Harbinger

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Eve University Database
 
Ship Database
Harbinger
Harbinger
Amarr Empire
Amarr Empire
ECM PRIORITY
NORMAL
RADAR
what's this?

NORMAL Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Standard Battlecruisers
Harbinger Class
first highlight
Warfare Link Bonus
HIGHLIGHTS
structure hitpoints
High Amount of High Slots
HIGHLIGHTS

Right from its very appearance on a battlefield, the Harbinger proclaims its status as a massive weapon, a laser burning through the heart of the ungodly. Everything about it exhibits this focused intent, from the lights on its nose and wings that root out the infidels, to the large number of turreted high slots that serve to destroy them. Should any heathens be left alive after the Harbinger's initial assault, its drones will take care of them.

SHIP BONUSES

Battlecruiser Skill Bonus: 10% reduction in laser capacitor need and 5% bonus to laser damage per level.
99% reduction in the CPU need of Warfare Link modules.

Required Skills
  • Amarr Cruiser III22h 13m
    • Spaceship Command III4h 26m
    • Amarr Frigate IV2d 2h 17m
  • Battlecruisers II4h 43m
    • Spaceship Command IV1d 1h 8m
Training Time what's this?
4d 10h 48m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) unspecified
▪ Variations

none

Ship Attributes

Fittings
Powergrid
powergrid
1,500 MW
CPU
cpu output
375 tf
Capacitor
capacitor
3,125 GJ
High
high slots
8
Launchers
launcher slots
0
Turrets
turret slots
7
Medium
middle slots
4
Low
low slots
6
Rig
rigs
3
 
?
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
150 m/s
Inertia Modifier
inertia modifier (agility)
0.704
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
13.18 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
50 m³
Drone Bandwith
drone bandwith
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
50 km
Max Locked Targets
max. locked targets
6
RADAR Sensor
RADAR sensor strength
16 points
Sig. Radius
ship signature radius
265 m
Scan Res.
scan resolution
210 mm
Structure
Structure Hitpoints
structure hitpoints
4,688 HP
Mass
ship mass
13,500,000 kg
Volume
ship volume
234,000 m³
Cargo Capacity
cargo capacity
350 m³
Shields
Shield Capacity
shields
3,516 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
20
KIN
shield kinetic resistance
40
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
5,469 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
35
KIN
armor kinetic resistance
25
EXP
armor explosive resistance
20


Summary

You can write a summary for Harbinger here.

Skills

Further information about additional or recommended skills to pilot Harbinger for a specific or it's common role(s) can be written here.

Fitting

No tagged fittings for Harbinger.

Tactics

No sub-article about Harbinger roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Harbinger here.


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