Kidnappers Strike Part 1-4

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Part 1 - Ambush In The Dark

Level 3
Type Encounter
Best damage to deal Explosive damage Ex
Damage to resist Electromagnetic damage EM


Mission briefing
I just received news of a grave incident that occurred in <System> a few hours ago. A convoy carrying our esteemed CEO was ambushed by an unusually large and organized pirate strike force. But fortune shone on us tonight, for due to the extraordinary bravery of our CEO's valiant escort team, he managed to escape unharmed, although slightly traumatised as you might expect. We lost many good men in this unfortunate incident, including the commander of our escort team ... may he rest in peace.

Now, I'll get right to the point. We believe the pirates managed to capture some of the crew of the cruiser that was escorting our CEO, for we found the wreckage of their ship close by the encounter location, but there was no trace of the bodies of most of the crew. <Faction> special forces have been called in and are scouring the area for any sign left behind by the pirates, who so far remain at large. We'd like you to help out in the investigation. We know of a popular pirate hideout in <System>. I´ll upload the coordinates to your NeoCom: Please search the area for any clues, and if you take any prisoners, bring them back for interrogation.

Single Pocket

Group 1
WD EWAR L


Tower 1 x Angel Tower Sentry II
Cruiser 2 x Cruiser Rogue Pirate
Group 2, 60km
WD EWAR L


Cruiser 4 x Cruiser Rogue Pirate
Cruiser 1 x Cruiser Rogue Pirate Raider



Part 2 - The Interrogation

Level 3
Type Courier
Objective Transport 1 x Prisoners (7.5m³)
Ship suggestion Shuttle or fast frigate
Extra Possible low-sec destination


Mission briefing
After checking our logs, we noticed that only some of the prisoners you brought back were part of the crew that was captured after the pirate raid on our convoy. The rest apparently are former members of one of the pirate ships you destroyed, who managed to escape from the blast that destroyed their vessel. I need them transferred to some colleagues of mine at another station for further interrogation; hopefully the specialists there will be able to extract the information we need to track down who was behind the ambush on our CEO.



Part 3 - The Kidnapping

Level 3
Type Encounter
Faction Mercenaries
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption Web/Point (Mercenary Wingman)


Pocket 1

Group 1, 25-35km from warp-in
WD EWAR L


Frigate 4 x Frigate Mercenary Fighter
Cruiser 3 x Cruiser Mercenary Corporal
Group 2, 40-45km
WD EWAR L


Frigate 4 x Frigate Mercenary Elite Fighter
Cruiser 2 x Cruiser Mercenary Commander
Group 3, 40-45km
WD EWAR L


Frigate 2 x Frigate Mercenary Wingman Stasis Webifier
Cruiser 2 x Cruiser Mercenary Lieutenant
Cruiser 1 x Cruiser Drazin Jaruk Stasis Webifier
Structure 1 x Habitat Drazin Keycard

Pocket 2

Requires Drazin Keycard (consumed on use) from Habitat structure in Pocket 1.
There are several versions of this group, depending on the named Cruiser. The Zerak Cheryn version is at 10-20k on warp in and his Gallente cruiser can be extremely harsh at close range and would be best taken out first if you can tank the two webbing frigates. The Kuran 'Scarface' Lonan version (Caldari based) is at 40-50k on warp in & and is easy to tank.

WD EWAR L


Frigate 2 x Frigate Mercenary Wingman Stasis Webifier
Cruiser 1 x Cruiser Mercenary Lieutenant


In addition, one of the following will be present:

WD EWAR L


Cruiser 1 x Cruiser Drazin Jaruk/Korrani Salemo Stasis Webifier
Cruiser 1 x Cruiser Kuran 'Scarface' Lonan/Lynk Stasis Webifier
Cruiser 1 x Cruiser Zerak Cheryn EWAR invulnerable Stasis Webifier



Part 4 - Possible Leads

Level 3
Type Courier
Ship suggestion Shuttle or other fast frigate

Deliver 1 unit of Data Chip (0.1 m3)

Part 5 to 10

Three variants exist for Parts 5 through 10:
Blood Raiders
Guristas Pirates
Sansha's Nation