Difference between revisions of "Ishkur"

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==Skills==
 
==Skills==
''Further information about additional or recommended skills to pilot Ishkur for a specific or it's common role(s) can be written here.''
+
As a T2 hull it is noticeably more expensive and there is much less insurance, so it is suggested you fly it well and avoid losing it when you do. So make sure you can ''fit it well'' too!
 +
 
 +
It is strongly recommended to have a full flight of T2 light drones with a long control range, requiring:
 +
*[[Drones]] V
 +
*[[Drone Interfacing]] IV
 +
*[[Light Drone Operation]] V
 +
** At least one ''Racial'' Drone Specialisation III
 +
*[[Drone Avionics]] V
 +
*[[Drone Navigation]] III
 +
*[[Drone Durability]] III
 +
 
 +
T2 Hybrids are also suggested:
 +
*[[Gunnery]] V
 +
*[[Small Hybrid Turret]] V
 +
*''Railgun/Blaster'' Specialisation III
 +
* Support skills, such as [[Sharpshooter]] and [[Trajectory Analysis]] are vital, and the damage/RoF DPS support skills will also be of help.
 +
 
 +
And a T2 tank is vital - suggesting armor:
 +
*[[Hull Upgrades]] IV
 +
*[[Mechanics]] III
 +
*[[Repair Systems]] III or [[Armor Layering]] III (Active or Passive, respectively)
 +
*[[EM Armor Compensation]] and [[Explosive Armor Compensation]]
 +
*[[Armor Rigging]] III (to reduce the speed penalties of an already slow ship).
 +
*Consider Navigation support skills as part of your defenses, especially in PvE.
  
 
==Fitting==
 
==Fitting==

Revision as of 14:15, 6 July 2015

EVE University Database
 
Ship Database
Ishkur
CornerT2h.png
Ishkur
Gallente Federation
Gallente Federation
Assault Frigates
Incursus Class
RELATED UNI-WIKI REFERENCES

Name: Ishkur
Hull: Incursus Class
Role: Assault Frigate

Specialized as a frigate-class drone carrier, the Ishkur carries less in the way of firepower than most other Gallente gunboats. With a fully stocked complement of drones and a skilled pilot, however, no one should make the mistake of thinking this vessel easy prey.

Developer: CreoDron

As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers. While sacrificing relatively little in the way of defensive capability, the Ishkur can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones.

SHIP BONUSES

Gallente Frigate bonuses (per skill level):
5% bonus to Small Hybrid Turret damage
10% bonus to Drone hitpoints
Assault Frigates bonuses (per skill level):
10% bonus to Small Hybrid Turret optimal range
5m3 bonus to ship drone bay capacity
Role Bonus:
50% reduction in Microwarpdrive signature radius penalty

Required Skills
Training Time what's this?
23d 21h 53m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Enyo
Enyo.jpg
CornerT2s.png
Enyo
Assault Frigates Incursus Class
Icon hi slot.png5 (1/4) Icon mid slot.png3 Icon low slot.png4
Icon powergrid.png50 MW Icon cpu.png155 tf
Icon velocity.png306 m/sec
Icon capacity.png165 m³
,Incursus
Incursus.jpg
Incursus
Standard Frigates Incursus Class
Icon hi slot.png3 (0/3) Icon mid slot.png3 Icon low slot.png4
Icon powergrid.png45 MW Icon cpu.png135 tf
Icon velocity.png340 m/sec
Icon capacity.png165 m³

Ship Attributes

Fittings
Powergrid
powergrid
42 MW
CPU
cpu output
155 tf
Capacitor
capacitor
312.5 GJ
High
high slots
4
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
medium slots
3
Low
low slots
4
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
287 m/sec
Inertia Modifier
inertia modifier (agility)
3.868
Warp Speed
inertia modifier (agility)
5.5 AU/s
Base Time to Warp
base time to warp
6.52 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
47.50 km
Max Locked Targets
max. locked targets
6
Magnetometric Sensor
Magnetometric sensor strength
12 points
Sig. Radius
signature radius
39 m
Scan Res.
scan resolution
550 mm
Structure
Structure Hitpoints
structure hitpoints
1,019 HP
Mass
ship mass
1,216,000 kg
Volume
ship volume
29,500 m³
Cargo Capacity
cargo capacity
165 m³
Armor
Armor Hitpoints
armor hitpoints
809 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
67.5
KIN
kinetic resistance
83.75
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
457 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
60
KIN
kinetic resistance
85
EXP
explosive resistance
50


Summary

The Ishkur is two T1 hulls rolled into one: the tank and turrets of the Incursus, as well as the drone systems of the Tristan. To understand this role, it is important to understand what is involved in the step up to T2. All assault frigates boast increased survivability and damage, and this hull boasts superior resists, as well as the dual weapon system, respectively increasing those aspects. So even while it does not have the repair bonus of the Incursus, nor the tracking bonus of the Tristan, the comparison is still apt in both areas. Like those hulls, the Ishkur is every bit as flexible, being able to fit both railguns and blasters, and function just as well in PvE as well as in PvP - as either a kiter or agile brawler - depending on fit. Its main weakness is its slow speed, as well as a tendancy to have an explosive resist hole.

The Gallente Frigate bonus is straightforward and should already apply at its maximum, as Frigate V is a requirement for the T2 hull. However, the T2 Assault Frigates skill bonus needs some explanation - it provides strong soft bonuses which improve the versatility of the hull. These are increasing the range on your turrets, and giving you space for backup/redundant drones. These bonuses means you can fight at range and still apply your turret damage - indeed, it is possible to hit out to the drone control range of 55km with a well skilled T2 railgun, or do damage out to scram-kiter range with T2 Null S ammo loaded in blasters. The implications of that means the hull is viable in both a sniper fleet, and has the potential to compete with a scram kiter with a blaster and brawler loadout, but the extra drones will always be there to ensure constant DPS. They should survive and keep firing as long as the main hull lives, even if your enemy tries to shoot them down first. So while this is not a direct damage increase - the bonus increases the drone bay, but does not increase the bandwidth, meaning the Ishkur can never field a flight of medium drones - it is a very useful skill to train.

The slot layout is best suited to an armor tank, which likely fills up the powergrid with a decent 200mm buffer plate. However, a fair shield tank may still be possible for sniping or mobility, leaving more room for damage modules.

Skills

As a T2 hull it is noticeably more expensive and there is much less insurance, so it is suggested you fly it well and avoid losing it when you do. So make sure you can fit it well too!

It is strongly recommended to have a full flight of T2 light drones with a long control range, requiring:

T2 Hybrids are also suggested:

And a T2 tank is vital - suggesting armor:

Fitting

This article should be cleaned up or improved.
The reason is: While the fits are relatively sound, assault frigates are less commonly seen in the tackle role as of 2015, due to the interceptor rebalance. Tweaking towards Low-sec roaming, as well as solo fits, may be of use.


Active repair Tackle fit
Ishkur: Active repair Tackle fit
EFT
[Ishkur, Active repair Tackle fit]
Light Ion Blaster II
Light Ion Blaster II
Light Ion Blaster II

Limited 1MN Microwarpdrive I
J5b Phased Prototype Warp Scrambler I
Small Capacitor Booster II

Damage Control II
Armor Explosive Hardener II
Drone Damage Amplifier II
Small Ancillary Armor Repairer

Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump I


Hobgoblin II x5
Hornet EC-300 x5

Nanite Repair Paste x1
Navy Cap Booster 200 x1
Null S x3

Fitting template high slot label.png
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Icon hi slot.png
Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Designed to work as a fast tackle. Will be able to repair 130 damage per second while cap boosters last, but without cap boosters cap will run out in 28 s.
  • This fit requires good skills
  • The scram (Faint Epsilon Warp Scrambler I) can be replaced by a point (any of the warp disruptor)
  • As fitted, with all skills at V and before any boost, this ship has 7.9 K EHP, flies at 2300 m/s (3300 m/s overheated) and align in 6.2 s with MWD on (4.4 s off)
  • Damage is 229 dps at 3.9 + 3.5 km with Null. The drones can project 122 dps at 60 km.
Armor Tank Tackle
Ishkur: Armor Tank Tackle
EFT
[Ishkur, Armor Tank Tackle]
75mm Gatling Rail II
75mm Gatling Rail II
75mm Gatling Rail II

Limited 1MN Microwarpdrive I
J5b Phased Prototype Warp Scrambler I
Fleeting Propulsion Inhibitor I

Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II
200mm Reinforced Steel Plates II

Small Anti-Explosive Pump I
Small Trimark Armor Pump I


Hobgoblin II x5
Hornet EC-300 x5

Caldari Navy Antimatter Charge S x3
Caldari Navy Lead Charge S x3

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
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Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Designed to work as a fast tackle. Bigger tank than the nano fit above, cap stable, equip a web, but slower.
  • The scram (Faint Epsilon Warp Scrambler I) can be replaced by a point (any of the warp disruptor)
  • As fitted, with all skills at V and before any boost, this ship has 10.3 K EHP, flies at 1997 m/s (2834 m/s overheated) and align in 6.6 s with MWD on (4.8s off)
  • Damage is 233 dps at 6.8 + 3.8 km with Caldari Antimatter, and the drones can project 146 dps at 60 km.
  • Capacitor will last 3 min 51 s.
  • If you have poor drone skills, you can switch the Drone Damage Amplifiers II by Magnetic Field Stabilizers II for about the same damage at close range
Armor Tank Tackle 2
Ishkur: Armor Tank Tackle 2
EFT
[Ishkur, Armor Tank Tackle 2]
75mm Gatling Rail II
75mm Gatling Rail II
75mm Gatling Rail II

Limited 1MN Microwarpdrive I
J5b Phased Prototype Warp Scrambler I
Fleeting Propulsion Inhibitor I

Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II
400mm Reinforced Rolled Tungsten Plates I

Small Anti-Explosive Pump I
Small Ancillary Current Router I


Hobgoblin II x5
Warrior II x5

Caldari Navy Antimatter Charge S x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A variation on the fit above, requiring better fitting skills (powergrid is very tight), but with a better tank.
  • As above, the scram can be replaced by a point.
  • As fitted, with all skills at V and before any boost, this ship has 11.2 K EHP, flies at 2003 m/s (2834 m/s overheated) and align in 7 s with MWD on (5.1 s off)
  • Damage is 233 dps at 6.8 + 3.8 km with Caldari Antimatter, and the drones can project 146 dps at 60 km.
  • Capacitor will last 3 min 51 s.
  • If you have poor drone skills, you can switch the Drone Damage Amplifiers II by Magnetic Field Stabilizers II for about the same damage at close range
Jester Shield Long Point
Ishkur: Jester Shield Long Point
EFT
[Ishkur, Jester Shield Long Point]
Light Electron Blaster II
Light Electron Blaster II
Light Electron Blaster II

Limited 1MN Microwarpdrive I
Faint Warp Disruptor I
Medium F-S9 Regolith Shield Induction

Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Nanofiber Internal Structure II

Small Hybrid Burst Aerator I
Small Anti-EM Screen Reinforcer II


Hobgoblin II x5
Hornet EC-300 x5

Caldari Navy Antimatter Charge S x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
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Icon hi slot.png
Fitting template mid slots label.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
icon?size=64&.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A shield long point version. This fit made Jester's fit of the week for August 7th, 2013. See http://jestertrek.blogspot.ca/2013/08/fit-of-week-shield-ishkur.html for details.
  • As fitted, with all skills at V and before any boost, this ship has 9.6 K EHP, flies at 2537 m/s (3609 m/s overheated) and align in 5.2 s with MWD on (3.7 s off).
  • Capacitor will last 1 min 29 s.
  • Damage is 294 dps at 1.1 + 1.9 km with Caldari Navy Antimatter, and the drones can project 99 dps at 59 km.
  • The Small Anti-EM Screen Reinforcer II is VERY expensive. Replacing it by a tech I version reduces the price by 7 M ISK as of August 2013 and decreases the EHP by only 0.1 K
Shield Long Point 2
Ishkur: Shield Long Point 2
EFT
[Ishkur, Shield Long Point 2]
75mm Gatling Rail II
75mm Gatling Rail II
75mm Gatling Rail II

Limited 1MN Microwarpdrive I
Faint Warp Disruptor I
Medium Shield Extender II

Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II
Local Hull Conversion Nanofiber Structure I

Small Semiconductor Memory Cell I
Small Anti-EM Screen Reinforcer II


Hobgoblin II x5
Warrior II x5

Caldari Navy Antimatter Charge S x1
Caldari Navy Uranium Charge S x1
Caldari Navy Iridium Charge S x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
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Fitting template low slots label.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
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Fitting template rig slots label.png
icon?size=64&.png
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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Shield fitted long point. Can engage targets at a very long range with drones, and point at 24 km overheated. Good tank, relatively fast. Compared to the fit above, dps is lower but can be projected over a much greater range
  • With al skills at V and before fleet boosts, this ship has 10.3 K EHP, flies at 2525 m/s (3592 m/s overheated) and align in 5.2 s (3.7 s with MWD off).
  • The capacitor will run out in 2 min 36 s.
  • Damage varies between 233 at 6.8 + 3.8 km with Caldari Navy Antimatter and 197 dps at 16 + 3.8 km Caldari Navy Iridium. Drone damage is 146 dps and can be projected at 59 km (max targeting range).


Tactics

No sub-article about Ishkur roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Ishkur here.