Difference between revisions of "Hidden Enemy Base (Amarr)"

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{{survival copy}}{{NPCTableCSS}}{{MissionLinks}}
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__NOTOC__{{update|Cruisers, battlecruisers and different ships that use different types of EWAR are lumped together}}{{NPCTableCSS}}{{MissionLinks}}{{Missiondetails
 
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|Name=
{{Missiondetails
 
|Name=Hidden Enemy Base, Level 5
 
 
|Level=
 
|Level=
 
|Type=Encounter
 
|Type=Encounter
 
|Objective=
 
|Objective=
|Faction=Amarr
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|Faction1=Amarr Empire
|Faction1=Amarr
 
|DamageToDeal=EM/Therm
 
|DamageToResist=EM: 55% / Therm: 45%
 
 
|WebPoint=All Frigates 25-35% chance each
 
|WebPoint=All Frigates 25-35% chance each
|EWAR=
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|EWAR= Neuting, tracking disruption and heavy webbing
 
|ShipSizeLimit=
 
|ShipSizeLimit=
|ShipSuggestion=Completed in (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters in two hours
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|ShipSuggestion=
 
|Rewards=
 
|Rewards=
|Extra=Energy Neutralizer Sentry IIIs, Tracking Disrupters, Nos.
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|Extra=
 
}}
 
}}
  
 +
Deadspace with multiple gated pockets. Two Remote Cloaking Array's must be destroyed before a hidden gate that leads to the Enemy Base will appear.
 +
 +
'''Tips:'''
 +
* Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries<br>
 +
* When being Tracking Disrupted, your turrets can still be used effectively against stationary Sentries and Batteries (while your drones handle the frigates).<br>
 +
* For Pockets 5 & 6, wait until all ships have spawned before bringing in a logistics ship<br>
 +
 +
=== 1st pocket - Entry Point ===
 +
Empty pocket with 3 gates that lead to the pockets.
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 +
{{NPCTableHead|}}
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{{NPCTableRow|Acceleration Gate|1|Gate to remote cloaking array pocket 2}}
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{{NPCTableRow|Acceleration Gate|1|Gate to remote cloaking array pocket 3}}
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{{NPCTableRow|Acceleration Gate|1|Gate to Pocket 4}}
 +
|}
 +
 +
 +
=== 2nd pocket ===
 +
 +
Warp disruption, neuting, tracking disruption and heavy webbing. All ships will orbit at close ~10km orbit. Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket.
 +
 +
{{NPCTableHead|}}
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{{NPCTableRow|Elite Frigate|9|Divine Imperial Napat/Bahir|point=yes|ewar=Web|ewar2=TD}}
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{{NPCTableRow|Elite Cruiser|5|Divine Imperial Ambrose/Basil/Wrath|ewar=Neut|ewar2=TD}}
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{{NPCTableRow|Sentry|8|Amarr Stasis Tower|ewar=Web}}
 +
|}
 +
 +
{{NPCTableHead|}}
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{{NPCTableRow|Acceleration Gate|1|Acceleration Gate to entry point}}
 +
{{NPCTableRow|Structure|1|Remote Cloaking Array|trigger = Needs to be killed}}
 +
|}
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 +
=== 3rd pocket ===
 +
 +
Frigates will orbit at ~4 km while battleships stay at ~45 km. Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket.
 +
 +
{{NPCTableHead|}}
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{{NPCTableRow|Elite Frigate|9|Divine Imperial Imran/Felix/Nabih/Sixtus|point=yes|ewar=Web}}
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{{NPCTableRow|Battleship|5|Imperial Templar Torah/Ultara}}
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{{NPCTableRow|Sentry|4|Amarr Energy Neutralizer Sentry I|ewar=Neut}}
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{{NPCTableRow|Sentry|5|Amarr Energy Neutralizer Sentry II|ewar=Neut}}
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|}
 +
 +
{{NPCTableHead|}}
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{{NPCTableRow|Acceleration Gate|1|Acceleration Gate to entry point}}
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{{NPCTableRow|Structure|1|Remote Cloaking Array|trigger = Needs to be killed}}
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|}
 +
 +
=== 4th pocket ===
 +
 +
A gate to pocket 5 will be visible here if you destroyed the two Remote Cloaking Arrays in 2nd and 3rd pockets.
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Battlecruisers orbits at 10-20 km and battleships at 50 km.
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 +
{{NPCTableHead|}}
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{{NPCTableRow|Battlecruisers |6|Imperial Templar Champion/Justicar}}
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{{NPCTableRow|Battleship|6|Imperial Templar Martyr}}
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{{NPCTableRow|Sentry|1|Amarr Energy Neutralizer Sentry III|ewar=Neut}}
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|}
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{{NPCTableHead|}}
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{{NPCTableRow|Acceleration Gate|1|Acceleration Gate to 5th pocket}}
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|}
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=== 5th pocket ===
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Timed spawns. It takes 30 seconds for all 10 cruisers to spawn. Cruisers orbit at 10-22 km.
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 +
{{NPCTableHead|}}
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{{NPCTableRow|Cruiser|10|Divine Imperial Champion/Justicar}}
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{{NPCTableRow|Battleship|6|Imperial Templar Martyr}}
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{{NPCTableRow|Sentry|5|Amarr Heavy Missile Batteries}}
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|}
 +
 +
{{NPCTableHead|}}
 +
{{NPCTableRow|Acceleration Gate|1|Acceleration Gate to 6th pocket}}
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|}
 +
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=== 6th pocket - Enemy Base ===
 +
 +
Timed spawns. It takes 60 seconds for all ships to spawn.
  
Space type: Deadspace, multiple pockets with gates<br>
 
//Two Remote Cloaking Array�s must be destroyed before a hidden gate that leads to the Enemy Base will appear//
 
===Entry Point - Pocket 1===
 
Empty pocket with 3 gates that lead to the combat pockets:<br>
 
Top Gate � Gate to Remote Cloaking Array Pocket 2
 
Bottom Gate � Gate to Remote Cloaking Array Pocket 3
 
Middle Gate � Gate to Pocket 4
 
{{image url="http://i609.photobucket.com/albums/tt174/climb22033/HiddenEnemyBase5am-1.jpg" title="Entry Point - Pocket 1, 3 Gates lead to the action" alt="text"}}<br>
 
Pocket 2:<br>
 
via Top Gate (Heavy Web, Scramble, Tracking Disrupter & Nos.)
 
9 x Frigates (Divine Imperial Napat*/Bahir*) orbits at 10k, '''Web/Scramble/*30% Tracking Disrupter'''
 
5 x Cruisers (Divine Imperial Ambrose/Basil/Wrath*) orbits at 7k, '''75% Nos, *35% Tracking Disrupter'''
 
8 x Amarr Stasis Tower
 
Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket
 
Pocket 3:<br>
 
via Bottom Gate
 
9 x Frigates (Divine Imperial Imran/Felix/Nabih/Sixtus) orbits at 4k, '''25-35% Web/Scramble'''
 
2 x Battleships (Imperial Templar Torah/Ultara) orbits at 44-49k
 
5 x Amarr Energy Neutralizer Sentry IIs
 
4 x Amarr Energy Neutralizer Sentry Is
 
Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket
 
Pocket 4:<br>
 
via Middle Gate
 
6 x Battlecruisers (Imperial Templar Champion/Justicar) orbits at 10-22k
 
6 x Battleships (Imperial Templar Martyr) orbits at 49k
 
1 x Amarr Energy Neutralizer Sentry III
 
A gate to pocket 5 will be visible here if you destroyed the two Remote Cloaking Arrays
 
Pocket 5:<br>
 
(Takes 30 seconds for all 10 cruisers to spawn)
 
10 x Cruisers (Divine Imperial Champion/Justicar) orbits at 10-22k
 
5 x Amarr Heavy Missile Batteries
 
A gate will take you to the final pocket 6
 
Pocket 6 - Enemy Base:<br>
 
(It takes 60 seconds for all ships to spawn upon entry)
 
2 x Frigates (Divine Imperial Napat*) orbits at 10k, '''Web/Scramble/*30% Tracking Disrupter** ''**(Trigger)'''''
 
��Replacement Spawn� two more (Divine Imperial Napats*) as original Napats are destroyed.
 
2 x Frigates (Divine Imperial Imran) orbits at 4k, '''25-35% Web/Scramble'''
 
2 x Cruisers (Divine Imperial Tamir*/Wrath*) orbits at 7k, '''75% Nos, *35% Tracking Disrupter'''
 
5 x Battlecruisers (Imperial Templar Champion/Justicar) orbits at 10-22k
 
10 x Battleships (Imperial Templar Dominator/Martyr) orbits at 17k & 49k
 
4 x Amarr Heavy Missile Batteries
 
4 x Tower Sentry Amarr IIIs
 
2 x Amarr Energy Neutralizer Sentry IIs
 
2 x Amarr Energy Neutralizer Sentry IIIs
 
 
Destroy the Amarr Station (150,000 hp). Mission is flagged complete when the station is destroyed.
 
Destroy the Amarr Station (150,000 hp). Mission is flagged complete when the station is destroyed.
'''Tips:'''<br><br>
+
 
- Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries<br>
+
Frigates and cruisers orbit at ~10 km, battlecruisers at 10-20 km and battleships 15-50 km.
- When being Tracking Disrupted, your turrets can still be used effectively against stationary Sentries and Batteries (while your drones handle the frigates).<br>
+
 
- For Pockets 5 & 6, wait until all ships have spawned before bringing in a logistics ship<br>
+
{{NPCTableHead|}}
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{{NPCTableRow|Elite Frigate|2|Divine Imperial Napat|point = yes|ewar = Web|ewar2 = TD|trigger = Triggers replacement frigates}}
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{{NPCTableRow|Elite Frigate|2|Divine Imperial Imran|point = yes|ewar = Web}}
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{{NPCTableRow|Cruiser|2|Divine Imperial Tamir/Wrath|ewar = Neut|ewar2 = TD}}
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{{NPCTableRow|Battlecruiser|5|Imperial Templar Champion/Justicar}}
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{{NPCTableRow|Battleship|10|Imperial Templar Dominator/Martyr}}
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{{NPCTableRow|Sentry|4|Amarr Heavy Missile Batteries}}
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{{NPCTableRow|Sentry|2|Amarr Energy Neutralizer Sentry II|ewar = Neut}}
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{{NPCTableRow|Sentry|2|Amarr Energy Neutralizer Sentry III|ewar = Neut}}
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|}
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{{NPCTableHead|Replacement frigates}}
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{{NPCTableRow|Elite Frigate|2|Divine Imperial Napat|point = yes|ewar = Web|ewar2 = TD|trigger = Triggers replacement frigates}}
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|}
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{{Missionrelated}}
 
{{Missionrelated}}
 
[[Category:Mission reports]]
 
[[Category:Mission reports]]

Revision as of 08:38, 24 September 2019

This page should be updated due to game changes.
Reason: Cruisers, battlecruisers and different ships that use different types of EWAR are lumped together
Type Encounter
Faction Amarr Empire
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Warp disruption All Frigates 25-35% chance each
EWAR Neuting, tracking disruption and heavy webbing


Deadspace with multiple gated pockets. Two Remote Cloaking Array's must be destroyed before a hidden gate that leads to the Enemy Base will appear.

Tips:

  • Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries
  • When being Tracking Disrupted, your turrets can still be used effectively against stationary Sentries and Batteries (while your drones handle the frigates).
  • For Pockets 5 & 6, wait until all ships have spawned before bringing in a logistics ship

1st pocket - Entry Point

Empty pocket with 3 gates that lead to the pockets.


WD EWAR L


Acceleration Gate 1 x Gate to remote cloaking array pocket 2
Acceleration Gate 1 x Gate to remote cloaking array pocket 3
Acceleration Gate 1 x Gate to Pocket 4


2nd pocket

Warp disruption, neuting, tracking disruption and heavy webbing. All ships will orbit at close ~10km orbit. Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket.


WD EWAR L


Elite Frigate 9 x Elite Frigate Divine Imperial Napat/Bahir Warp Disruptor Stasis Webifier Tracking Disruptor
Elite Cruiser 5 x Elite Cruiser Divine Imperial Ambrose/Basil/Wrath Energy Neutralizer Tracking Disruptor
Sentry 8 x Sentry Amarr Stasis Tower Stasis Webifier


WD EWAR L


Acceleration Gate 1 x Acceleration Gate to entry point
Structure 1 x Remote Cloaking Array Needs to be killed

3rd pocket

Frigates will orbit at ~4 km while battleships stay at ~45 km. Destroy the Remote Cloaking Array (50,000 HP) and take the Gate to return to the Entry Point Pocket.


WD EWAR L


Elite Frigate 9 x Elite Frigate Divine Imperial Imran/Felix/Nabih/Sixtus Warp Disruptor Stasis Webifier
Battleship 5 x Battleship Imperial Templar Torah/Ultara
Sentry 4 x Sentry Amarr Energy Neutralizer Sentry I Energy Neutralizer
Sentry 5 x Sentry Amarr Energy Neutralizer Sentry II Energy Neutralizer


WD EWAR L


Acceleration Gate 1 x Acceleration Gate to entry point
Structure 1 x Remote Cloaking Array Needs to be killed

4th pocket

A gate to pocket 5 will be visible here if you destroyed the two Remote Cloaking Arrays in 2nd and 3rd pockets.

Battlecruisers orbits at 10-20 km and battleships at 50 km.


WD EWAR L


6 x Battlecruisers Imperial Templar Champion/Justicar
Battleship 6 x Battleship Imperial Templar Martyr
Sentry 1 x Sentry Amarr Energy Neutralizer Sentry III Energy Neutralizer


WD EWAR L


Acceleration Gate 1 x Acceleration Gate to 5th pocket

5th pocket

Timed spawns. It takes 30 seconds for all 10 cruisers to spawn. Cruisers orbit at 10-22 km.


WD EWAR L


Cruiser 10 x Cruiser Divine Imperial Champion/Justicar
Battleship 6 x Battleship Imperial Templar Martyr
Sentry 5 x Sentry Amarr Heavy Missile Batteries


WD EWAR L


Acceleration Gate 1 x Acceleration Gate to 6th pocket

6th pocket - Enemy Base

Timed spawns. It takes 60 seconds for all ships to spawn.

Destroy the Amarr Station (150,000 hp). Mission is flagged complete when the station is destroyed.

Frigates and cruisers orbit at ~10 km, battlecruisers at 10-20 km and battleships 15-50 km.


WD EWAR L


Elite Frigate 2 x Elite Frigate Divine Imperial Napat Triggers replacement frigates Warp Disruptor Stasis Webifier Tracking Disruptor
Elite Frigate 2 x Elite Frigate Divine Imperial Imran Warp Disruptor Stasis Webifier
Cruiser 2 x Cruiser Divine Imperial Tamir/Wrath Energy Neutralizer Tracking Disruptor
Battlecruiser 5 x Battlecruiser Imperial Templar Champion/Justicar
Battleship 10 x Battleship Imperial Templar Dominator/Martyr
Sentry 4 x Sentry Amarr Heavy Missile Batteries
Sentry 2 x Sentry Amarr Energy Neutralizer Sentry II Energy Neutralizer
Sentry 2 x Sentry Amarr Energy Neutralizer Sentry III Energy Neutralizer


Replacement frigates
WD EWAR L


Elite Frigate 2 x Elite Frigate Divine Imperial Napat Triggers replacement frigates Warp Disruptor Stasis Webifier Tracking Disruptor