https://wiki.eveuniversity.org/index.php?title=Hauling&feed=atom&action=historyHauling - Revision history2024-03-29T14:30:38ZRevision history for this page on the wikiMediaWiki 1.33.1https://wiki.eveuniversity.org/index.php?title=Hauling&diff=212232&oldid=prevRico Shikkoken: /* Courier hauling */ remove haulers channel, it is closed permanently.2024-01-31T02:14:20Z<p><span dir="auto"><span class="autocomment">Courier hauling: </span> remove haulers channel, it is closed permanently.</span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 02:14, 31 January 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l306" >Line 306:</td>
<td colspan="2" class="diff-lineno">Line 306:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Another type of scam contract that appears less suspicious at a first glance involves a valuable package and overpriced collateral. These contracts are designed to make the hauler a tempting target for random gankers so the contractor can cash in on the overpriced collateral. They can be spotted by a contract history of sending the same package (same size) back and forth between two systems along a dangerous route. It could for example be between Amarr and Dodixie, which will take the hauler through both Niarja and Uedama which are both infamous for the amount of high-sec ganking going on there. For more information on scams involving courier contracts, see the page on [[Scams in EVE Online#Contract Scams|scams in EVE]].</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Another type of scam contract that appears less suspicious at a first glance involves a valuable package and overpriced collateral. These contracts are designed to make the hauler a tempting target for random gankers so the contractor can cash in on the overpriced collateral. They can be spotted by a contract history of sending the same package (same size) back and forth between two systems along a dangerous route. It could for example be between Amarr and Dodixie, which will take the hauler through both Niarja and Uedama which are both infamous for the amount of high-sec ganking going on there. For more information on scams involving courier contracts, see the page on [[Scams in EVE Online#Contract Scams|scams in EVE]].</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">The in-game [https://forums-archive.eveonline.com/message/6362325#post6362325 "Haulers Channel"] provides a friendly community of haulers, feed of well-paid contracts around the trade hubs, and gank-intel. The channel is moderated by a prolific trader in Jita and is open to everyone.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Mining assistance ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Mining assistance ===</div></td></tr>
</table>Rico Shikkokenhttps://wiki.eveuniversity.org/index.php?title=Hauling&diff=212086&oldid=prevSalartarium: proofreading2024-01-25T09:20:20Z<p>proofreading</p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 09:20, 25 January 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l61" >Line 61:</td>
<td colspan="2" class="diff-lineno">Line 61:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Other options ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Other options ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>There are situations where a small fast craft is better <del class="diffchange diffchange-inline">then </del>a big lumbering beast. These include moving blueprints or other small volume, high value cargo. The best options at this size are nullified travel-fit Interceptors (so-called [[Travel_fits#Fleet_Interceptors|travel-ceptors]]), [[Frigates#Covert Ops|Covert Ops Frigates]], and (for highsec/lowsec) the Hecate with a [[Travel_fits#Hecate|sub-1s align time fit]]. These can provide near-perfect safety if handled correctly.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>There are situations where a small fast craft is better <ins class="diffchange diffchange-inline">than </ins>a big lumbering beast. These include moving blueprints or other small volume, high value cargo. The best options at this size are nullified travel-fit Interceptors (so-called [[Travel_fits#Fleet_Interceptors|travel-ceptors]]), [[Frigates#Covert Ops|Covert Ops Frigates]], and (for highsec/lowsec) the Hecate with a [[Travel_fits#Hecate|sub-1s align time fit]]. These can provide near-perfect safety if handled correctly.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As an alternative, a shuttle (all areas of space) or a fast T1 frigate (in highsec and lowsec) will work as well, but they are more susceptible to smartbombing gatecamps. Tactical bookmarks on-grid with gates ("perches") and insta-dock/insta-undock bookmarks can mitigate this risk considerably. (See [[Bookmarks]] for an more in-depth explanation.)</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>As an alternative, a shuttle (all areas of space) or a fast T1 frigate (in highsec and lowsec) will work as well, but they are more susceptible to smartbombing gatecamps. Tactical bookmarks on-grid with gates ("perches") and insta-dock/insta-undock bookmarks can mitigate this risk considerably. (See [[Bookmarks]] for an more in-depth explanation.)</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l200" >Line 200:</td>
<td colspan="2" class="diff-lineno">Line 200:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The more EHP that you have, the harder it is for the attacker to blow up your ship and steal your stuff. The calculations regarding how many ships a ganker will need to use (and lose to CONCORD) to successfully destroy your ship compared to how much value the dropped cargo will likely be are a deciding factor in most highsec ganks. Considering that a cheap T1 gank ship like the {{sh|Catalyst}} can cost as little as 2m ISK fully fitted, a common rule of thumb is to limit the value of the carried cargo plus the modules (but not rigs) fitted to the ship to less than 3000 ISK per EHP (3 million ISK per 1k EHP).</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The more EHP that you have, the harder it is for the attacker to blow up your ship and steal your stuff. The calculations regarding how many ships a ganker will need to use (and lose to CONCORD) to successfully destroy your ship compared to how much value the dropped cargo will likely be are a deciding factor in most highsec ganks. Considering that a cheap T1 gank ship like the {{sh|Catalyst}} can cost as little as 2m ISK fully fitted, a common rule of thumb is to limit the value of the carried cargo plus the modules (but not rigs) fitted to the ship to less than 3000 ISK per EHP (3 million ISK per 1k EHP).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>There are several types of [[Tanking|tanking]]: buffer tanking, (shield) passive tanking and active tanking. For movements within highsec, the buffer tank is most common, as the goal is to survive the alpha strike (initial volley) of the attacking gankers and remain alive long enough for CONCORD to come and destroy the attackers. Some buffer tanks are entirely passive (no active modules), while others include active resistance modules. The active modules must be turned on after every jump; remapping them to the F1-F8 keys makes this more convenient. Still, relying on active modules for a significant part of your overall EHP carries with it the risk that you forget to <del class="diffchange diffchange-inline">actually </del>turn them on in the heat of the moment.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>There are several types of [[Tanking|tanking]]: buffer tanking, (shield) passive tanking and active tanking. For movements within highsec, the buffer tank is most common, as the goal is to survive the alpha strike (initial volley) of the attacking gankers and remain alive long enough for CONCORD to come and destroy the attackers. Some buffer tanks are entirely passive (no active modules), while others include active resistance modules. The active modules must be turned on after every jump; remapping them to the F1-F8 keys makes this more convenient. Still, relying on active modules for a significant part of your overall EHP carries with it the risk that you forget to turn them on in the heat of the moment.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>T1 haulers ships are most often shield tanked to allow the low slots to be used for Expanded Cargohold modules. You will want to fit as many medium/large shield extenders into the mid slots as possible. This should be balanced with shoring up your weak EM/thermal resist holes using Multispectrum Shield Hardener modules or Shield Resist Amplifier modules (Kinetic Shield Amplifiers in case of a fit designed specifically against the common hybrid turret Catalysts used in ganking). In cases where you need more EHP and can sacrifice cargo space, consider adding a Damage Control Unit II module, Reinforced Bulkheads, or armor resist modules. A poorly fit T1 hauler will only have 4k to 6k EHP, a well fit T1 hauler can have 10k to 20k EHP without sacrificing too much cargo space.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>T1 haulers ships are most often shield tanked to allow the low slots to be used for Expanded Cargohold modules. You will want to fit as many medium/large shield extenders into the mid slots as possible. This should be balanced with shoring up your weak EM/thermal resist holes using Multispectrum Shield Hardener modules or Shield Resist Amplifier modules (Kinetic Shield Amplifiers in case of a fit designed specifically against the common hybrid turret Catalysts used in ganking). In cases where you need more EHP and can sacrifice cargo space, consider adding a Damage Control Unit II module, Reinforced Bulkheads, or armor resist modules. A poorly fit T1 hauler will only have 4k to 6k EHP, a well fit T1 hauler can have 10k to 20k EHP without sacrificing too much cargo space.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l208" >Line 208:</td>
<td colspan="2" class="diff-lineno">Line 208:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Shield tanking skills are key for the above, followed by the ability to use a Damage Control II and Multispectrum Shield Hardener II. After that, armor tanking can be considered, but that takes away cargo space quickly as you use up low slots with armor plates/hardeners instead of Expanded Cargohold modules. Note that Tech 2 Deep Space Transports and specialized Gallente haulers like the {{sh|Miasmos}}, {{sh|Epithal}} or {{sh|Kryos}} are mostly useful for their specialized holds which are unaffected by Expanded Cargohold modules. These ships can, and should, be fitted with tanking, agility, or warp speed low slot modules, making armour tanked Deep Space Transports like the {{sh|Impel}} a common sight.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Shield tanking skills are key for the above, followed by the ability to use a Damage Control II and Multispectrum Shield Hardener II. After that, armor tanking can be considered, but that takes away cargo space quickly as you use up low slots with armor plates/hardeners instead of Expanded Cargohold modules. Note that Tech 2 Deep Space Transports and specialized Gallente haulers like the {{sh|Miasmos}}, {{sh|Epithal}} or {{sh|Kryos}} are mostly useful for their specialized holds which are unaffected by Expanded Cargohold modules. These ships can, and should, be fitted with tanking, agility, or warp speed low slot modules, making armour tanked Deep Space Transports like the {{sh|Impel}} a common sight.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>For Orcas, the standard fit is a Damage Control II and Reinforced Bulkhead II in the low slots and three Large Transverse Bulkhead II rigs. This takes your ship from about 150k EHP up to about 420k EHP. The addition of some passive shield resistance amplifiers (2x EM, 1x Kinetic, 1x Thermal) will increase the EHP to about 450k even at low shield skills. Replacing the passive Amplifiers with active Hardeners adds another bit of EHP but requires more attention. Using Cargo rigs is discouraged since you lose about 170k EHP for a low amount of additional cargohold. You should train Hull Upgrades IV and Mechanics IV (or better V) before undocking. Being able to use a Damage Control II gives a <del class="diffchange diffchange-inline">really </del>nice EHP boost, and since you are almost fully hull-tank, the extra 5% from Mechanics V are also very nice. You should also consider using a Inherent Implants 'Noble' MC (Slot 8) which increases hull HP by anything from 1% up to 6%.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>For Orcas, the standard fit is a Damage Control II and Reinforced Bulkhead II in the low slots and three Large Transverse Bulkhead II rigs. This takes your ship from about 150k EHP up to about 420k EHP. The addition of some passive shield resistance amplifiers (2x EM, 1x Kinetic, 1x Thermal) will increase the EHP to about 450k even at low shield skills. Replacing the passive Amplifiers with active Hardeners adds another bit of EHP but requires more attention. Using Cargo rigs is discouraged since you lose about 170k EHP for a low amount of additional cargohold. You should train Hull Upgrades IV and Mechanics IV (or better V) before undocking. Being able to use a Damage Control II gives a nice EHP boost, and since you are almost fully hull-tank, the extra 5% from Mechanics V are also very nice. You should also consider using a Inherent Implants 'Noble' MC (Slot 8) which increases hull HP by anything from 1% up to 6%.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Freighters and Jump Freighters have three low slots and can fit any combination of cargohold expanders, Nanofiber Internal Structures, Inertia Stabilizers, Reinforced Bulkheads, warp speed modules, and (in the case of Jump Freighters) fuel-use reducing modules. How you fit a Freighter for highsec hauling will depend on the size of the cargo: it is strongly recommended to fit Reinforced Bulkheads whenever possible and to not fit cargohold expanders unless absolutely necessary, as the expanders will reduce your overall tank substantially. For Jump Freighters, the appropriate fit is highly dependent on which part of a typical hauling journey you are in. Pilots for both Freighters and Jump Freighters will almost always carry a full set of modules for refitting to another setup in their cargohold.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Freighters and Jump Freighters have three low slots and can fit any combination of cargohold expanders, Nanofiber Internal Structures, Inertia Stabilizers, Reinforced Bulkheads, warp speed modules, and (in the case of Jump Freighters) fuel-use reducing modules. How you fit a Freighter for highsec hauling will depend on the size of the cargo: it is strongly recommended to fit Reinforced Bulkheads whenever possible and to not fit cargohold expanders unless absolutely necessary, as the expanders will reduce your overall tank substantially. For Jump Freighters, the appropriate fit is highly dependent on which part of a typical hauling journey you are in. Pilots for both Freighters and Jump Freighters will almost always carry a full set of modules for refitting to another setup in their cargohold.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l237" >Line 237:</td>
<td colspan="2" class="diff-lineno">Line 237:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Use the right ship & fit your ship well ====</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Use the right ship & fit your ship well ====</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Use the information in the other sections to make an informed decision on which ship to use, and what an appropriate fit for the intended journey is. Many ganks happen because a player is using an under-tanked or inappropriate ship for the job or has not considered the dangers along the route and at the destination. Remember: Both using evasion and <del class="diffchange diffchange-inline">actually </del>fitting a tank to your ship counts as "tanking". Don't be tempted to haul expensive faction BPCs to a trade hub in a bulk T1 Hauler because you're already in that ship anyway to pick up Tritanium for your other industry jobs, do a separate trip for those in a fast-align ship.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Use the information in the other sections to make an informed decision on which ship to use, and what an appropriate fit for the intended journey is. Many ganks happen because a player is using an under-tanked or inappropriate ship for the job or has not considered the dangers along the route and at the destination. Remember: Both using evasion and fitting a tank to your ship counts as "tanking". Don't be tempted to haul expensive faction BPCs to a trade hub in a bulk T1 Hauler because you're already in that ship anyway to pick up Tritanium for your other industry jobs, do a separate trip for those in a fast-align ship.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Expensive cargo ====</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Expensive cargo ====</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l244" >Line 244:</td>
<td colspan="2" class="diff-lineno">Line 244:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>With the commonly used 3M ISK per 1k EHP guideline, if your ship has 8k EHP, you should not be carrying more than 24M ISK worth of cargo and fit modules per trip. The more that you exceed that ISK/EHP value, the more likely you are to get ganked. However, you can often get away with 4M-6M ISK per 1k EHP if you know your route, do not auto-pilot, and know the key risk factors.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>With the commonly used 3M ISK per 1k EHP guideline, if your ship has 8k EHP, you should not be carrying more than 24M ISK worth of cargo and fit modules per trip. The more that you exceed that ISK/EHP value, the more likely you are to get ganked. However, you can often get away with 4M-6M ISK per 1k EHP if you know your route, do not auto-pilot, and know the key risk factors.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Another alternative is the 50 million ISK maximum collateral for T1 haulers used by several hauling corporations. They will haul cargo up to 50,000,000 ISK and 17,000 {{m3}} in size using T1 haulers. This <del class="diffchange diffchange-inline">gives an indication of </del>what they consider to be safe for high sec hauling in that type of ship.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Another alternative is the 50 million ISK maximum collateral for T1 haulers used by several hauling corporations. They will haul cargo up to 50,000,000 ISK and 17,000 {{m3}} in size using T1 haulers. This <ins class="diffchange diffchange-inline">indicates </ins>what they consider to be safe for high sec hauling in that type of ship.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Key risk factors (which raise/lower the ISK/EHP calculation):</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Key risk factors (which raise/lower the ISK/EHP calculation):</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l271" >Line 271:</td>
<td colspan="2" class="diff-lineno">Line 271:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Use a contractor ====</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Use a contractor ====</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The large hauling corporations all use contractor alts to assure op-sec. Essentially this means that one character accepts the contract, then sub-contracts it to the actual hauler, who carries the package, then contracts it back the contractor who then completes the contract. This means that:</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The large hauling corporations all use contractor alts to assure op-sec. Essentially this means that one character accepts the contract, then sub-contracts it to the actual hauler, who carries the package, <ins class="diffchange diffchange-inline">and </ins>then contracts it back the contractor who then completes the contract. This means that:</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Without scanning every ship, no-one (neither the contract's originator nor anyone watching the contract system) can tell which Character is hauling the package - making ganking a specific contract more difficult</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Without scanning every ship, no-one (neither the contract's originator nor anyone watching the contract system) can tell which Character is hauling the package - making ganking a specific contract more difficult</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* As the identity (and corporation) of the actual hauler is not known, wardecs are less effective</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* As the identity (and corporation) of the actual hauler is not known, wardecs are less effective</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l303" >Line 303:</td>
<td colspan="2" class="diff-lineno">Line 303:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A courier hauler can make a lot of ISK, but it's not without risk. Ganking is one problem, contract scams are another. It's always a good idea to check the contract history of an unknown contractor before accepting anything. This information can be found by opening the 'info' window of a player, clicking the three lines in the top left corner, and selecting 'Show Contracts'.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A courier hauler can make a lot of ISK, but it's not without risk. Ganking is one problem, contract scams are another. It's always a good idea to check the contract history of an unknown contractor before accepting anything. This information can be found by opening the 'info' window of a player, clicking the three lines in the top left corner, and selecting 'Show Contracts'.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>If you do not have docking permissions at the player-owned structure you are delivering to be aware that you can still make the delivery. You can warp to the structure, right-click and open a "transfer" window to move cargo from your ship to your item <del class="diffchange diffchange-inline">hanger </del>in the dock-blocked structure. Before this transfer option was added a common scam was disabling docking permission after contract acceptance.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>If you do not have docking permissions at the player-owned structure you are delivering to be aware that you can still make the delivery. You can warp to the structure, right-click and open a "transfer" window to move cargo from your ship to your item <ins class="diffchange diffchange-inline">hangar </ins>in the dock-blocked structure. Before this transfer option was added a common scam was disabling docking permission after contract acceptance.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Another type of scam contract that appears less suspicious at a first glance involves a valuable package and overpriced collateral. These contracts are designed to make the hauler a tempting target for random gankers so the contractor can cash in on the overpriced collateral. They can be spotted by a contract history of sending the same package (same size) back and forth between two systems along a dangerous route. It could for example be between Amarr and Dodixie, which will take the hauler through both Niarja and Uedama which are both infamous for the amount of high-sec ganking going on there. For more information on scams involving courier contracts, see the page on [[Scams in EVE Online#Contract Scams|scams in EVE]].</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Another type of scam contract that appears less suspicious at a first glance involves a valuable package and overpriced collateral. These contracts are designed to make the hauler a tempting target for random gankers so the contractor can cash in on the overpriced collateral. They can be spotted by a contract history of sending the same package (same size) back and forth between two systems along a dangerous route. It could for example be between Amarr and Dodixie, which will take the hauler through both Niarja and Uedama which are both infamous for the amount of high-sec ganking going on there. For more information on scams involving courier contracts, see the page on [[Scams in EVE Online#Contract Scams|scams in EVE]].</div></td></tr>
</table>Salartariumhttps://wiki.eveuniversity.org/index.php?title=Hauling&diff=211838&oldid=prevGrawd: /* Blockade Runners */ typo2024-01-15T11:44:24Z<p><span dir="auto"><span class="autocomment">Blockade Runners: </span> typo</span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 11:44, 15 January 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l20" >Line 20:</td>
<td colspan="2" class="diff-lineno">Line 20:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Blockade runners are Tech 2 haulers. They are the fastest and most agile hauling ship by quite a margin. They can align as quickly as a [[frigate]], are some of the fastest ships in EVE at warp speeds, and even at sub-light speeds they can fly as quickly as a fast cruiser. Additionally, they can fit covert ops [[cloaking|cloaking devices]] (and hence can warp while cloaked). This means that the only real danger to a properly fitted and flown blockade runner are the [[Tackling#Warp disruption fields|warp disruption bubbles]] in nullsec and w-space. With "The Great Escape" update, released May 18, 2021, Blockade Runners are at least somewhat protected from these, as well, by fitting an '''Interdiction Nullifier'''.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Blockade runners are Tech 2 haulers. They are the fastest and most agile hauling ship by quite a margin. They can align as quickly as a [[frigate]], are some of the fastest ships in EVE at warp speeds, and even at sub-light speeds they can fly as quickly as a fast cruiser. Additionally, they can fit covert ops [[cloaking|cloaking devices]] (and hence can warp while cloaked). This means that the only real danger to a properly fitted and flown blockade runner are the [[Tackling#Warp disruption fields|warp disruption bubbles]] in nullsec and w-space. With "The Great Escape" update, released May 18, 2021, Blockade Runners are at least somewhat protected from these, as well, by fitting an '''Interdiction Nullifier'''.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>They can carry a little less cargo than the Tech 1 fast transports, but can be fitted to carry up to about 10,<del class="diffchange diffchange-inline">000m</del>{{m3}} of cargo (enough to carry a [[Assembling and repackaging|packaged]] [[cruisers]]) at the cost of reduced agility and/or speed.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>They can carry a little less cargo than the Tech 1 fast transports, but can be fitted to carry up to about 10,<ins class="diffchange diffchange-inline">000</ins>{{m3}} of cargo (enough to carry a [[Assembling and repackaging|packaged]] [[cruisers]]) at the cost of reduced agility and/or speed.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Deep Space Transports ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Deep Space Transports ===</div></td></tr>
</table>Grawdhttps://wiki.eveuniversity.org/index.php?title=Hauling&diff=205490&oldid=prevArkady Marten: /* Fitting considerations for hauling ships */ transferred more content from the section on avoiding-ganking to this one2023-07-04T11:57:17Z<p><span dir="auto"><span class="autocomment">Fitting considerations for hauling ships: </span> transferred more content from the section on avoiding-ganking to this one</span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 11:57, 4 July 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l198" >Line 198:</td>
<td colspan="2" class="diff-lineno">Line 198:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Fitting an appropriate tank for highsec hauling ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Fitting an appropriate tank for highsec hauling ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The more EHP that you have, the harder it is for the attacker to blow up your ship and steal your stuff. The calculations regarding how many ships a ganker will need to use (and lose to CONCORD) to successfully destroy your ship compared to how much value the dropped cargo will likely be are a deciding factor in most highsec ganks.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The more EHP that you have, the harder it is for the attacker to blow up your ship and steal your stuff. The calculations regarding how many ships a ganker will need to use (and lose to CONCORD) to successfully destroy your ship compared to how much value the dropped cargo will likely be are a deciding factor in most highsec ganks<ins class="diffchange diffchange-inline">. Considering that a cheap T1 gank ship like the {{sh|Catalyst}} can cost as little as 2m ISK fully fitted, a common rule of thumb is to limit the value of the carried cargo plus the modules (but not rigs) fitted to the ship to less than 3000 ISK per EHP (3 million ISK per 1k EHP)</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>There are several types of [[Tanking|tanking]]: buffer tanking, (shield) passive tanking and active tanking. For movements within highsec, the buffer tank is most common, as the goal is to survive the alpha strike (initial volley) of the attacking gankers and remain alive long enough for CONCORD to come and destroy the attackers. Some buffer tanks are entirely passive (no active modules), while others include active resistance modules. The active modules must be turned on after every jump; remapping them to the F1-F8 keys makes this more convenient. Still, relying on active modules for a significant part of your overall EHP carries with it the risk that you forget to actually turn them on in the heat of the moment.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>There are several types of [[Tanking|tanking]]: buffer tanking, (shield) passive tanking and active tanking. For movements within highsec, the buffer tank is most common, as the goal is to survive the alpha strike (initial volley) of the attacking gankers and remain alive long enough for CONCORD to come and destroy the attackers. Some buffer tanks are entirely passive (no active modules), while others include active resistance modules. The active modules must be turned on after every jump; remapping them to the F1-F8 keys makes this more convenient. Still, relying on active modules for a significant part of your overall EHP carries with it the risk that you forget to actually turn them on in the heat of the moment.</div></td></tr>
</table>Arkady Martenhttps://wiki.eveuniversity.org/index.php?title=Hauling&diff=205489&oldid=prevArkady Marten: /* Expensive cargo */ moved some parts to the now centralised section on fitting considerations2023-07-04T11:57:07Z<p><span dir="auto"><span class="autocomment">Expensive cargo: </span> moved some parts to the now centralised section on fitting considerations</span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 11:57, 4 July 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l242" >Line 242:</td>
<td colspan="2" class="diff-lineno">Line 242:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In the case of a "suicide" gank, the goal of the attacker is to trade their ship for your cargo. They do this by knowing how much ISK they will lose when their ship gets blown up by CONCORD and how much ISK your cargo is worth. Therefore your defense against a profit-minded attacker is to raise their costs while keeping the value of your cargo below the attacker's break-even point.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>In the case of a "suicide" gank, the goal of the attacker is to trade their ship for your cargo. They do this by knowing how much ISK they will lose when their ship gets blown up by CONCORD and how much ISK your cargo is worth. Therefore your defense against a profit-minded attacker is to raise their costs while keeping the value of your cargo below the attacker's break-even point.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Consider that a cheap T1 gank ship like </del>the <del class="diffchange diffchange-inline">{{sh|Catalyst}} can cost as little as 2m ISK fully fitted. A common rule of thumb (not endorsed here) is:</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">With </ins>the <ins class="diffchange diffchange-inline">commonly used </ins>3M ISK per 1k EHP <ins class="diffchange diffchange-inline">guideline, </ins>if your ship has 8k EHP, you should not be carrying more than 24M ISK worth of cargo and fit modules per trip. The more that you exceed that ISK/EHP value, the more likely you are to get ganked. However, you can often get away with 4M-6M ISK per 1k EHP if you know your route, do not auto-pilot, and know the key risk factors.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>3M ISK per 1k <del class="diffchange diffchange-inline">of </del>EHP<del class="diffchange diffchange-inline">*</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">This means that </del>if your ship has 8k EHP, you should not be carrying more than 24M ISK worth of cargo and fit modules per trip. The more that you exceed that ISK/EHP value, the more likely you are to get ganked. However, you can often get away with 4M-6M ISK per 1k EHP if you know your route, do not auto-pilot, and know the key risk factors.</div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Another alternative is the 50 million ISK maximum collateral for T1 haulers used by several hauling corporations. They will haul cargo up to 50,000,000 ISK and 17,000 {{m3}} in size using T1 haulers. This gives an indication of what they consider to be safe for high sec hauling in that type of ship.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Another alternative is the 50 million ISK maximum collateral for T1 haulers used by several hauling corporations. They will haul cargo up to 50,000,000 ISK and 17,000 {{m3}} in size using T1 haulers. This gives an indication of what they consider to be safe for high sec hauling in that type of ship.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l254" >Line 254:</td>
<td colspan="2" class="diff-lineno">Line 250:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Location (some systems are frequently camped)</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Location (some systems are frequently camped)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* AFK traveling</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* AFK traveling</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* How shiny your cargo is</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* How shiny your cargo is, <ins class="diffchange diffchange-inline">and how easy it will be to carry </ins>the <ins class="diffchange diffchange-inline">loot away </ins>(<ins class="diffchange diffchange-inline">Having most of </ins>your value in <ins class="diffchange diffchange-inline">large items such as repackaged hulls can give some less-well-set</ins>-<ins class="diffchange diffchange-inline">up gankers pause, because they might not be able to carry them away if they drop as loot</ins>. <ins class="diffchange diffchange-inline">Dedicated gankers </ins>will <ins class="diffchange diffchange-inline">however have access to DSTs </ins>and <ins class="diffchange diffchange-inline">other means </ins>of <ins class="diffchange diffchange-inline">getting </ins>the <ins class="diffchange diffchange-inline">loot </ins>away.<ins class="diffchange diffchange-inline">)</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">For freighters, which have about 180-200k EHP</del>, the <del class="diffchange diffchange-inline">benchmark value is 1B ISK </del>(<del class="diffchange diffchange-inline">one billion). As </del>your <del class="diffchange diffchange-inline">cargo </del>value <del class="diffchange diffchange-inline">exceeds 1B ISK, combined with traveling through systems with a security status </del>in <del class="diffchange diffchange-inline">the 0.5</del>-<del class="diffchange diffchange-inline">0</del>.<del class="diffchange diffchange-inline">6 range, it becomes more and more likely that someone </del>will <del class="diffchange diffchange-inline">gank you for your cargo value. This is a bit of a fuzzy rule of thumb </del>and <del class="diffchange diffchange-inline">in the quieter portions </del>of the <del class="diffchange diffchange-inline">galaxy with routes that take you only through 0.8 and above systems, you can get </del>away <del class="diffchange diffchange-inline">with hauling higher value cargo loads for a very long time</del>.</div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">When you </del>have <del class="diffchange diffchange-inline">expensive </del>cargo <del class="diffchange diffchange-inline">above 1B to be moved </del>in <del class="diffchange diffchange-inline">a freighter</del>, you <del class="diffchange diffchange-inline">may want to consider double-wrapping it (create courier contract </del>for <del class="diffchange diffchange-inline">some other alt </del>of <del class="diffchange diffchange-inline">yours </del>and <del class="diffchange diffchange-inline">then create another courier contract from this alt to actual freighter pilot). It will hide </del>the <del class="diffchange diffchange-inline">contents </del>of <del class="diffchange diffchange-inline">this package (assembled containers give same result)</del>, <del class="diffchange diffchange-inline">but some gankers tend to gank double wrapped transports without knowing what's inside, so most people (including </del>hauling <del class="diffchange diffchange-inline">corporations) consider this will increase the risk, not decrease it</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">For freighters, which </ins>have <ins class="diffchange diffchange-inline">about 180-200k EHP, the benchmark value is around 1-1.5B ISK. As your </ins>cargo <ins class="diffchange diffchange-inline">value exceeds this range, combined with traveling through systems with a security status </ins>in <ins class="diffchange diffchange-inline">the 0.5-0.6 range</ins>, <ins class="diffchange diffchange-inline">it becomes more and more likely that someone will gank </ins>you for <ins class="diffchange diffchange-inline">your cargo value. This is a bit of a fuzzy rule </ins>of <ins class="diffchange diffchange-inline">thumb, </ins>and <ins class="diffchange diffchange-inline">in </ins>the <ins class="diffchange diffchange-inline">quieter portions </ins>of <ins class="diffchange diffchange-inline">the galaxy with routes that take you only through 0.8 and above systems</ins>, <ins class="diffchange diffchange-inline">you can get away with </ins>hauling <ins class="diffchange diffchange-inline">higher value cargo loads for a very long time</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">'''Most </del>Hauling corporations will not accept double wrapped contracts any more, due to them not being able to be sub-contracted between characters - do not do this <del class="diffchange diffchange-inline">if </del>you intend to contract out<del class="diffchange diffchange-inline">'''</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">When you have expensive cargo above 1B ISK to be moved in a freighter, you could consider double-wrapping it (create courier contract for some other alt of yours and then create another courier contract from this alt to actual freighter pilot). It will hide the contents of this package, but some gankers tend to gank double wrapped transports without knowing what is inside, so most people (including hauling corporations) consider this to be increasing the risk rather than decreasing it. Also, most </ins>Hauling corporations will not accept double wrapped contracts any more, due to them not being able to be sub-contracted between characters - do not do this <ins class="diffchange diffchange-inline">for hauling jobs </ins>you intend to contract out<ins class="diffchange diffchange-inline">.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Know your route ====</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Know your route ====</div></td></tr>
</table>Arkady Martenhttps://wiki.eveuniversity.org/index.php?title=Hauling&diff=205488&oldid=prevArkady Marten: /* Fit your hauler well & use the right ship */ merged existing content into separate section on fitting haulers2023-07-04T11:41:55Z<p><span dir="auto"><span class="autocomment">Fit your hauler well & use the right ship: </span> merged existing content into separate section on fitting haulers</span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 11:41, 4 July 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l236" >Line 236:</td>
<td colspan="2" class="diff-lineno">Line 236:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If you must fly AFK, know your route, keep your cargo value very low, and fit as much buffer tank as possible. There are areas of space where flying AFK is reasonably safe, but the longer you do it, the higher the chances that someone will notice the pattern and try to take advantage of it.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If you must fly AFK, know your route, keep your cargo value very low, and fit as much buffer tank as possible. There are areas of space where flying AFK is reasonably safe, but the longer you do it, the higher the chances that someone will notice the pattern and try to take advantage of it.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>==== <del class="diffchange diffchange-inline">Fit your hauler well & use </del>the right ship ====</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==== <ins class="diffchange diffchange-inline">Use </ins>the right ship <ins class="diffchange diffchange-inline">& fit your ship well </ins>====</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">The more [[Tanking|EHP]] that you have, </del>the <del class="diffchange diffchange-inline">harder it is for </del>the <del class="diffchange diffchange-inline">attacker </del>to <del class="diffchange diffchange-inline">blow up your </del>ship <del class="diffchange diffchange-inline">and steal your stuff. In the case of low/null security space</del>, <del class="diffchange diffchange-inline">a [[Tackling#Warp core stabilizers|WCS]] (warp core stabilizer) may be the difference between getting away </del>and <del class="diffchange diffchange-inline">getting blown up.</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Use </ins>the <ins class="diffchange diffchange-inline">information in </ins>the <ins class="diffchange diffchange-inline">other sections </ins>to <ins class="diffchange diffchange-inline">make an informed decision on which </ins>ship <ins class="diffchange diffchange-inline">to use</ins>, and <ins class="diffchange diffchange-inline">what an appropriate </ins>fit <ins class="diffchange diffchange-inline">for </ins>the <ins class="diffchange diffchange-inline">intended journey is</ins>. <ins class="diffchange diffchange-inline">Many ganks happen because a player is </ins>using <ins class="diffchange diffchange-inline">an under-tanked </ins>or <ins class="diffchange diffchange-inline">inappropriate ship for the job </ins>or <ins class="diffchange diffchange-inline">has not considered </ins>the <ins class="diffchange diffchange-inline">dangers along </ins>the <ins class="diffchange diffchange-inline">route </ins>and <ins class="diffchange diffchange-inline">at </ins>the <ins class="diffchange diffchange-inline">destination</ins>. <ins class="diffchange diffchange-inline">Remember: Both using evasion </ins>and <ins class="diffchange diffchange-inline">actually fitting </ins>a <ins class="diffchange diffchange-inline">tank </ins>to <ins class="diffchange diffchange-inline">your ship counts as "tanking"</ins>. <ins class="diffchange diffchange-inline">Don</ins>'<ins class="diffchange diffchange-inline">t be tempted </ins>to <ins class="diffchange diffchange-inline">haul expensive faction BPCs </ins>to a <ins class="diffchange diffchange-inline">trade hub </ins>in a <ins class="diffchange diffchange-inline">bulk T1 Hauler because </ins>you<ins class="diffchange diffchange-inline">'re already </ins>in <ins class="diffchange diffchange-inline">that ship anyway to pick up Tritanium </ins>for <ins class="diffchange diffchange-inline">your other industry jobs</ins>, <ins class="diffchange diffchange-inline">do a separate trip </ins>for <ins class="diffchange diffchange-inline">those in </ins>a <ins class="diffchange diffchange-inline">fast-align ship</ins>.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">For T1 haulers ships, you will want to </del>fit <del class="diffchange diffchange-inline">as many medium/large shield extenders into </del>the <del class="diffchange diffchange-inline">mid slots as possible</del>. <del class="diffchange diffchange-inline">This should be balanced with shoring up your weak EMP/Thermal resist holes </del>using <del class="diffchange diffchange-inline">Multispectrum Shield Hardener modules </del>or <del class="diffchange diffchange-inline">Shield Resist Amplifier modules. In cases where you need more EHP and can sacrifice cargo space, consider adding DC2 ([[Tanking|Damage Control Unit]] II) modules, reinforced bulkheads, </del>or <del class="diffchange diffchange-inline">armor resist modules. A poorly fit T1 hauler will only have 4k to 6k EHP, a well fit T1 hauler can have 10k to 20k EHP without sacrificing too much cargo space.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">For Orcas, </del>the <del class="diffchange diffchange-inline">standard fit is a DC2 and a Reinforced Bulkhead II in </del>the <del class="diffchange diffchange-inline">Low Slots </del>and <del class="diffchange diffchange-inline">three Large Transverse Bulkhead II rigs. This takes your ship from about 150k EHP up to about 420k EHP. The addition of some passive shield resistance amplifiers (2x EM, 1x Kinetic, 1x Thermal) will increase </del>the <del class="diffchange diffchange-inline">EHP to about 450k without any shield skills</del>. <del class="diffchange diffchange-inline">Replacing the passive Amplifiers with active Hardeners adds another bit of EHP but requires more attention </del>and <del class="diffchange diffchange-inline">has no effect on alpha damage. Using Cargo rigs is discouraged since you lose about 170k EHP for </del>a <del class="diffchange diffchange-inline">low amount of additional cargohold.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">You should train {{Sk|Hull Upgrades|IV}} and {{Sk|Mechanics|IV}} (or better V) before undocking, being able </del>to <del class="diffchange diffchange-inline">use a [[Tanking|DCU II]] gives a really nice EHP boost and since you are almost full-hull-tank, the extra 5% from Mechanics V are also very nice</del>. <del class="diffchange diffchange-inline">You should also consider using a [[Skill Hardwiring#Slot 8|Inherent Implants </del>'<del class="diffchange diffchange-inline">Noble' MC]] (Slot 8) which increases hull HP by anything from 1% up </del>to <del class="diffchange diffchange-inline">6%.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Blockade runners rely on good bookmarks, crafty use of their Covert Ops Cloak, [[Propulsion equipment#Afterburners and microwarpdrives|MWD]], and not fitting anything that would increase signature radius (no shield extenders). Due </del>to <del class="diffchange diffchange-inline">their use of </del>a <del class="diffchange diffchange-inline">covops cloak, well-flown blockade runners can be almost impossible to catch </del>in <del class="diffchange diffchange-inline">hi-sec / lo-sec. So they are </del>a <del class="diffchange diffchange-inline">good choice for more expensive cargo runs. But they are also very flimsy and can easily be ganked if </del>you <del class="diffchange diffchange-inline">leave them uncloaked at a gate.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Deep Space Transports, used </del>in <del class="diffchange diffchange-inline">high-security space, haul almost exclusively in their Fleet Hangar which is unaffected by expanded cargoholds, so low slots can be used entirely </del>for <del class="diffchange diffchange-inline">armor tank</del>, <del class="diffchange diffchange-inline">or </del>for <del class="diffchange diffchange-inline">shield tanked ships, for ability/speed modules.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Freighters and Jump Freighters have three low slots and can fit any combination of cargohold expanders, nanofiber structures, inertia stabilizers, or reinforced bulkheads. How you fit </del>a <del class="diffchange diffchange-inline">freighter depends on what you want to do, but it is strongly recommended to fit reinforced bulkheads whenever possible and to not fit cargohold expanders unless absolutely necessary, as the expanders will reduce your overall tank substantially</del>.</div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Expensive cargo ====</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Expensive cargo ====</div></td></tr>
</table>Arkady Martenhttps://wiki.eveuniversity.org/index.php?title=Hauling&diff=205486&oldid=prevArkady Marten: /* Hauler tank fitting */ changed section heading, added align time as important consideration, added discussion on unimportance of tank outside of highsec, added mentioning of bubbles, added Burst Jammer and EC-300 drones as last-ditch options; merged largely duplicate section in separate avoiding-ganks chapter here2023-07-04T11:32:48Z<p><span dir="auto"><span class="autocomment">Hauler tank fitting: </span> changed section heading, added align time as important consideration, added discussion on unimportance of tank outside of highsec, added mentioning of bubbles, added Burst Jammer and EC-300 drones as last-ditch options; merged largely duplicate section in separate avoiding-ganks chapter here</span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 11:32, 4 July 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l187" >Line 187:</td>
<td colspan="2" class="diff-lineno">Line 187:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* {{Sk|Energy Grid Upgrades|IV}}, {{Sk|Power Grid Management|II}}, and {{Sk|Science|I}}: Allows use of T2 Power Diagnostic Systems. Some shield tankers prefer these over Damage Controls for the boost in shield recharge rate (that recharge will not have time to make up for the ehp loss compared to a damage control before concord arrives, even in a 0.5 with a 13 second delay, but it can be combined with a damage control).</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* {{Sk|Energy Grid Upgrades|IV}}, {{Sk|Power Grid Management|II}}, and {{Sk|Science|I}}: Allows use of T2 Power Diagnostic Systems. Some shield tankers prefer these over Damage Controls for the boost in shield recharge rate (that recharge will not have time to make up for the ehp loss compared to a damage control before concord arrives, even in a 0.5 with a 13 second delay, but it can be combined with a damage control).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>== <del class="diffchange diffchange-inline">Hauler tank fitting </del>==</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>== <ins class="diffchange diffchange-inline">Fitting considerations for hauling ships </ins>==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">There are several types of tanking: buffer tanking, passive tanking and active tanking. Additionally, some buffer tanks are entirely passive (no active modules) and others include active resistances and damage control modules. The active modules must be turned on after every jump; remapping them to the F1-F8 keys makes this more convenient.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">For high sec operation, </del>the <del class="diffchange diffchange-inline">buffer </del>tank <del class="diffchange diffchange-inline">is most common</del>, <del class="diffchange diffchange-inline">as </del>the <del class="diffchange diffchange-inline">goal is </del>to <del class="diffchange diffchange-inline">survive </del>the <del class="diffchange diffchange-inline">alpha strike (initial volley) </del>of <del class="diffchange diffchange-inline">the attacking gankers </del>and <del class="diffchange diffchange-inline">remain alive long </del>enough <del class="diffchange diffchange-inline">for CONCORD </del>to <del class="diffchange diffchange-inline">come and destroy </del>the attacker(<del class="diffchange diffchange-inline">s</del>)<del class="diffchange diffchange-inline">.</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">The best form of tanking for haulers is not getting caught in the first place. This is especially true outside of highsec: </ins>the <ins class="diffchange diffchange-inline">amount of </ins>tank <ins class="diffchange diffchange-inline">in lowsec/nullsec/WH/Pochven rarely makes a difference to the outcome, because a well set up gatecamp can just spend more time getting through your ship's HP or call in reinforcements from nearby friendly pilots</ins>, <ins class="diffchange diffchange-inline">while in highsec </ins>the <ins class="diffchange diffchange-inline">response time of CONCORD puts an upper limit </ins>to the <ins class="diffchange diffchange-inline">engagement duration. Still, fitting for maximum tank after the other crucial modules are taken care </ins>of <ins class="diffchange diffchange-inline">can work against less experienced </ins>and<ins class="diffchange diffchange-inline">/or single pilot attackers, giving you </ins>enough <ins class="diffchange diffchange-inline">time to escape tackle, rely on damage </ins>to the attacker<ins class="diffchange diffchange-inline">'s ship by lowsec gate guns, or successfully burn back to the gate and jump back through. </ins>(<ins class="diffchange diffchange-inline">The latter won't be an option if you used any aggressive action on your part, such as activating a Burst Jammer module, because of your own weapons timer.</ins>)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">T1 Haulers are typically shield tanked. </del>In <del class="diffchange diffchange-inline">most cases you will </del>be <del class="diffchange diffchange-inline">using your low slots </del>for <del class="diffchange diffchange-inline">cargo expander modules; so using shield modules </del>that fit <del class="diffchange diffchange-inline">in </del>the <del class="diffchange diffchange-inline">middle slots is the preferred route</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In <ins class="diffchange diffchange-inline">all areas where [[Tackling#Warp_disruption_fields|warp disruption bubbles]] may </ins>be <ins class="diffchange diffchange-inline">used (nullsec, WH space, Pochven), fitting an Interdiction Nullifier module is strongly recommended; other less-optimal options are shuttles (small cargospace, vulnerable to smartbombing gatecamps, but inherently immune to bubbles), frigates fitted </ins>for <ins class="diffchange diffchange-inline">high on-grid speed (to escape from both bubbles and enemy tacklers), and cov-ops cloak capable ships such as the {{Sh|Astero}} and [[Frigates#Stealth_Bombers|Stealth Bombers]] </ins>that <ins class="diffchange diffchange-inline">can not </ins>fit the <ins class="diffchange diffchange-inline">Interdiction Nullifier modules (but can by virtue of their cov-ops cloaking device move without speed penalty while cloaked)</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">An example buffer tank fit </del>would <del class="diffchange diffchange-inline">include 1x EM </del>(<del class="diffchange diffchange-inline">or Kinetic, against Catalyst damage</del>) <del class="diffchange diffchange-inline">Ward Amplifier</del>, <del class="diffchange diffchange-inline">1x Thermal Shield Amplifier, and 2</del>-<del class="diffchange diffchange-inline">3x Medium Shield Extenders. One or two Multispectrum Shield Hardeners </del>can <del class="diffchange diffchange-inline">also </del>be <del class="diffchange diffchange-inline">used, but remember that requires capacitor </del>to <del class="diffchange diffchange-inline">run </del>and <del class="diffchange diffchange-inline">has to be restarted after every jump</del>. <del class="diffchange diffchange-inline">A Damage Control II will also add </del>a <del class="diffchange diffchange-inline">lot </del>of <del class="diffchange diffchange-inline">buffer but requires removing an Expanded Cargohold module</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Blockade runners rely on good bookmarks, crafty use of their Covert Ops Cloak, and not fitting anything that </ins>would <ins class="diffchange diffchange-inline">increase the signature radius </ins>(<ins class="diffchange diffchange-inline">no shield extenders</ins>)<ins class="diffchange diffchange-inline">. Due to their use of a covops cloak</ins>, <ins class="diffchange diffchange-inline">well</ins>-<ins class="diffchange diffchange-inline">flown blockade runners </ins>can be <ins class="diffchange diffchange-inline">almost impossible </ins>to <ins class="diffchange diffchange-inline">catch in highsec </ins>and <ins class="diffchange diffchange-inline">lowsec</ins>. <ins class="diffchange diffchange-inline">They are thus a good choice for more expensive cargo runs, but being very flimsy can easily get ganked if left uncloaked at </ins>a <ins class="diffchange diffchange-inline">gate or while slow-boating from outside the docking ring </ins>of <ins class="diffchange diffchange-inline">a station</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>For hauling, <del class="diffchange diffchange-inline">passive shield tank skills </del>are <del class="diffchange diffchange-inline">key</del>, <del class="diffchange diffchange-inline">followed by </del>the <del class="diffchange diffchange-inline">ability to use a Damage Control II </del>and <del class="diffchange diffchange-inline">Multispectrum Shield Hardener II</del>. <del class="diffchange diffchange-inline">After that</del>, <del class="diffchange diffchange-inline">armor tanking can be considered</del>, <del class="diffchange diffchange-inline">but that takes away cargo space quickly </del>as you <del class="diffchange diffchange-inline">burn up low </del>slots <del class="diffchange diffchange-inline">with armor plates/hardeners instead </del>of <del class="diffchange diffchange-inline">Expanded Cargohold modules</del>. Note that <del class="diffchange diffchange-inline">Tech 2 Deep Space Transports</del>, and <del class="diffchange diffchange-inline">specialized Gallente haulers like </del>the <del class="diffchange diffchange-inline">{{sh</del>|<del class="diffchange diffchange-inline">Miasmos}}</del>, <del class="diffchange diffchange-inline">{{sh</del>|<del class="diffchange diffchange-inline">Epithal}} or {{sh|Kryos}} </del>are <del class="diffchange diffchange-inline">mostly useful </del>for <del class="diffchange diffchange-inline">their specialized holds which </del>are <del class="diffchange diffchange-inline">unaffected by </del>Expanded Cargohold modules. <del class="diffchange diffchange-inline">These ships </del>can, <del class="diffchange diffchange-inline">and should</del>, <del class="diffchange diffchange-inline">be fitted with tanking </del>or <del class="diffchange diffchange-inline">agility low slot </del>modules, <del class="diffchange diffchange-inline">making armour tanked Deep Space Transports like the {{sh|Impel}} </del>a <del class="diffchange diffchange-inline">common sight</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>For <ins class="diffchange diffchange-inline">low-volume </ins>hauling, <ins class="diffchange diffchange-inline">a ship that is fitted to align in less than 2 seconds (see [[Instant align]] for details) offers a fairly high level of protection against being intercepted by targeted warp disruption, with the added benefit that the risk your cargo is successfully scanned is also reduced. Warp disruption bubbles </ins>are <ins class="diffchange diffchange-inline">still a concern however. In highsec and lowsec</ins>, the <ins class="diffchange diffchange-inline">sub-1s Hecate is truly uncatchable if piloted correctly (</ins>and <ins class="diffchange diffchange-inline">no game disconnects occur)</ins>. <ins class="diffchange diffchange-inline">For higher volumes of cargo</ins>, <ins class="diffchange diffchange-inline">fit the ship to use the [[Cloak trick]] wherever possible (always on Deep Space Transports)</ins>, <ins class="diffchange diffchange-inline">and consider warp core stabilisers </ins>as <ins class="diffchange diffchange-inline">an option if </ins>you <ins class="diffchange diffchange-inline">have fitting </ins>slots <ins class="diffchange diffchange-inline">to spare (highly recommended for Deep Space Transports once more, due to their innate warp core strength bonus). Outside </ins>of <ins class="diffchange diffchange-inline">highsec, having a Burst Jammer module and Hornet EC-300 drones (on the few ships commonly used for hauling that have a drone bay) can work as a last-ditch effort to get yourself free from a gatecamp</ins>. Note that <ins class="diffchange diffchange-inline">the Burst Jammer modules interfere with Interdiction Nullifiers</ins>, and <ins class="diffchange diffchange-inline">their use in highsec is strongly discouraged due to </ins>the <ins class="diffchange diffchange-inline">risk of accidentially hitting a neutral target and getting "[[CONCORD#CONCORD_mechanics</ins>|<ins class="diffchange diffchange-inline">CONCORDed]]".</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">=== Fitting an appropriate tank for highsec hauling ===</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">The more EHP that you have</ins>, <ins class="diffchange diffchange-inline">the harder it is for the attacker to blow up your ship and steal your stuff. The calculations regarding how many ships a ganker will need to use (and lose to CONCORD) to successfully destroy your ship compared to how much value the dropped cargo will likely be are a deciding factor in most highsec ganks.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">There are several types of [[Tanking</ins>|<ins class="diffchange diffchange-inline">tanking]]: buffer tanking, (shield) passive tanking and active tanking. For movements within highsec, the buffer tank is most common, as the goal is to survive the alpha strike (initial volley) of the attacking gankers and remain alive long enough for CONCORD to come and destroy the attackers. Some buffer tanks </ins>are <ins class="diffchange diffchange-inline">entirely passive (no active modules), while others include active resistance modules. The active modules must be turned on after every jump; remapping them to the F1-F8 keys makes this more convenient. Still, relying on active modules </ins>for <ins class="diffchange diffchange-inline">a significant part of your overall EHP carries with it the risk that you forget to actually turn them on in the heat of the moment.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">T1 haulers ships </ins>are <ins class="diffchange diffchange-inline">most often shield tanked to allow the low slots to be used for </ins>Expanded Cargohold modules. <ins class="diffchange diffchange-inline">You will want to fit as many medium/large shield extenders into the mid slots as possible. This should be balanced with shoring up your weak EM/thermal resist holes using Multispectrum Shield Hardener modules or Shield Resist Amplifier modules (Kinetic Shield Amplifiers in case of a fit designed specifically against the common hybrid turret Catalysts used in ganking). In cases where you need more EHP and </ins>can <ins class="diffchange diffchange-inline">sacrifice cargo space</ins>, <ins class="diffchange diffchange-inline">consider adding a Damage Control Unit II module, Reinforced Bulkheads</ins>, or <ins class="diffchange diffchange-inline">armor resist </ins>modules<ins class="diffchange diffchange-inline">. A poorly fit T1 hauler will only have 4k to 6k EHP</ins>, a <ins class="diffchange diffchange-inline">well fit T1 hauler can have 10k to 20k EHP without sacrificing too much cargo space</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Visibly active tanking (most notably the Multispectrum Shield Hardener) might discourage ganking by the discriminating ganker, but your capacitor will not allow you to keep them running at all times. Remember to turn them on when you align out of a gate and to turn them off once you are in warp. Turning them back on when you land at your destination gate is optional, but having them active as you land at a busy station like a trade hub is recommended.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Visibly active tanking (most notably the Multispectrum Shield Hardener) might discourage ganking by the discriminating ganker, but your capacitor will not allow you to keep them running at all times. Remember to turn them on when you align out of a gate and to turn them off once you are in warp. Turning them back on when you land at your destination gate is optional, but having them active as you land at a busy station like a trade hub is recommended.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">The best form of </del>tanking for haulers is <del class="diffchange diffchange-inline">not getting caught </del>in the <del class="diffchange diffchange-inline">first place</del>. <del class="diffchange diffchange-inline">Use </del>the <del class="diffchange diffchange-inline">[[Cloak trick]] wherever possible </del>(<del class="diffchange diffchange-inline">always on Deep Space Transports</del>), and consider warp <del class="diffchange diffchange-inline">stabilisers </del>as <del class="diffchange diffchange-inline">an option if </del>you <del class="diffchange diffchange-inline">have fitting slots </del>to <del class="diffchange diffchange-inline">spare</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Shield </ins>tanking <ins class="diffchange diffchange-inline">skills are key </ins>for <ins class="diffchange diffchange-inline">the above, followed by the ability to use a Damage Control II and Multispectrum Shield Hardener II. After that, armor tanking can be considered, but that takes away cargo space quickly as you use up low slots with armor plates/hardeners instead of Expanded Cargohold modules. Note that Tech 2 Deep Space Transports and specialized Gallente </ins>haulers <ins class="diffchange diffchange-inline">like the {{sh|Miasmos}}, {{sh|Epithal}} or {{sh|Kryos}} are mostly useful for their specialized holds which are unaffected by Expanded Cargohold modules. These ships can, and should, be fitted with tanking, agility, or warp speed low slot modules, making armour tanked Deep Space Transports like the {{sh|Impel}} a common sight.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">For Orcas, the standard fit </ins>is <ins class="diffchange diffchange-inline">a Damage Control II and Reinforced Bulkhead II </ins>in the <ins class="diffchange diffchange-inline">low slots and three Large Transverse Bulkhead II rigs. This takes your ship from about 150k EHP up to about 420k EHP</ins>. <ins class="diffchange diffchange-inline">The addition of some passive shield resistance amplifiers (2x EM, 1x Kinetic, 1x Thermal) will increase the EHP to about 450k even at low shield skills. Replacing </ins>the <ins class="diffchange diffchange-inline">passive Amplifiers with active Hardeners adds another bit of EHP but requires more attention. Using Cargo rigs is discouraged since you lose about 170k EHP for a low amount of additional cargohold. You should train Hull Upgrades IV and Mechanics IV </ins>(<ins class="diffchange diffchange-inline">or better V</ins>) <ins class="diffchange diffchange-inline">before undocking. Being able to use a Damage Control II gives a really nice EHP boost</ins>, and <ins class="diffchange diffchange-inline">since you are almost fully hull-tank, the extra 5% from Mechanics V are also very nice. You should also </ins>consider <ins class="diffchange diffchange-inline">using a Inherent Implants 'Noble' MC (Slot 8) which increases hull HP by anything from 1% up to 6%.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Freighters and Jump Freighters have three low slots and can fit any combination of cargohold expanders, Nanofiber Internal Structures, Inertia Stabilizers, Reinforced Bulkheads, </ins>warp <ins class="diffchange diffchange-inline">speed modules, and (in the case of Jump Freighters) fuel-use reducing modules. How you fit a Freighter for highsec hauling will depend on the size of the cargo: it is strongly recommended to fit Reinforced Bulkheads whenever possible and to not fit cargohold expanders unless absolutely necessary, </ins>as <ins class="diffchange diffchange-inline">the expanders will reduce your overall tank substantially. For Jump Freighters, the appropriate fit is highly dependent on which part of a typical hauling journey </ins>you <ins class="diffchange diffchange-inline">are in. Pilots for both Freighters and Jump Freighters will almost always carry a full set of modules for refitting </ins>to <ins class="diffchange diffchange-inline">another setup in their cargohold</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Avoiding ganking ==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Avoiding ganking ==</div></td></tr>
</table>Arkady Martenhttps://wiki.eveuniversity.org/index.php?title=Hauling&diff=205485&oldid=prevArkady Marten: /* Hauler type comparison */ adjusted assumptions to include value limit, replaced Viator/JF recommentation with more general statement about recommended options, unified listing across volume and value division, added Hecate, Sunesis, adjusted areas of space for negligible-volume hauls, removed shuttle2023-07-04T10:06:37Z<p><span dir="auto"><span class="autocomment">Hauler type comparison: </span> adjusted assumptions to include value limit, replaced Viator/JF recommentation with more general statement about recommended options, unified listing across volume and value division, added Hecate, Sunesis, adjusted areas of space for negligible-volume hauls, removed shuttle</span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 10:06, 4 July 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l75" >Line 75:</td>
<td colspan="2" class="diff-lineno">Line 75:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Hauler type comparison ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Hauler type comparison ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The best hauler is situational; it depends on where you are (high, low, null <del class="diffchange diffchange-inline">security space</del>) combined with how large and valuable the cargo is. For example, using an <del class="diffchange diffchange-inline">{{Sh|</del>Occator<del class="diffchange diffchange-inline">}} </del>to move a cargo small enough to fit in a <del class="diffchange diffchange-inline">{{Sh|</del>Viator<del class="diffchange diffchange-inline">}} </del>is sub-optimal, as is using a Viator to move large amounts of tritanium around in high sec when you could use a <del class="diffchange diffchange-inline">{{Sh|</del>Kryos<del class="diffchange diffchange-inline">}} </del>instead.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The best hauler is situational; it depends on where you are (high, low, null<ins class="diffchange diffchange-inline">/WH/Pochven</ins>) combined with how large and valuable the cargo is. For example, using an Occator <ins class="diffchange diffchange-inline">(DST) </ins>to move a cargo small enough to fit in a Viator <ins class="diffchange diffchange-inline">(BR) </ins>is sub-optimal, as is using a Viator to move large amounts of tritanium around in high sec when you could use a Kryos <ins class="diffchange diffchange-inline">(T1 hauler specialised for minerals) </ins>instead.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Below are the optimal ships for each task, assuming that the area that you're going to<del class="diffchange diffchange-inline">/</del>through is not a place where it's a <del class="diffchange diffchange-inline">clearly </del>bad idea to bring such a ship type. <del class="diffchange diffchange-inline">As soon as moving through either null </del>or <del class="diffchange diffchange-inline">low sec </del>is <del class="diffchange diffchange-inline">required</del>, <del class="diffchange diffchange-inline">you </del>are <del class="diffchange diffchange-inline">strongly encouraged to switch </del>to <del class="diffchange diffchange-inline">a Viator (blockade runner) or jump freighter</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Below are the optimal ships for each task, assuming that the area that you're going to <ins class="diffchange diffchange-inline">or </ins>through is not a place where it's <ins class="diffchange diffchange-inline">clearly </ins>a bad idea to bring such a ship type <ins class="diffchange diffchange-inline"><em>and</em> that the cargo value is low enough to be within the recommended limits (in highsec)</ins>. <ins class="diffchange diffchange-inline">This does not mean that only these ships can </ins>or <ins class="diffchange diffchange-inline">should be used. (For negligible-volume hauling for example, a Shuttle will do fine in all areas of space, but using an interceptor </ins>is <ins class="diffchange diffchange-inline">better because it gives you more protection against smartbombing gatecamps.) But if training up a toon specifically for hauling duties</ins>, <ins class="diffchange diffchange-inline">these </ins>are <ins class="diffchange diffchange-inline">good goals </ins>to <ins class="diffchange diffchange-inline">work toward</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">The Orca is also a very interesting option for high security space. It offers cargo capacity somewhere between the T1/T2 haulers and jump freighters, while being able to travel almost as quickly as the smaller ships by fitting a 500MN micro warp drive and activating it for 1 cycle while aligning to the next gate or station.</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">Cargo </ins>with near-negligible volume: <ins class="diffchange diffchange-inline">Interceptor </ins>or <ins class="diffchange diffchange-inline">Cov-Ops Frigate </ins>(<ins class="diffchange diffchange-inline">anywhere</ins>), <ins class="diffchange diffchange-inline">sub-1s Hecate </ins>(<ins class="diffchange diffchange-inline">highsec</ins>/<ins class="diffchange diffchange-inline">lowsec</ins>)</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">Up to 1,200 {{m3}} in highsec/lowsec: sub-2s Sunesis</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del class="diffchange diffchange-inline">Hauling cargo </del>with near-negligible volume: <del class="diffchange diffchange-inline">Shuttle </del>or <del class="diffchange diffchange-inline">fast frigate </del>(<del class="diffchange diffchange-inline">high</del>), <del class="diffchange diffchange-inline">Interceptor </del>(<del class="diffchange diffchange-inline">low</del>/<del class="diffchange diffchange-inline">null</del>)</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">* Up </ins>to 10,000 {{m3}} (packaged cruiser <ins class="diffchange diffchange-inline">size</ins>) anywhere: Blockade Runner</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del class="diffchange diffchange-inline">Hauling up </del>to 10,000 {{m3}} (packaged cruiser) anywhere: Blockade Runner</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">Low-value cargo </ins>up to 15,000 {{m3}} (packaged battlecruiser <ins class="diffchange diffchange-inline">size</ins>) <ins class="diffchange diffchange-inline">anywhere</ins>: Fast T1 <ins class="diffchange diffchange-inline">Hauler</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del class="diffchange diffchange-inline">Hauling </del>up to 15,000 {{m3}} (packaged battlecruiser) <del class="diffchange diffchange-inline">in highsec or lowsec</del>: Fast T1 <del class="diffchange diffchange-inline">transport</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">Low-value cargo </ins>up to 30,000 {{m3}} (two packaged battlecruisers <ins class="diffchange diffchange-inline">size</ins>) in highsec: Bulk T1 <ins class="diffchange diffchange-inline">Hauler, specialised T1 Haulers</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del class="diffchange diffchange-inline">Hauling </del>up to 30,000 {{m3}} (two packaged battlecruisers) in highsec: Bulk T1 <del class="diffchange diffchange-inline">transport</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">Medium-value cargo </ins>up to <ins class="diffchange diffchange-inline">60</ins>,000 {{m3}} (packaged battleship <ins class="diffchange diffchange-inline">size</ins>): Deep <ins class="diffchange diffchange-inline">Space Transport (anywhere) (if Jump Freighter is not [yet] an option)</ins>, Orca <ins class="diffchange diffchange-inline">(highsec)</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del class="diffchange diffchange-inline">Hauling </del>up to <del class="diffchange diffchange-inline">50</del>,000 {{m3}} (packaged battleship) <del class="diffchange diffchange-inline">in highsec or lowsec</del>: Deep <del class="diffchange diffchange-inline">space transport</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">High-</ins>value cargo <ins class="diffchange diffchange-inline">beyond 10,000 {{m3}} in highsec</ins>: Blockade <ins class="diffchange diffchange-inline">Runner doing several trips </ins>(even if you may get the job done faster with a DST, getting it there <ins class="diffchange diffchange-inline">slowly </ins>is better than not getting it there <ins class="diffchange diffchange-inline">at all </ins>due to being ganked)</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">* Large cargo of low value: T1 hauler</del>, <del class="diffchange diffchange-inline">deep space transport or </del>Orca</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Huge cargo above ~<ins class="diffchange diffchange-inline">60k </ins>{{m3}} <ins class="diffchange diffchange-inline">and </ins>below ~<ins class="diffchange diffchange-inline">300k </ins>{{m3}} anywhere: Jump <ins class="diffchange diffchange-inline">Freighter </ins>(aligns faster than a Freighter and has more tank)</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del class="diffchange diffchange-inline">Large cargo of medium </del>value<del class="diffchange diffchange-inline">: Deep space transport or Orca</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Huge cargo above ~<ins class="diffchange diffchange-inline">300k </ins>{{m3}} <ins class="diffchange diffchange-inline">anywhere</ins>: Freighter (requires escort in low and null<ins class="diffchange diffchange-inline">, is easily caught by bubbles/gatecamps</ins>)<ins class="diffchange diffchange-inline">, Jump Freighter doing several trips</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">* Large </del>cargo <del class="diffchange diffchange-inline">of high value</del>: Blockade <del class="diffchange diffchange-inline">runner </del>(even if you may get the job done faster with a DST, getting it there <del class="diffchange diffchange-inline">at all </del>is better than not getting it there due to being ganked) <del class="diffchange diffchange-inline">or Orca.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Huge cargo above ~<del class="diffchange diffchange-inline">50k </del>{{m3}} below ~<del class="diffchange diffchange-inline">250k </del>{{m3}} anywhere: Jump <del class="diffchange diffchange-inline">freighter </del>(<del class="diffchange diffchange-inline">it </del>aligns faster than a Freighter and has more tank)</div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Huge cargo above ~<del class="diffchange diffchange-inline">250k </del>{{m3}}: Freighter (requires escort in low and null)</div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Comparison table for cargo ships ====</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==== Comparison table for cargo ships ====</div></td></tr>
</table>Arkady Martenhttps://wiki.eveuniversity.org/index.php?title=Hauling&diff=205484&oldid=prevArkady Marten: /* Other options */ clean-up of section: moved external links to bottom of page, tightened wording in paragraph on travel-ceptors, adjusted Sunesis information, updated to current state of interdiction nullification which now needs the corresponding module except for shuttles2023-07-04T10:02:55Z<p><span dir="auto"><span class="autocomment">Other options: </span> clean-up of section: moved external links to bottom of page, tightened wording in paragraph on travel-ceptors, adjusted Sunesis information, updated to current state of interdiction nullification which now needs the corresponding module except for shuttles</span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 10:02, 4 July 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l61" >Line 61:</td>
<td colspan="2" class="diff-lineno">Line 61:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Other options ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Other options ===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>There are situations where a small fast craft is better then a big lumbering beast. These include moving blueprints or other small volume, high value cargo. <del class="diffchange diffchange-inline">One option is a warpstab or nano-fit frigate with a propulsion mod to try and burn away from tacklers. However, the </del>best <del class="diffchange diffchange-inline">option </del>at this size <del class="diffchange diffchange-inline">is a </del>[[Frigates#Covert Ops|Covert Ops <del class="diffchange diffchange-inline">Frigate</del>]], <del class="diffchange diffchange-inline">which </del>can provide near-perfect safety if handled correctly.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>There are situations where a small fast craft is better then a big lumbering beast. These include moving blueprints or other small volume, high value cargo. <ins class="diffchange diffchange-inline">The </ins>best <ins class="diffchange diffchange-inline">options </ins>at this size <ins class="diffchange diffchange-inline">are nullified travel-fit Interceptors (so-called [[Travel_fits#Fleet_Interceptors|travel-ceptors]]), </ins>[[Frigates#Covert Ops|Covert Ops <ins class="diffchange diffchange-inline">Frigates</ins>]], <ins class="diffchange diffchange-inline">and (for highsec/lowsec) the Hecate with a [[Travel_fits#Hecate|sub-1s align time fit]]. These </ins>can provide near-perfect safety if handled correctly.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">Using </del>a <del class="diffchange diffchange-inline">[https://web.archive.org/web/20160222022243/https://www.themittani.com/news/alod-best-way-move-your-bpos </del>shuttle<del class="diffchange diffchange-inline">] </del>or <del class="diffchange diffchange-inline">untanked </del>frigate <del class="diffchange diffchange-inline">to move through </del>lowsec <del class="diffchange diffchange-inline">with high-value cargo is not recommended due </del>to <del class="diffchange diffchange-inline">the danger of </del>smartbombing <del class="diffchange diffchange-inline">battleships. An interceptor is the best option for moving through nullsec, assuming it is [https://web.archive</del>.<del class="diffchange diffchange-inline">org/web/20160222022222/https://www.themittani.com/news/alod</del>-<del class="diffchange diffchange-inline">13b</del>-<del class="diffchange diffchange-inline">isk-interceptor</del>-<del class="diffchange diffchange-inline">going-nowhere-fast properly fit]</del>. <del class="diffchange diffchange-inline">Even in highsec, frigates are very safe but </del>[<del class="diffchange diffchange-inline">https://i.gyazo.com/a8e94c20d47608dc93713c2bdf4cebb9.png not 100% safe</del>] <del class="diffchange diffchange-inline">if you carry valuable cargo (the Perimeter gate </del>in <del class="diffchange diffchange-inline">Jita is the most scanned point in the game</del>)<del class="diffchange diffchange-inline">.</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">As an alternative, </ins>a shuttle <ins class="diffchange diffchange-inline">(all areas of space) </ins>or <ins class="diffchange diffchange-inline">a fast T1 </ins>frigate <ins class="diffchange diffchange-inline">(in highsec and </ins>lowsec<ins class="diffchange diffchange-inline">) will work as well, but they are more susceptible </ins>to smartbombing <ins class="diffchange diffchange-inline">gatecamps</ins>. <ins class="diffchange diffchange-inline">Tactical bookmarks on</ins>-<ins class="diffchange diffchange-inline">grid with gates ("perches") and insta</ins>-<ins class="diffchange diffchange-inline">dock/insta</ins>-<ins class="diffchange diffchange-inline">undock bookmarks can mitigate this risk considerably</ins>. <ins class="diffchange diffchange-inline">(See [</ins>[<ins class="diffchange diffchange-inline">Bookmarks]</ins>] <ins class="diffchange diffchange-inline">for an more </ins>in<ins class="diffchange diffchange-inline">-depth explanation.</ins>)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">A [https://i.imgur.com/BTVUYYc.png travel ceptor] is another option: fast, quick-aligning, and immune to bubbles in nullsec. A </del>{{sh|<del class="diffchange diffchange-inline">Victorieux Luxury Yacht</del>}} <del class="diffchange diffchange-inline">can warp cloaked</del>, <del class="diffchange diffchange-inline">ignores nullsec bubbles, can be </del>fit <del class="diffchange diffchange-inline">with enough tank </del>to <del class="diffchange diffchange-inline">survive smartbombs, and has very decent align time and warp speed</del>. <del class="diffchange diffchange-inline">That </del>is <del class="diffchange diffchange-inline">another good </del>option for <del class="diffchange diffchange-inline">moving high-value, low-volume cargo</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">The </ins>{{sh|<ins class="diffchange diffchange-inline">Sunesis</ins>}} <ins class="diffchange diffchange-inline">is a special edition destroyer that is given out to all Omega pilots once a year. Various fitting options exist</ins>, <ins class="diffchange diffchange-inline">with a sub-2s </ins>fit <ins class="diffchange diffchange-inline">able </ins>to <ins class="diffchange diffchange-inline">hold 1200 {{m3}} without any expensive faction modules</ins>. <ins class="diffchange diffchange-inline">It </ins>is <ins class="diffchange diffchange-inline">an easily accessible and cheap </ins>option for <ins class="diffchange diffchange-inline">highsec and lowsec and can be used by Alpha players as well</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">The </del>{{sh|<del class="diffchange diffchange-inline">Sunesis</del>}} <del class="diffchange diffchange-inline">is a special edition destroyer that was given out to all pilots a few years back. Various fitting options as a hauler exist</del>, with <del class="diffchange diffchange-inline">one fitting it </del>can align <del class="diffchange diffchange-inline">in less than two seconds, hold 900m3 +, </del>and warp <del class="diffchange diffchange-inline">at 7AU/s</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">A </ins>{{sh|<ins class="diffchange diffchange-inline">Victorieux Luxury Yacht</ins>}} <ins class="diffchange diffchange-inline">can warp cloaked</ins>, <ins class="diffchange diffchange-inline">ignores nullsec bubbles if fitted </ins>with <ins class="diffchange diffchange-inline">an interdiction nullifier, </ins>can <ins class="diffchange diffchange-inline">be fit with enough tank to survive smartbombs, and has very decent </ins>align <ins class="diffchange diffchange-inline">time </ins>and warp <ins class="diffchange diffchange-inline">speed. That is another good option for moving high-value, low-volume cargo</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Faction comparison ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Faction comparison ===</div></td></tr>
</table>Arkady Martenhttps://wiki.eveuniversity.org/index.php?title=Hauling&diff=204568&oldid=prevEvon R'al: Change unneeded piped link, making use of redirect. First char is not case sensitive.2023-06-06T11:24:24Z<p>Change unneeded piped link, making use of redirect. First char is not case sensitive.</p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 11:24, 6 June 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l14" >Line 14:</td>
<td colspan="2" class="diff-lineno">Line 14:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Specialized transports, which are similar to bulk transports in terms of tank and agility, but have very large cargoholds that can carry only one type of item (such as ammunition or minerals)</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Specialized transports, which are similar to bulk transports in terms of tank and agility, but have very large cargoholds that can carry only one type of item (such as ammunition or minerals)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Haulers have the lowest skill requirements of all hauling craft. Even [[<del class="diffchange diffchange-inline">Clone states#Alpha clones|</del>alpha <del class="diffchange diffchange-inline">clones</del>]] can fly them, though they can only train the Spaceship Command skills to level <del class="diffchange diffchange-inline">1</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Haulers have the lowest skill requirements of all hauling craft. Even [[alpha <ins class="diffchange diffchange-inline">clone</ins>]]<ins class="diffchange diffchange-inline">s </ins>can fly them, though they can only train the Spaceship Command skills to level <ins class="diffchange diffchange-inline">I</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Blockade Runners ===</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Blockade Runners ===</div></td></tr>
</table>Evon R'al