Difference between revisions of "Kikimora"

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{{ShipsMatrix}}
 
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[[Category:Ship Database]][[Category:Precursor Frigates]]
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[[Category:Ship Database]][[Category:Precursor Destroyers]]

Revision as of 13:14, 12 December 2018

This page should be updated due to game changes.
Reason: Missing: Skilltraining time and all the player made info (fits, summary, tactics etc.).
EVE University Database
 
Ship Database
Kikimora
Kikimora
Triglavian Collective
Triglavian Collective
Precursor Destroyer
Kikimora Class
RELATED UNI-WIKI REFERENCES

A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is another Triglavian design that has proven adaptable to capsuleer technology, as with previously recovered examples of ship architecture recovered from Abyssal Deadspace.

As with other light combat vessels in the Triglavian lineup, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes limited use of drones and has a long-range remote repair capability.

Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora

SHIP BONUSES

Precursor Frigate bonuses (per skill level):
5% bonus to Supratidal Entropic Disintegrator damage
5% bonus to Supratidal Entropic Disintegrator optimal range
Role Bonus:
100% bonus to Remote Armor Repairer range
50% bonus to Energy Neutralizer capacitor need
50% bonus to Remote Armor Repairer capacitor need
50% bonus to Smart Bomb capacitor need

Required Skills
Training Time what's this?
TODO
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
58 MW
CPU
cpu output
174 tf
Capacitor
capacitor
750 GJ
High
high slots
2
Launchers
launcher slots
0
Turrets
turret slots
1
Medium
medium slots
3
Low
low slots
4
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
320 m/sec
Inertia Modifier
inertia modifier (agility)
2.92
Warp Speed
inertia modifier (agility)
4.5 AU/s
Base Time to Warp
base time to warp
-
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
20 m³
Drone Bandwidth
drone bandwidth
10 MBit/sec
Targeting
Max Tgt. Range
max. targeting range
50.00 km
Max Locked Targets
max. locked targets
7
Radar Sensor
RADAR sensor strength
12 points
Sig. Radius
signature radius
58 m
Scan Res.
scan resolution
525 mm
Structure
Structure Hitpoints
structure hitpoints
900 HP
Mass
ship mass
1,350,000kg
Volume
ship volume
43,000 m³
Cargo Capacity
cargo capacity
360 m³
Armor
Armor Hitpoints
armor hitpoints
1150 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
0
Shields
Shield Capacity
shield hitpoints
450HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

Skills

Further information about additional or recommended skills to pilot Damavik for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

Patch History

Notes

Notes can be added here