Difference between revisions of "Hidden Enemy Base (Amarr)"

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|Name=Hidden Enemy Base, Level 5
 
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- When being Tracking Disrupted, your turrets can still be used effectively against stationary Sentries and Batteries (while your drones handle the frigates).<br>
 
- When being Tracking Disrupted, your turrets can still be used effectively against stationary Sentries and Batteries (while your drones handle the frigates).<br>
 
- For Pockets 5 & 6, wait until all ships have spawned before bringing in a logistics ship<br>
 
- For Pockets 5 & 6, wait until all ships have spawned before bringing in a logistics ship<br>
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[[Category:Mission reports]]
 
[[Category:Mission reports]]

Revision as of 20:54, 10 September 2019

Template:Survival copy


Hidden Enemy Base, Level 5
Type Encounter
Faction Amarr
Best damage to deal EM/Therm
Damage to resist EM: 55% / Therm: 45%
Warp disruption All Frigates 25-35% chance each
Ship suggestion Completed in (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters in two hours
Extra Energy Neutralizer Sentry IIIs, Tracking Disrupters, Nos.


Space type: Deadspace, multiple pockets with gates
//Two Remote Cloaking Array�s must be destroyed before a hidden gate that leads to the Enemy Base will appear//

Entry Point - Pocket 1

Empty pocket with 3 gates that lead to the combat pockets:
Top Gate � Gate to Remote Cloaking Array Pocket 2 Bottom Gate � Gate to Remote Cloaking Array Pocket 3 Middle Gate � Gate to Pocket 4 Template:Image url="http://i609.photobucket.com/albums/tt174/climb22033/HiddenEnemyBase5am-1.jpg" title="Entry Point - Pocket 1, 3 Gates lead to the action" alt="text"
Pocket 2:
via Top Gate (Heavy Web, Scramble, Tracking Disrupter & Nos.) 9 x Frigates (Divine Imperial Napat*/Bahir*) orbits at 10k, Web/Scramble/*30% Tracking Disrupter 5 x Cruisers (Divine Imperial Ambrose/Basil/Wrath*) orbits at 7k, 75% Nos, *35% Tracking Disrupter 8 x Amarr Stasis Tower Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket Pocket 3:
via Bottom Gate 9 x Frigates (Divine Imperial Imran/Felix/Nabih/Sixtus) orbits at 4k, 25-35% Web/Scramble 2 x Battleships (Imperial Templar Torah/Ultara) orbits at 44-49k 5 x Amarr Energy Neutralizer Sentry IIs 4 x Amarr Energy Neutralizer Sentry Is Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket Pocket 4:
via Middle Gate 6 x Battlecruisers (Imperial Templar Champion/Justicar) orbits at 10-22k 6 x Battleships (Imperial Templar Martyr) orbits at 49k 1 x Amarr Energy Neutralizer Sentry III A gate to pocket 5 will be visible here if you destroyed the two Remote Cloaking Arrays Pocket 5:
(Takes 30 seconds for all 10 cruisers to spawn) 10 x Cruisers (Divine Imperial Champion/Justicar) orbits at 10-22k 5 x Amarr Heavy Missile Batteries A gate will take you to the final pocket 6 Pocket 6 - Enemy Base:
(It takes 60 seconds for all ships to spawn upon entry) 2 x Frigates (Divine Imperial Napat*) orbits at 10k, Web/Scramble/*30% Tracking Disrupter** **(Trigger) ��Replacement Spawn� two more (Divine Imperial Napats*) as original Napats are destroyed. 2 x Frigates (Divine Imperial Imran) orbits at 4k, 25-35% Web/Scramble 2 x Cruisers (Divine Imperial Tamir*/Wrath*) orbits at 7k, 75% Nos, *35% Tracking Disrupter 5 x Battlecruisers (Imperial Templar Champion/Justicar) orbits at 10-22k 10 x Battleships (Imperial Templar Dominator/Martyr) orbits at 17k & 49k 4 x Amarr Heavy Missile Batteries 4 x Tower Sentry Amarr IIIs 2 x Amarr Energy Neutralizer Sentry IIs 2 x Amarr Energy Neutralizer Sentry IIIs Destroy the Amarr Station (150,000 hp). Mission is flagged complete when the station is destroyed. Tips:

- Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries
- When being Tracking Disrupted, your turrets can still be used effectively against stationary Sentries and Batteries (while your drones handle the frigates).
- For Pockets 5 & 6, wait until all ships have spawned before bringing in a logistics ship