Kill Rights

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The retribution expansion changed the entire crimewatch system. Please see Crimewatch for a complete discussion.

Kill rights are created when a player attacks an illegal target and gains a criminal flag. Therefore, gaining a kill right varies across security levels: In high-sec, a kill right is gained if your ship is attacked; in low-sec, if your pod is attacked; and in null-sec, if your pod is destroyed. No kill right is gained if you are a legal target (suspect flag, war target, etc)

Mechanics

Remote repairing a criminal does not generate a kill right; however, the repairer will receive a criminal flag

Kill rights are saved and can be activated anytime until it expires in 30 days

Kill rights can be bought and activated in one action.

You can set up your overview to have brackets for open kill rights. So you can easily spot a target, buy and activate the kill right, then attack

You can also put your kill right up for sale. The price can be from zero to whatever you want. Kill rights can be made available to anyone, to your Corporation/Alliance, to a specific player, or a specific Corporation/Alliance.

Nothing prevents the intended target from using an alt or a friend to activate the kill right in order to clear the suspect flag.

Activating a kill right on a player with a -5.0 security standing serves little purpose, as they are already legal targets.

When you activate a kill right, your target will gain a suspect flag and can be attacked legally by anyone in the vicinity.


The Uni imposes some restrictions on its members when they are involved in Kill Rights, see Rules of Engagement.