Difference between revisions of "Harbinger"

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(Updated to account for the warp speed changes.)
 
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
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<!-----------------------------------------------------------
<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 2019-10-16)
* SHIP ATTRIBUTES SECTION (last update : 20.02.2013)
+
-------------------------------------------------------------
-------------------------------------------------------------
+
* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
+
* leave/misstype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
+
* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
+
------------------------------------------------------------->
------------------------------------------------------------->
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| shipid=24696
+
| shipimg=Harbinger.jpg
|shipid=24696
+
| shipname=Harbinger
|shipimg=Harbinger.jpg
+
| caption=Harbinger
|shipname=Harbinger
+
| class=Combat Battlecruiser
|caption=Harbinger
+
| grouping=Standard Battlecruisers
|class=Battlecruiser
+
| hulltype=Harbinger Class
|grouping=Standard Battlecruisers
+
| faction=Amarr Empire
|hulltype=Harbinger Class
+
| race=Amarr
|faction=Amarr Empire
+
| roles=Combat Battlecruiser
|race=Amarr
+
| variations={{Ship|Absolution}},{{Ship|Harbinger Navy Issue}}
|roles=Combat Battlecruiser
+
| tech=
|variations=none
+
| ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
| powergrid=1,550 MW
|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
+
| cpu=375 tf
+
| capacitor=3,500 GJ
|powergrid=1,425 MW
+
| highs=7
|cpu=375 tf
+
| turrets=6
|capacitor=3125 GJ
+
| launchers=0
|highs=7
+
| mediums=4
|turrets=6
+
| lows=6
|launchers=0
+
| mass=15,500,000 kg
|mediums=4
+
| volume=234,000 m&#179;
|lows=6
+
| cargohold=375 m&#179;
+
| extrahold=
|mass=13,800,000 kg
+
| extraholdtype=
|volume=234,000 m&#179;
+
| dronebay=75 m&#179;
|cargohold=375 m&#179;
+
| bandwidth=50 Mbit/sec
+
| info=Right from its very appearance on a battlefield, the Harbinger proclaims its status as a massive weapon, a laser burning through the heart of the ungodly. Everything about it exhibits this focused intent, from the lights on its nose and wings that root out the infidels, to the large number of turreted high slots that serve to destroy them. Should any heathens be left alive after the Harbinger's initial assault, its drones will take care of them.
|dronebay=75 m&#179;
+
| bonuses=<b>Amarr Battlecruiser bonuses (per skill level):</b><br>10% reduction in Medium Energy Turret activation cost<br>10% bonus to Medium Energy Turret damage<br><b>Role Bonus:</b><br>&bull;&nbsp;Can use one Command Burst module<br>25% bonus to Medium Energy Turret optimal range and falloff<br>50% bonus to Command Burst area of effect range<br>
|bandwidth=50 Mbit/sec
+
| structurehp=4,500 HP
+
| shieldhp=3,000 HP
|info=Right from its very appearance on a battlefield, the Harbinger proclaims its status as a massive weapon, a laser burning through the heart of the ungodly. Everything about it exhibits this focused intent, from the lights on its nose and wings that root out the infidels, to the large number of turreted high slots that serve to destroy them. Should any heathens be left alive after the Harbinger's initial assault, its drones will take care of them.
+
| shieldem=0
+
| shieldexp=50
|bonuses=<b>Traits:</b><br><b>Battlecruisers skill bonus per level:</b><br>10% reduction in Medium Energy Weapon capacitor need<br>10% bonus to Medium Energy Weapon damage<br><br><b>Role bonus:</b><br>Can fit Warfare Link modules
+
| shieldkin=40
+
| shieldtherm=20
|structurehp=4,500 HP
+
| armorhp=5,250 HP
|shieldhp=3,000 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
+
| armorem=50
|armorhp=5,000 HP |armorem=50 |armorexp=20 |armorkin=25 |armortherm=35
+
| armorexp=20
+
| armorkin=25
|maxvelocity=150 m/s
+
| armortherm=35
|inertia=0.69
+
| maxvelocity=175 m/sec
|warpspeed=3 AU/s
+
| inertia=0.57
|warptime=13.18 s
+
| warpspeed=3.5 AU/s
+
| warptime=12.25 s
|targetrange=55 km
+
| targetrange=65.00 km
|sigradius=270 m
+
| sigradius=270 m
|maxlockedtargets=6
+
| maxlockedtargets=7
|sensortype=RADAR
+
| sensortype=RADAR
|sensorvalue=17 points
+
| sensorvalue=17 points
|scanres=210 mm
+
| scanres=210 mm
+
| reqskills=*{{RequiredSkill|Amarr Battlecruiser|I}}
|reqskills=*Amarr Cruiser III<small>22h 13m</small>
+
**{{RequiredSkill|Spaceship Command|III}}
**Spaceship Command III<small>4h 26m</small>
+
**{{RequiredSkill|Amarr Cruiser|III}}
**Amarr Frigate IV<small>2d 2h 17m</small>
+
***{{RequiredSkill|Spaceship Command|II}}
*Battlecruisers I<small>50m</small>
+
***{{RequiredSkill|Amarr Destroyer|III}}
**Spaceship Command IV<small>1d 1h 8m</small>
+
****{{RequiredSkill|Amarr Frigate|III}}
|totaltraintime=4d 6h 55m
+
*****{{RequiredSkill|Spaceship Command|I}}
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Harbinger Harbinger on Eve Online Wiki]<br>
 
 
|highlights1=Warfare Link Bonus
 
|highlights2=High Amount of High Slots
 
|highlights3=
 
|highlights4=
 
  
 +
| totaltraintime=1d 21h 16m 40s
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=Can Use Warfare Links
 +
| highlights2=High Amount of High Slots
 +
| highlights3=
 +
| highlights4=
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
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==Summary==
 
==Summary==
The Harbinger is the preferred Amarr battlecruiser, with considerably better performance than the [[Prophecy]]. The Harbinger is a well rounded battlecruiser; it doesn't have the legendary tank of the [[Drake]] or the firepower of the [[Hurricane]], but can be depended on to perform well in any role.
+
The '''Harbinger''' is a well rounded battlecruiser; it doesn't have the legendary tank of the [[Drake]] or the firepower of the [[Hurricane]], but can be depended on to perform well in any role.
  
This battlecruiser is a shield tanked cruiser's nightmare, with the the ability to wield six heavy pulse lasers and still have the CPU and powergrid left over to fit a respectable tank allowing it to wreak havoc on the battlefield. The Harbinger, even with a large tank, ironically has the ability to be rather agile within engagements. Its large CPU and Powergrid gives it the ability to fit a 10MN Microwarpdrive and burn towards many targets that are out of range, while the 75 m<sup>3</sup> drone bay and bandwidth allows the Harbinger to field either a full flight of medium drones or a full flight or light drones, depending on circumstances.  
+
This battlecruiser is a shield tanked cruiser's nightmare, with the ability to wield six heavy pulse lasers and still have the CPU and powergrid left over to fit a respectable tank allowing it to wreak havoc on the battlefield. The Harbinger, even with a large tank, ironically has the ability to be rather agile within engagements. Its large CPU and Powergrid gives it the ability to fit a 50MN Microwarpdrive and burn towards many targets that are out of range, while the 75 m<sup>3</sup> drone bay and bandwidth allows the Harbinger to field either a full flight of medium drones or a full flight of light drones, depending on circumstances.  
  
Like many Amarr ships the Harbinger is not the easiest ship to fit, and much will be gained by training fitting skills to at least IV, and V is recommended. This particular battlecruiser is a great incentive to train the Battlecruiser skill to at least IV. Lastly, the Harbinger has the ability to be fit either a full armor or shield tank.
+
Like many Amarr ships the Harbinger is not the easiest ship to fit, and much will be gained by training fitting skills to at least IV, and V is recommended. This particular battlecruiser is a great incentive to train the Amarr Battlecruiser skill to at least IV. Lastly, the Harbinger has the ability to be fit either a full armor or shield tank.
 
 
For [[Incursions]] the Harbinger is not ideal, but can serve as a starting point for trying them out and to use while training into a more suitable ship. See [[Minimum Incursion fits#Amarr ship progression|Amarr ship progression]] for more information on where to go from here.
 
 
 
The Retribution 1.1 update removed one turret slot but increased the damage increase per skill level from 5% to 10%, meaning that, with Battlecruiser V trained, the Harbinger does even more damage than before. However, having skills below Battlecruiser IV mean that the Harbinger does less damage than it did pre-patch.
 
  
 
==Skills==
 
==Skills==
*'''[[Skills:Spaceship Command#Battlecruisers|Battlecruisers]]''' to at least IV to get more DPS out of the Harbinger's lasers and keep it cap stable.
+
*'''[[Skills:Spaceship Command#Amarr Battlecruiser|Amarr Battlecruiser]]''' to at least IV to get more DPS out of the Harbinger's lasers and keep it cap stable.
 
*'''[[Skills:Gunnery#Gunnery|Gunnery V]]''', '''[[Skills:Gunnery#Medium Energy Turret|Medium Energy Turret V]]''' and '''[[Skills:Gunnery#Medium Pulse Laser Specialization|Medium Pulse Laser Specialization]]''' trained to at least I to fit T2 guns, which do more damage and are ''substantially'' cheaper than the meta 4 variants, and give the pilot the ability to use Scorch ammo.
 
*'''[[Skills:Gunnery#Gunnery|Gunnery V]]''', '''[[Skills:Gunnery#Medium Energy Turret|Medium Energy Turret V]]''' and '''[[Skills:Gunnery#Medium Pulse Laser Specialization|Medium Pulse Laser Specialization]]''' trained to at least I to fit T2 guns, which do more damage and are ''substantially'' cheaper than the meta 4 variants, and give the pilot the ability to use Scorch ammo.
*While '''[[Skills:Gunnery#Medium Beam Laser Specialization|Medium Beam Laser Specialization]]''' is not as common, there are a number of circumstances where the range of the Beam lasers is appreciated. As for the Pulse, the cost of the Tech II Beam Lasers is much lower than the Tech I meta 4.
+
*While '''[[Skills:Gunnery#Medium Beam Laser Specialization|Medium Beam Laser Specialization]]''' is not as common, there are a number of circumstances where the range of the Beam lasers is appreciated. As with Pulse lasers, the cost of the Tech II Beam Lasers is much lower than the Tech I meta 4.
*'''[[Skills:Gunnery#Controlled Bursts|Controlled Bursts IV]]''', '''[[Skills:Engineering#Energy Management|Energy Management IV]]''' and '''[[Skills:Engineering#Energy Systems Operation|Energy Systems Operation IV]]''' are all important for cap management.  
+
*'''[[Skills:Gunnery#Controlled Bursts|Controlled Bursts IV]]''', '''[[Skills:Engineering#Capacitor Management|Capacitor Management IV]]''' and '''[[Skills:Engineering#Capacitor Systems Operation|Capacitor Systems Operation IV]]''' are all important for cap management.  
 
*'''[[Skills:Gunnery#Rapid_Firing|Rapid Firing IV]]''', '''[[Skills:Gunnery#Surgical_Strike|Surgical Strike IV]]''' are skills which increase DPS and are thus vital to all turret-based damage dealing ships.
 
*'''[[Skills:Gunnery#Rapid_Firing|Rapid Firing IV]]''', '''[[Skills:Gunnery#Surgical_Strike|Surgical Strike IV]]''' are skills which increase DPS and are thus vital to all turret-based damage dealing ships.
*Along with the obvious '''[[Skills:Engineering#Engineering|Engineering V]]''' and '''[[Skills:Electronics#Electronics|Electronics V]]''' fitting skills required for fitting most ships, '''[[Skills:Gunnery#Weapon Upgrades|Weapon Upgrades V]]''' should be trained to help with fitting. '''[[Skills:Gunnery#Advanced Weapon Upgrades|Advanced Weapon Upgrades]]''' is also an important skill for pilots wishing to armor tank.  
+
*Along with the obvious '''[[Skills:Engineering#Power Grid management|Power Grid management V]]''' and '''[[Skills:Engineering#CPU management|CPU management V]]''' fitting skills required for fitting most ships, '''[[Skills:Engineering#Weapon Upgrades|Weapon Upgrades V]]''' should be trained to help with fitting. '''[[Skills:Engineering#Advanced Weapon Upgrades|Advanced Weapon Upgrades]]''' is also an important skill for pilots wishing to armor tank.  
 
*'''[[Skills:Gunnery#Sharpshooter|Sharpshooter IV]]''' increases the already impressive optimal range associated with lasers and should be trained as such.
 
*'''[[Skills:Gunnery#Sharpshooter|Sharpshooter IV]]''' increases the already impressive optimal range associated with lasers and should be trained as such.
*'''[[Skills:Drones#Drones|Drones V]], [[Skills:Drones#Combat Drone Operation|Combat Drone Operation IV]], [[Skills:Drones#Drone Interfacing|Drone Interfacing IV]] and [[Skills:Drones#Gallente Drone Operation|Gallente Drone Operation II]]/[[Skills:Drones#Minmatar Drone Operation|Minmatar Drone Operation II]]''' are all are important for getting as much DPS out of the 75 m<sup>3</sup> dronebay as possible.  
+
*'''[[Skills:Drones#Drones|Drones V]], [[Skills:Drones#Light Drone Operation|Light Drone Operation IV]], [[Skills:Drones#Drone Interfacing|Drone Interfacing IV]] and [[Skills:Drones#Gallente Drone Operation|Gallente Drone Operation II]]/[[Skills:Drones#Minmatar Drone Operation|Minmatar Drone Operation II]]''' are all are important for getting as much DPS out of the 75 m<sup>3</sup> dronebay as possible.  
 
*'''[[Skills:Drones#Drone Navigation|Drone Navigation III]]''', '''[[Skills:Drones#Drone Durability|Drone Durability III]]''' and '''[[Skills:Drones#Drone Sharpshooting|Drone Sharpshooting III]]''' are also useful support skills
 
*'''[[Skills:Drones#Drone Navigation|Drone Navigation III]]''', '''[[Skills:Drones#Drone Durability|Drone Durability III]]''' and '''[[Skills:Drones#Drone Sharpshooting|Drone Sharpshooting III]]''' are also useful support skills
*The appropriate skills required for fitting a '''[[Full T2 Tank|Full T2]]''' '''[[Full_T2_Tank#Armor_Tank|Armour]]''' or '''[[Full_T2_Tank#Shield_Tank|Shield]]''' '''[[Tank#Tank|Tank]]'''.
+
*The appropriate skills required for fitting a T2 '''[[Tanking#Armor_Tanking_Basic_Skill_Summary|Armour]]''' or '''[[Tanking#Shield_Tanking_Basic_Skill_Summary|Shield]]''' '''[[Tank#Tank|Tank]]'''.
  
 
==Fitting==
 
==Fitting==
<!-- Remove the Retribution 1.1 notice when new fittings has been uploaded -->
+
For more info on fittings, please go [[Harbinger/Fittings|here]]
{{ShipFitting|
 
ship=Harbinger|
 
shipTypeID=24696|
 
fitName=Mission Basic|
 
fitID=Mission-Basic|
 
high1name=Focused Medium Beam Laser I|
 
high1typeID=457|
 
high2name=Focused Medium Beam Laser I|
 
high2typeID=457|
 
high3name=Focused Medium Beam Laser I|
 
high3typeID=457|
 
high4name=Focused Medium Beam Laser I|
 
high4typeID=457|
 
high5name=Focused Medium Beam Laser I|
 
high5typeID=457|
 
high6name=Focused Medium Beam Laser I|
 
high6typeID=457|
 
high7name=open|
 
mid1name=10MN Afterburner II|
 
mid1typeID=12058|
 
mid2name=Cap Recharger II|
 
mid2typeID=2032|
 
mid3name=Cap Recharger II|
 
mid3typeID=2032|
 
mid4name=Cap Recharger II|
 
mid4typeID=2032|
 
low1name=Heat Sink II|
 
low1typeID=2364|
 
low2name=Armor EM Hardener II|
 
low2typeID=11642|
 
low3name=Armor Thermic Hardener II|
 
low3typeID=11648|
 
low4name=Armor Thermic Hardener II|
 
low4typeID=11648|
 
low5name=Energized Adaptive Nano Membrane II|
 
low5typeID=11269|
 
low6name=Medium Armor Repairer II|
 
low6typeID=3530|
 
drone1name=Hobgoblin II x5|
 
drone1typeID=2456|
 
drone2name=Warrior II x5|
 
drone2typeID=2488|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Multifrequency M x6|
 
charge1typeID=254|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Auxiliary Nano Pump I|
 
rig1typeID=31047|
 
rig2name=Medium Capacitor Control Circuit I|
 
rig2typeID=31372|
 
rig3name=Medium Capacitor Control Circuit I|
 
rig3typeID=31372|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.0|
 
shipDNA=24696:457;6:2032;3:12058;1:2364;1:3530;1:11269;1:11642;1:11648;2:31047;1:31372;2:2456;5:2488;5:254;6::|
 
skills=|
 
notes=}}   
 
  
{{ShipFitting|
+
==Notes==
ship=Harbinger|
+
''You can add notes here.''
shipTypeID=24696|
 
fitName=PvP Armor|
 
fitID=PvP-Armor|
 
high1name=Focused Medium Pulse Laser II|
 
high1typeID=3512|
 
high2name=Focused Medium Pulse Laser II|
 
high2typeID=3512|
 
high3name=Focused Medium Pulse Laser II|
 
high3typeID=3512|
 
high4name=Focused Medium Pulse Laser II|
 
high4typeID=3512|
 
high5name=Focused Medium Pulse Laser II|
 
high5typeID=3512|
 
high6name=Focused Medium Pulse Laser II|
 
high6typeID=3512|
 
high7name=open|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=Warp Scrambler II|
 
mid2typeID=448|
 
mid3name=X5 Prototype Engine Enervator|
 
mid3typeID=4025|
 
mid4name=Medium Capacitor Booster II|
 
mid4typeID=2024|
 
low1name=1600mm Reinforced Rolled Tungsten Plates I|
 
low1typeID=11325|
 
low2name=Damage Control II|
 
low2typeID=2048|
 
low3name=Adaptive Nano Plating II|
 
low3typeID=1306|
 
low4name=Energized Adaptive Nano Membrane II|
 
low4typeID=11269|
 
low5name=Heat Sink II|
 
low5typeID=2364|
 
low6name=Heat Sink II|
 
low6typeID=2364|
 
drone1name=Hammerhead II x5|
 
drone1typeID=2185|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Cap Booster 800 x1|
 
charge1typeID=11289|
 
charge2name=Imperial Navy Multifrequency M x6|
 
charge2typeID=23089|
 
charge3name=Scorch M x6|
 
charge3typeID=12818|
 
charge4name=Conflagration M x6|
 
charge4typeID=12814|
 
charge5name=open|
 
rig1name=Medium Trimark Armor Pump I|
 
rig1typeID=31055|
 
rig2name=Medium Trimark Armor Pump I|
 
rig2typeID=31055|
 
rig3name=Medium Trimark Armor Pump I|
 
rig3typeID=31055|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.0|
 
shipDNA=24696:3512;6:448;1:2024;1:4025;1:5975;1:1306;1:2048;1:2364;2:11269;1:11325;1:31055;3:2185;5:11289;1:12814;6:12818;6:23089;6::|
 
skills=|
 
notes=
 
Pilots with Engineering V and Advanced Weapons Upgrades IV can fit a Medium Energy Neutralizer II in the utility high slot. Pilots with these skills may also swap out the Focused Medium Pulse Laser IIs and Medium Capacitor Booster II for a rack of Heavy Pulse Laser IIs and a Cap Recharger II instead for increased DPS.}}
 
  
{{ShipFitting|
+
==Patch History==
ship=Harbinger|
+
{{expansion past|
shipTypeID=24696|
+
'''October 2019 Release - 2019-10-15.1'''
fitName=PvP Brawl|
 
fitID=PvPBrawl|
 
high1name=Heavy Pulse Laser II|
 
high1typeID=3520|
 
high2name=Heavy Pulse Laser II|
 
high2typeID=3520|
 
high3name=Heavy Pulse Laser II|
 
high3typeID=3520|
 
high4name=Heavy Pulse Laser II|
 
high4typeID=3520|
 
high5name=Heavy Pulse Laser II|
 
high5typeID=3520|
 
high6name=Heavy Pulse Laser II|
 
high6typeID=3520|
 
high7name=open|
 
mid1name=Conjunctive Radar ECCM Scanning Array I|
 
mid1typeID=20218|
 
mid2name=Experimental 10MN Microwarpdrive I|
 
mid2typeID=5975|
 
mid3name=X5 Prototype Engine Enervator|
 
mid3typeID=4025|
 
mid4name=Tracking Computer II|
 
mid4typeID=1978|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=1600mm Reinforced Steel Plates II|
 
low2typeID=20353|
 
low3name=Energized Adaptive Nano Membrane II|
 
low3typeID=11269|
 
low4name=Heat Sink II|
 
low4typeID=2364|
 
low5name=Heat Sink II|
 
low5typeID=2364|
 
low6name=Heat Sink II|
 
low6typeID=2364|
 
drone1name=Hobgoblin II x5|
 
drone1typeID=2456|
 
drone2name=Hammerhead II x5|
 
drone2typeID=2185|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Optimal Range Script x1|
 
charge1typeID=28999|
 
charge2name=Conflagration M x6|
 
charge2typeID=12814|
 
charge3name=Imperial Navy Xray M x6|
 
charge3typeID=23093|
 
charge4name=Scorch M x6|
 
charge4typeID=12818|
 
charge5name=Tracking Speed Script x1|
 
charge5typeID=29001|
 
rig1name=Medium Ancillary Current Router I|
 
rig1typeID=31360|
 
rig2name=Medium Trimark Armor Pump I|
 
rig2typeID=31055|
 
rig3name=Medium Trimark Armor Pump I|
 
rig3typeID=31055|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=24696:3520;6:1978;1:4025;1:5975;1:20218;1:2048;1:2364;3:11269;1:20353;1:31055;2:31360;1:2185;5:2456;5:12814;5:28999;1::|
 
skills=|
 
notes=This is a difficult fit: with perfect skills you'll have less than 1 CPU spare! However it will deliver an impressive 750 to 850 dps at 8-10 km, and 550 - 625 at 25 - 30 km with 56 - 57 K EHP before any boost or leadership bonus.</li><li>One of the weaknesses of the Heavy Pulse Laser is the low tracking speed. Always carry a Tracking Speed Script.</li><li>For ammunition, on top of Conflagration and Scotch a set of Imperial Navy Gamma or Xray is recommended for the increased tracking speed and slightly better range than the Conflagration.</li><li>Use either the light or the medium drones, depending on your target. You can also carry one set of damage and 1 set of ECM drones.</li>}}
 
  
{{ShipFitting|
+
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.''
ship=Harbinger|
 
shipTypeID=24696|
 
fitName=PvP Shield|
 
fitID=PvP-Shield|
 
high1name=Heavy Pulse Laser II|
 
high1typeID=3520|
 
high2name=Heavy Pulse Laser II|
 
high2typeID=3520|
 
high3name=Heavy Pulse Laser II|
 
high3typeID=3520|
 
high4name=Heavy Pulse Laser II|
 
high4typeID=3520|
 
high5name=Heavy Pulse Laser II|
 
high5typeID=3520|
 
high6name=Heavy Pulse Laser II|
 
high6typeID=3520|
 
high7name=open|
 
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
 
mid2name=Large Shield Extender II|
 
mid2typeID=3841|
 
mid3name=Large Shield Extender II|
 
mid3typeID=3841|
 
mid4name=Warp Disruptor II|
 
mid4typeID=3244|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Heat Sink II|
 
low2typeID=2364|
 
low3name=Heat Sink II|
 
low3typeID=2364|
 
low4name=Tracking Enhancer II|
 
low4typeID=1999|
 
low5name=Nanofiber Internal Structure II|
 
low5typeID=2605|
 
low6name=Nanofiber Internal Structure II|
 
low6typeID=2605|
 
drone1name=Valkyrie II x5|
 
drone1typeID=21640|
 
drone2name=open|
 
drone3name=open|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Scorch M x1|
 
charge1typeID=12818|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Medium Anti-EM Screen Reinforcer I|
 
rig1typeID=31718|
 
rig2name=Medium Core Defense Field Extender I|
 
rig2typeID=31790|
 
rig3name=Medium Core Defense Field Extender I|
 
rig3typeID=31790|
 
difficulty=2|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.0|
 
shipDNA=24696:3520;6:3244;1:3841;2:5975;1:1999;1:2048;1:2364;2:2605;2:31718;1:31790;2:21640;5:12818;1::|
 
skills=|
 
notes=}}
 
  
{{ShipFitting|
+
* Warp Speed increased from 2.7 AU/s to 3.5 AU/s (+0.8 AU/s)
ship=Harbinger|
 
shipTypeID=24696|
 
fitName=Beam fit|
 
fitID=Beam-fit|
 
high1name=Focused Medium Beam Laser II|
 
high1typeID=3009|
 
high2name=Focused Medium Beam Laser II|
 
high2typeID=3009|
 
high3name=Focused Medium Beam Laser II|
 
high3typeID=3009|
 
high4name=Focused Medium Beam Laser II|
 
high4typeID=3009|
 
high5name=Focused Medium Beam Laser II|
 
high5typeID=3009|
 
high6name=Focused Medium Beam Laser II|
 
high6typeID=3009|
 
high7name=Auto Targeting System I|
 
high7typeID=1182|
 
mid1name=Experimental 10MN Afterburner I|
 
mid1typeID=6005|
 
mid2name=X5 Prototype Engine Enervator|
 
mid2typeID=4025|
 
mid3name=Tracking Computer II|
 
mid3typeID=1978|
 
mid4name=Faint Epsilon Warp Scrambler I|
 
mid4typeID=5443|
 
low1name=Energized Adaptive Nano Membrane II|
 
low1typeID=11269|
 
low2name=Reactive Armor Hardener|
 
low2typeID=4403|
 
low3name=Medium Armor Repairer II|
 
low3typeID=3530|
 
low4name=1600mm Reinforced Steel Plates II|
 
low4typeID=20353|
 
low5name=Damage Control II|
 
low5typeID=2048|
 
low6name=Heat Sink II|
 
low6typeID=2364|
 
drone1name=Hobgoblin II x5|
 
drone1typeID=2456|
 
drone2name=Hornet EC-300 x5|
 
drone2typeID=23707|
 
drone3name=Warrior II x5|
 
drone3typeID=2488|
 
drone4name=open|
 
drone5name=open|
 
charge1name=Optimal Range Script x1|
 
charge1typeID=28999|
 
charge2name=Aurora M x6|
 
charge2typeID=12822|
 
charge3name=Imperial Navy Ultraviolet M x6|
 
charge3typeID=23095|
 
charge4name=Imperial Navy Multifrequency M x6|
 
charge4typeID=23089|
 
charge5name=Tracking Speed Script x1|
 
charge5typeID=29001|
 
rig1name=Medium Semiconductor Memory Cell I|
 
rig1typeID=31408|
 
rig2name=Medium Semiconductor Memory Cell I|
 
rig2typeID=31408|
 
rig3name=Medium Energy Collision Accelerator I|
 
rig3typeID=31456|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=RET 1.1|
 
shipDNA=24696:1182;1:3009;6:1978;1:4025;1:5443;1:6005;1:2048;1:2364;1:3530;1:4403;1:11269;1:20353;1:31408;2:31456;1:2456;5:2488;5:23707;5:12822;6:23089;6:23095;6:28999;1::|
 
skills=|
 
notes=This is a flexible fit that can be used either for missions up to level 3, complexes up to DED rating 3 or 4 or PvP. The EHP as shown is 51 - 52 K before any bonuses.</li><li>With this fit you can hit 190 dps at 65 km all the way to 400 - 425 dps within 15 km.</li><li>The fit shown is optimized for PvE in situations when you can be jumped by small gangs at any time but reinforcement is a couple minutes away. The scram and web will allow you to hold on to your aggressor, and you have enough tank that you should be able to stay alive.</li><li>If you know the type of damage you'll face, you can replace the Reactive Armor Hardener with the appropriate Armor Hardener.</li><li>For PvP remove the Reactive Armor Hardener and the Medium Armor Repairer II and replace them with an Heat Sink II and another Energized Adaptative Nano Membrane II.</li><li>The scram can be replaced by an ECCM module or a Cap Recharger II.</li><li>The web and the Optimal Tracking Script are required to be able to kill fast frigates.}}
 
  
==Notes==
+
'''APRIL 2019 RELEASE APRIL 9TH 2019'''
This vessel qualifies for the University [[PYOS]] and [[BYOM]] programs.
+
*Powergrid increased to 1550 (was 1425)
 +
}}
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Battlecruisers]]
+
[[Category:Ship Database]][[Category:Standard Battlecruisers]]

Latest revision as of 22:30, 16 October 2019

Eve University Database
 
Ship Database
Harbinger
Harbinger
Amarr Empire
Amarr Empire
ECM PRIORITY
NORMAL
RADAR
what's this?

NORMAL Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Standard Battlecruisers
Harbinger Class
first highlight
Can Use Warfare Links
HIGHLIGHTS
structure hitpoints
High Amount of High Slots
HIGHLIGHTS
EXTERNAL LINKS

Right from its very appearance on a battlefield, the Harbinger proclaims its status as a massive weapon, a laser burning through the heart of the ungodly. Everything about it exhibits this focused intent, from the lights on its nose and wings that root out the infidels, to the large number of turreted high slots that serve to destroy them. Should any heathens be left alive after the Harbinger's initial assault, its drones will take care of them.

SHIP BONUSES

Amarr Battlecruiser bonuses (per skill level):
10% reduction in Medium Energy Turret activation cost
10% bonus to Medium Energy Turret damage
Role Bonus:
• Can use one Command Burst module
25% bonus to Medium Energy Turret optimal range and falloff
50% bonus to Command Burst area of effect range

Required Skills
Training Time what's this?
1d 21h 16m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) Combat Battlecruiser
▪ Variations
Absolution
CornerT2s.png
Absolution
Absolution
Command ShipsHarbinger Class
highlightsHigh Amount of High Slots
highlightsHigh Amount of Low Slots
high slots7
(0/5)
middle slots3
low slots7
powergrid1,500 MW
cpu output400 tf
max. velocity150 m/sec
cargo capacity375 m³
,
Harbinger Navy Issue
CornerTFs.png
Harbinger Navy Issue
Harbinger Navy Issue
Faction BattlecruisersHarbinger Class
highlightsCan Use Warfare Links
highlightsHigh Amount of High Slots
high slots7
(0/6)
middle slots5
low slots6
powergrid1,495 MW
cpu output410 tf
max. velocity175 m/sec
cargo capacity375 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,550 MW
CPU
cpu output
375 tf
Capacitor
capacitor
3,500 GJ
High
high slots
7
Launchers
launcher slots
0
Turrets
turret slots
6
Medium
middle slots
4
Low
low slots
6
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
175 m/sec
Inertia Modifier
inertia modifier (agility)
0.57
Warp Speed
inertia modifier (agility)
3.5 AU/s
Base Time to Warp
base time to warp
12.25 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
75 m³
Drone Bandwith
drone bandwith
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
65.00 km
Max Locked Targets
max. locked targets
7
RADAR Sensor
RADAR sensor strength
17 points
Sig. Radius
ship signature radius
270 m
Scan Res.
scan resolution
210 mm
Structure
Structure Hitpoints
structure hitpoints
4,500 HP
Mass
ship mass
15,500,000 kg
Volume
ship volume
234,000 m³
Cargo Capacity
cargo capacity
375 m³
Shields
Shield Capacity
shields
3,000 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
5,250 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
20


Summary

The Harbinger is a well rounded battlecruiser; it doesn't have the legendary tank of the Drake or the firepower of the Hurricane, but can be depended on to perform well in any role.

This battlecruiser is a shield tanked cruiser's nightmare, with the ability to wield six heavy pulse lasers and still have the CPU and powergrid left over to fit a respectable tank allowing it to wreak havoc on the battlefield. The Harbinger, even with a large tank, ironically has the ability to be rather agile within engagements. Its large CPU and Powergrid gives it the ability to fit a 50MN Microwarpdrive and burn towards many targets that are out of range, while the 75 m3 drone bay and bandwidth allows the Harbinger to field either a full flight of medium drones or a full flight of light drones, depending on circumstances.

Like many Amarr ships the Harbinger is not the easiest ship to fit, and much will be gained by training fitting skills to at least IV, and V is recommended. This particular battlecruiser is a great incentive to train the Amarr Battlecruiser skill to at least IV. Lastly, the Harbinger has the ability to be fit either a full armor or shield tank.

Skills

Fitting

For more info on fittings, please go here

Notes

You can add notes here.

Patch History


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