Difference between revisions of "Huginn"

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shipDNA=11961:2410;3:2937;3:527;2:2281;1:3841;2:5975;1:1541;2:2048;1:31790;2:2488;5:23707;3:12773;1000:21896;1000:27435;1000:27447;1000:27453;1000::|
 
shipDNA=11961:2410;3:2937;3:527;2:2281;1:3841;2:5975;1:1541;2:2048;1:31790;2:2488;5:23707;3:12773;1000:21896;1000:27435;1000:27447;1000:27453;1000::|
 
skills=Recons 4</li><li>|
 
skills=Recons 4</li><li>|
notes=A classic, all purpose shield fit. Will web at 40 km (52 km with overheat)</li><li>A Federation Navy webs can be used to increase range to 60 km (73 km with overheat), but they are expensive.  </li><li>The purpose of this fit is to web fast tackle so they can be killed easily. Damage dealing is not a primary concern.</li><li>As fitted, with all skills at V and before fleet boosts, this ship has 45.5 K EHP, flies at 1741 m/s (2481 m/s overheated) and align in 8.8 s (6.2 s with MWD off)</li><li>The capacitor will last 2 min 32 s</li><li>Damage is 304 dps, but is a mix of drone, autocannon and missiles that would be difficult to apply.}}
+
notes=A classic, all purpose shield fit. Will web at 40 km (52 km with overheat)</li><li>A Federation Navy webs can be used to increase range to 60 km (73 km with overheat), but they are expensive.  </li><li>The purpose of this fit is to web fast tackle so they can be killed easily. Damage dealing is not a primary concern.</li><li>As fitted, with all skills at V and before fleet boosts, this ship has 45.5 K EHP, flies at 1741 m/s (2481 m/s overheated) and align in 8.8 s (6.2 s with MWD off)</li><li>The capacitor will last 2 min 32 s</li><li>Damage is 304 dps, but is a mix of drone, autocannon and missiles that would be difficult to apply.}}{{ShipFitting|
 
 
{{ShipFitting|
 
 
ship=Huginn|
 
ship=Huginn|
 
shipTypeID=11961|
 
shipTypeID=11961|

Revision as of 15:56, 14 January 2014

EVE University Database
 
Ship Database
Huginn
CornerT2h.png
Huginn
Minmatar Republic
Minmatar Republic
Recon Ships
Bellicose Class
RELATED UNI-WIKI REFERENCES

Built to represent the last word in electronic warfare, combat recon ships have onboard facilities designed to maximize the effectiveness of electronic countermeasure modules of all kinds. Filling a role next to their class counterpart, the heavy assault ship, combat recon ships are the state of the art when it comes to anti-support support. They are also devastating adversaries in smaller skirmishes, possessing strong defensive capabilities in addition to their electronic superiority.

Developer: Boundless Creation

Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential.

SHIP BONUSES

Minmatar Cruiser Skill Bonus:
5% bonus to Medium Projectile Turret rate of fire and 7.5% bonus to target painter effectiveness per level
Recon Ships Skill Bonus:
60% bonus to stasis webifier range and 5% bonus to Heavy Missile Launcher, Heavy Assault Missile Launcher and Rapid Light Missile Launcher rate of fire per level

Required Skills
  • Minmatar Cruiser V29d 15h 6m
    • Spaceship Command III4h 26m
    • Minmatar Frigate IV2d 2h 17m
  • Recon Ships I50m
    • Spaceship Command V5d 22h 13m
    • Signature Analysis V5d 22h 13m
    • Covert Ops IV4d 4h 34m
Training Time what's this?
47d 23h 41m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Bellicose
Bellicose.jpg
Bellicose
Standard Cruisers Bellicose Class
Icon hi slot.png4 (4/0) Icon mid slot.png5 Icon low slot.png4
Icon powergrid.png780 MW Icon cpu.png400 tf
Icon velocity.png260 m/sec
Icon capacity.png315 m³
, Rapier
Rapier.jpg
CornerT2s.png
Rapier
Recon Ships Bellicose Class
Icon highlights.pngCan Use Covert Ops Cloak
Icon hi slot.png4 (3/1) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png750 MW Icon cpu.png480 tf
Icon velocity.png230 m/sec
Icon capacity.png315 m³

Ship Attributes

Fittings
Powergrid
powergrid
750 MW
CPU
cpu output
400 tf
Capacitor
capacitor
1,062.5 GJ
High
high slots
6
Launchers
launcher slots
3
Turrets
turret slots
3
Medium
medium slots
6
Low
low slots
3
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
209 m/s
Inertia Modifier
inertia modifier (agility)
0.57
Warp Speed
inertia modifier (agility)
3.3 AU/s
Base Time to Warp
base time to warp
9.13 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
40 m³
Drone Bandwidth
drone bandwidth
40 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
125 km
Max Locked Targets
max. locked targets
10
LADAR Sensor
LADAR sensor strength
28 points
Sig. Radius
signature radius
127 m
Scan Res.
scan resolution
303 mm
Structure
Structure Hitpoints
structure hitpoints
872 HP
Mass
ship mass
11,550,000 kg
Volume
ship volume
85,000 m³
Cargo Capacity
cargo capacity
315 m³
Armor
Armor Hitpoints
armor hitpoints
1,181 HP
Armor Resistances
EM
electromagnetic resistance
85
THR
thermal resistance
59
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,322 HP
Shield Resistances
EM
electromagnetic resistance
63
THR
thermal resistance
50
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

Alongside its cloaking brother, the Rapier, the Huginn is a common feature in almost all shield tanked gangs, prized for its ability to web targets at a greater range than any other ship in the game (40k t2, up to 60k faction). A loki can also be setup to fill a similar role in armor fleets, but at a much greater cost.

Skills

Further information about additional or recommended skills to pilot Huginn for a specific or it's common role(s) can be written here.

Fitting

Shield Gang Support
Huginn: Shield Gang Support
EFT
[Huginn, Shield Gang Support]
Dual 180mm AutoCannon II
Dual 180mm AutoCannon II
Dual 180mm AutoCannon II
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II

Stasis Webifier II
Stasis Webifier II
Adaptive Invulnerability Field II
Large Shield Extender II
Large Shield Extender II
Experimental 10MN Microwarpdrive I

Damage Control II
Power Diagnostic System II
Power Diagnostic System II

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Warrior II x5
Hornet EC-300 x3

Barrage M x1000
Republic Fleet EMP M x1000
Caldari Navy Mjolnir Heavy Missile x1000
Caldari Navy Inferno Heavy Missile x1000
Caldari Navy Nova Heavy Missile x1000

Fitting template high slot label.png
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Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Recons 4
NOTES
  • A classic, all purpose shield fit. Will web at 40 km (52 km with overheat)
  • A Federation Navy webs can be used to increase range to 60 km (73 km with overheat), but they are expensive.
  • The purpose of this fit is to web fast tackle so they can be killed easily. Damage dealing is not a primary concern.
  • As fitted, with all skills at V and before fleet boosts, this ship has 45.5 K EHP, flies at 1741 m/s (2481 m/s overheated) and align in 8.8 s (6.2 s with MWD off)
  • The capacitor will last 2 min 32 s
  • Damage is 304 dps, but is a mix of drone, autocannon and missiles that would be difficult to apply.
Armor Tanked
Huginn: Armor Tanked
EFT
[Huginn, Armor Tanked]
Heavy Missile Launcher II
Heavy Missile Launcher II
Heavy Missile Launcher II

Experimental 10MN Microwarpdrive I
Federation Navy Stasis Webifier
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
Warp Disruptor II
Phased Weapon Navigation Array Generation Extron

Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II

Medium Ancillary Current Router I
Medium Anti-Explosive Pump I


Hammerhead II x4

Mjolnir Fury Heavy Missile x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Icon hi slot.png
Icon hi slot.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • An unusual fit, slower and with less EHP than the shield fit, but with 3 webs, 1 point and 1 target painter. Will web at 60 km (73 km with overheat). If money is tight, the Federation Navy web can be downgraded to a Tech II or meta 4 version.
  • The purpose of this fit is to web fast tackle so they can be killed easily. Damage dealing is not a primary concern, but the combination of webs, target painter and missiles make this ship very dangerous against fast frigates and interceptors.
  • As fitted, with all skills at V and before fleet boosts, this ship has 30.4 K EHP, flies at 1450 m/s (2051 m/s overheated) and align in 10.3 s (7.7 s with MWD off)
  • The capacitor will last 1 min 24 s
  • Damage is 248 dps at less than 47 km.


Tactics

No sub-article about Huginn roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Huginn here.