Komodo

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Komodo
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Komodo
Guristas
Guristas
Pirate Faction Ships
Leviathan Class
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Can launch Light and Heavy Fighters
HIGHLIGHTS
Highlight
High amount of High Slots
HIGHLIGHTS
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High amount of Medium Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

"We're the Ninth Mega now, have been for a long time and we're necessary to the entire setup. The Caldari State was getting stale, hidebound, all that 'Heiian' bullshit. Think the Big Eight give a fedo's fart for that? That's holoprop mindflood. Strictly for the dopes. The proles looking for an excuse not to stick it to Big Daddy Mega. And the eggers who spout 'Glory to the State'. They're the worst. All that power and they bow down before Mother State and Daddy Mega. Sickening."

"What? Ah yeah, Ninth Mega. What do I mean? Look, the Big Eight, right? They carve up the State between them. They get together, decide what each Mega will run, make it look good for the masses, bit of competition here, a bit of warfare there. That's all show. They're vertically integrated megacorps that run entire sectors of the economy because they've all signed up to a plan. Well, we're the anti-plan. We're the Ninth Mega because someone's got to take care of crime, right? That's us, the Mega of Crime!"

– Korako 'The Rabbit' Kosakami, interview with Ret Gloriaxx of the Scope's Galactic Hour with Ret Gloriaxx

SHIP BONUSES

Caldari Titan bonuses (per skill level):
4% bonus to all shield resistances
15% bonus to XL Cruise Missile Launchers, XL Torpedo Launchers and Rapid Torpedo Launcher rate of fire
6+ bonus to ship warp core strength
Gallente Titan bonuses (per skill level):
50% bonus to kinetic XL Cruise, XL Torpedo and Torpedo damage
40% bonus to EM, explosive and thermal XL Cruise, XL Torpedo and Torpedo damage
6+ bonus to ship warp core strength
Role Bonus:
• Can fit Doomsday devices
• Can fit a Phenomena Generator module
• Can fit Jump Portal Generator
• Can fit Clone Vat Bay
• Can use three Command Burst modules
• Can launch Light and Heavy Fighters
100% bonus to Fighter damage and hitpoints
200% bonus to Command Burst area of effect range
500% bonus to Armor Plates and Shield Extenders
100% bonus to Torpedo Velocity
80% bonus to Sensor Dampener resistance
80% bonus to Weapon Disruption resistance
80% bonus to Stasis effect resistance
80% increase to Remote Electronic Assistance impedance
5x penalty to Entosis Link duration

Required Skills
Training Time what's this?
198d 1h 5m 55s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Leviathan
Leviathan.jpg
Leviathan
Titans Leviathan Class
Icon highlights.pngHigh Amount of High Slots
Icon highlights.pngHigh Amount of Medium Slots
Icon highlights.pngHas Large Cargohold
Icon hi slot.png8 (6/0) Icon mid slot.png8 Icon low slot.png5
Icon powergrid.png755,000 MW Icon cpu.png1,250 tf
Icon velocity.png60 m/sec
Icon capacity.png13,750 m³

Ship Attributes

Fittings
Powergrid
powergrid
840,000 MW
CPU
cpu output
1,375 tf
Capacitor
capacitor
140,000 GJ
High
high slots
8
Launchers
launcher slots
6
Turrets
turret slots
0
Medium
medium slots
8
Low
low slots
5
Rig
rigs
3
 
capital
Calibration
calibration
350
Navigation
Max Velocity
max. velocity
65 m/sec
Inertia Modifier
inertia modifier (agility)
0.0315
Warp Speed
inertia modifier (agility)
1.37 AU/s
Base Time to Warp
base time to warp
?
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Fighters
Fighter Bay Capacity
fighter bay capacity
45,000 m³
Fighter Squad Tubes
fighter squad tubes
2
Light Fighter Squad Limit
light fighter squad limit
2
Heavy Fighter Squad Limit
heavy fighter squad limit
1
Targeting
Max Tgt. Range
max. targeting range
250.00 km
Max Locked Targets
max. locked targets
8
Gravimetric Sensor
Gravimetric sensor strength
290 points
Sig. Radius
signature radius
23,590 m
Scan Res.
scan resolution
65 mm
Structure
Structure Hitpoints
structure hitpoints
525,000 HP
Mass
ship mass
2,300,000,000 kg
Volume
ship volume
132,500,000 m³
Cargo Capacity
cargo capacity
13,750 m³
Fuel Capacity
capacity
60,000 m³
Ship Maintenance Bay Capacity
capacity
5,000,000 m³
Fleet Hangar Capacity
capacity
100,000 m³
Armor
Armor Hitpoints
armor hitpoints
450,000 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
950,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

Staying true to the Guristas philosophy of combining missiles and drones in combat, the Komodo is unique in that it can command one squadron of heavy fighters and one squadron of light fighters, with the hull bonuses giving each squadron the damage of two, as well as doubling their durability. The Komodo requires the Caldari and Gallente Titan skills to fly.

Blueprint copies for this ship can be acquired by destroying Guristas Shipyards in lowsec and nullsec. A large capital fleet is required to accomplish this task. The blueprint itself is stored inside an armored cache that only deep space transports can pick up.

Skills

Further information about additional or recommended skills to pilot Komodo for a specific or it's common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Komodo roles or piloting tactics. You can write them here.

Notes

You can write additional notes for the Komodo here.