Helios

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Ship Database
Helios
CornerT2h.png
Helios
Gallente Federation
Gallente Federation
Covert Ops
Imicus Class
Highlight
Can Use Covert Ops Cloak
HIGHLIGHTS
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Designed for commando and espionage operation, its main strength is the ability to travel unseen through enemy territory and to avoid unfavorable encounters.

Developer: CreoDron

The Helios is CreoDron's answer to the Ishukone Buzzard. After the fall of Crielere, the once-cordial relations between the Gallente Federation and the Caldari state deteriorated rapidly and, for a while, it seemed as if war might be brewing. It was seen by certain high-ranking officers within the Gallente navy as being of vital importance to be able to match the Caldari's cloaking technology in an effort to maintain the balance of power.

SHIP BONUSES

Gallente Frigate bonuses (per skill level):
5% bonus to ship max velocity when using Cloaking Devices
15% reduction in warp drive capacitor need
Covert Ops bonuses (per skill level):
20% reduction in Cloaking Devices CPU requirement
10% bonus to Core and Combat Scanner Probe strength
10% reduction in Survey Probe flight time
Role Bonus:
10+ bonus to Relic and Data Analyzer virus strength
• Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
• Cloak reactivation delay reduced to 5 seconds

Required Skills
Training Time what's this?
23d 23h 27m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Imicus
Imicus.jpg
Imicus
Standard Frigates Imicus Class
Icon hi slot.png3 (0/1) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png21 MW Icon cpu.png250 tf
Icon velocity.png330 m/s
Icon capacity.png400 m³

Ship Attributes

Fittings
Powergrid
powergrid
20 MW
CPU
cpu output
290 tf
Capacitor
capacitor
218.75 GJ
High
high slots
3
Launchers
launcher slots
0
Turrets
turret slots
2
Medium
medium slots
5
Low
low slots
3
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
330 m/sec
Inertia Modifier
inertia modifier (agility)
4.142
Warp Speed
inertia modifier (agility)
8 AU/s
Base Time to Warp
base time to warp
7.3 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
5 m³
Drone Bandwidth
drone bandwidth
5 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
47.50 km
Max Locked Targets
max. locked targets
6
Magnetometric Sensor
Magnetometric sensor strength
22 points
Sig. Radius
signature radius
49 m
Scan Res.
scan resolution
390 mm
Structure
Structure Hitpoints
structure hitpoints
809 HP
Mass
ship mass
1,271,000 kg
Volume
ship volume
23,000 m³
Cargo Capacity
cargo capacity
175 m³
Armor
Armor Hitpoints
armor hitpoints
528 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
45
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
281 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
50
EXP
explosive resistance
50


Summary

Skills

  • If you intend to develop long term scouting skills, which will require fast accurate scans in a ship that's so nimble it warps almost instantly, it will become essential to train the Covops and Scanning skills to V.

Tactics

  • Scanning, learn how to scan quickly and effectively by 'Play Hunting' mission ships in High Sec
  • Explore Wormholes, with 'Bookmark Breadcrumbs' so you develop skills using probes to navigate
  • Practice 'Punting', where you can drop a tight scan formation on a gate, so you can punt your fleet onto an enemy
  • But most of all, practice, practice and practice even more the art of re-cloaking in less than the cycle of one second, it will make you almost immortal

Notes

You can write additional notes for Helios here.

Patch History