Difference between revisions of "Hound"
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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
− | + | <!----------------------------------------------------------- | |
− | + | * SHIP ATTRIBUTES SECTION (last update : 11/4/2014) | |
− | + | ------------------------------------------------------------- | |
− | + | * on editing the attributes, please make sure that you don't | |
− | + | * leave/misstype any tags required. please follow the same | |
− | + | * format below and edit only the values (after the = sign). | |
− | + | -------------------------------------------------------------> | |
− | + | | shipid=12034 | |
− | + | | shipimg=Hound.jpg | |
− | + | | shipname=Hound | |
− | + | | caption=Hound | |
− | + | | class=Stealth Bomber | |
− | + | | grouping=Covert Ops | |
− | + | | hulltype=Breacher Class | |
− | + | | faction=Minmatar Republic | |
− | + | | race=Minmatar | |
− | + | | roles=Stealth Bomber | |
− | + | | variations={{Ship|Breacher}} | |
− | + | | tech=2 | |
− | + | | ecmprio=1 | |
− | + | | powergrid=40 MW | |
− | + | | cpu=310 tf | |
− | + | | capacitor=285 GJ | |
− | + | | highs=5 | |
− | + | | turrets=2 | |
− | + | | launchers=3 | |
− | + | | mediums=3 | |
− | + | | lows=3 | |
− | + | | mass=1,455,000 kg | |
− | + | | volume=28,100 m³ | |
− | + | | cargohold=255 m³ | |
− | + | | dronebay= | |
− | + | | bandwidth= | |
− | + | | info=Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance. <br><br>Developer: Boundless Creation<br><br>Boundless Creation ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as humanly possible. On the other hand, defense systems and "cheap tricks" like electronic warfare have never been a high priority. | |
− | + | | bonuses=<b>Minmatar Frigate bonuses (per skill level):</b><br>10% bonus to Torpedo explosion velocity and flight time<br>20% bonus to Torpedo max velocity<br><b>Covert Ops bonuses (per skill level):</b><br>5% bonus to explosive Bomb damage<br>15% bonus to explosive Torpedo damage<br><b>Role Bonus:</b><br>99.65% reduction in Torpedo Launcher powergrid requirement<br>50% reduction in Cloaking Devices CPU requirement<br>• No targeting delay after Cloaking Device deactivation<br>• Can fit Covert Ops Cloaking Device, Covert Cynosural Field Generator and Bomb Launcher<br>• Cloak reactivation delay reduced to 15 seconds<br> | |
− | + | | structurehp=350 HP | |
− | + | | shieldhp=550 HP | |
− | + | | shieldem=25 | |
− | + | | shieldexp=50 | |
− | + | | shieldkin=40 | |
− | + | | shieldtherm=30 | |
− | + | | armorhp=425 HP | |
− | + | | armorem=70 | |
− | + | | armorexp=10 | |
− | + | | armorkin=25 | |
− | + | | armortherm=43.125 | |
− | + | | maxvelocity=310 m/sec | |
− | + | | inertia=4.4 | |
− | + | | warpspeed=4.5 AU/s | |
− | + | | warptime=8.88 s | |
− | + | | targetrange=55.00 km | |
− | + | | sigradius=38 m | |
− | + | | maxlockedtargets=6 | |
− | + | | sensortype=LADAR | |
− | + | | sensorvalue=18 points | |
− | + | | scanres=500 mm | |
− | + | | reqskills=*{{RequiredSkill|Minmatar Frigate|V}} | |
− | + | **{{RequiredSkill|Spaceship Command|I}} | |
− | + | *{{RequiredSkill|Covert Ops|I}} | |
− | + | **{{RequiredSkill|Spaceship Command|III}} | |
− | + | **{{RequiredSkill|Electronics Upgrades|V}} | |
− | **Spaceship Command I | + | ***{{RequiredSkill|CPU Management|II}} |
− | *Covert Ops I | + | ***{{RequiredSkill|Power Grid Management|II}} |
− | **Spaceship Command III | ||
− | **Electronics Upgrades V | ||
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+ | | totaltraintime=23d 23h 27m 40s | ||
+ | | wikireferences=[[Stealth Bomber]]<br>[[Bombs]]<br> | ||
+ | | highlights1=Can Use Covert Ops Cloak | ||
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | }}</onlyinclude> <!-- Template marker : DON'T EDIT LINE --> | ||
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==Summary== | ==Summary== | ||
− | + | The Hound is the Minmatar Stealth Bomber. It is bonused for explosive torpedoes and bombs. Stealth Bombers are mostly quite similar, but the Hound's unique selling point is its speed and agility, which makes it a good bomber, since it is more likely to make its escape after bombing. | |
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==Skills== | ==Skills== | ||
− | While the skills above will allow you to 'fly' the Hound it is pointless to fly a Stealth Bomber without a covert ops cloaking device, or torpedo launchers. | + | While the skills above will allow you to 'fly' the Hound it is pointless to fly a Stealth Bomber without a covert ops cloaking device ([[Skills:Electronic_Systems#Cloaking|Cloaking]] IV), or torpedo launchers ([[Skills:Missiles#Torpedoes|Torpedoes]] I). |
Required to function as a Stealth Bomber: | Required to function as a Stealth Bomber: | ||
− | *Cloaking IV | + | *[[Skills:Electronic_Systems#Cloaking|Cloaking]] IV |
− | *Torpedoes I | + | *[[Skills:Missiles#Torpedoes|Torpedoes]] I |
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Suggested Skills: | Suggested Skills: | ||
− | *Navigation III | + | *[[Skills:Navigation#Navigation|Navigation]] III |
− | *Acceleration Control III | + | *[[Skills:Navigation#Acceleration_Control|Acceleration Control]] III |
− | *Warp Drive Operation III | + | *[[Skills:Navigation#Warp_Drive_Operation|Warp Drive Operation]] III |
− | * | + | *[[Skills:Spaceship_Command#Spaceship_Command|Spaceship Command]] IV |
− | *Evasive Maneuvering III | + | *[[Skills:Navigation#Evasive_Maneuvering|Evasive Maneuvering]] III |
− | * | + | *[[Skills:Engineering#CPU_Management|CPU Management]] V |
− | *Engineering V | + | *[[Skills:Engineering#Power_Grid_Management|Power Grid Management]] V |
− | * | + | *[[Skills:Engineering#Capacitor_Management|Capacitor Management]] III |
− | *Target Painting II | + | *[[Skills:Electronic_Systems#Target_Painting|Target Painting]] II |
− | *Electronic Warfare II | + | *[[Skills:Electronic_Systems#Electronic_Warfare|Electronic Warfare]] II |
− | *Sensor Linking II | + | *[[Skills:Electronic_Systems#Sensor_Linking|Sensor Linking]] II |
− | *Long Range Targeting III | + | *[[Skills:Targeting#Long_Range_Targeting|Long Range Targeting]] III |
− | *Signature Analysis III | + | *[[Skills:Targeting#Signature_Analysis|Signature Analysis]] III |
− | *Targeting III | + | *[[Skills:Targeting#Target_Management|Target Management]] III |
− | *Shield Management III | + | *[[Skills:Shields#Shield_Management|Shield Management]] III |
− | *Shield Operation III | + | *[[Skills:Shields#Shield_Operation|Shield Operation]] III |
− | *Energy | + | *[[Skills:Engineering#Energy_Grid_Upgrades|Energy Grid Upgrades]] III |
− | + | *[[Skills:Rigging#Launcher_Rigging|Launcher Rigging]] II | |
− | *Launcher Rigging II | + | *[[Skills:Rigging#Astronautics_Rigging|Astronautics Rigging]] II |
− | * | + | *[[Skills:Rigging#Jury_Rigging|Jury Rigging]] III |
− | *Jury Rigging III | + | *[[Skills:Armor#Mechanics|Mechanics]] IV |
− | * | ||
In addition, you will want to get missile launcher skills as high as possible, as well as Bomb Launching skills. These skills include: <br> | In addition, you will want to get missile launcher skills as high as possible, as well as Bomb Launching skills. These skills include: <br> | ||
− | *Missile Bombardment IV | + | *[[Skills:Missiles#Missile_Bombardment|Missile Bombardment]] IV |
− | *Missile Projection III | + | *[[Skills:Missiles#Missile_Projection|Missile Projection]] III |
− | *Rapid Launch III | + | *[[Skills:Missiles#Rapid_Launch|Rapid Launch]] III |
− | *Target Navigation Prediction III | + | *[[Skills:Missiles#Target_Navigation_Prediction|Target Navigation Prediction]] III |
− | *Warhead Upgrades III | + | *[[Skills:Missiles#Warhead_Upgrades|Warhead Upgrades]] III |
− | *Bomb Deployment I | + | *[[Skills:Missiles#Bomb_Deployment_2|Bomb Deployment]] I |
− | *Covert Ops IV | + | *[[Skills:Spaceship_Command#Covert_Ops|Covert Ops]] IV |
==Fitting== | ==Fitting== | ||
− | + | <wikifit shipid="12034" doctrineid="35020" /> | |
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==Tactics== | ==Tactics== | ||
− | + | Like all stealth bombers, the Hound is designed for surprise attacks against specific targets. A general guide to stealth bombers is available [[Stealth Bomber|here]]. | |
==Notes== | ==Notes== | ||
''You can write additional notes for Hound here.'' | ''You can write additional notes for Hound here.'' | ||
+ | |||
+ | ==Patch History== | ||
+ | {{expansion past| | ||
+ | '''YC119.1 Release 1.0 | ||
+ | Published on Tuesday, January 12th, 2017''' | ||
+ | |||
+ | *Updated Minmatar Bomber Hound's sails pattern. | ||
+ | |||
+ | |||
+ | '''Phoebe 1.0 | ||
+ | Released on Tuesday, November 4th 2014''' | ||
+ | *Hound | ||
+ | *Fittings: 40 PWG, 310(+7) CPU | ||
+ | *Defense (shields / armor / hull) : 550(+304) / 425(+87) / 350(+69) | ||
+ | *Capacitor (amount / recharge / cap per second) : 285(+35) / 213.75(+13.75) / 1.33(+0.0833) | ||
+ | *Mobility (max velocity / agility / mass / align time): 310(+26) / 4.4(+0.326) / 1,455,000(+85000)/8.88s(+1.14) | ||
+ | *Warp Speed: 4.5(-1) | ||
+ | *Sensor strength: 18(+1) | ||
+ | *Signature radius: 38(+4) | ||
+ | *Cargo Capacity: 255(+60) | ||
+ | |||
+ | '''Retribution 1.0 Released on Tuesday, December 4, 2012''' | ||
+ | |||
+ | *The sails on the Hound are now transparent. | ||
+ | |||
+ | |||
+ | '''Inferno | ||
+ | To be released on Tuesday, May 22, 2012.''' | ||
+ | |||
+ | *Brand new Stealth Bomber models have been added for the Hound | ||
+ | |||
+ | |||
+ | }} | ||
{{ShipsMatrix}} | {{ShipsMatrix}} | ||
− | + | [[Category:Ship Database]][[Category:Covert Ops]] |
Revision as of 18:44, 9 July 2017
RELATED UNI-WIKI REFERENCES
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Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance. SHIP BONUSES
Minmatar Frigate bonuses (per skill level):
Ship Attributes
|
Summary
The Hound is the Minmatar Stealth Bomber. It is bonused for explosive torpedoes and bombs. Stealth Bombers are mostly quite similar, but the Hound's unique selling point is its speed and agility, which makes it a good bomber, since it is more likely to make its escape after bombing.
Skills
While the skills above will allow you to 'fly' the Hound it is pointless to fly a Stealth Bomber without a covert ops cloaking device (Cloaking IV), or torpedo launchers (Torpedoes I).
Required to function as a Stealth Bomber:
Suggested Skills:
- Navigation III
- Acceleration Control III
- Warp Drive Operation III
- Spaceship Command IV
- Evasive Maneuvering III
- CPU Management V
- Power Grid Management V
- Capacitor Management III
- Target Painting II
- Electronic Warfare II
- Sensor Linking II
- Long Range Targeting III
- Signature Analysis III
- Target Management III
- Shield Management III
- Shield Operation III
- Energy Grid Upgrades III
- Launcher Rigging II
- Astronautics Rigging II
- Jury Rigging III
- Mechanics IV
In addition, you will want to get missile launcher skills as high as possible, as well as Bomb Launching skills. These skills include:
- Missile Bombardment IV
- Missile Projection III
- Rapid Launch III
- Target Navigation Prediction III
- Warhead Upgrades III
- Bomb Deployment I
- Covert Ops IV
Fitting
Prototype 'Arbalest' Torpedo Launcher
Prototype 'Arbalest' Torpedo Launcher
Prototype 'Arbalest' Torpedo Launcher
Covert Ops Cloaking Device II
Peripheral Compact Target Painter
Warp Disruptor II
5MN Y-T8 Compact Microwarpdrive
Ballistic Control System II
Nanofiber Internal Structure II
Ballistic Control System II
Small Bay Loading Accelerator II
Small Warhead Rigor Catalyst I
Targeting Range Dampening Script x1
Kapteyn Compact Sensor Dampener x1
Scan Resolution Dampening Script x1
- Avoid using many TPs in big fleets because of stacking penalty.
Covert Ops Cloaking Device II
Torpedo Launcher II
Torpedo Launcher II
Torpedo Launcher II
Peripheral Compact Target Painter
Initiated Compact Warp Disruptor
5MN Y-T8 Compact Microwarpdrive
Ballistic Control System II
Ballistic Control System II
Nanofiber Internal Structure II
Small Processor Overclocking Unit I
Small Warhead Rigor Catalyst II
Kapteyn Compact Sensor Dampener x1
Scan Resolution Dampening Script x1
Targeting Range Dampening Script x1
- Avoid using many TPs in big fleets because of stacking penalty.
- Consider upgrading launchers to polarized to increase DPS for the cost of EHP.
Covert Ops Cloaking Device II
Bomb Launcher I
Prototype 'Arbalest' Torpedo Launcher
Prototype 'Arbalest' Torpedo Launcher
Prototype 'Arbalest' Torpedo Launcher
Peripheral Compact Target Painter
Initiated Compact Warp Disruptor
5MN Y-T8 Compact Microwarpdrive
Ballistic Control System II
Missile Guidance Enhancer II
Ballistic Control System II
Small Processor Overclocking Unit I
Small Warhead Rigor Catalyst I
Kapteyn Compact Sensor Dampener x1
Scan Resolution Dampening Script x1
Targeting Range Dampening Script x1
- Avoid using many TPs in big fleets because of stacking penalty.
Covert Ops Cloaking Device II
Bomb Launcher I
Torpedo Launcher II
Torpedo Launcher II
Torpedo Launcher II
Target Painter II
Initiated Compact Warp Disruptor
5MN Y-T8 Compact Microwarpdrive
Ballistic Control System II
Ballistic Control System II
Co-Processor II
Small Processor Overclocking Unit I
Small Warhead Rigor Catalyst II
Kapteyn Compact Sensor Dampener x1
Scan Resolution Dampening Script x1
Targeting Range Dampening Script x1
- Avoid using many TPs in big fleets because of stacking penalty.
- Consider upgrading launchers to polarized to increase DPS for the cost of EHP.
Tactics
Like all stealth bombers, the Hound is designed for surprise attacks against specific targets. A general guide to stealth bombers is available here.
Notes
You can write additional notes for Hound here.
Patch History
A long, long time ago... |
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YC119.1 Release 1.0 Published on Tuesday, January 12th, 2017
Retribution 1.0 Released on Tuesday, December 4, 2012
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