Difference between revisions of "Kill Rights"

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A 'Kill Right' (often written as 'Killright') is the right to attack someone's ship (not pod) in Empire Space legally. It still means that this attack is an act of aggression on that player but Concord will not intervene.  
 
A 'Kill Right' (often written as 'Killright') is the right to attack someone's ship (not pod) in Empire Space legally. It still means that this attack is an act of aggression on that player but Concord will not intervene.  
  
= How do Killrights come into existence  =
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= How do Kill Rights come into existence  =
  
A Killright will be granted when an illegal attack that leads to the destruction of a ship is performed in Empire Space while the owner of the ship did not agress the attacker at all.  
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A Kill Right will be granted when an illegal attack that leads to the destruction of a ship is performed in Empire Space while the owner of the ship did not agress the attacker at all.  
  
 
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== Illegal attack  ==
 
== Illegal attack  ==
  
An illegal attack is any attack that is not legal. Legal targets are outlaws (<= -5.0 security status), those that perfomed an act of agression and those you have Killrights on. Acts of agression are going GCC, attacking someone (even a legal attack is still an act of aggression), stealing from someone, etc.  
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An illegal attack is any attack that is not legal. Legal targets are outlaws (<= -5.0 security status), those that perfomed an act of agression and those you have Kill Rights on. Acts of agression are going GCC, attacking someone (even a legal attack is still an act of aggression), stealing from someone, etc.  
  
 
''Player A (Attacker) shoots Player T (Target) while Player T is minding his own business.''  
 
''Player A (Attacker) shoots Player T (Target) while Player T is minding his own business.''  
  
''Not: Player T is an Outlaw. Player T did shoot at Player A. Player T did steal from Player A's corp. Player T is GCC. Player A has a Killright on Player T. Player A and Player T are from the same corporation.''  
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''Not: Player T is an Outlaw. Player T did shoot at Player A. Player T did steal from Player A's corp. Player T is GCC. Player A has a Kill Rights on Player T. Player A and Player T are from the same corporation.''  
  
 
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== that leads to the destruction of a ship  ==
 
== that leads to the destruction of a ship  ==
  
The ship of the target must be destroyed. Killing pods does not count as a ship, so you will not get Killrights for getting podkilled.  
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The ship of the target must be destroyed. Killing pods does not count as a ship, so you will not get Kill Rights for getting podkilled.  
  
 
''Player T's ship gets destroyed.''  
 
''Player T's ship gets destroyed.''  
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== in Empire Space  ==
 
== in Empire Space  ==
  
A Killright will only be granted when the destruction of a ship happens in Empire space. This means 0.1 - 1.0 system security, so kills in 0.0 and Wormholes will not  
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A Kill Right will only be granted when the destruction of a ship happens in Empire space. This means 0.1 - 1.0 system security, so kills in 0.0 and Wormholes will not  
  
 
''Player A destroys Player T's ship in high-sec or low-sec.''  
 
''Player A destroys Player T's ship in high-sec or low-sec.''  
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== while the target did not aggress the attacker  ==
 
== while the target did not aggress the attacker  ==
  
A Killright will only be granted when the owner of the destroyed ship did not perform an act of aggression on the attacker. Any activation of an aggressive module on an attacker will prevent the onset of a Killright.  
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A Kill Right will only be granted when the owner of the destroyed ship did not perform an act of aggression on the attacker. Any activation of an aggressive module on an attacker will prevent the onset of a Kill Right.  
  
''Player A and Player B (Buddy) destroy Player T's ship. Meanwhile Player T uses ECM drones on Player A. Player T will get a Killright on Player B who he did not aggress but he will not get a Killright on Player A because of his drones.''  
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''Player A and Player B (Buddy) destroy Player T's ship. Meanwhile Player T uses ECM drones on Player A. Player T will get a Kill Right on Player B who he did not aggress but he will not get a Kill Right on Player A because of his drones.''  
  
 
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<br>
  
= What do Killrights do  =
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= What do Kill Rights do  =
  
When a Killright is granted, the owner can perform legal attacks on the culprit until it ceases to exist. This is irrelevant in wormholes or 0.0 but this will lead to Concord not intervene in the attack and the owner of the Killright will not go GCC. Still, attacking someone in Empire space is an act of aggression which means the target of the Killright can re-aggress legally.  
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When a Kill Right is granted, the owner can perform legal attacks on the culprit until it ceases to exist. This is irrelevant in wormholes or 0.0 but this will lead to Concord not intervene in the attack and the owner of the Kill Right will not get a GCC. Still, attacking someone in Empire space is an act of aggression which means the target of the Kill Right can re-aggress legally.  
  
''Player T meets Player A and Player B from the previous engagement. He can now attack Player B legally. Player B can shoot back but Player A can only sit there and watch. If Player A decides to engage Player T, this is considered an illegal attack which will result in Player A getting GCC and the intervention of Concord if that happens in high-sec.''  
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''Player T meets Player A and Player B from the previous engagement. He can now attack Player B legally. Player B can shoot back but Player A can only sit there and watch. If Player A decides to engage Player T, this is considered an illegal attack which will result in Player A getting a GCC and the intervention of Concord if that happens in high-sec.''  
  
{I am not sure what happens when someone is remote repairing the target of a revenge based on a Killright. As it is an act of aggression, I think this will not lead be an illegal attack (GCC, Concord) but only as an act of aggression towards the Player who owns the Killright.}  
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{I am not sure what happens when someone is assisting (e.g. remote repairing) the one using a Kill Right (e.g. remote sensor boosting, remore repairing). As the attack is not illegal, it should not lead to GCC/concord but be only an act of aggression.}  
  
 
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<br>  
  
= How do I know I am involved in Killrights  =
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= How do I know I am involved in Kill Rights =
  
The owner of the Killright will have a list of his Killrights as well as a list of players who have Killrights on him in his character sheet under the Killrights tab.  
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The owner of the Kill Right will have a list of his Kill Rights as well as a list of players who have Kill Rights on him in his character sheet under the Kill Rights tab.  
  
The target of your Killright will not show flashy on your overview (contrary to http://wiki.eveonline.com/en/wiki/Kill_rights).  
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The target of your Kill Right will not show flashy on your overview (contrary to http://wiki.eveonline.com/en/wiki/Kill_rights).  
  
 
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<br>  
  
= How do Killrights cease to exist  =
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= How do Kill Rights cease to exist  =
  
A Killright will not enable you to legally shoot someone till the end of time.  
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A Kill Right will not enable you to legally shoot someone till the end of time.  
  
 
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== Time  ==
 
== Time  ==
  
The Killright will cease to exist after 30 days.  
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The Kill Right will cease to exist after 30 days.  
  
 
<br>  
 
<br>  
  
== Using the Killright to destroy a ship legally  ==
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== Using the Kill Right to destroy a ship legally  ==
  
The Killright will cease to exist when it is used up. It will vanish when you use it to destroy your offender's ship (not pod), regardless of him defending himself. Using it means performing a legal attack just because of the Killright. Performing a legal attack without the Killright (target is GCC, outlaw, stole,...) will not use up your Killright.  
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The Kill Right will cease to exist when it is used up. It will vanish when you use it to destroy your offender's ship (not pod), regardless of him defending himself. Using it means performing a legal attack just because of the Kill Right. Performing a legal attack without the Kill Right (target is GCC, outlaw, stole,...) will not use up your Kill Right.  
  
 
<br>
 
<br>
  
= Killrights in the Uni  =
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= Kill Right in the Uni  =
  
The Uni imposes some restrictions on its members when they are involved in Killrights, see [[Rules of Engagement]].  
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The Uni imposes some restrictions on its members when they are involved in Kill Rights, see [[Rules of Engagement]].  
  
 
[[Category:PvP]]
 
[[Category:PvP]]

Revision as of 23:10, 31 January 2012

A 'Kill Right' (often written as 'Killright') is the right to attack someone's ship (not pod) in Empire Space legally. It still means that this attack is an act of aggression on that player but Concord will not intervene.

How do Kill Rights come into existence

A Kill Right will be granted when an illegal attack that leads to the destruction of a ship is performed in Empire Space while the owner of the ship did not agress the attacker at all.


Illegal attack

An illegal attack is any attack that is not legal. Legal targets are outlaws (<= -5.0 security status), those that perfomed an act of agression and those you have Kill Rights on. Acts of agression are going GCC, attacking someone (even a legal attack is still an act of aggression), stealing from someone, etc.

Player A (Attacker) shoots Player T (Target) while Player T is minding his own business.

Not: Player T is an Outlaw. Player T did shoot at Player A. Player T did steal from Player A's corp. Player T is GCC. Player A has a Kill Rights on Player T. Player A and Player T are from the same corporation.


that leads to the destruction of a ship

The ship of the target must be destroyed. Killing pods does not count as a ship, so you will not get Kill Rights for getting podkilled.

Player T's ship gets destroyed.

Not: Player T manages to survive/run. Player T's pod is destroyed.


in Empire Space

A Kill Right will only be granted when the destruction of a ship happens in Empire space. This means 0.1 - 1.0 system security, so kills in 0.0 and Wormholes will not

Player A destroys Player T's ship in high-sec or low-sec.

Not: Player A destroys Player T's ship in a Wormhole or in any 0.0.


while the target did not aggress the attacker

A Kill Right will only be granted when the owner of the destroyed ship did not perform an act of aggression on the attacker. Any activation of an aggressive module on an attacker will prevent the onset of a Kill Right.

Player A and Player B (Buddy) destroy Player T's ship. Meanwhile Player T uses ECM drones on Player A. Player T will get a Kill Right on Player B who he did not aggress but he will not get a Kill Right on Player A because of his drones.


What do Kill Rights do

When a Kill Right is granted, the owner can perform legal attacks on the culprit until it ceases to exist. This is irrelevant in wormholes or 0.0 but this will lead to Concord not intervene in the attack and the owner of the Kill Right will not get a GCC. Still, attacking someone in Empire space is an act of aggression which means the target of the Kill Right can re-aggress legally.

Player T meets Player A and Player B from the previous engagement. He can now attack Player B legally. Player B can shoot back but Player A can only sit there and watch. If Player A decides to engage Player T, this is considered an illegal attack which will result in Player A getting a GCC and the intervention of Concord if that happens in high-sec.

{I am not sure what happens when someone is assisting (e.g. remote repairing) the one using a Kill Right (e.g. remote sensor boosting, remore repairing). As the attack is not illegal, it should not lead to GCC/concord but be only an act of aggression.}


How do I know I am involved in Kill Rights

The owner of the Kill Right will have a list of his Kill Rights as well as a list of players who have Kill Rights on him in his character sheet under the Kill Rights tab.

The target of your Kill Right will not show flashy on your overview (contrary to http://wiki.eveonline.com/en/wiki/Kill_rights).


How do Kill Rights cease to exist

A Kill Right will not enable you to legally shoot someone till the end of time.


Time

The Kill Right will cease to exist after 30 days.


Using the Kill Right to destroy a ship legally

The Kill Right will cease to exist when it is used up. It will vanish when you use it to destroy your offender's ship (not pod), regardless of him defending himself. Using it means performing a legal attack just because of the Kill Right. Performing a legal attack without the Kill Right (target is GCC, outlaw, stole,...) will not use up your Kill Right.


Kill Right in the Uni

The Uni imposes some restrictions on its members when they are involved in Kill Rights, see Rules of Engagement.