Difference between revisions of "Jackdaw"

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==Skills==
 
==Skills==
 +
*'''[[Skills:Skills:Spaceship_Command#Caldari_Tactical_Destroyer|Caldari Tactical Destroyer]]''' should be trained to IV to take advantage of the DPS and quality of life buffs that come with each additional skill level.
 
*'''[[Skills:Missiles#Rockets|Rockets]]''', or '''[[Skills:Missiles#Light_Missiles|Light Missiles]]''' to V. '''[[Skills:Missiles#Light_Missile_Specialization|Light Missile Specialization]]''' or '''[[Skills:Missiles#Rocket_Specialization|Rocket Specialization]]''' to at least I to fit T2 Launchers, which do more damage and are substantially cheaper than meta 4 variants, along with providing the ability to use T2 ammo types.
 
*'''[[Skills:Missiles#Rockets|Rockets]]''', or '''[[Skills:Missiles#Light_Missiles|Light Missiles]]''' to V. '''[[Skills:Missiles#Light_Missile_Specialization|Light Missile Specialization]]''' or '''[[Skills:Missiles#Rocket_Specialization|Rocket Specialization]]''' to at least I to fit T2 Launchers, which do more damage and are substantially cheaper than meta 4 variants, along with providing the ability to use T2 ammo types.
  

Revision as of 03:58, 10 February 2018

EVE University Database
 
Ship Database
Jackdaw
CornerT3h.png
Jackdaw
Caldari State
Caldari State
Tactical Destroyers
Jackdaw Class
RELATED UNI-WIKI REFERENCES

Despite widespread disappointment within the State that Caldari researchers fell behind their counterparts in the Empire and Republic during the second wave of sleeper-derived weapons development in late YC116 and early YC117, the quality of their end result cannot be denied.

The Jackdaw is a versatile and powerful combat vessel, combining cutting edge advancements in missile and shield technology with the incredible breakthrough of the Self-Assembling Nanolattice to produce a ship that any Caldari pilot can be proud to fly.

SHIP BONUSES

Caldari Tactical Destroyer Bonuses Per Level:
3% bonus to Rocket and Light Missile Launcher rate of fire
15% reduction in Missile Launcher reload time
5% reduction in heat damage generated by modules

Misc Bonus:
33% bonus to Rocket and Light Missile damage
95% reduction in Scan Probe Launcher CPU requirements

• Additional bonuses are available when one of three Tactical Destroyer Modes are active. Modes may be changed no more than once every 10 seconds.
• Defense Mode
33.3% bonus to all shield resistances while Defense Mode is active
33.3% reduction in ship signature radius while Defense Mode is active
• Propulsion Mode
33.3% bonus to max velocity while Propulsion Mode is active
66.6% bonus to ship inertia modifier while Propulsion Mode is active
• Sharpshooter Mode
66.6% bonus to Rocket and Light Missile velocity while Sharpshooter Mode is active
33.3% bonus to Rocket and Light Missile damage while Sharpshooter Mode is enabled
100% bonus to sensor strength and targeting range while Sharpshooter Mode is active
66.6% increased resistances against hostile Sensor Dampeners and Weapon Disruptors while Sharpshooter Mode is enabled

Required Skills
Training Time what's this?
19d 13m 34s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
57 MW
CPU
cpu output
270 tf
Capacitor
capacitor
700 GJ
High
high slots
6
Launchers
launcher slots
5
Turrets
turret slots
0
Medium
medium slots
5
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
180 m/sec
Inertia Modifier
inertia modifier (agility)
6
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
9.15 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
55.00 km
Max Locked Targets
max. locked targets
7
GRAVIMETRIC Sensor
Gravimetric sensor strength
15 points
Sig. Radius
signature radius
70 m
Scan Res.
scan resolution
500 mm
Structure
Structure Hitpoints
structure hitpoints
600 HP
Mass
ship mass
1,100,000 kg
Volume
ship volume
0 m³
Cargo Capacity
cargo capacity
450 m³
Armor
Armor Hitpoints
armor hitpoints
600 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
10
KIN
kinetic resistance
43.75
EXP
explosive resistance
72.5
Shields
Shield Capacity
shield hitpoints
900 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
50
KIN
kinetic resistance
55
EXP
explosive resistance
60


Summary

The Jackdaw is the Caldari Tactical Destroyer, released in Carnyx. It is the 3rd Tactical Destroyer released, after the

Confessor
Confessor.jpg
CornerT3s.png
Confessor
Tactical Destroyers Confessor Class
Icon hi slot.png6 (0/4) Icon mid slot.png3 Icon low slot.png5
Icon powergrid.png62 MW Icon cpu.png180 tf
Icon velocity.png230 m/sec
Icon capacity.png400 m³

and the

Svipul
Svipul.jpg
CornerT3s.png
Svipul
Tactical Destroyers Svipul Class
Icon hi slot.png6 (1/4) Icon mid slot.png4 Icon low slot.png4
Icon powergrid.png54 MW Icon cpu.png205 tf
Icon velocity.png220 m/sec
Icon capacity.png430 m³

. The Jackdaw is the only Tactical Destroyer to utilize missiles. While slower than other tactical Destroyers, its 6 mid slots give the Jackdaw significant EWAR and other utility options.

Skills

Fitting

For more info on fittings, please go here

Tactics

No sub-article about the Jackdaw roles or piloting tactics. You can write them here.

Notes

The Jackdaw was released in June 2015 in the Carnyx patch. The Tech 3 destroyers were given staggered releases from December 2014 to July 2015, with the order determined by players donating items to Empire NPCs. The Caldari received the third most donations, and had their Tech 3 destroyer released third.