Difference between revisions of "Kill Rights"

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A 'Kill Right' (often written as 'Killright') is the right to attack someone's ship (not pod) in Empire Space legally. It still means that this attack is an act of aggression on that player but Concord will not intervene.  
 
A 'Kill Right' (often written as 'Killright') is the right to attack someone's ship (not pod) in Empire Space legally. It still means that this attack is an act of aggression on that player but Concord will not intervene.  
  

Revision as of 06:38, 29 December 2012

This article should be cleaned up or improved. The reason is: unspecified
Since the Retribution expansion, the following information may no longer be applicable. Refer to Crimewatch

A 'Kill Right' (often written as 'Killright') is the right to attack someone's ship (not pod) in Empire Space legally. It still means that this attack is an act of aggression on that player but Concord will not intervene.

How Kill Rights come into existence

A Kill Right will be granted when an illegal attack that leads to the destruction of a manned ship is performed in Empire Space while the owner of the ship did not agress the attacker at all.


Illegal attack

An illegal attack is any attack that is not legal. Legal targets are outlaws (<= -5.0 security status), those that perfomed an act of agression and those you have Kill Rights on. Acts of agression are going GCC, attacking someone (even a legal attack is still an act of aggression), stealing from someone, etc.

Player A (Attacker) shoots Player T (Target) while Player T is minding his own business.

Not: Player T is an Outlaw. Player T did shoot at Player A. Player T did steal from Player A's corp. Player T is GCC. Player A has a Kill Rights on Player T. Player A and Player T are from the same corporation.


that leads to the destruction of a manned ship

The ship of the target must be destroyed. Killing pods does not count as a ship, so you will not get Kill Rights for getting podkilled. The player must still be sitting in the ship when it gets destroyed. So no kilright will be granted when the aggressed ejects before the destruction of his ship.

Player T's ship gets destroyed.

Not: Player T manages to survive/run. Player T's pod is destroyed. Player T ejects before the destruction of the ship.


in Empire Space

A Kill Right will only be granted when the destruction of a ship happens in Empire space. This means 0.1 - 1.0 system security, so kills in 0.0 and Wormholes will not

Player A destroys Player T's ship in high-sec or low-sec.

Not: Player A destroys Player T's ship in a Wormhole or in any 0.0.


while the target did not aggress the attacker

A Kill Right will only be granted when the owner of the destroyed ship did not perform an act of aggression on the attacker. Any activation of an aggressive module on an attacker will prevent the onset of a Kill Right.

Player A and Player B (Buddy) destroy Player T's ship. Meanwhile Player T uses ECM drones on Player A. Player T will get a Kill Right on Player B who he did not aggress but he will not get a Kill Right on Player A because of his drones.


What Kill Rights do

When a Kill Right is granted, the owner can perform legal attacks on the culprit until it ceases to exist. This is irrelevant in wormholes or 0.0 but this will lead to Concord not intervene in the attack and the owner of the Kill Right will not get a GCC. Still, attacking someone in Empire space is an act of aggression which means the target of the Kill Right can re-aggress legally.

Player T meets Player A and Player B from the previous engagement. He can now attack Player B legally. Player B can shoot back but Player A can only sit there and watch. If Player A decides to engage Player T, this is considered an illegal attack which will result in Player A getting a GCC and the intervention of Concord if that happens in high-sec.

{I am not sure what happens when someone is assisting (e.g. remote repairing) the one using a Kill Right (e.g. remote sensor boosting, remore repairing). As the attack is not illegal, it should not lead to GCC/concord but be only an act of aggression.}


How you know you are involved in Kill Rights

The owner of the Kill Right will have a list of his Kill Rights as well as a list of players who have Kill Rights on him in his character sheet under the Kill Rights tab.

The target of your Kill Right will not show flashy on your overview (contrary to http://wiki.eveonline.com/en/wiki/Kill_rights).


How Kill Rights cease to exist

A Kill Right will not enable you to legally shoot someone till the end of time.


Time

The Kill Right will cease to exist after 30 days.


Using the Kill Right to destroy a ship legally

The Kill Right will cease to exist when it is used up. It will vanish when you use it to destroy your offender's ship (not pod), regardless of him defending himself. Using it means performing a legal attack just because of the Kill Right. Performing a legal attack without the Kill Right (target is GCC, outlaw, stole,...) will also use up your Kill Right.

Kill Rights in the Uni

The Uni imposes some restrictions on its members when they are involved in Kill Rights, see Rules of Engagement.