||
+ | <b>Misc. Bonus</b><br> | ||
+ | -85% penalty to Drone damage<br> | ||
+ | -50% reduction in Drone hitpoints and control range | ||
| structurehp=500 HP | | structurehp=500 HP | ||
| shieldhp=700 HP | | shieldhp=700 HP | ||
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==Summary== | ==Summary== | ||
− | The Griffin Navy Issue is | + | The Griffin Navy Issue is an Electronic Counter Measure frigate. |
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==Skills== | ==Skills== | ||
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*[[Skills:Targeting#Long_Range_Targeting|Long Range Targeting]] - 5% Bonus to targeting range per skill level. Requires CPU Management Level 2. | *[[Skills:Targeting#Long_Range_Targeting|Long Range Targeting]] - 5% Bonus to targeting range per skill level. Requires CPU Management Level 2. | ||
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See the [[EWAR Guide]] and [[ECM Guide]] articles for more information. | See the [[EWAR Guide]] and [[ECM Guide]] articles for more information. | ||
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PvE - Not recommended as the Griffin Navy Issue lacks damage projection and often relies on costly tank (such as burning cap charges for an ancillary shield booster).<br> | PvE - Not recommended as the Griffin Navy Issue lacks damage projection and often relies on costly tank (such as burning cap charges for an ancillary shield booster).<br> | ||
PvP - Solo | PvP - Solo | ||
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− | + | ==Notes== | |
− | == | + | ==Patch History== |
+ | {{expansion past| | ||
+ | '''18.11 Explosive Velocity | ||
+ | Published on Tuesday, November 24, 2020''' | ||
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+ | * The Griffin Navy Issue has had a rework to its bonuses focused on the use of EC-300 drones. | ||
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+ | }} | ||
{{ShipsMatrix|expgroup=frigates}} | {{ShipsMatrix|expgroup=frigates}} | ||
[[Category:Ship Database]][[Category:Faction Frigates]] | [[Category:Ship Database]][[Category:Faction Frigates]] |
Revision as of 11:58, 24 November 2020
RELATED UNI-WIKI REFERENCES
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The The Griffin Navy Issue represents a new experiment in close-range tactics from the Caldari Navy. Combining deadly hybrid weapon systems with electronic countermeasure drones has allowed the Griffin Navy Issue to surprise hostile forces with uncharacteristically aggressive tactics. SHIP BONUSES
Caldari Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Griffin Navy Issue is an Electronic Counter Measure frigate.
Skills
These skills will improve your EWAR effectiveness when flying a Griffin Navy Issue.
- Caldari Frigate - Affects both ECM effectiveness and hybrid turret damage, a lot.
- Long Range Targeting - 5% Bonus to targeting range per skill level. Requires CPU Management Level 2.
See the EWAR Guide and ECM Guide articles for more information.
Tactics
PvE - Not recommended as the Griffin Navy Issue lacks damage projection and often relies on costly tank (such as burning cap charges for an ancillary shield booster).
PvP - Solo
Notes
Patch History
A long, long time ago... |
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18.11 Explosive Velocity Published on Tuesday, November 24, 2020
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