Difference between revisions of "Haulers"

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(Added hatnote.)
(Rework of the page to be organized by fast, bulk, and specialized transports instead of by faction. Some expansion of the general text. The page could still need more details in the single sections as well as a section about fittings.)
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{{ShipTypes}}
 
{{ShipTypes}}
 
{{hatnote|This page is about the ship group Haulers and not hauling ships in general. You can find an overview of hauling ships on [[Hauling]].}}
 
{{hatnote|This page is about the ship group Haulers and not hauling ships in general. You can find an overview of hauling ships on [[Hauling]].}}
'''Cargo''' ships are designed for [[hauling]]. They have much larger cargo holds, either general or specialized, than other ships of similar hull size.
 
  
== {{Anchor|T1 Industrials}}Haulers ==
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'''Haulers''' are T1 cargo ships which can be divided into three classes:
'''Haulers'''<ref>To be found in the market under: Haulers and Industrial Ships &#9658; Standard Haulers</ref>, previously<ref name= "Version 20.04">With the April 2022 Version 20.04 the industrial ship class has been renamed to hauler. [https://www.eveonline.com/news/view/patch-notes-version-20-04 patch notes]</ref> known as Tech 1 industrials, can be divided into three classes:
 
 
* Fast transports, which are used to move low-volume, high-value goods quickly and safely.
 
* Fast transports, which are used to move low-volume, high-value goods quickly and safely.
 
* Bulk transports, which have a much higher capacity than the fast transports, but are slower and have less [[tank]].
 
* Bulk transports, which have a much higher capacity than the fast transports, but are slower and have less [[tank]].
* Specialized transports, which are similar to bulk transports in terms of tank and agility but have an extra, specialized, very large, hold that can carry only one type of item (such as ammunition or minerals)  
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* Specialized transports, which are similar to bulk transports in terms of tank and agility but have an extra, specialized, very large, hold that can carry only one type of item (such as ammunition or minerals)
  
For example, the [[Wreathe]] (Minmatar fast transport) can be fit to align in as little as 4 seconds while having 22k EHP, but would only have a cargo capacity of up to 4,622 {{m3}}. On the opposite end of the spectrum, a [[Bestower]] (Amarr bulk transport) can be fit to carry up to 39k {{m3}} but will take at least 13 seconds to align and have less than 8k EHP. To that end, fast transports can be fit to transport material through [[lowsec]] relatively safely, whereas bulk transports should be restricted to systems known to be safe unless accompanied by an escort, e.g. an [[OOC]] alt.  
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Each empire faction has its own haulers, which require their racial hauler skill – for example, {{sk|Amarr Hauler|icon= yes}}. [[Alpha clones]] are limited to level one of those skills. The haulers get 5% bonuses to cargo capacity and either agility (fast transports) or velocity (bulk transports) per skill level. You receive a free fast transport when you complete the [[Industrialist (Producer)]] career agent mission [[Industrialist (Producer)#Making Mountains of Molehills (10 of 10)|Making Mountains of Molehills (10 of 10)]].
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Each empire has certain general characteristics for their cargo ships and those transfer for Haulers too. Caldari have the biggest base cargo hold. Amarr have more lowslots though and thus have the biggest potential cargo hold after fitting. Minmatar has the highest base align time. Gallente is fairly balanced between those three and also a lot of specialized variants. It's very quick to train into the first level thus you might want to do so for all of them. Considerations to which faction you commit more are usually rather dictated by their T2 variants, the [[Blockade Runners]] and [[Deep Space Transports]].
  
 
For fitting, haulers tend to have base powergrid around the level of [[destroyer]]s and quite high amounts of CPU, which is mostly used by a [[Shield Tanking|shield tank]]. The low slots are often filled with expanded cargoholds, though these can be swapped out with inertial stabilizers or nanofiber internal structures for smaller hauls to increase agility, thereby decreasing align time and cutting down a little on travel time. Agility mods are especially important on fast transports operating in low security space. If you are looking to do a lot of [[distribution missions]] or otherwise do a lot of traveling, warp speed rigs (Hyperspatial Velocity Optimizers) can cut travel time by more than half.
 
For fitting, haulers tend to have base powergrid around the level of [[destroyer]]s and quite high amounts of CPU, which is mostly used by a [[Shield Tanking|shield tank]]. The low slots are often filled with expanded cargoholds, though these can be swapped out with inertial stabilizers or nanofiber internal structures for smaller hauls to increase agility, thereby decreasing align time and cutting down a little on travel time. Agility mods are especially important on fast transports operating in low security space. If you are looking to do a lot of [[distribution missions]] or otherwise do a lot of traveling, warp speed rigs (Hyperspatial Velocity Optimizers) can cut travel time by more than half.
  
Each race has its own haulers, which require their racial hauler skill - for example, {{sk|Amarr Hauler|icon= yes}}. [[Alpha clones]] are limited to level I of their racial hauler skill. The haulers get 5% bonuses to cargo capacity and either agility (fast transports) or velocity (bulk transports) per level of skill. You receive a free fast transport when you complete the [[Industrialist (Producer)]] career agent mission [[Industrialist (Producer)#Making Mountains of Molehills (10 of 10)|Making Mountains of Molehills (10 of 10)]].  
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The game treats the [[Noctis]] and [[Primae]] also as haulers. This means that if a gated site allows haulers, those ships are allowed too. We won't go into further details about them here but refer to their corresponding pages as they're rather unique and don't fit into the rest of the haulers.
 
 
The four races do not all have the same number of haulers, and which race's haulers will offer the highest cargo capacity depends on the amount of training time you are prepared to invest.
 
  
==== Amarr ====
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== Fast transports ==
The Bestower offers you the best potential cargo capacity for general cargo but has less than 8k EHP when fit this way. Meanwhile the Sigil is an overall poor industrial ship.
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Fast transports are used to move low-volume, high-value goods quickly and safely. Each empire has one fast transport:
*[[Sigil]] (fast transport)
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* {{sh|Sigil}}
*[[Bestower]] (bulk transport)
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* {{sh|Badger}}
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* {{sh|Nereus}}
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* {{sh|Wreathe}}
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As an example, a [[Wreathe]] can be fit to align in as little as 4 seconds while having 22k EHP, but would only have a cargo capacity of up to 4,622 {{m3}}.
  
==== Caldari ====
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== Bulk transports ==
The Badger has the highest base cargo capacity of the fast transports. The Tayra has the least potential capacity of the bulk transports but the highest base capacity and highest tank, however it is outperformed in fast, secure hauling by the Badger and in bulk hauling by the other races' bulk transports.
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which have a much higher capacity than the fast transports, but are slower
*[[Badger]] (fast transport)
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Each empire has one bulk transport:
*[[Tayra]] (bulk transport)
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* {{sh|Bestower}}
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* {{sh|Tayra}}
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* {{sh|Iteron Mark V}}
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* {{sh|Mammoth}}
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As an example, a [[Bestower]] can be fit to carry up to 39k {{m3}} but takes 13 seconds to align and has less than 8k EHP.
  
==== Gallente ====
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== Specialized transports ==
The Gallente have several specialized ships (which have vast specialized bays but can only transport specific kinds of items in them), while the non-specialized fast/bulk transports give good all-round performance.
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Specialized transports are similar to bulk transports in terms of tank and agility but have an extra, specialized, very large, hold that can carry only one type of item (such as ammunition or minerals). Those specialized holds are not expanded by fittings. Not every empire has a specialized transport. The Minmatar have one while the Gallente even have three:
*[[Nereus]] (fast transport)
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* {{sh|Epithal}} (specialized ship with a  [[Planetary Commodities|planetary commodities]] and a [[Planetary Industry#Setting Up a New_Colony|command center]] hold)
*[[Iteron Mark V]] (bulk transport)
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* {{sh|Hoarder}} (specialized ship with an ammunition and a [[gas cloud harvesting|gas]] hold)
*[[Kryos]] (specialized ship with a [[Reprocessing#Ore|minerals]] and a [[Ice harvesting|ice]] hold)
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* {{sh|Kryos}} (specialized ship with a [[Reprocessing#Ore|minerals]] and a [[Ice harvesting|ice]] hold)
*[[Epithal]] (specialized ship with a [[Planetary Commodities|planetary commodities]] and a [[Planetary Industry#Setting Up a New_Colony|command center]] hold)
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* {{sh|Miasmos}} (specialized ship with a mining hold<ref>A mining hold allows for all harvestable resources to be held inside it (asteroid & moon ore, gas, and ice)</ref>)
*[[Miasmos]] (specialized ship with a mining hold<ref>A mining hold allows for all harvestable resources to be held inside it (asteroid & moon ore, gas, and ice)</ref>)
 
  
==== Minmatar ====
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== History ==
The Minmatar haulers are significantly faster than other haulers in the same ship class. They manage this speed without sacrificing tank or cargo capacity, making them ideal for doing distribution missions or even for lowsec hauling.
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With the April 2022 Version 20.04 the industrial ship class has been renamed to hauler.<ref>https://www.eveonline.com/news/view/patch-notes-version-20-04</ref>
*[[Wreathe]] (fast transport)
 
*[[Mammoth]] (bulk transport)
 
*[[Hoarder]] (specialized ship with an ammunition and a [[gas cloud harvesting|gas]] hold)
 
  
 
== Notes ==
 
== Notes ==

Revision as of 09:22, 2 September 2022

This page is about the ship group Haulers and not hauling ships in general. You can find an overview of hauling ships on Hauling.

Haulers are T1 cargo ships which can be divided into three classes:

  • Fast transports, which are used to move low-volume, high-value goods quickly and safely.
  • Bulk transports, which have a much higher capacity than the fast transports, but are slower and have less tank.
  • Specialized transports, which are similar to bulk transports in terms of tank and agility but have an extra, specialized, very large, hold that can carry only one type of item (such as ammunition or minerals)

Each empire faction has its own haulers, which require their racial hauler skill – for example, Icon skillbook2.png Amarr Hauler. Alpha clones are limited to level one of those skills. The haulers get 5% bonuses to cargo capacity and either agility (fast transports) or velocity (bulk transports) per skill level. You receive a free fast transport when you complete the Industrialist (Producer) career agent mission Making Mountains of Molehills (10 of 10).

Each empire has certain general characteristics for their cargo ships and those transfer for Haulers too. Caldari have the biggest base cargo hold. Amarr have more lowslots though and thus have the biggest potential cargo hold after fitting. Minmatar has the highest base align time. Gallente is fairly balanced between those three and also a lot of specialized variants. It's very quick to train into the first level thus you might want to do so for all of them. Considerations to which faction you commit more are usually rather dictated by their T2 variants, the Blockade Runners and Deep Space Transports.

For fitting, haulers tend to have base powergrid around the level of destroyers and quite high amounts of CPU, which is mostly used by a shield tank. The low slots are often filled with expanded cargoholds, though these can be swapped out with inertial stabilizers or nanofiber internal structures for smaller hauls to increase agility, thereby decreasing align time and cutting down a little on travel time. Agility mods are especially important on fast transports operating in low security space. If you are looking to do a lot of distribution missions or otherwise do a lot of traveling, warp speed rigs (Hyperspatial Velocity Optimizers) can cut travel time by more than half.

The game treats the Noctis and Primae also as haulers. This means that if a gated site allows haulers, those ships are allowed too. We won't go into further details about them here but refer to their corresponding pages as they're rather unique and don't fit into the rest of the haulers.

Fast transports

Fast transports are used to move low-volume, high-value goods quickly and safely. Each empire has one fast transport:

As an example, a Wreathe can be fit to align in as little as 4 seconds while having 22k EHP, but would only have a cargo capacity of up to 4,622 m3.

Bulk transports

which have a much higher capacity than the fast transports, but are slower Each empire has one bulk transport:

As an example, a Bestower can be fit to carry up to 39k m3 but takes 13 seconds to align and has less than 8k EHP.

Specialized transports

Specialized transports are similar to bulk transports in terms of tank and agility but have an extra, specialized, very large, hold that can carry only one type of item (such as ammunition or minerals). Those specialized holds are not expanded by fittings. Not every empire has a specialized transport. The Minmatar have one while the Gallente even have three:

History

With the April 2022 Version 20.04 the industrial ship class has been renamed to hauler.[2]

Notes

  1. ^ A mining hold allows for all harvestable resources to be held inside it (asteroid & moon ore, gas, and ice)
  2. ^ https://www.eveonline.com/news/view/patch-notes-version-20-04