Difference between revisions of "Guristas Strike - Final Battle"

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<noinclude>[[category:mission reports]]{{NPCTableCSS}}__NOTOC__
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<noinclude> {{NPCTableCSS}} {{MissionLinks}}
This mission is a part of a mission chain [[Guristas Strike]]</noinclude>{{Missiondetails
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'''Guristas Strike - (The) Final Battle''' is the 10th and final mission of the mission chain [[Guristas Strike]]. This is a "normal" [[storyline mission]] unlike the other missions in this chain e.g. it gives faction standing and the usual derived standing for friendly and hostile factions.
|Name=
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</noinclude>
|Level=3
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{{Missiondetails
|Type=Encounter
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|Level= 3
|Objective=
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|Storyline= yes
|Faction1=Serpentis
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|Type= Encounter
|DamageToDeal=
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|Objective= Find the Central Control Hub of this Serpentis outpost, in the final room of the complex. Destroy it before the Serpentis fleet guarding it manages to destroy you. Once you fire at the Central Control Hub, the fleet guarding it WILL attack. You have been warned.
|DamageToResist=
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|Faction1= Serpentis
|WebPoint=
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|DamageToDeal1=  
|EWAR=
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|DamageToResist1=  
|ShipSizeLimit=
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|WebPoint=  
|ShipSuggestion=Drake, faction or T2 HAC
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|EWAR=  
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|ShipSizeLimit=  
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|ShipSuggestion= Drake, faction or T2 HAC
 
|Rewards= Zainou 'Deadeye' Medium Hybrid Turret MH-805 + 1,000,000 ISK (bonus reward)
 
|Rewards= Zainou 'Deadeye' Medium Hybrid Turret MH-805 + 1,000,000 ISK (bonus reward)
 
|Extra=
 
|Extra=
 
}}
 
}}
 
{{MissionBriefing
 
{{MissionBriefing
|Our intelligence team has just informed us of fresh new evidence, which apparently points to the girl being held in a Serpentis stronghold in '''<SystemName>'''. According to our sources she is being held in the Central Hub structure of the base, where she will be executed if their demands aren't met. It is our civic duty to see to it that she is returned to her family safely before those despicable Serpentis villains murder her.
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|Our intelligence team has just informed us of fresh new evidence, which apparently points to the girl being held in a Serpentis stronghold in <System>. According to our sources she is being held in the Central Hub structure of the base, where she will be executed if their demands aren't met. It is our civic duty to see to it that she is returned to her family safely before those despicable Serpentis villains murder her.
  
 
There is a fundamental flaw with our plan however, the Serpentis are fully aware of our intention to free her and have sent in a fleet of their battleships to guard their outpost. Now I certainly do not expect you to fight against such odds, but I firmly believe you capable of infiltrating their base, rescuing the girl and escaping with your ship, and life, intact.
 
There is a fundamental flaw with our plan however, the Serpentis are fully aware of our intention to free her and have sent in a fleet of their battleships to guard their outpost. Now I certainly do not expect you to fight against such odds, but I firmly believe you capable of infiltrating their base, rescuing the girl and escaping with your ship, and life, intact.
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We have located a series of acceleration gates leading straight to the Central Control Hub. The Serpentis fleet guarding it will be expecting a large force of attackers, which will give you the advantage should you fly in there with a fast, agile ship, to avoid direct confrontation. Once you arrive at the final area, all you have to do is destroy the Central Control Hub and retrieve the girl from the ejected safety capsule, all of their Control Hubs have this mechanism to save their high-ranking personnel from death should the structure be obliterated. We hope that they consider the girl important enough to save in this way as well. If not ... well there is not much other choice. If we send in a fleet of ships they will simply kill her when they realize they have lost. We need to hit them fast and hard, before they know what hit them. That is the only chance we have of getting her out of there alive.
 
We have located a series of acceleration gates leading straight to the Central Control Hub. The Serpentis fleet guarding it will be expecting a large force of attackers, which will give you the advantage should you fly in there with a fast, agile ship, to avoid direct confrontation. Once you arrive at the final area, all you have to do is destroy the Central Control Hub and retrieve the girl from the ejected safety capsule, all of their Control Hubs have this mechanism to save their high-ranking personnel from death should the structure be obliterated. We hope that they consider the girl important enough to save in this way as well. If not ... well there is not much other choice. If we send in a fleet of ships they will simply kill her when they realize they have lost. We need to hit them fast and hard, before they know what hit them. That is the only chance we have of getting her out of there alive.
  
Now, if you do not find the girl alive after destroying the Central Control Hub, then active your warp drive immediately and get out of there! I wouldn't want to lose you needlessly, '''<Character>'''. But rest assured, should you fall then I will personally make sure the pirate scum pay the price. Good luck.  
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Now, if you do not find the girl alive after destroying the Central Control Hub, then active your warp drive immediately and get out of there! I wouldn't want to lose you needlessly, <Pilot>. But rest assured, should you fall then I will personally make sure the pirate scum pay the price. Good luck.
 
}}
 
}}
 
Space Type: Deadspace with gates. No hostiles at initial gate.
 
Space Type: Deadspace with gates. No hostiles at initial gate.
  
===1st pocket===
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=== 1st pocket ===
Single group at 40 km.
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The warp-in point is in the middle between the two lines.
 +
{{NPCTableHead|Auto aggro}}
 +
{{NPCTableSeparator|Line A (~40km)}}
 +
{{NPCTableRow|Frigate|3-5|Coreli Guard/Safeguard}}
 +
{{NPCTableRow|Sentry|2|Serpentis light missile batteries}}
  
{{NPCTableHead|}}
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{{NPCTableSeparator|Line B (~40km)}}
{{NPCTableRow|Frigate|3-5|Coreli Safeguard/Guard}}
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{{NPCTableRow|Elite Cruiser|1|Corelum Chief Watchman/Patroller|ewar= Damp}}
{{NPCTableRow|Elite Cruiser|1|Corelum Chief Patroller/..}}
+
{{NPCTableRow|Sentry|2|Serpentis light missile batteries}}
{{NPCTableRow|Sentry|4|Serpentis light missile batteries}}
 
 
|}
 
|}
  
===2nd pocket===
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=== 2nd pocket ===
 
 
 
{{NPCTableHead|}}
 
{{NPCTableHead|}}
{{NPCTableSeparator|Group 1 (15 km)}}
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{{NPCTableSeparator|Group 1 (~15 km, Auto aggro)}}
{{NPCTableRow|Frigate|5-6|Coreli Defender/Protector}}
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{{NPCTableRow|Frigate|6|Coreli Defender/Protector}}
 
{{NPCTableRow|Battlecruiser|1|Corelatis Platoon/Squad Leader}}
 
{{NPCTableRow|Battlecruiser|1|Corelatis Platoon/Squad Leader}}
  
 
{{NPCTableSeparator|Group 2 (50 km)}}
 
{{NPCTableSeparator|Group 2 (50 km)}}
{{NPCTableRow|Elite Cruiser|3|Corelum Chief Watchman/Chief Patroller}}
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{{NPCTableRow|Elite Cruiser|3|Corelum Chief Watchman/Patroller}}
  
 
{{NPCTableSeparator|Group 3 (60 km)}}
 
{{NPCTableSeparator|Group 3 (60 km)}}
{{NPCTableRow|Frigate|4|Coreli Protector/Defender}}
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{{NPCTableRow|Frigate|4|Coreli Defender/Protector}}
{{NPCTableRow|Elite Cruiser|2|Corelum Chief Infantry/Chief Sentinel}}
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{{NPCTableRow|Elite Cruiser|2|Corelum Chief Infantry/Sentinel}}
  
 
{{NPCTableSeparator|Group 4 (60 km)}}
 
{{NPCTableSeparator|Group 4 (60 km)}}
{{NPCTableRow|Frigate|5|Coreli Protector/Defender}}
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{{NPCTableRow|Frigate|5|Coreli Defender/Protector}}
 
{{NPCTableRow|Battlecruiser|1|Corelatis Platoon Leader}}
 
{{NPCTableRow|Battlecruiser|1|Corelatis Platoon Leader}}
 
|}
 
|}
  
===3rd pocket===
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=== 3rd pocket ===
'''Blitz: Destroy Groups 1 and 2, warp out.'''
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'''Blitz:''' Destroy Groups 1, 2 and the Central Control Hub, warp out.
  
 
The Central Control Hub may drop a +3 implant.
 
The Central Control Hub may drop a +3 implant.
  
Groups 3 and 4 do not aggro unless approached or attacked.
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Groups 3 and 4 only aggro when approached, attacked, or when Central Control Hub is destroyed.
  
 
If you plan on fighting the battleship groups, make sure your ship can tank around 200-300 incoming DPS.
 
If you plan on fighting the battleship groups, make sure your ship can tank around 200-300 incoming DPS.
{{NPCTableHead|}}
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{{NPCTableSeparator|Group 1 (<10 km)}}
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Group 3 is more dangerous to tackle; the battleships have significantly longer range than the battleships in Group 4.
 +
 
 +
Despite the mission objective saying that the fleet will attack when firing on the Central Control Hub, groups 3 and 4 will not aggro until the Central Control Hub is destroyed.
 +
 
 +
{{NPCTableHead|Structures}}
 +
{{NPCTableRow|Hangar Array| |Central Control Hub|cargo= may drop a +3 implant.|note= marks mission complete.|trigger= Destruction aggros group 3 and 4.}}
 +
|}
 +
{{NPCTableHead|Guard fleet}}
 +
{{NPCTableSeparator|Group 1 (<10 km, Auto aggro)}}
 
{{NPCTableRow|Destroyer|4|Corelior Trooper/Soldier}}
 
{{NPCTableRow|Destroyer|4|Corelior Trooper/Soldier}}
 
{{NPCTableRow|Cruiser|2|Corelum Chief Defender/Protector}}
 
{{NPCTableRow|Cruiser|2|Corelum Chief Defender/Protector}}
  
 
{{NPCTableSeparator|Group 2 (60 km)}}
 
{{NPCTableSeparator|Group 2 (60 km)}}
{{NPCTableRow|Elite Frigate|4|Guardian Veteran|ewar = Web|point=yes}}
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{{NPCTableRow|Elite Frigate|4|Guardian Veteran|ewar= Web|point= yes}}
 
{{NPCTableRow|Battlecruiser|1|Corelatis Platoon Leader}}
 
{{NPCTableRow|Battlecruiser|1|Corelatis Platoon Leader}}
  
{{NPCTableSeparator|Group 3 (100 km)}}
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{{NPCTableSeparator|Group 3 (~100 km)}}
{{NPCTableRow|Destroyer|4|Corelior Trooper/Infantry}}
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{{NPCTableRow|Destroyer|4|Corelior Trooper/Soldier/Infantry}}
 
{{NPCTableRow|Battlecruiser|5|Corelatis Platoon Leader}}
 
{{NPCTableRow|Battlecruiser|5|Corelatis Platoon Leader}}
{{NPCTableRow|Battleship|4|Core High Admiral/Grand Admiral}}
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{{NPCTableRow|Battleship|4|Core High/Grand/Lord Admiral}}
  
{{NPCTableSeparator|Group 4 (110 km)}}
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{{NPCTableSeparator|Group 4 (~110 km)}}
{{NPCTableRow|Destroyer|5|Corelior Infantry/Soldier}}
+
{{NPCTableRow|Destroyer|5|Corelior Soldier/Infantry}}
 
{{NPCTableRow|Battlecruiser|4|Corelatis Captain Sentry/High Captain}}
 
{{NPCTableRow|Battlecruiser|4|Corelatis Captain Sentry/High Captain}}
 
{{NPCTableRow|Battleship|3|Core Lord Admiral}}
 
{{NPCTableRow|Battleship|3|Core Lord Admiral}}
 
|}
 
|}
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 +
<noinclude>
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Previous: [[Guristas Strike - Retrieve the Prisoners]]
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{{Missionrelated}}
 +
 +
 +
[[Category:Storyline missions]]
 +
</noinclude>

Latest revision as of 17:43, 25 March 2024

Guristas Strike - (The) Final Battle is the 10th and final mission of the mission chain Guristas Strike. This is a "normal" storyline mission unlike the other missions in this chain e.g. it gives faction standing and the usual derived standing for friendly and hostile factions.


Level 3 Storyline
Type Encounter
Objective Find the Central Control Hub of this Serpentis outpost, in the final room of the complex. Destroy it before the Serpentis fleet guarding it manages to destroy you. Once you fire at the Central Control Hub, the fleet guarding it WILL attack. You have been warned.
Faction Serpentis
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Thermal damage ThKinetic damage Kin
Ship suggestion Drake, faction or T2 HAC
Rewards Zainou 'Deadeye' Medium Hybrid Turret MH-805 + 1,000,000 ISK (bonus reward)
Mission briefing
Our intelligence team has just informed us of fresh new evidence, which apparently points to the girl being held in a Serpentis stronghold in <System>. According to our sources she is being held in the Central Hub structure of the base, where she will be executed if their demands aren't met. It is our civic duty to see to it that she is returned to her family safely before those despicable Serpentis villains murder her.

There is a fundamental flaw with our plan however, the Serpentis are fully aware of our intention to free her and have sent in a fleet of their battleships to guard their outpost. Now I certainly do not expect you to fight against such odds, but I firmly believe you capable of infiltrating their base, rescuing the girl and escaping with your ship, and life, intact.

We have located a series of acceleration gates leading straight to the Central Control Hub. The Serpentis fleet guarding it will be expecting a large force of attackers, which will give you the advantage should you fly in there with a fast, agile ship, to avoid direct confrontation. Once you arrive at the final area, all you have to do is destroy the Central Control Hub and retrieve the girl from the ejected safety capsule, all of their Control Hubs have this mechanism to save their high-ranking personnel from death should the structure be obliterated. We hope that they consider the girl important enough to save in this way as well. If not ... well there is not much other choice. If we send in a fleet of ships they will simply kill her when they realize they have lost. We need to hit them fast and hard, before they know what hit them. That is the only chance we have of getting her out of there alive.

Now, if you do not find the girl alive after destroying the Central Control Hub, then active your warp drive immediately and get out of there! I wouldn't want to lose you needlessly, <Pilot>. But rest assured, should you fall then I will personally make sure the pirate scum pay the price. Good luck.

Space Type: Deadspace with gates. No hostiles at initial gate.

1st pocket

The warp-in point is in the middle between the two lines.

Auto aggro
WD EWAR L
Line A (~40km)
Frigate 3-5 x Frigate Coreli Guard/Safeguard
Sentry 2 x Sentry Serpentis light missile batteries
Line B (~40km)
Elite Cruiser 1 x Elite Cruiser Corelum Chief Watchman/Patroller Remote Sensor Dampener
Sentry 2 x Sentry Serpentis light missile batteries

2nd pocket

WD EWAR L
Group 1 (~15 km, Auto aggro)
Frigate 6 x Frigate Coreli Defender/Protector
Battlecruiser 1 x Battlecruiser Corelatis Platoon/Squad Leader
Group 2 (50 km)
Elite Cruiser 3 x Elite Cruiser Corelum Chief Watchman/Patroller
Group 3 (60 km)
Frigate 4 x Frigate Coreli Defender/Protector
Elite Cruiser 2 x Elite Cruiser Corelum Chief Infantry/Sentinel
Group 4 (60 km)
Frigate 5 x Frigate Coreli Defender/Protector
Battlecruiser 1 x Battlecruiser Corelatis Platoon Leader

3rd pocket

Blitz: Destroy Groups 1, 2 and the Central Control Hub, warp out.

The Central Control Hub may drop a +3 implant.

Groups 3 and 4 only aggro when approached, attacked, or when Central Control Hub is destroyed.

If you plan on fighting the battleship groups, make sure your ship can tank around 200-300 incoming DPS.

Group 3 is more dangerous to tackle; the battleships have significantly longer range than the battleships in Group 4.

Despite the mission objective saying that the fleet will attack when firing on the Central Control Hub, groups 3 and 4 will not aggro until the Central Control Hub is destroyed.


Structures
WD EWAR L


Icon PersonalHangarArray.png Central Control Hub marks mission complete. Destruction aggros group 3 and 4. may drop a +3 implant.
Guard fleet
WD EWAR L
Group 1 (<10 km, Auto aggro)
Destroyer 4 x Destroyer Corelior Trooper/Soldier
Cruiser 2 x Cruiser Corelum Chief Defender/Protector
Group 2 (60 km)
Elite Frigate 4 x Elite Frigate Guardian Veteran Warp Disruptor Stasis Webifier
Battlecruiser 1 x Battlecruiser Corelatis Platoon Leader
Group 3 (~100 km)
Destroyer 4 x Destroyer Corelior Trooper/Soldier/Infantry
Battlecruiser 5 x Battlecruiser Corelatis Platoon Leader
Battleship 4 x Battleship Core High/Grand/Lord Admiral
Group 4 (~110 km)
Destroyer 5 x Destroyer Corelior Soldier/Infantry
Battlecruiser 4 x Battlecruiser Corelatis Captain Sentry/High Captain
Battleship 3 x Battleship Core Lord Admiral


Previous: Guristas Strike - Retrieve the Prisoners