Difference between revisions of "Intercept The Pirate Smugglers (Blood Raiders)"

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Fly to the Space-Port, ambush the convoy when it arrives, and then report back to your agent.
 
Fly to the Space-Port, ambush the convoy when it arrives, and then report back to your agent.
 
Single Pocket:<br>
 
Single Pocket:<br>
 +
 
'''Group 1 (40km):'''<br>
 
'''Group 1 (40km):'''<br>
 
6x Frigate "Space Port Guardian" (4x Corpior Cleric and 2x Mercenary Elite Fighter)<br>
 
6x Frigate "Space Port Guardian" (4x Corpior Cleric and 2x Mercenary Elite Fighter)<br>
 
2x Sentry Guns<br>
 
2x Sentry Guns<br>
 +
 
'''Group 2:'''<br>
 
'''Group 2:'''<br>
 
Will spawn around 5 minutes after warp in.
 
Will spawn around 5 minutes after warp in.

Revision as of 19:07, 2 January 2018

Template:Survival copy

Intercept the Pirate Smugglers, Level 3
Level 3
Type Encounter
Faction Blood Raider
Best damage to deal Em, Therm
Damage to resist EM, Therm
Ship suggestion Battlecruiser, Recon, Faction Cruiser, Cruiser, Assault Frigate.


Objective:
Fly to the Space-Port, ambush the convoy when it arrives, and then report back to your agent. Single Pocket:

Group 1 (40km):
6x Frigate "Space Port Guardian" (4x Corpior Cleric and 2x Mercenary Elite Fighter)
2x Sentry Guns

Group 2:
Will spawn around 5 minutes after warp in. 4x Destroyer "Convoy Guards" (4x Mercenary Elite Fighter)
1x "Convoy Guard Captain" (1x Corpior Exorcist)
2x Blood Raider Transport Ship

Structures:
No Loot

Mineable Asteroids:
None.

Standing hits:
Killing one of the transporters incurs a 2.4% standing penalty