Difference between revisions of "In The Midst of Deadspace (3 of 5)"

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__NOTOC__{{survival copy}}
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<noinclude>{{NPCTableCSS}}__NOTOC__{{MissionLinks}}{{main|In The Midst of Deadspace}}</noinclude>
 
{{Missiondetails
 
{{Missiondetails
|Name=In the Midst Of Deadspace Part 3, Level 4
 
 
|Level=4
 
|Level=4
 
|Type=Encounter
 
|Type=Encounter
|Objective=
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|Objective=Find armory in slave compound room deadspace area, destroy enemies, and retrieve Imperial Navy Gate Permit container.
|Faction=Amarr
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|Faction1=Amarr Empire
|Faction1=Amarr
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|DamageToDeal=
|DamageToDeal=EM/Thermal
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|DamageToResist=
|DamageToResist=EM/therm
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|WebPoint=
|WebPoint=Yes
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|EWAR=Imperial Navy Delta II Support Frigate (Web, Warp disrupt)
|EWAR=
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|ShipSizeLimit=  
|ShipSizeLimit=
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|ShipSuggestion=Battleship, Marauder, T3C
|ShipSuggestion=Paladin, Golem, CNR, Raven, Domi
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|Rewards=  
|Rewards=
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|StandingLoss=Amarr Empire
|Extra=Bring an Afterburner!
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|Extra=Prop mod recommended!
 
}}
 
}}
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{{MissionBriefing
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|A brain scan of the marines you captured revealed images of a third entrance into the Amarr slave compound deadspace area. However getting through the first acceleration gate requires a key. Fortunately one of the marines knew its location.
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You must once again venture to the slave compound. There you will find an armory which was hidden by a cloaking field emitter. Since we know of its exact location now, we will modify your ship's computer to ignore the cloaking field. This should make the task of retrieving the key quite easy.
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Once you have the key report back to me, and I will give you the coordinates to the third entrance.
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}}
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===Pocket 1===
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*Empty except for asteroids.
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{{NPCTableHead}}
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{{NPCTableRow|Asteroid|11|Veldspar}}
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{{NPCTableRow|Asteroid|13|Scordite}}
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|}
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===Pocket 2===
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*Empty except for asteroids.
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{{NPCTableHead}}
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{{NPCTableRow|Asteroid|8|Veldspar}}
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{{NPCTableRow|Asteroid|31|Scordite}}
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{{NPCTableRow|Asteroid|1|Omber}}
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|}
  
  
Space type: Deadspace<br>
 
===Pockets 1 and 2===
 
Empty, but full of Veldspar & Scordite asteroids.
 
Acceleration gate in Pocket 1 is 35km away.
 
Acceleration gate in Pocket 2 is 10km away.
 
'''Minable Asteroids:'''<br><br>
 
Pocket 1:<br>
 
11x Veldspar (~650k Units Total)<br>
 
13x Scordite (~910K Units Total)<br>
 
Pocket 2:<br>
 
8x Veldspar (~710K units Total)<br>
 
31x Scordite (~1.175M Units Total)<br>
 
1x Omber (90K Units Total)<br>
 
If you can, fit an afterburner as you have to fly about 50 km to get to the gates in the first two pockets.
 
 
===Pocket 3===
 
===Pocket 3===
Everything aggros within seconds once you warp in.
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5x Frigates<br>
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{{NPCTableHead|Initial Group (auto-aggro)}}
-Amarr Navy Delta II Support Frigate<br>
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{{NPCTableRow|Frigate|5|Imperial Navy Delta II Support Frigate|ewar=Web|point=yes}}
6x Cruisers<br>
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{{NPCTableRow|Cruiser|6|Imperial Navy Officer/Omen}}
-3x Amarr Navy Officers<br><br>
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{{NPCTableRow|Battleship|2|Imperial Navy Apocalypse}}
-3x Amarr Navy Omens<br><br>
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|}
2x Battleships<br>
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-2x Amarr Navy Apocalypse<br><br>
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Force field is 90 km away.
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===Notes===
Destroy the force field, retrieve the container from the Imperial Armory ( do not destroy it, you have to fly to it - consider using a frigatte with MWD after clearing the Amarr Navy ships and the force field).
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*Force Field in Pocket 3 must be destroyed to retrieve the container from the Imperial Armory.
The gate permit received as a reward is required for [[http://eve-survival.org/wikka.php?wakka=IntheMidstofDeadspace4p4 part 4]] and [[http://eve-survival.org/wikka.php?wakka=IntheMidstofDeadspace4p5 part5 ]] of this mission.<br>
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*The gate permit is required for Parts 4 and 5.
'''Structures:'''<br>
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Officer's Quarters Drops a small amount of trade goods.
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<noinclude>'''Next:''' [[In The Midst of Deadspace (4 of 5)]]
__Standing loss:__<br>
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{{Missionrelated}}
2.4% loss with the Amarr Empire per standing tick (15 minutes).
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[[Category:Mission reports]]</noinclude>
__Tags to be looted:__<br>
 
Imperial Navy Captain I x 3
 
Imperial Navy General I x 2
 
Imperial Navy Major II x 3
 
Imperial Navy Sergeant II x 2
 
[[Category:Mission reports]]
 

Revision as of 20:19, 29 April 2019

Main article: In The Midst of Deadspace
Level 4
Type Encounter
Objective Find armory in slave compound room deadspace area, destroy enemies, and retrieve Imperial Navy Gate Permit container.
Faction Amarr Empire
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
EWAR Imperial Navy Delta II Support Frigate (Web, Warp disrupt)
Ship suggestion Battleship, Marauder, T3C
Standing loss Amarr Empire
Extra Prop mod recommended!
Mission briefing
A brain scan of the marines you captured revealed images of a third entrance into the Amarr slave compound deadspace area. However getting through the first acceleration gate requires a key. Fortunately one of the marines knew its location.

You must once again venture to the slave compound. There you will find an armory which was hidden by a cloaking field emitter. Since we know of its exact location now, we will modify your ship's computer to ignore the cloaking field. This should make the task of retrieving the key quite easy.

Once you have the key report back to me, and I will give you the coordinates to the third entrance.


Pocket 1

  • Empty except for asteroids.


WD EWAR L


Asteroid 11 x Veldspar
Asteroid 13 x Scordite


Pocket 2

  • Empty except for asteroids.


WD EWAR L


Asteroid 8 x Veldspar
Asteroid 31 x Scordite
Asteroid 1 x Omber


Pocket 3

Initial Group (auto-aggro)
WD EWAR L


Frigate 5 x Frigate Imperial Navy Delta II Support Frigate Warp Disruptor Stasis Webifier
Cruiser 6 x Cruiser Imperial Navy Officer/Omen
Battleship 2 x Battleship Imperial Navy Apocalypse


Notes

  • Force Field in Pocket 3 must be destroyed to retrieve the container from the Imperial Armory.
  • The gate permit is required for Parts 4 and 5.

Next: In The Midst of Deadspace (4 of 5)