Difference between revisions of "Hound"

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<!-----------------------------------------------------------
<!-----------------------------------------------------------
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* SHIP ATTRIBUTES SECTION (last update : 11/4/2014)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/misstype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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------------------------------------------------------------->
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| shipid=12034
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| shipimg=Hound.jpg
|shipid=12034
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| shipname=Hound
|shipimg=Hound.jpg
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| caption=Hound
|shipname=Hound
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| class=Stealth Bomber
|caption=Hound
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| grouping=Covert Ops
|class=Stealth Bomber
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| hulltype=Breacher Class
|grouping=Covert Ops
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| faction=Minmatar Republic
|hulltype=Breacher Class
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| race=Minmatar
|faction=Minmatar Republic
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| roles=Stealth Bomber
|race=Minmatar
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| variations={{Ship|Breacher}}
|roles=unspecified
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| tech=2
|variations={{Ship|Breacher}}
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| ecmprio=1
|tech=2
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| powergrid=40 MW
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| cpu=310 tf
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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| capacitor=285 GJ
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| highs=5
|powergrid=40 MW
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| turrets=2
|cpu=303 tf
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| launchers=3
|capacitor=250 GJ
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| mediums=3
|highs=5
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| lows=3
|turrets=2
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| mass=1,455,000 kg
|launchers=3
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| volume=28,100 m&#179;
|mediums=3
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| cargohold=255 m&#179;
|lows=3
+
| dronebay=
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| bandwidth=
|mass=1,370,000 kg
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| info=Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance. <br><br>Developer: Boundless Creation<br><br>Boundless Creation ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as humanly possible. On the other hand, defense systems and "cheap tricks" like electronic warfare have never been a high priority.
|volume=28,100 m&#179;
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| bonuses=<b>Minmatar Frigate bonuses (per skill level):</b><br>
|cargohold=195 m&#179;
+
10% bonus to Torpedo flight time<br>
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15% bonus to Torpedo max velocity<br>
|dronebay=0 m&#179;
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<b>Covert Ops bonuses (per skill level):</b><br>
|bandwidth=0 Mbit/sec
+
5% bonus to explosive Bomb damage<br>
+
15% bonus to explosive Torpedo damage<br><b>Role Bonus:</b><br>
|info=Specifically engineered to fire torpedoes, or bombs, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance. <br><br>Developer: Boundless Creation<br><br>Boundless Creation ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as humanly possible. On the other hand, defense systems and "cheap tricks" like electronic warfare have never been a high priority.
+
99.65% reduction in Torpedo Launcher powergrid requirement<br>
+
50% reduction in Cloaking Devices CPU requirement<br>
|bonuses=<b>Minmatar Frigate Skill Bonus:</b><br>10% bonus to torpedo explosion velocity and flight time per level<br>20% bonus to torpedo velocity per level<br><b>Covert Ops Skill Bonus:</b><br>5% bonus to bomb explosive damage per level<br>15% bonus to Torpedo explosive damage per level<br><b>Role Bonus:</b><br>-50% reduction in Torpedo Launcher powergrid needs<br>-50% reduction in Cloak CPU Use<br>-100% targeting delay after decloaking<br>Note: can fit covert cynosural field generators and bomb launchers
+
&bull;&nbsp;No targeting delay after Cloaking Device deactivation<br>
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&bull;&nbsp;Can fit Covert Ops Cloaking Device, Covert Cynosural Field Generator and Bomb Launcher<br>
|structurehp=281 HP
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&bull;&nbsp;Cloak reactivation delay reduced to 15 seconds<br>
|shieldhp=246 HP |shieldem=25 |shieldexp=50 |shieldkin=40 |shieldtherm=30
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| structurehp=350 HP
|armorhp=338 HP |armorem=70 |armorexp=10 |armorkin=25 |armortherm=43
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| shieldhp=550 HP
+
| shieldem=25
|maxvelocity=284 m/s
+
| shieldexp=50
|inertia=4.074
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| shieldkin=40
|warpspeed=6 AU/s
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| shieldtherm=30
|warptime=7.74 s
+
| armorhp=425 HP
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| armorem=70
|targetrange=55 km
+
| armorexp=10
|sigradius=34 m
+
| armorkin=25
|maxlockedtargets=6
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| armortherm=43.125
|sensortype=LADAR
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| maxvelocity=310 m/sec
|sensorvalue=17 points
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| inertia=4.4
|scanres=500 mm
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| warpspeed=4.5 AU/s
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| warptime=8.88 s
|reqskills=*Minmatar Frigate V<small>11d 20h 26m</small>
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| targetrange=55.00 km
**Spaceship Command I<small>8m</small>
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| sigradius=38 m
*Covert Ops I<small>33m</small>
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| maxlockedtargets=6
**Spaceship Command III<small>4h 26m</small>
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| sensortype=LADAR
**Electronics Upgrades V<small>11d 20h 26m</small>
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| sensorvalue=18 points
|totaltraintime=23d 22h 1m
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| scanres=500 mm
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| reqskills=*{{RequiredSkill|Minmatar Frigate|V}}
|forumlinks=
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**{{RequiredSkill|Spaceship Command|I}}
|wikireferences=
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*{{RequiredSkill|Covert Ops|I}}
|externallinks=[http://wiki.eveonline.com/en/wiki/Hound Hound on Eve Online Wiki]<br>
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**{{RequiredSkill|Spaceship Command|III}}
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**{{RequiredSkill|Electronics Upgrades|V}}
|highlights1=
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***{{RequiredSkill|CPU Management|II}}
|highlights2=
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***{{RequiredSkill|Power Grid Management|II}}
|highlights3=
 
|highlights4=
 
  
 +
| totaltraintime=23d 23h 27m 40s
 +
| wikireferences=[[Stealth Bomber]]<br>[[Bombs]]<br>
 +
| highlights1=Can Use Covert Ops Cloak
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
 
}}</onlyinclude> <!-- Template marker : DON'T EDIT LINE -->
  
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==Summary==
 
==Summary==
''The Hound (Minmatar Stealth Bomber)-'' A highly versatile ship, made more so in a bomber fleet.
+
The '''Hound''' is the Minmatar [[Stealth Bomber]]. It is bonused for explosive torpedoes and bombs. Stealth Bombers are mostly quite similar, but the Hound's unique selling point is its speed and agility, which makes it a good bomber, since it is more likely to make its escape after bombing.
The single hound is capable of working as a fleet scout, though rarely recommended do to its value, and lack of a probe launcher. It can add damage to a regular (non-stealthed) fleet, if used wisely. And a personal favorite use is to killmail whore in nul-sec. Though for the last, use of bombs is highly recommended. In fleets it's versatility is vastly expanded due to
 
greater damage, and coordination. While it's agility allows for improvisation in many
 
engagements.
 
  
 
==Skills==
 
==Skills==
While the skills above will allow you to 'fly' the Hound it is pointless to fly a Stealth Bomber without a covert ops cloaking device, or torpedo launchers.
+
While the skills above will allow you to 'fly' the Hound it is pointless to fly a Stealth Bomber without a covert ops cloaking device ([[Skills:Electronic_Systems#Cloaking|Cloaking]] IV), or torpedo launchers ([[Skills:Missiles#Torpedoes|Torpedoes]] I).
  
 
Required to function as a Stealth Bomber:
 
Required to function as a Stealth Bomber:
*Cloaking IV
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*[[Skills:Electronic_Systems#Cloaking|Cloaking]] IV
*Torpedoes I
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*[[Skills:Missiles#Torpedoes|Torpedoes]] I
*Missile Launcher Operation IV
 
*Heavy Missiles III
 
*Light Missiles III
 
  
 
Suggested Skills:
 
Suggested Skills:
*Navigation III
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*[[Skills:Navigation#Navigation|Navigation]] III
*Acceleration Control III
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*[[Skills:Navigation#Acceleration_Control|Acceleration Control]] III
*Warp Drive Operation III
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*[[Skills:Navigation#Warp_Drive_Operation|Warp Drive Operation]] III
*Spaceships Command IV
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*[[Skills:Spaceship_Command#Spaceship_Command|Spaceship Command]] IV
*Evasive Maneuvering III
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*[[Skills:Navigation#Evasive_Maneuvering|Evasive Maneuvering]] III
*Electronics V
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*[[Skills:Engineering#CPU_Management|CPU Management]] V
*Engineering V
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*[[Skills:Engineering#Power_Grid_Management|Power Grid Management]] V
*Energy Management III
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*[[Skills:Engineering#Capacitor_Management|Capacitor Management]] III
*Target Painting II
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*[[Skills:Electronic_Systems#Target_Painting|Target Painting]] II
*Electronic Warfare II
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*[[Skills:Electronic_Systems#Electronic_Warfare|Electronic Warfare]] II
*Sensor Linking II
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*[[Skills:Electronic_Systems#Sensor_Linking|Sensor Linking]] II
*Long Range Targeting III
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*[[Skills:Targeting#Long_Range_Targeting|Long Range Targeting]] III
*Signature Analysis III
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*[[Skills:Targeting#Signature_Analysis|Signature Analysis]] III
*Targeting III
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*[[Skills:Targeting#Target_Management|Target Management]] III
*Shield Management III
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*[[Skills:Shields#Shield_Management|Shield Management]] III
*Shield Operation III
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*[[Skills:Shields#Shield_Operation|Shield Operation]] III
*Energy Management III
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*[[Skills:Engineering#Energy_Grid_Upgrades|Energy Grid Upgrades]] III
*Energy Upgrades III
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*[[Skills:Rigging#Launcher_Rigging|Launcher Rigging]] II
*Launcher Rigging II
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*[[Skills:Rigging#Astronautics_Rigging|Astronautics Rigging]] II
*Astronautic Rigging II
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*[[Skills:Rigging#Jury_Rigging|Jury Rigging]] III
*Jury Rigging III
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*[[Skills:Armor#Mechanics|Mechanics]] IV
*Mechanic IV
 
  
 
In addition, you will want to get missile launcher skills as high as possible, as well as Bomb Launching skills. These skills include: <br>
 
In addition, you will want to get missile launcher skills as high as possible, as well as Bomb Launching skills. These skills include: <br>
*Missile Bombardment IV
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*[[Skills:Missiles#Missile_Bombardment|Missile Bombardment]] IV
*Missile Projection III
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*[[Skills:Missiles#Missile_Projection|Missile Projection]] III
*Rapid Launch III
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*[[Skills:Missiles#Rapid_Launch|Rapid Launch]] III
*Target Navigation Prediction III
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*[[Skills:Missiles#Target_Navigation_Prediction|Target Navigation Prediction]] III
*Warhead Upgrades III
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*[[Skills:Missiles#Warhead_Upgrades|Warhead Upgrades]] III
*Bomb Deployment I
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*[[Skills:Missiles#Bomb_Deployment_2|Bomb Deployment]] I
*Covert Ops IV
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*[[Skills:Spaceship_Command#Covert_Ops|Covert Ops]] IV
 
 
==Fitting==
 
Output{{ShipFitting|
 
ship=Hound|
 
shipTypeID=12034|
 
fitName=Bombers' Bar MK VII|
 
fitID=Bombers--Bar-MK-VII|
 
high1name=Prototype 'Arbalest' Torpedo Launcher|
 
high1typeID=8117|
 
high2name=Prototype 'Arbalest' Torpedo Launcher|
 
high2typeID=8117|
 
high3name=Prototype 'Arbalest' Torpedo Launcher|
 
high3typeID=8117|
 
high4name=Bomb Launcher I|
 
high4typeID=27914|
 
high5name=Covert Ops Cloaking Device II|
 
high5typeID=11578|
 
mid1name=Medium Shield Extender II|
 
mid1typeID=3831|
 
mid2name=Warp Disruptor II|
 
mid2typeID=3244|
 
mid3name=1MN Afterburner II|
 
mid3typeID=438|
 
low1name=Micro Auxiliary Power Core I|
 
low1typeID=11563|
 
low2name=Ballistic Control System II|
 
low2typeID=22291|
 
low3name=Ballistic Control System II|
 
low3typeID=22291|
 
charge1name=Caldari Navy Nova Torpedo x48|
 
charge1typeID=27359|
 
charge2name=Shrapnel Bomb x4|
 
charge2typeID=27918|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Processor Overclocking Unit I|
 
rig1typeID=26929|
 
rig2name=Small Processor Overclocking Unit I|
 
rig2typeID=26929|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=12034:8117;3:11578;1:27914;1:438;1:3244;1:3831;1:11563;1:22291;2:26929;2:27359;48:27918;4::|
 
skills=|
 
notes=Bombers' Bar Baseline.  Represents a solid starting point for variations (i.e. RSD's, TP's in place of point).</li><li>Uses Shrapnel Bombs and Nova Torpedoes.}}
 
  
 
==Tactics==
 
==Tactics==
''No sub-article about Hound roles or piloting tactics. You can write them here.''
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Like all stealth bombers, the Hound is designed for surprise attacks against specific targets. A general guide to stealth bombers is available [[Stealth Bomber|here]].
  
 
==Notes==
 
==Notes==
 
''You can write additional notes for Hound here.''
 
''You can write additional notes for Hound here.''
  
{{ShipsMatrix}}
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==Patch History==
[[Category:Database]][[Category:Ship Database]][[Category:Covert Ops]]
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{{expansion past|
 +
'''Version 18.11 - Build: 1852074 - 2020-11-24.1''' - ''Explosive Velocity Update'' ([https://www.eveonline.com/article/qjkugs/patch-notes-for-version-18-11 Patch Notes])
 +
 
 +
:''Also, as part of this update, Stealth Bombers will be balanced in light of the changes to torpedoes, and will see their bonus to maximum torpedo velocity reduced slightly, and their bonus to explosion velocity removed.'' - [https://www.eveonline.com/article/qjzko9/explosive-velocity-new-update CCP Dopamine, announcement post]
 +
* Removed stealth bomber explosion velocity bonus (was 10% bonus per level)
 +
* Reduced stealth bomber torpedo max velocity bonus to 15%/level (was 20%)
 +
 
 +
'''YC119.1 Release 1.0
 +
Published on Tuesday, January 12th, 2017'''
 +
 
 +
*Updated Minmatar Bomber Hound's sails pattern.
 +
 
 +
 
 +
'''Phoebe 1.0
 +
Released on Tuesday, November 4th 2014'''
 +
*Hound
 +
*Fittings: 40 PWG, 310(+7) CPU
 +
*Defense (shields / armor / hull) : 550(+304) / 425(+87) / 350(+69)
 +
*Capacitor (amount / recharge / cap per second) : 285(+35) / 213.75(+13.75) / 1.33(+0.0833)
 +
*Mobility (max velocity / agility / mass / align time): 310(+26) / 4.4(+0.326) / 1,455,000(+85000)/8.88s(+1.14)
 +
*Warp Speed: 4.5(-1)
 +
*Sensor strength: 18(+1)
 +
*Signature radius: 38(+4)
 +
*Cargo Capacity: 255(+60)
 +
 
 +
'''Retribution 1.0 Released on Tuesday, December 4, 2012'''
 +
 
 +
*The sails on the Hound are now transparent.
 +
 
 +
'''Inferno
 +
To be released on Tuesday, May 22, 2012.'''
 +
 
 +
*Brand new Stealth Bomber models have been added for the Hound
 +
}}
 +
 
 +
{{ShipsMatrix|expgroup=frigates}}
 +
[[Category:Ship Database]][[Category:Covert Ops]]

Revision as of 05:33, 25 November 2020

EVE University Database
 
Ship Database
Hound
CornerT2h.png
Hound
Minmatar Republic
Minmatar Republic
Covert Ops
Breacher Class
Highlight
Can Use Covert Ops Cloak
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Specifically engineered to fire torpedoes, stealth bombers represent the next generation in covert ops craft. The bombers are designed for sneak attacks on large vessels with powerful missile guidance technology enabling the torpedoes to strike faster and from a longer distance.

Developer: Boundless Creation

Boundless Creation ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as humanly possible. On the other hand, defense systems and "cheap tricks" like electronic warfare have never been a high priority.

SHIP BONUSES

Minmatar Frigate bonuses (per skill level):
10% bonus to Torpedo flight time
15% bonus to Torpedo max velocity
Covert Ops bonuses (per skill level):
5% bonus to explosive Bomb damage
15% bonus to explosive Torpedo damage
Role Bonus:
99.65% reduction in Torpedo Launcher powergrid requirement
50% reduction in Cloaking Devices CPU requirement
• No targeting delay after Cloaking Device deactivation
• Can fit Covert Ops Cloaking Device, Covert Cynosural Field Generator and Bomb Launcher
• Cloak reactivation delay reduced to 15 seconds

Required Skills
Training Time what's this?
23d 23h 27m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Breacher
Breacher.jpg
Breacher
Standard Frigates Breacher Class
Icon hi slot.png3 (3/0) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png37 MW Icon cpu.png180 tf
Icon velocity.png365 m/sec
Icon capacity.png175 m³

Ship Attributes

Fittings
Powergrid
powergrid
40 MW
CPU
cpu output
310 tf
Capacitor
capacitor
285 GJ
High
high slots
5
Launchers
launcher slots
3
Turrets
turret slots
2
Medium
medium slots
3
Low
low slots
3
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
310 m/sec
Inertia Modifier
inertia modifier (agility)
4.4
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
8.88 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
55.00 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
18 points
Sig. Radius
signature radius
38 m
Scan Res.
scan resolution
500 mm
Structure
Structure Hitpoints
structure hitpoints
350 HP
Mass
ship mass
1,455,000 kg
Volume
ship volume
28,100 m³
Cargo Capacity
cargo capacity
255 m³
Armor
Armor Hitpoints
armor hitpoints
425 HP
Armor Resistances
EM
electromagnetic resistance
70
THR
thermal resistance
43.125
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
550 HP
Shield Resistances
EM
electromagnetic resistance
25
THR
thermal resistance
30
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Hound is the Minmatar Stealth Bomber. It is bonused for explosive torpedoes and bombs. Stealth Bombers are mostly quite similar, but the Hound's unique selling point is its speed and agility, which makes it a good bomber, since it is more likely to make its escape after bombing.

Skills

While the skills above will allow you to 'fly' the Hound it is pointless to fly a Stealth Bomber without a covert ops cloaking device (Cloaking IV), or torpedo launchers (Torpedoes I).

Required to function as a Stealth Bomber:

Suggested Skills:

In addition, you will want to get missile launcher skills as high as possible, as well as Bomb Launching skills. These skills include:

Tactics

Like all stealth bombers, the Hound is designed for surprise attacks against specific targets. A general guide to stealth bombers is available here.

Notes

You can write additional notes for Hound here.

Patch History