Difference between revisions of "Implants"

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(Summed the Rapture implant effects)
m (→‎Advanced Attribute Enhancer Reference: Added the Hydra implants and made the table into a more standard wikitable.)
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{|border="1" cellpadding="5" cellspacing="0"
+
{| class="wikitable" style="text-align:right; border:1px solid grey; padding:5px; border-spacing:0; border-collapse:collapse;"
!rowspan="2"|Category
+
!rowspan="2" style="background-color:#222222;|Category
!rowspan="2"|Secondary Effect
+
!rowspan="2" style="background-color:#222222;|Secondary Effect
!rowspan="2"|Set Name
+
!rowspan="2" style="background-color:#222222;|Set Name
!colspan="2"|Set Bonus per slot
+
!colspan="2" style="background-color:#222222;|Set Bonus per slot
!colspan="5"|Effect Bonus per slot
+
!colspan="5" style="background-color:#222222;|Effect Bonus per slot
!rowspan="2"|Total Effect
+
!rowspan="2" style="background-color:#222222;|Total Effect
!rowspan="2"|Attributes
+
!rowspan="2" style="background-color:#222222;|Attributes
|----
+
|-
|1-5
+
| style="background-color:#222222; | 1-5
|6 (Omega)
+
| style="background-color:#222222; | 6 (Omega)
|1
+
| style="background-color:#222222; | 1
|2
+
| style="background-color:#222222; | 2
|3
+
| style="background-color:#222222; | 3
|4
+
| style="background-color:#222222; | 4
|5
+
| style="background-color:#222222; | 5
|----
+
|-
 
!rowspan="12"|Scanning/EW
 
!rowspan="12"|Scanning/EW
|rowspan="2"|[[File:Icon sensor radar.png|24px|link=]] Radar Sensor Strength
+
|rowspan="2" style="text-align:left;" |[[File:Icon sensor radar.png|24px|link=]] Radar Sensor Strength
|High-grade Grail
+
| style="text-align:left;" | High-grade Grail
 
|15%
 
|15%
 
|100%
 
|100%
Line 73: Line 73:
 
| 75.63%
 
| 75.63%
 
| +4
 
| +4
|----
+
|-
|Low-grade Grail
+
| style="text-align:left;" | Low-grade Grail
 
|0%
 
|0%
 
|40%
 
|40%
Line 84: Line 84:
 
| +7
 
| +7
 
| +2
 
| +2
|----
+
|-
|rowspan="2"|[[File:Icon sensor ladar.png|24px|link=]] Ladar Sensor Strength
+
|rowspan="2" style="text-align:left;" | [[File:Icon sensor ladar.png|24px|link=]] Ladar Sensor Strength
|High-grade Jackal
+
| style="text-align:left;" | High-grade Jackal
 
|15%
 
|15%
 
|100%
 
|100%
Line 96: Line 96:
 
| 75.63%
 
| 75.63%
 
| +4
 
| +4
|----
+
|-
|Low-grade Jackal
+
| style="text-align:left;" | Low-grade Jackal
 
|0%
 
|0%
 
|40%
 
|40%
Line 107: Line 107:
 
| +7
 
| +7
 
| +2
 
| +2
|----
+
|-
|rowspan="2"|[[File:Icon sensor magnetometric.png|24px|link=]] Magnetometric Sensor Strength
+
|rowspan="2" style="text-align:left;" | [[File:Icon sensor magnetometric.png|24px|link=]] Magnetometric Sensor Strength
|High-grade Spur
+
| style="text-align:left;" | High-grade Spur
 
|15%
 
|15%
 
|100%
 
|100%
Line 119: Line 119:
 
| 75.63%
 
| 75.63%
 
| +4
 
| +4
|----
+
|-
|Low-grade Spur
+
| style="text-align:left;" | Low-grade Spur
 
|0%
 
|0%
 
|40%
 
|40%
Line 130: Line 130:
 
| +7
 
| +7
 
| +2
 
| +2
|----
+
|-
|rowspan="2"|[[File:Icon sensor gravimetric.png|24px|link=]] Gravimetric Sensor Strength
+
|rowspan="2" style="text-align:left;" | [[File:Icon sensor gravimetric.png|24px|link=]] Gravimetric Sensor Strength
|High-grade Talon
+
| style="text-align:left;" | High-grade Talon
 
|15%
 
|15%
 
|100%
 
|100%
Line 142: Line 142:
 
| 75.63%
 
| 75.63%
 
| +4
 
| +4
|----
+
|-
|Low-grade Talon
+
| style="text-align:left;" | Low-grade Talon
 
|0%
 
|0%
 
|40%
 
|40%
Line 153: Line 153:
 
| +7
 
| +7
 
| +2
 
| +2
|----
+
|-
|rowspan="2"|Probe Scan Strength
+
|rowspan="2" style="text-align:left;" | [[File:Icon probe launcher.png|24px|link=]] Probe Scan Strength
|Mid-grade Virtue
+
| style="text-align:left;" | Mid-grade Virtue
 
|10%
 
|10%
 
|25%
 
|25%
Line 165: Line 165:
 
|33.83%
 
|33.83%
 
| +3
 
| +3
|----
+
|-
|Low-grade Virtue
+
| style="text-align:left;" | Low-grade Virtue
 
|2.5%
 
|2.5%
 
|10%
 
|10%
Line 176: Line 176:
 
|20.03%
 
|20.03%
 
| +2
 
| +2
|----
+
|-
|rowspan="2"|[[File:Icon target range.png|24px|link=]] EWAR module optimal range
+
|rowspan="2" style="text-align:left;" | [[File:Icon target range.png|24px|link=]] EWAR module optimal range
|Mid-grade Centurion
+
| style="text-align:left;" | Mid-grade Centurion
 
|10%
 
|10%
 
|25%
 
|25%
Line 188: Line 188:
 
|33.83%
 
|33.83%
 
| +3
 
| +3
|----
+
|-
|Low-grade Centurion
+
| style="text-align:left;" | Low-grade Centurion
 
|2.5%
 
|2.5%
 
|10%
 
|10%
Line 199: Line 199:
 
|20.03%
 
|20.03%
 
| +2
 
| +2
|----
+
|-
 
!rowspan="2"|Mining
 
!rowspan="2"|Mining
|rowspan="2"|[[File:Icon target range.png|24px|link=]] Mining laser range
+
|rowspan="2" style="text-align:left;" | [[File:Icon target range.png|24px|link=]] Mining laser range
|Mid-grade Harvest
+
| style="text-align:left;" | Mid-grade Harvest
 
|10%
 
|10%
 
|25%
 
|25%
Line 212: Line 212:
 
| 33.83%
 
| 33.83%
 
| +3
 
| +3
|----
+
|-
|Low-grade Harvest
+
| style="text-align:left;" | Low-grade Harvest
 
|2.5%
 
|2.5%
 
|10%
 
|10%
Line 223: Line 223:
 
| 20.03%
 
| 20.03%
 
| +2
 
| +2
|----
+
|-
 
!rowspan="7"|Navigation
 
!rowspan="7"|Navigation
|rowspan="3"|[[File:Icon velocity.png|24px|link=]] Maximum velocity
+
|rowspan="3" style="text-align:left;" | [[File:Icon velocity.png|24px|link=]] Maximum velocity
|High-grade Snake
+
| style="text-align:left;" | High-grade Snake
 
|15%
 
|15%
 
|200%
 
|200%
Line 236: Line 236:
 
|24.73%
 
|24.73%
 
| +4
 
| +4
|----
+
|-
|Mid-grade Snake
+
| style="text-align:left;" | Mid-grade Snake
 
|10%
 
|10%
 
|150%
 
|150%
Line 247: Line 247:
 
| 16.02%
 
| 16.02%
 
| +3
 
| +3
|----
+
|-
|Low-grade Snake
+
| style="text-align:left;" | Low-grade Snake
 
|5%
 
|5%
 
|110%
 
|110%
Line 258: Line 258:
 
|10.5%
 
|10.5%
 
| +2
 
| +2
|----
+
|-
|rowspan="2"|[[File:Icon inertia.png|24px|link=]]Agility
+
|rowspan="2" style="text-align:left;" | [[File:Icon inertia.png|24px|link=]] Agility
|Mid-grade Nomad
+
| style="text-align:left;" | Mid-grade Nomad
 
|10%
 
|10%
 
|25%
 
|25%
Line 270: Line 270:
 
| -26.93%
 
| -26.93%
 
| +3
 
| +3
|----
+
|-
|Low-grade Nomad
+
| style="text-align:left;" | Low-grade Nomad
 
|2.5%
 
|2.5%
 
|10%
 
|10%
Line 281: Line 281:
 
| -17.39%
 
| -17.39%
 
| +2
 
| +2
|----
+
|-
|rowspan="2"|[[File:Icon warp speed.png|24px|link=]] Warp Speed
+
|rowspan="2" style="text-align:left;" | [[File:Icon warp speed.png|24px|link=]] Warp Speed
|High-grade Ascendancy
+
| style="text-align:left;" | High-grade Ascendancy
 
|15%
 
|15%
 
|70%
 
|70%
Line 293: Line 293:
 
| 62.17%
 
| 62.17%
 
| +4
 
| +4
|----
+
|-
|Mid-grade Ascendancy
+
| style="text-align:left;" | Mid-grade Ascendancy
 
|10%
 
|10%
 
|35%
 
|35%
Line 304: Line 304:
 
| 36.87%
 
| 36.87%
 
| +3
 
| +3
|----
+
|-
 
!rowspan="12"|Tanking
 
!rowspan="12"|Tanking
|rowspan="3"|[[File:Icon armor repairer i.png|24px|link=]] Armor Repair Amount
+
|rowspan="3" style="text-align:left;" | [[File:Icon armor repairer i.png|24px|link=]] Armor Repair Amount
|High-grade Asklepian
+
| style="text-align:left;" | High-grade Asklepian
 
|15%
 
|15%
 
|50%
 
|50%
Line 317: Line 317:
 
|53.63%
 
|53.63%
 
| +4
 
| +4
|----
+
|-
|Mid-grade Asklepian
+
| style="text-align:left;" | Mid-grade Asklepian
 
|10%
 
|10%
 
|25%
 
|25%
Line 328: Line 328:
 
| 33.83%
 
| 33.83%
 
| +3
 
| +3
|----
+
|-
|Low-grade Asklepian
+
| style="text-align:left;" | Low-grade Asklepian
 
|2.5%
 
|2.5%
 
|10%
 
|10%
Line 339: Line 339:
 
|20.03%
 
|20.03%
 
| +2
 
| +2
|----
+
|-
|rowspan="3"|[[File:Icon armor.png|24px|link=]] Armor HP Amount
+
|rowspan="3" style="text-align:left;" | [[File:Icon armor.png|24px|link=]] Armor HP Amount
|High-grade Amulet
+
| style="text-align:left;" | High-grade Amulet
 
|15%
 
|15%
 
|50%
 
|50%
Line 351: Line 351:
 
|53.63%
 
|53.63%
 
| +4
 
| +4
|----
+
|-
|Mid-grade Amulet
+
| style="text-align:left;" | Mid-grade Amulet
 
|10%
 
|10%
 
|25%
 
|25%
Line 362: Line 362:
 
| 33.83%
 
| 33.83%
 
| +3
 
| +3
|----
+
|-
|Low-grade Amulet
+
| style="text-align:left;" | Low-grade Amulet
 
|2.5%
 
|2.5%
 
|10%
 
|10%
Line 373: Line 373:
 
|20.03%
 
|20.03%
 
| +2
 
| +2
|----
+
|-
|rowspan="3"|[[File:Icon shield glow.png|24px|link=]] Shield Boost Amount
+
|rowspan="3" style="text-align:left;" | [[File:Icon shield glow.png|24px|link=]] Shield Boost Amount
|High-grade Crystal
+
| style="text-align:left;" | High-grade Crystal
 
|15%
 
|15%
 
|50%
 
|50%
Line 385: Line 385:
 
|53.63%
 
|53.63%
 
| +4
 
| +4
|----
+
|-
|Mid-grade Crystal
+
| style="text-align:left;" | Mid-grade Crystal
 
|10%
 
|10%
 
|25%
 
|25%
Line 396: Line 396:
 
| 33.83%
 
| 33.83%
 
| +3
 
| +3
|----
+
|-
|Low-grade Crystal
+
| style="text-align:left;" | Low-grade Crystal
 
|2.5%
 
|2.5%
 
|10%
 
|10%
Line 407: Line 407:
 
|20.03%
 
|20.03%
 
| +2
 
| +2
|----
+
|-
|rowspan="3"|[[File:Icon shield.png|24px|link=]] Shield HP Amount
+
|rowspan="3" style="text-align:left;" | [[File:Icon shield.png|24px|link=]] Shield HP Amount
|High-grade Nirvana
+
| style="text-align:left;" | High-grade Nirvana
 
|15%
 
|15%
 
|50%
 
|50%
Line 419: Line 419:
 
|53.63%
 
|53.63%
 
| +4
 
| +4
|----
+
|-
|Mid-grade Nirvana
+
| style="text-align:left;" | Mid-grade Nirvana
 
|10%
 
|10%
 
|25%
 
|25%
Line 430: Line 430:
 
| 33.83%
 
| 33.83%
 
| +3
 
| +3
|----
+
|-
|Low-grade Nirvana
+
| style="text-align:left;" | Low-grade Nirvana
 
|2.5%
 
|2.5%
 
|10%
 
|10%
Line 441: Line 441:
 
|20.03%
 
|20.03%
 
| +2
 
| +2
|----
+
|-
 +
!rowspan="3"|Drones/<br>Missiles
 +
|rowspan="3" style="text-align:left;" | [[File:Icon drones.png|24px|link=]] Drone tracking/optimal/falloff<br>[[File:Icon burst.png|24px|link=]] Missile flight time/explosive velocity
 +
| style="text-align:left;" | High-grade Hydra
 +
|15%
 +
|50%
 +
|1%
 +
|1.5%
 +
|2%
 +
|2.5%
 +
|3%
 +
|33,90%
 +
| +4
 +
|-
 +
| style="text-align:left;" | Mid-grade Hydra
 +
|10%
 +
|25%
 +
|1%
 +
|1.5%
 +
|2%
 +
|2.5%
 +
|3%
 +
|21,76%
 +
| +3
 +
|-
 +
| style="text-align:left;" | Low-grade Hydra
 +
|2,5%
 +
|10%
 +
|1%
 +
|1.5%
 +
|2%
 +
|2.5%
 +
|3%
 +
|13,06%
 +
| +2
 +
|-
 
!rowspan="20"|Other
 
!rowspan="20"|Other
|rowspan="3"|[[File:Icon ship sig.png|24px|link=]] Signature Radius Reduction
+
|rowspan="3" style="text-align:left;" | [[File:Icon ship sig.png|24px|link=]] Signature Radius Reduction
|High-grade Halo
+
| style="text-align:left;" | High-grade Halo
 
|15%
 
|15%
 
|50%
 
|50%
Line 454: Line 489:
 
| -20.7%
 
| -20.7%
 
| +4
 
| +4
|----
+
|-
|Mid-grade Halo
+
| style="text-align:left;" | Mid-grade Halo
 
|10%
 
|10%
 
|25%
 
|25%
Line 465: Line 500:
 
| -14.3%
 
| -14.3%
 
| +3
 
| +3
|----
+
|-
|Low-grade Halo
+
| style="text-align:left;" | Low-grade Halo
 
|2.5%
 
|2.5%
 
|10%
 
|10%
Line 476: Line 511:
 
| -8.99%
 
| -8.99%
 
| +2
 
| +2
|----
+
|-
|rowspan="3"|[[File:Icon_shield_transporter_i.png|left|24px|link=]][[File:Icon_remote_armor_repair_i.png|left|24px|link=]]Subcap Remote Rep<br> Cycle Time Reduction
+
|rowspan="3" style="text-align:left;" | [[File:Icon_shield_transporter_i.png|left|24px|link=]][[File:Icon_remote_armor_repair_i.png|left|24px|link=]]Subcap Remote Rep<br> Cycle Time Reduction
|High-grade Savior
+
| style="text-align:left;" | High-grade Savior
 
|15%
 
|15%
 
|50%
 
|50%
Line 488: Line 523:
 
| -26.8%
 
| -26.8%
 
| +4
 
| +4
|----
+
|-
|Mid-grade Savior
+
| style="text-align:left;" | Mid-grade Savior
 
|10%
 
|10%
 
|25%
 
|25%
Line 499: Line 534:
 
| -18.6%
 
| -18.6%
 
| +3
 
| +3
|----
+
|-
|Low-grade Savior
+
| style="text-align:left;" | Low-grade Savior
 
|2.5%
 
|2.5%
 
|10%
 
|10%
Line 510: Line 545:
 
| -11.9%
 
| -11.9%
 
| +2
 
| +2
|----
+
|-
|rowspan="3"|[[File:Icon energy neutralizer i.png|left|24px|link=]] Energy Emission System <br>Cycle Time Reduction
+
|rowspan="3" style="text-align:left;" | [[File:Icon energy neutralizer i.png|left|24px|link=]] Energy Emission System <br>Cycle Time Reduction
|High-grade Talisman
+
| style="text-align:left;" | High-grade Talisman
 
|15%
 
|15%
 
|50%
 
|50%
Line 522: Line 557:
 
| -38.12%
 
| -38.12%
 
| +4
 
| +4
|----
+
|-
|Mid-grade Talisman
+
| style="text-align:left;" | Mid-grade Talisman
 
|10%
 
|10%
 
|25%
 
|25%
Line 533: Line 568:
 
| -26.93%
 
| -26.93%
 
| +3
 
| +3
|----
+
|-
|Low-grade Talisman
+
| style="text-align:left;" | Low-grade Talisman
 
|2.5%
 
|2.5%
 
|10%
 
|10%
Line 544: Line 579:
 
| -17.39%
 
| -17.39%
 
| +2
 
| +2
|----
+
|-
|rowspan="2"|Booster Side Effect Reduction
+
|rowspan="2" style="text-align:left;" | [[File:Icon blue pill.png|24px|link=]] Booster Side Effect Reduction
|Mid-grade Edge
+
| style="text-align:left;" | Mid-grade Edge
 
|10%
 
|10%
 
|25%
 
|25%
Line 556: Line 591:
 
| -26.93%
 
| -26.93%
 
| +3
 
| +3
|----
+
|-
|Low-grade Edge
+
| style="text-align:left;" | Low-grade Edge
 
|2.5%
 
|2.5%
 
|10%
 
|10%
Line 567: Line 602:
 
| -17.39%
 
| -17.39%
 
| +2
 
| +2
|----
+
|-
|rowspan="6" | Entropic Disintegrator Maximum<br>Damage Bonus Multiplier / Damage <br>Multipler Bonus per cycle penalty
+
|rowspan="6" style="text-align:left;" | [[File:Icon_turret_entropic_disintegrator_medium.png|24px|link=]] Entropic Disintegrator only:<br><p><span style="padding-left:24px;">&nbsp;Maximum Damage Bonus Multiplier</span><br><span style="padding-left:24px;">&nbsp;Damage Multipler Bonus per cycle penalty</span></p>
|rowspan="2" | High-grade Mimesis
+
|rowspan="2" style="text-align:left;" | High-grade Mimesis
 
|rowspan="2" | 20%
 
|rowspan="2" | 20%
 
|rowspan="2" | 80%
 
|rowspan="2" | 80%
Line 579: Line 614:
 
| +69.67%
 
| +69.67%
 
|rowspan="2" | +4
 
|rowspan="2" | +4
|----
+
|-
 
| -0.33%
 
| -0.33%
 
| -0.33%
 
| -0.33%
Line 586: Line 621:
 
| -0.33%
 
| -0.33%
 
| -7.18%
 
| -7.18%
|-----
+
|--
|rowspan="2" | Mid-grade Mimesis
+
|rowspan="2" style="text-align:left;" | Mid-grade Mimesis
 
|rowspan="2" | 20%
 
|rowspan="2" | 20%
 
|rowspan="2" | 60%
 
|rowspan="2" | 60%
Line 597: Line 632:
 
| +53.31%
 
| +53.31%
 
|rowspan="2" | +3
 
|rowspan="2" | +3
|----
+
|-
 
| -0.33%
 
| -0.33%
 
| -0.33%
 
| -0.33%
Line 604: Line 639:
 
| -0.33%
 
| -0.33%
 
| -6.40%
 
| -6.40%
|-----
+
|--
|rowspan="2" | Low-grade Mimesis
+
|rowspan="2" style="text-align:left;" | Low-grade Mimesis
 
|rowspan="2" | 20%
 
|rowspan="2" | 20%
 
|rowspan="2" | 50%
 
|rowspan="2" | 50%
Line 615: Line 650:
 
| +43.11%
 
| +43.11%
 
|rowspan="2" | +2
 
|rowspan="2" | +2
|----
+
|-
 
| -0.33%
 
| -0.33%
 
| -0.33%
 
| -0.33%
Line 622: Line 657:
 
| -0.33%
 
| -0.33%
 
| -6.01%
 
| -6.01%
|-----
+
|--
|rowspan="3"|Capacitor regeneration speed
+
|rowspan="3" style="text-align:left;" | [[File:Icon capacitor recharger.png|24px|link=]] Capacitor regeneration speed
|High-grade Rapture
+
| style="text-align:left;" | High-grade Rapture
 
|15%
 
|15%
 
|50%
 
|50%
Line 634: Line 669:
 
| 53.63%
 
| 53.63%
 
| +4
 
| +4
|----
+
|-
|Mid-grade Rapture
+
| style="text-align:left;" | Mid-grade Rapture
 
|10%
 
|10%
 
|25%
 
|25%
Line 645: Line 680:
 
| 33.83%
 
| 33.83%
 
| +3
 
| +3
|----
+
|-
|Low-grade Rapture
+
| style="text-align:left;" | Low-grade Rapture
 
|2.5%
 
|2.5%
 
|10%
 
|10%

Revision as of 10:55, 23 January 2021

This article is about the nature of implants in general. For the article about the University service that provides +3 implants at a discounted price to EVE University students, see The +3 Implants Program.
E-UNI Emblem.png EVE University offers
a class on:

Implants are items that you can plug into your character's brain to boost skills and attributes, helping you to learn faster and be more effective.

You have ten slots available in your head for implants. Each slot takes a specific kind of implant.

Slots 1-5 are for Attribute Enhancers, and slots 6-10 are for Skill Hardwirings.

To use any implant you need at least one level of Cybernetics, which itself requires Science III. The more powerful and expensive implants require more training in Cybernetics, and often cost significant amounts of ISK, but they can give you indispensable reductions in skill training times, and useful bonuses to your ship's abilities.

Implants can be acquired from Loyalty Point Stores of various corporations, storyline mission rewards, rare NPC loot drops, and of course the Marketplace.

Using an Implant

To install an implant, right-click on the implant and choose Plug In; the implant will take effect immediately. If you remove the implant, it is destroyed. You will not be harmed in the process, though it will sting a little. This is done by going to your Character Sheet, selecting Augmentations, right-clicking the implant in question, and selecting Unplug.

Keeping your Implants safe

Upgrading a set of implants can be an expensive decision because it destroys the old set. Instead, you could buy a jump clone, jump to it and install the new set of implants there. Each jump clone has its own set of implants. Only the implants installed in the clone you are currently occupying will have an effect. That way, the old implants are preserved as a backup when your pod is destroyed during PvP or in certain cases, by some NPCs such as Triglavians.

You regularly have to wait 24 hours to use another jump clone once you did. It should also be noted that jumping to a clone installed in the same citadel as your active clone will not effect the 24 hour cooldown timer, which may serve extremely useful when participating in a fleet, as staging systems - such as Stacmon - tend to have friendly citadels, in which a clean clone may be installed. However, you may consider jumping into a clone in the same citadel if you know that you face PvP during your next activities - and jump back afterwards. Continue reading for more tips and practical applications with jump clones.

Attribute Enhancers

Each attribute enhancing implant boosts a particular attribute, with some of the best (and rarest, and therefore most expensive) ones giving additional bonuses.

There are 5 "simple" implants for each slot: Limited (+1), Limited-Beta (+2), Basic (+3), Standard (+4), and Improved (+5).

Each slot enhances a different attribute as follows:

Slot 1 - Alpha - Ocular Filter: Perception
Slot 2 - Beta - Memory Augmentation: Memory
Slot 3 - Gamma - Neural Boost: Willpower
Slot 4 - Delta - Cybernetic Subprocessor: Intelligence
Slot 5 - Epsilon - Social Adaptation Chip: Charisma

Note: "Simple" implants (those that only boost attributes) do not use Greek designations.

Advanced attribute implants come in sets that affect one particular stat. Each implant comes with a bonus that increases the effectiveness of all implants in the set, and a 6th-slot hardwiring adds an extra bonus.

To calculate the total bonus for a set of implants, first the set bonus multiplier is calculated by multiplying together all the set bonuses for the implants in the set. The effect bonus for each implant is then multiplied by the set bonus multiplier, and the total bonus can be found by multiplying the new effect bonus values together for each implant in the set.

Advanced Attribute Enhancer Reference

The Kronos release in June 2014 made significant changes to these, which will be reflected below. Notably, unqualified version were renamed to "High-grade" and given a +4 bonus; some Low-grade implants were renamed to Mid-grade and given a +3 bonus; and for those, a new Low-grade version was introduced. Note that there is no consistency in which sets have which grades: some sets have High, Mid and Low grades, but some just have Mid and Low, some High and Low, and some High and Mid only. (See the Implants section near bottom of Kronos Patch Notes.)


Category Secondary Effect Set Name Set Bonus per slot Effect Bonus per slot Total Effect Attributes
1-5 6 (Omega) 1 2 3 4 5
Scanning/EW Icon sensor radar.png Radar Sensor Strength High-grade Grail 15% 100% 1% 2% 3% 4% 5% 75.63% +4
Low-grade Grail 0% 40% +1 +1 +1 +1 +1 +7 +2
Icon sensor ladar.png Ladar Sensor Strength High-grade Jackal 15% 100% 1% 2% 3% 4% 5% 75.63% +4
Low-grade Jackal 0% 40% +1 +1 +1 +1 +1 +7 +2
Icon sensor magnetometric.png Magnetometric Sensor Strength High-grade Spur 15% 100% 1% 2% 3% 4% 5% 75.63% +4
Low-grade Spur 0% 40% +1 +1 +1 +1 +1 +7 +2
Icon sensor gravimetric.png Gravimetric Sensor Strength High-grade Talon 15% 100% 1% 2% 3% 4% 5% 75.63% +4
Low-grade Talon 0% 40% +1 +1 +1 +1 +1 +7 +2
Icon probe launcher.png Probe Scan Strength Mid-grade Virtue 10% 25% 1% 2% 3% 4% 5% 33.83% +3
Low-grade Virtue 2.5% 10% 1% 2% 3% 4% 5% 20.03% +2
Icon target range.png EWAR module optimal range Mid-grade Centurion 10% 25% 1% 2% 3% 4% 5% 33.83% +3
Low-grade Centurion 2.5% 10% 1% 2% 3% 4% 5% 20.03% +2
Mining Icon target range.png Mining laser range Mid-grade Harvest 10% 25% 1% 2% 3% 4% 5% 33.83% +3
Low-grade Harvest 2.5% 10% 1% 2% 3% 4% 5% 20.03% +2
Navigation Icon velocity.png Maximum velocity High-grade Snake 15% 200% 0.5% 0.625% 0.75% 0.875% 1% 24.73% +4
Mid-grade Snake 10% 150% 0.5% 0.625% 0.75% 0.875% 1% 16.02% +3
Low-grade Snake 5% 110% 0.5% 0.625% 0.75% 0.875% 1% 10.5% +2
Icon inertia.png Agility Mid-grade Nomad 10% 25% 1% 2% 3% 4% 5% -26.93% +3
Low-grade Nomad 2.5% 10% 1% 2% 3% 4% 5% -17.39% +2
Icon warp speed.png Warp Speed High-grade Ascendancy 15% 70% 1% 2% 3% 4% 5% 62.17% +4
Mid-grade Ascendancy 10% 35% 1% 2% 3% 4% 5% 36.87% +3
Tanking Icon armor repairer i.png Armor Repair Amount High-grade Asklepian 15% 50% 1% 2% 3% 4% 5% 53.63% +4
Mid-grade Asklepian 10% 25% 1% 2% 3% 4% 5% 33.83% +3
Low-grade Asklepian 2.5% 10% 1% 2% 3% 4% 5% 20.03% +2
Icon armor.png Armor HP Amount High-grade Amulet 15% 50% 1% 2% 3% 4% 5% 53.63% +4
Mid-grade Amulet 10% 25% 1% 2% 3% 4% 5% 33.83% +3
Low-grade Amulet 2.5% 10% 1% 2% 3% 4% 5% 20.03% +2
Icon shield glow.png Shield Boost Amount High-grade Crystal 15% 50% 1% 2% 3% 4% 5% 53.63% +4
Mid-grade Crystal 10% 25% 1% 2% 3% 4% 5% 33.83% +3
Low-grade Crystal 2.5% 10% 1% 2% 3% 4% 5% 20.03% +2
Icon shield.png Shield HP Amount High-grade Nirvana 15% 50% 1% 2% 3% 4% 5% 53.63% +4
Mid-grade Nirvana 10% 25% 1% 2% 3% 4% 5% 33.83% +3
Low-grade Nirvana 2.5% 10% 1% 2% 3% 4% 5% 20.03% +2
Drones/
Missiles
Icon drones.png Drone tracking/optimal/falloff
Icon burst.png Missile flight time/explosive velocity
High-grade Hydra 15% 50% 1% 1.5% 2% 2.5% 3% 33,90% +4
Mid-grade Hydra 10% 25% 1% 1.5% 2% 2.5% 3% 21,76% +3
Low-grade Hydra 2,5% 10% 1% 1.5% 2% 2.5% 3% 13,06% +2
Other Icon ship sig.png Signature Radius Reduction High-grade Halo 15% 50% 1% 1.25% 1.5% 1.75% 2% -20.7% +4
Mid-grade Halo 10% 25% 1% 1.25% 1.5% 1.75% 2% -14.3% +3
Low-grade Halo 2.5% 10% 1% 1.25% 1.5% 1.75% 2% -8.99% +2
Icon shield transporter i.png
Icon remote armor repair i.png
Subcap Remote Rep
Cycle Time Reduction
High-grade Savior 15% 50% 1% 1.5% 2% 2.5% 3% -26.8% +4
Mid-grade Savior 10% 25% 1% 1.5% 2% 2.5% 3% -18.6% +3
Low-grade Savior 2.5% 10% 1% 1.5% 2% 2.5% 3% -11.9% +2
Icon energy neutralizer i.png
Energy Emission System
Cycle Time Reduction
High-grade Talisman 15% 50% 1% 2% 3% 4% 5% -38.12% +4
Mid-grade Talisman 10% 25% 1% 2% 3% 4% 5% -26.93% +3
Low-grade Talisman 2.5% 10% 1% 2% 3% 4% 5% -17.39% +2
Icon blue pill.png Booster Side Effect Reduction Mid-grade Edge 10% 25% 1% 2% 3% 4% 5% -26.93% +3
Low-grade Edge 2.5% 10% 1% 2% 3% 4% 5% -17.39% +2
Icon turret entropic disintegrator medium.png Entropic Disintegrator only:

 Maximum Damage Bonus Multiplier
 Damage Multipler Bonus per cycle penalty

High-grade Mimesis 20% 80% 1.5% 2% 2.5% 3% 3.5% +69.67% +4
-0.33% -0.33% -0.33% -0.33% -0.33% -7.18%
Mid-grade Mimesis 20% 60% 1.25% 1.75% 2.25% 2.75% 3.25% +53.31% +3
-0.33% -0.33% -0.33% -0.33% -0.33% -6.40%
Low-grade Mimesis 20% 50% 1.% 1.5% 2% 2.5% 3% +43.11% +2
-0.33% -0.33% -0.33% -0.33% -0.33% -6.01%
Icon capacitor recharger.png Capacitor regeneration speed High-grade Rapture 15% 50% 1% 2% 3% 4% 5% 53.63% +4
Mid-grade Rapture 10% 25% 1% 2% 3% 4% 5% 33.83% +3
Low-grade Rapture 2.5% 10% 1% 2% 3% 4% 5% 20.03% +2

Special Genolution Core Augmentation Set

A new set of implants were introduced by CCP (as special limited items) that have bonuses but do not fit the standard pattern and are not Tech 2 implants. The CA-1 and CA-2 were introduced as holiday giveaway items while the CA-3 and CA-4 were initially available only through a special purchase of commemorative items, but were reissued as anniversary giveaway items. These implants require only Cybernetics II and Science III.

CA-1 - Perception +3; provides +1.5% powergrid and capacitor amount bonus; 50% bonus for set
CA-2 - Intelligence +3; provides +1.5% CPU and capacitor recharge bonus; 40% bonus for set
CA-3 - Willpower +3; provides +1.5% ship velocity and shield capacity bonus; 30% bonus for set
CA-4 - Memory +3; provides +1.5% ship agility and armor hit points bonus; 20% bonus for set

Total Effect Bonus is 4.25% for a full set for each of the bonuses. Because each implant gives bonus to a different attribute, they are not combined like the T2 implant bonuses.

Skill Hardwirings

Skill hardwirings increase the skill specified in the implant's description.

Skill hardwirings occupy implant slots 6-10 and allow the user to surpass the bonuses achieved from even level V in most skills by providing up to a 6% bonus to the same attribute as its namesake skill. For example, the slot 6 Inherent Implants 'Lancer' Small Energy Turret SE-601 increases Small Energy Turret damage by 1% (similar to Small Energy Turret). The code at the end of the hardwiring's name gives a good clue as to what it does, and how powerful it is. Using the example above, SE-601 shows that the implant boosts Small Energy Turret (due to the designation SE), the first number shows that it occupies implant slot 6 and the last number shows that it provides a 1% increase.

For lists of skill hardwirings organised by function, and a summary of slot options, see the List of Skill Hardwiring Implants.

Tips and Practical Applications with Jump Clones

Some clever things can be done when combining the specialization that implants allows on each clone and the ability to change between these clones - and potentially teleport across many systems or constellations - that jump clones enable. To be more precise, various jump clones with different sets of implants to fit different situations and amounts of risk involved can be swapped between depending on what you want to do that day. A lot of the high end implants are pretty expensive, it isn't unusual to see someone with implants vastly more expensive than their ship. For example, a training clone would have very expensive attribute enhancers, and almost never undock. As such, training skills during offline hours would be best suited to this clone. A low-sec PvP-dedicated clone should have skill hardwirings that enhance their PvP efficacy, and should furthermore be installed in a station in - or bordering - low-sec regions.

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