Hurricane

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EVE University Database
 
Ship Database
Hurricane
Hurricane
Minmatar Republic
Minmatar Republic
Standard Battlecruisers
Hurricane Class
Highlight
Can Use Warfare Links
HIGHLIGHTS
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Development
The force with which this ship hits is more than sufficient to leave a trail of shattered enemies, floating around like so much lifeless debris. An adaptable vessel, it has enough turret hardpoints for a full-scale assault while remaining versatile enough to allow for plenty of missile fire, and has both sufficient speed to outrun its enemies and sufficient capacitor charge to outlast them.

SHIP BONUSES

Minmatar Battlecruiser bonuses (per skill level):
5% bonus to Medium Projectile Turret damage
5% bonus to Medium Projectile Turret rate of fire
Role Bonus:
• Can fit Warfare Link modules
25% bonus to Medium Projectile Turret optimal range and falloff

Required Skills
Training Time what's this?
1d 21h 16m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Sleipnir
Sleipnir.jpg
CornerT2s.png
Sleipnir
Command Ships Hurricane Class
Icon highlights.pngCan Use Command Burst modules
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (2/5) Icon mid slot.png5 Icon low slot.png5
Icon powergrid.png1,300 MW Icon cpu.png475 tf
Icon velocity.png165 m/sec
Icon capacity.png475 m³
,Hurricane Fleet Issue
Hurricane Fleet Issue.jpg
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Hurricane Fleet Issue
Faction Battlecruisers Hurricane Class
Icon highlights.pngCan use Command Burst module
Icon hi slot.png8 (3/6) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,380 MW Icon cpu.png420 tf
Icon velocity.png185 m/sec
Icon capacity.png425 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,140 MW
CPU
cpu output
400 tf
Capacitor
capacitor
2,300 GJ
High
high slots
7
Launchers
launcher slots
3
Turrets
turret slots
6
Medium
medium slots
4
Low
low slots
6
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
180 m/sec
Inertia Modifier
inertia modifier (agility)
0.67
Warp Speed
inertia modifier (agility)
2.7 AU/s
Base Time to Warp
base time to warp
11.89 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
40 m³
Drone Bandwidth
drone bandwidth
40 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
60.00 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
16 points
Sig. Radius
signature radius
250 m
Scan Res.
scan resolution
220 mm
Structure
Structure Hitpoints
structure hitpoints
3,500 HP
Mass
ship mass
12,800,000 kg
Volume
ship volume
216,000 m³
Cargo Capacity
cargo capacity
425 m³
Armor
Armor Hitpoints
armor hitpoints
4,500 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
4,500 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Hurricane (often simply the Cane) has a long history of positive PvP and PvE performance and is one of the most versatile ships in the game. It can deal impressive DPS and can be shield or armor tanked. Most Minmatar pilots choose a Hurricane as their L3 mission ship, fitting either a passive shield tank or an active armor tank. In PvP the Hurricane can be fitted as a simple, armor-buffered short-range bruiser; a fast shield-tanked "Nanocane"; or as a shield-tanked, medium-range high-alpha artillery platform. Roaming gangs of shield tanked Hurricanes with Scimitar logistic support are a fearsome sight and a highly effective combat fleet.

Skills

Fitting

PvE L3 starter passive
Hurricane: PvE L3 starter passive
EFT
[Hurricane, PvE L3 starter passive]
650mm Medium 'Scout' Artillery I, Republic Fleet Phased Plasma M
650mm Medium 'Scout' Artillery I, Republic Fleet Phased Plasma M
650mm Medium 'Scout' Artillery I, Republic Fleet Phased Plasma M
650mm Medium 'Scout' Artillery I, Republic Fleet Phased Plasma M
650mm Medium 'Scout' Artillery I, Republic Fleet Phased Plasma M
650mm Medium 'Scout' Artillery I, Republic Fleet Phased Plasma M
Rapid Light Missile Launcher I, Caldari Navy Inferno Light Missile

Kinetic Deflection Field I
Thermal Dissipation Field I
Large Azeotropic Restrained Shield Extender
10MN Monopropellant Enduring Afterburner

Counterbalanced Weapon Mounts I
Counterbalanced Weapon Mounts I
Counterbalanced Weapon Mounts I
Type-D Restrained Shield Power Relay
Type-D Restrained Shield Power Relay
Type-D Restrained Shield Power Relay

Medium Core Defense Field Purger I
Medium Core Defense Field Purger I
Medium Core Defense Field Purger I


Hobgoblin I x8

Republic Fleet Phased Plasma M x1
Caldari Navy Inferno Light Missile x1

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FITTING DIFFICULTY
EVE VERSION
FROSTLINE 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Switch hardeners, drones, and ammo based on the mission type rats you will face.
  • This can be fit by a starting toon.
  • Tank should be enough to tank L3s, but if you hit armor something has gone wrong and you should warp out immediately.
  • Upgrade to T2 tank and T2 guns as skills improve. You can drop a shield relay for a tracking enhancer if you are comfortable with the lower tank.


PvP Shield Gank
Hurricane: PvP Shield Gank
EFT
[Hurricane, PvP Shield Gank]
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II

Large Shield Extender II
Adaptive Invulnerability Field II
Experimental 10MN Microwarpdrive I
Warp Scrambler II

Damage Control II
Tracking Enhancer II
Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Anti-EM Screen Reinforcer I


Warrior II x6

Republic Fleet EMP M x1
Republic Fleet Fusion M x1

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FITTING DIFFICULTY
EVE VERSION
RET 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Minmatar Frigate IV
  • Minmatar Cruiser III
  • Spaceship Command IV
  • Minmatar Battlecruiser II
  • Gunnery III
  • Motion Prediction IV
  • Small Projectile Turret V
  • Small Autocannon Specialization IV
  • Capacitor Systems Operation V
  • Capacitor Management IV
  • Energy Grid Upgrades IV
  • Power Grid Management V
  • CPU Management V
  • Electronics Upgrades V
  • Long Range Targeting IV
  • Medium Projectile Turret V
  • Medium Autocannon Specialization I
  • Capacitor Emission Systems IV
  • Shield Upgrades IV
  • Tactical Shield Manipulation IV
  • Propulsion Jamming II
  • Hull Upgrades IV
  • Signature Analysis IV
  • Target Management V
  • Advanced Target Management I
  • Navigation IV
  • Evasive Maneuvering III
  • Warp Drive Operation III
  • Shield Management IV
  • Mechanic V
  • Gunnery V
  • Rapid Firing IV
  • Sharpshooter III
  • Trajectory Analysis IV
  • Weapon Upgrades IV
  • Mechanic III
  • Jury Rigging III
  • Shield Rigging I
  • Scout Drone Operation V
  • Drones V
  • Minmatar Drone Specialization I
NOTES
  • This is a very conventional fast shield fit. With the lowslots cleared for tracking enhancers and gyrostabilizers it can really pump out DPS.
  • Although it's not as fast or agile as a Vagabond, it has a fair turn of speed and can successfully take advantage of the long falloff of T2 Barrage ammo to kite slower targets.
  • In a large fleet and want more tank? Swap out the Warp Scrambler II for another Large Shield Extender II.
Frig Killer
Hurricane: Frig Killer
EFT
[Hurricane, Frig Killer]
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
Small Energy Neutralizer II

Stasis Webifier II
Stasis Webifier II
Warp Scrambler II
Experimental 10MN Microwarpdrive I

1600mm Reinforced Steel Plates II
Gyrostabilizer II
Gyrostabilizer II
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II

Medium Anti-Explosive Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Warrior II x5

Arch Angel EMP M x1

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FITTING DIFFICULTY
EVE VERSION
RET 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • 68k ehp (eft) with 550dps
High resistance
Hurricane: High resistance
EFT
[Hurricane, High resistance]
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II

Stasis Webifier II
Stasis Webifier II
Warp Scrambler II
Experimental 10MN Afterburner I

1600mm Reinforced Rolled Tungsten Plates I
Armor Explosive Hardener II
Armor Kinetic Hardener II
Damage Control II
Armor Thermic Hardener II
Energized Adaptive Nano Membrane II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I


Warrior II x5

Barrage M x1

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FITTING DIFFICULTY
EVE VERSION
RET 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • This fit gives 89k ehp (eft).
  • A tech 2 1600mm plate can be fit with a 5% pg implant.
  • Dropping down to tech 2 220mm Vulcans allow for both a tech 2 1600mm plate and mwd to be fitted.
Dick Cane
Hurricane: Dick Cane
EFT
[Hurricane, Dick Cane]
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
Small Unstable Power Fluctuator I

Experimental 10MN Microwarpdrive I
Sensor Booster II
Sensor Booster II
Large F-S9 Regolith Shield Induction

Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Reactor Control Unit II

Medium Targeting System Subcontroller II
Medium Targeting System Subcontroller II
Medium Core Defense Field Extender I


Hornet EC-300 x5
Warrior II x1

Scan Resolution Script x2
Republic Fleet EMP M x1

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FITTING DIFFICULTY
EVE VERSION
ODY 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A frigate killer fit with very high sensor strength for fast locking. Featured in Jester's fit of the week for October 16, 2013. See http://jestertrek.blogspot.ca/2013/10/fit-of-week-instapop-hurricane.html
  • As fitted, with all skills at V and before boosts, this ship has 34.0 K EHP, flies at 1293 m/s (1836 m/s with MWD overheated) and align in 11.7 s (8.4 s with MWD off). The capacitor last for 3 min 37 S.
  • The sensor strength is 819 mm, allowing for locking a frigate in 2.5 s and a capsule in 3.2 s.
  • Damage is 474 (with a volley of 3744) dps at 18 + 31 km with Republic Fleet EMP.


Tactics

No sub-article about Hurricane roles or piloting tactics. You can write them here.

Notes

  • The Feb 2013, Retribution 1.1 patch removed a high slot that had often held an energy neutralizer. This left it with one utility high slot. It is also had a slight reduction in hitpoints, and an increase in mass that was intended to slow down align times by two tenths of a second.[1]
  • This vessel qualifies for the University PYOS and BYOM programs.
  • For artillery you most likely need Power Diagnostic Systems, Reactor Control Unit modules or Powergrid implants.