Hi Sec Campus

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EVE University

Campus Groups:

Amarr Mining Campus
Highsec Campus
Incursion Community
Low-Sec Campus
Nullsec Campus
Project Solitude
Wormhole Campus

Other Resources

University Forum



Mission Statement

“Provide an educational location where newcomers to EVE Online within EVE University can work together, learn, and flourish within a high sec environment.”


  • Provide a starting point where new players can easily try their hand at PvP, missions, manufacturing, and any other aspect of the game with ease.
  • Provide a thriving, knowledgeable and welcoming community.
  • Provide easy access to the other E-UNI campuses.

Campus Details

Current HSC Base : Amygnon Citadel 101 (Docking, Reprocessing Facility, Clone Bay)

HSC Office : Amygnon VIII - X-Sense Reprocessing Facility (This station has E-Uni Office but we are using Citadel as Home Station, not X-Sense)

In-game chat channel: HSC.E-Uni

Mailing List: HSC.E-Uni

  • Before Citadel, HSC members used Jufvitte IV - Federal Defense Union Logistics Support to activate additional Jump Clone, since the NPC stations in Amygnon don't have Medical Bays. However, HSC Citadel has a Clone Bay so you can use Citadel to activate a new Jump Clone for discounted price (Hint: It is almost free).
  • There are many mission agents in Amygnon. Remember to make a separate fleet before you run any missions in a group. If you are doing missions solo, we recommend you stay in the HSC Standing Fleet, but remember not to share mission standings/rewards with the fleet.
    • Amygnon VI - M1 - Garoun Investment Bank Vault has a level 4 security agent.
    • Amygnon VII - M10 - Aliastra Warehouse has a level 2 distribution agent.
    • Amygnon VII - M21 - Aliastra Warehouse has a level 3 security agent and a level 4 distribution agent.
    • Amygnon VIII - M5 - Garoun Investment Bank Vault has a level 4 security agent.


Campus Manager


HSC Officers

Education Officer: Dark Lancelot Erkkinen

Logistics Officer: Marruk Urli

Defense Officer : Ersin Oghuz

Joining the HSC

Primary requirements for joining the campus

  • There are no title or skill requirements to join the High Sec Campus.
  • Join the "HSC.E-Uni" chat channel (for E-Uni members and their alts only).
  • Join the "HSC.E-Uni" mailing list.

Secondary requirements

Strongly recommended

You may like to Join HSC Slack


  • Our mumble channel is public and we welcome alumni and players who have applied to join EvE University.

Moving to the HSC


When moving to Amygnon, fly your Uni character down in a cheap ship.

To move the rest of your belongings, you can create and use an alt hauler, use our free freighter service, or ask in mumble/chat for someone to help on their alt character.

Rules and Guidelines


  • Members undocked in and around Camp should be in the main Standing Fleet or a mission/mining group fleet for their safety and the safety of other HSC members.
    • Only members of EVE University or the alts of members of EVE University are allowed to join the HSC Main Fleet.
  • All members of the HSC Main fleet must adhere to all EVE University Rules.
  • Members active in camp must be in Mumble (if you are hearing impaired, let us know).
    • You do not have to talk in Mumble, but it is highly advised that you should at least listen.
    • HSC Mumble is an event chat, so you may join mumble if you are not actively participating in the fleet, however you MUST follow combat comms when they're active.
    • When the uni is at war, you MUST be in comms and fleet for both your safety and the safety of other HSC members before you undock.
  • If you are going AFK then you must drop fleet.
  • Help your fellow campers learn. This is an on-going educational chat room. Lesson opportunities override all else.
  • Fly only what you can afford to lose.


  • Any formal event that results in a killmail or lossmail must have a comment on the killboard as well as have an AAR written about it on the forum. It is your responsibility to comment on your lossmails. AAR's are generally written by the FC.
    • 1v1 arranged fights do not need an AAR, but do still require a comment on lossmails.

  • Suggested PvP loot distribution is 'donation to the camp'. Fleet Agreement on loot distribution overrides this.
    • An exception to this rule is that during wartime, war-target loot belongs to the Uni. This loot will be deposited into the alpha hangar (Donations) container.


  • PvE loot is property of the group who agree to rat or run sites together, and should be distributed as per prior agreement of the group.
  • Mission rewards may never be shared with the main HSC Fleet. If you are running missions as a group, you must form a separate fleet in order to share the standings.
  • Mission fleet members are advised to dock up when WTs are identified near to HSC. This could be to assist local PvP efforts or to secure high price ships. If you can assist in the fight, standby to join the standing fleet and await announcements in HSC chat or mumble.


  • Camp communications are by default “OPEN COMMS”.
  • When first entering the HSC mumble please wait a minute before speaking (unless it is very urgent) to ensure "Combat Comms" is not in operation.
  • Open comms are usually only suspended for two reasons:
    • Someone calls “Break Break” over mumble, which indicates a new threat or that a fellow Unista is in immediate danger. Please allow the pilot to speak.
    • "Combat Comms” is called over mumble. This indicates a fight is underway and non-combat related chatter should pause for the duration. Prolonged combat should be moved as soon as is practical to the HSC PvP sub channel in order to leave the main comms open for general learning.
  • If you are operating in a fleet when there is a lot of general chat in comms, you may wish to move to a separate Mumble sub-channel where it will be easier to communicate with your fleet.
  • If you are setting up an initiative to hunt war targets in the area, please move to the HSC PvP mumble sub-channel until you disband the initiative. However, please bear in mind that even if not participating in the hunt, new players can learn a lot from listening in, so non-combatants are encouraged to join comms if they wish.

  • As noted in General Rules above, when the Uni is at war, you MUST be in comms and fleet for both your safety and the safety of other HSC members before you undock.

HSC Mumble sub-channels:

  • HSC PvP - used for any PvP combat, including 1v1's within camp
  • HSC Mining - where miners can chat whilst killing rocks!
  • HSC Missions - somewhere our mission runners can hang out
  • HSC Utility - free-use for anybody
  • HSC Office - staff only
  • HSC Ready Room - is the main channel too loud for you? Get some peace here!
  • HSC Sleeper Room (muted) - going AFK for a few minutes? Drop into the Sleeper room. (Remember to move when you return! This room is muted, so nobody can warn you of local WT's etc in here!)

Standing Fleet

How to join the Standing Fleet

  1. Open the Fleet window via your NeoCom (NeoCom->Social->Fleet)
  2. Set the "Scope" to "My Available Fleets"
  3. Set "Range" and "Min. Standing" to "Any"
  4. Look for a fleet named "HSC Standing Fleet" or similar.
  5. Right click on the fleet and select "Join" (remember to drop your current fleet if you are in one)

Once you are in fleet:

  1. Right click on the four lines of the Fleet tab in the top left corner of the window and select "View as Hierarchy". If that option does not exist, you are already in hierarchy mode.
  2. Find your name in the fleet hierarchy (note that your current Wing & Squad will have a Green arrow next to it).
  3. Drag and drop your name in to the appropriate Wing/Squad (If you have Leadership 5, consider taking the squad leader position, if empty, and passing what boosts you can to your fellow HSCers).
  4. You can store the fleet's setup to use yourself to easily create the Standing Fleet in future (see below).
    1. In the fleet menu, click the four lines to open the menu.
    2. Click "Store Fleet Setup" option
    3. Enter the name "HSC Standing Fleet" and check "Include Current Free-move Setting".

Setting up the HSC Fleet

If you go looking for the HSC Standing Fleet and don't find it, ask if there is a fleet up in Mumble. If not, or you get no answer, set up a new HSC Fleet following this procedure:

(NOTE: Anybody can set up the Standing Fleet. Being Fleet Boss is not the same as being Fleet Commander (FC)! (See Fleet Boss below.)

  1. Open the Fleet window via your NeoCom (NeoCom->Social->Fleet)
  2. Right click on the four lines on the fleet tab and select "Form Fleet"
    1. If you already have the HSC stored fleet setup, you can load it by following the next steps, otherwise continue on with Step 3.
      1. Open the Fleet window and click on the four lines to open the Fleet menu.
      2. Select Fleet setups, then select "HSC Standing Fleet".
      3. Continue to Step 8
  3. Once the fleet is created, right click on the four lines again and select "Set Free-Move"
  4. Set up a PvP Wing by right clicking on "Wing 1" and selecting "Create New Squad". Do this twice so there are 3 squads in "Wing 1". You can add more, but 3 is the default/minimum.
    1. Right click on "Wing 1" and change its name to "PvP Wing".
  5. Set up a PvE Wing by right clicking on "Fleet" and selecting "Create New Wing"
    1. Right click on the new wing and select "Create New Squad". Do this three times so you have 3 squads in the new wing. Again, 3 is the default/minimum. More can be added if needed.
    2. Right click on the new wing and change its name to "PvE Wing".
  6. Create the HSC Standing Fleet Advert
    1. Select the "Fleet Finder" tab in the fleet window
    2. Select the "My Advert" tab
    3. Click the "Create Advert" button at the bottom of the window
    4. Set the "Fleet Name" to "HSC Standing Fleet"
    5. Check the "My Corporation" and "My Alliance" check boxes. Also, select "Hide Details in Advert" box at the bottom on the window. Leave everything else as default.
    6. Select the "Submit" button.
  7. Create a MoTD (message of the Day) in the Fleet chat box.

(To create a MoTD, click the 'cog' in the Fleet chat box. Then click 'Open channel settings window'. Set your MoTD in the pop-up box and hit OK!)

    1. Example MOTD:

Welcome to the HSC Standing Fleet! FREE MOVE IS ON. Please move yourself to the relevant Squad.
Do not share standings in the Standing Fleet.
DON'T go AFK while in Fleet! (Leave the fleet before going AFK and rejoin when you return).
Feel free to ask questions in Fleet Chat or Mumble.

  • You can store your fleet setup for easy re-use.
    • In the fleet menu, click the four lines to open the menu.
    • Click "Store Fleet Setup" option
    • Enter the name "HSC Standing Fleet" and check "Include Current Free-move Setting".

Fleet Boss

Accepting Fleet Boss

If boss is passed to you, either as a result of you volunteering or being "ninja bossed", the Fleet Advert window will pop up on your screen. Verify the Advert settings are correct as specified above and select the "Submit" button. This will update the Fleet finder with the fact that you are the new boss. Save the fleet setup from the Fleet windows setting menu for future use, if you have not done this before.

Passing Fleet Boss to Another

If you are ready to leave fleet and are the current boss, you must pass the boss position to another in fleet first. Ask for volunteers in the Fleet Chat and/or Mumble. Make every reasonable effort to pass boss to someone who is active. Once you have your volunteer, pass fleet boss to them by right clicking their name in chat or the fleet window, followed by a left click on "Make Boss".

Being the Fleet Boss

The main job of the fleet boss is to move people in and out of Fleet/Wing command positions when asked to do so. Also, they are responsible for adding/removing new Wings and Squads as needed. The fleet boss is not "in charge" of the HSC, nor is he/she the "FC" of the fleet. Fleet boss is simply an administrative role.

Corporation Hangars

Amygnon VIII - X-Sense Reprocessing Facility is home to the HSC's Corporation Hangars. These hangars contain free ships, modules, ammunition, and miscellaneous items ready for use. We attempt to keep a full selection of frigates and destroyers and a wide assortment of items in stock. HSC students are encouraged to use the hangars to help fit ships in order to participate in different areas of game/roles (ie- Exploration, PvE/PvP logistics, damage dealer). (see 'Hangar Rules, below)

  • NOTE: Members of EVE University are allowed access to the Corp Hangar upon receiving a title. Members without hangar access may ask in HSC Mumble or the HSC chat channel if someone who does have access (Freshmen and above) is available to get it for them. The amount of access you receive depends on your title.

Hangar Rules

Hangar access is a privilege, not a right. All members who make use of this facility must adhere to the rules. These rules have been implemented to prevent problems such as Corp Theft, and any violation of these rules may result in revocation of hangar access or even expulsion from EVE University. Remember that when this section refers to "you", it means your character who is a member of EVE University. You may not use corp resources for alternate characters.

  • Take only what equipment you will personally and immediately use (or for another member without hangar access to personally and immediately use) You may not take items to resell, reprocess, nor to give to your friends/alts. Only take items to fit onto your own ship, or for another E-UNI member to fit onto theirs.
  • Take only as much as you need. This especially applies to ammunition. Don't take an entire stack of missiles when you only need a few hundred of them. A good general rule is to take only enough to fit one ship, or fly one mission. Remember that the hangar stocks are for use by all members, not just yourself, so please be courteous and leave some for others to use.
  • Re-lock your stacks! Remember that the locking mechanism is for auditing. If you do not re-lock a stack, then the next person to come along can take the entire stack and it will appear as if you stole it all.
  • If you are "done" with an item after using it, please do not put it back onto the original stack Any item that you take is yours. If you wish to return it for someone else to use, then think of it as a "re-donation" and drop it into the "Donations" Container, as with any other donations.
  • If you accidentally take too much of an item, then you may put the excess back onto the original, unlocked stack. This is the only situation where items may be added to a stack, when they were already there to begin with. When in doubt, you can always drop the items into the Donations Container and then send the HSC Manager an EVE mail explaining what happened.

Accessing the Hangar

  1. Dock at X-Sense
  2. Open the inventory window (default = ALT+C)
  3. Open the Corporation Hangar window at the very bottom of the Inventory window.
  4. Open the tab with the name of the hangar (e.g. Alpha) you wish to access.

Taking an Item

  1. Open the container for your item.
  2. Right-click on the stack of that item and choose "Unlock Item".
  3. Hold the Shift Key and Drag the item stack to where you wish to place your item (ie- your inventory).
  4. In the Set Quantity dialog box, type in the number of the item that you need, then press OK.
  5. If you accidentally take too many of an item, you may put it back onto the original stack while it is still unlocked.
  6. Important: Right-click on the remaining stack in the hangar container and choose "Lock Item".

Donating to HSC

EVE University runs primarily on donations from its members and alumni, along with well-wishers and supporters of our cause. Without these people and their donations, we would not be able to provide the new pilots the resources that we currently offer.

Donations of modules, Ships, Charges and other items from E-UNI members

Please remember to repair and repackage all of the items that you wish to donate if at all possible. If you are donating something which cannot be repackaged (such as a rigged ship) then please name it after yourself so we know where it came from.

If you have Alpha access or above, you should place any modules, charges or similar into the 'Alpha - Donations' container in the Alpha Hangar in X-sense. Note that you will not have access to view the items inside the container, but you can still drop donations into it. If the items are too large or you do not have access, please contract them directly to the HSC Manager, with "HSC Donation" in the description (you can put 10,000isk in the 'I will receive' box to cover the cost of creating the contract if you wish).

IMPORTANT: Please do not place donated items directly onto the stacks or into the hangars or other containers! Use only the 'Alpha - Donations' container or contract for donations. It may seem like you are saving the Hangar Section some time and hassle, but it actually creates more work for them to take your excess items back out!

See also Eve University Donations.

Ship Replacement Program

HSC does not currently run a Camp-specific SRP.

HSC Members can replace frigate, destroyer and cruiser hulls themselves from the Alpha hangar at X-sense (see Hangars, above).

For all other losses, please see Ship Replacement Program

Other helpful resources

The Implants Program - Members of EVE University benefit from The +3 Implants Program, providing young members the ability to purchase one full set of basic +3 implants at a reduced price. The benefit over lower quality implants or no implants at all is quite obvious: faster skill training.

Market prices for +3s are usually around 9 - 10 million ISK a piece. EVE University will provide them for 5 million ISK each.

The Skillbook Program - Members of EVE University may take advantage of The Skillbook Program, providing vital skillbooks valued at 1 million ISK or less. Every Member of EVE University may request reimbursements via the Corp chat channel. EVE Universty members with Freshman status or higher can directly get reimbursement for the purchase of a skillbook through accessing the Skillbook Wallet. They can also help with Reimbursements in the Corp channel to those who have no access to the wallet.

The Mentor Program - Members of EVE University may take advantage of The Mentor Program, which pairs new players with experienced players who can provide practical advice and coaching. Mentors assist their assigned charges through EVE mail exchanges, online chats, Mumble discussions, or in-game exercises where appropriate. Mentors are assigned based on compatible times and similar interests in the game.

What can I do in the HSC?

  • Learn! To find upcoming classes, regularly check the Scheduled Classes and the HSC sections of the Uni forums, and the in-game Calendar (found by clicking on the clock in the bottom left of your screen).
  • Have fun! There are many events to choose from in EvE University each week. Check the Corporation Events and the HSC sections of the Uni forums, and the in-game Calendar (found by clicking on the clock in the bottom left of your screen)
  • PvE Missions
    • Missions are available from agents in the various stations located in the star systems near HSC. Missions give ISK, loot, and Loyalty Points (which can be redeemed at the agent's station store.
    • Mission Fleets invite new players to join in doing higher level, more lucrative missions.
      • If you don't have the power needed to help with high level combat missions, you can also join the team as a salvager, just flying one pocket behind and looting the wrecks. You can make millions this way as a lot of loot is dropped by the enemies.
    • The Epic Arc Mission, "The Bloodstained Stars", a fifty episode level I PvE adventure, is available from the Sisters of Eve agent in nearby Arnon.
  • Mining
  • Exploration (sites and wormholes)
  • PvP roams, skirmishes with local pirates and war targets
  • Planetary Interaction
  • Hauling

NOTE: When undocked, keep a close eye out for War Targets or suicide gankers. Stay aligned to station as much as possible. Keep checking Dscan. Watch out for combat probes if you are in a mission pocket, somebody might be scanning you down to attack you. Assess any newcomer that lands on grid with you, and if you're not sure, warp out.

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