Ishkur

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Ship Database
Ishkur
CornerT2h.png
Ishkur
Gallente Federation
Gallente Federation
Assault Frigates
Incursus Class
RELATED UNI-WIKI REFERENCES

Specialized as a frigate-class drone carrier, the Ishkur carries less in the way of firepower than most other Gallente gunboats. With a fully stocked complement of drones and a skilled pilot, however, no one should make the mistake of thinking this vessel easy prey.

Developer: CreoDron

As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers. While sacrificing relatively little in the way of defensive capability, the Ishkur can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones.

SHIP BONUSES

Gallente Frigate bonuses (per skill level):
5% bonus to Small Hybrid Turret damage
10% bonus to Drone hitpoints
Assault Frigates bonuses (per skill level):
10% bonus to Small Hybrid Turret optimal range
7.5% bonus to ship drone tracking speed
Role Bonus:
50% reduction in Microwarpdrive signature radius penalty
• Can fit Assault Damage Controls

Required Skills
Training Time what's this?
23d 21h 53m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Enyo
Enyo.jpg
CornerT2s.png
Enyo
Assault Frigates Incursus Class
Icon hi slot.png5 (1/4) Icon mid slot.png3 Icon low slot.png4
Icon powergrid.png50 MW Icon cpu.png155 tf
Icon velocity.png306 m/sec
Icon capacity.png165 m³
,Incursus
Incursus.jpg
Incursus
Standard Frigates Incursus Class
Icon hi slot.png3 (0/3) Icon mid slot.png3 Icon low slot.png4
Icon powergrid.png45 MW Icon cpu.png135 tf
Icon velocity.png340 m/sec
Icon capacity.png165 m³

Ship Attributes

Fittings
Powergrid
powergrid
42 MW
CPU
cpu output
155 tf
Capacitor
capacitor
406 GJ
High
high slots
4
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
medium slots
3
Low
low slots
4
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
308 m/sec
Inertia Modifier
inertia modifier (agility)
3.868
Warp Speed
inertia modifier (agility)
5.5 AU/s
Base Time to Warp
base time to warp
6.52 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
50 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
47.50 km
Max Locked Targets
max. locked targets
6
Magnetometric Sensor
Magnetometric sensor strength
12 points
Sig. Radius
signature radius
39 m
Scan Res.
scan resolution
550 mm
Structure
Structure Hitpoints
structure hitpoints
1,019 HP
Mass
ship mass
1,094,400 kg
Volume
ship volume
29,500 m³
Cargo Capacity
cargo capacity
165 m³
Armor
Armor Hitpoints
armor hitpoints
809 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
67.5
KIN
kinetic resistance
83.75
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
457 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
60
KIN
kinetic resistance
85
EXP
explosive resistance
50


Summary

The Ishkur is two T1 hulls rolled into one: the tank and turrets of the Incursus, as well as the drone systems of the Tristan. To understand this role, it is important to understand what is involved in the step up to T2. All assault frigates boast increased survivability and damage, and this hull boasts superior resists, as well as the dual weapon system, respectively increasing those aspects. So even while it does not have the repair bonus of the Incursus, nor the tracking bonus of the Tristan, the comparison is still apt in both areas. Like those hulls, the Ishkur is every bit as flexible, being able to fit both railguns and blasters, and function just as well in PvE as well as in PvP - as either a kiter or agile brawler - depending on fit. Its main weakness is its slow speed, as well as a tendancy to have an explosive resist hole.

The Gallente Frigate bonus is straightforward and should already apply at its maximum, as Frigate V is a requirement for the T2 hull. However, the T2 Assault Frigates skill bonus needs some explanation - it provides strong soft bonuses which improve the versatility of the hull. These are increasing the range on your turrets, and giving you space for backup/redundant drones. These bonuses means you can fight at range and still apply your turret damage - indeed, it is possible to hit out to the drone control range of 55km with a well skilled T2 railgun, or do damage out to scram-kiter range with T2 Null S ammo loaded in blasters. The implications of that means the hull is viable in both a sniper fleet, and has the potential to compete with a scram kiter with a blaster and brawler loadout, but the extra drones will always be there to ensure constant DPS. They should survive and keep firing as long as the main hull lives, even if your enemy tries to shoot them down first. So while this is not a direct damage increase - the bonus increases the drone bay, but does not increase the bandwidth, meaning the Ishkur can never field a flight of medium drones - it is a very useful skill to train.

The slot layout is best suited to an armor tank, which likely fills up the powergrid with a decent 200mm buffer plate. However, a fair shield tank may still be possible for sniping or mobility, leaving more room for damage modules.

Skills

As a T2 hull it is noticeably more expensive and there is much less insurance, so it is suggested you fly it well and avoid losing it when you do. So make sure you can fit it well too!

It is strongly recommended to have a full flight of T2 light drones with a long control range, requiring:

T2 Hybrids are also suggested:

And a T2 tank is vital - suggesting armor:

Fitting

Armor AF Secondary Tackle
Ishkur: Armor AF Secondary Tackle
EFT
[Ishkur, Armor AF Secondary Tackle]
Small Energy Nosferatu II
Light Electron Blaster II
Light Electron Blaster II
Light Electron Blaster II

Small Capacitor Booster II
Initiated Compact Warp Scrambler
5MN Y-T8 Compact Microwarpdrive

Small Ancillary Armor Repairer
Energized Adaptive Nano Membrane II
Nanofiber Internal Structure II
Assault Damage Control II

Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump I


Hobgoblin II x5
Hornet EC-300 x5

Void S x1000
Null S x1000
Nanite Repair Paste x50
Navy Cap Booster 25 x100

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FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Secondary tackle for an armor fleet.
  • Use cap boosters to keep scram running under neut pressure.
  • SAAR more to stay alive while logies land than for any real tank.
Shield Brawling AF Fleet
Ishkur: Shield Brawling AF Fleet
EFT
[Ishkur, Shield Brawling AF Fleet]
Light Electron Blaster II
Light Electron Blaster II
Light Electron Blaster II

Medium F-S9 Regolith Compact Shield Extender
Initiated Compact Warp Disruptor
5MN Y-T8 Compact Microwarpdrive

Nanofiber Internal Structure II
Drone Damage Amplifier II
Magnetic Field Stabilizer II
Assault Damage Control II

Small Hybrid Burst Aerator II
Small Anti-EM Screen Reinforcer II


Warrior II x5
Hobgoblin II x5

Void S x1000
Null S x1000

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FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
Shield Kiting AF Fleet
Ishkur: Shield Kiting AF Fleet
EFT
[Ishkur, Shield Kiting AF Fleet]
75mm Gatling Rail II
75mm Gatling Rail II
75mm Gatling Rail II

Medium Azeotropic Restrained Shield Extender
Initiated Compact Warp Disruptor
5MN Y-T8 Compact Microwarpdrive

Nanofiber Internal Structure II
Drone Damage Amplifier II
Drone Damage Amplifier II
Assault Damage Control II

Small Semiconductor Memory Cell I
Small Anti-EM Screen Reinforcer II


Warrior II x5
Hobgoblin II x5

Damage Control II x1
Spike S x1000
Javelin S x1000
Caldari Navy Antimatter Charge S x1000
Caldari Navy Thorium Charge S x1000

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FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
Armor AF Fleet
Ishkur: Armor AF Fleet
EFT
[Ishkur, Armor AF Fleet]
Light Ion Blaster II
Light Ion Blaster II
Light Ion Blaster II

Stasis Webifier II
Warp Scrambler II
5MN Y-T8 Compact Microwarpdrive

Micro Auxiliary Power Core I
True Sansha Adaptive Nano Plating
400mm Rolled Tungsten Compact Plates
Assault Damage Control II

Small Trimark Armor Pump II
Small Anti-Explosive Pump II


Hobgoblin II x10

Void S x1800
Null S x1800
Caldari Navy Antimatter Charge S x500

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FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Fit is optimized for tank


Tactics

No sub-article about Ishkur roles or piloting tactics. You can write them here.

Patch History


Notes

  • The February Assault Frigate balance update introduced a new module for HACs and AFs, the Assault Damage Controls, which can replace the Damage Control module for these ships