Difference between revisions of "Loki"

From EVE University Wiki
Jump to: navigation, search
([BOT] Updated as part of the Fitting-cide removal of fittings from the wiki.)
(Updated for the Great Escape Update.)
Line 159: Line 159:
 
|  '''{{co|wheat|Intercalated Nanofibers}}''' || <b>5%</b> bonus to ship agility<br><b>5%</b> bonus to max velocity ||  || +2 Low Slots
 
|  '''{{co|wheat|Intercalated Nanofibers}}''' || <b>5%</b> bonus to ship agility<br><b>5%</b> bonus to max velocity ||  || +2 Low Slots
 
|-
 
|-
| '''{{co|wheat|Interdiction Nullifier}}''' || <b>10%</b> bonus to warp velocity and acceleration<br><b>15%</b> reduction in capacitor need when initiating warp || Immunity to non-targeted interdiction || +1 Low Slot<br>+0.1 Inertia Modifier<br>-20km Max Targeting Range<br>+20m Signature Radius
+
| '''{{co|wheat|Interdiction Nullifier}}''' || <b>10%</b> bonus to warp velocity and acceleration<br><b>15%</b> reduction in capacitor need when initiating warp || 80% reduction in Interdiction Nullifier reactivation delay and max lock range penalty<br>100% bonus to Interdiction Nullifier duration || +1 Low Slot<br>+0.1 Inertia Modifier<br>-20km Max Targeting Range<br>+20m Signature Radius
 
|-
 
|-
 
| '''{{co|wheat|Wake Limiter}}''' || 10% bonus to Afterburner velocity bonus<br>10% reduction in Microwarpdrive signature radius penalty ||  || +2 Mid Slots
 
| '''{{co|wheat|Wake Limiter}}''' || 10% bonus to Afterburner velocity bonus<br>10% reduction in Microwarpdrive signature radius penalty ||  || +2 Mid Slots
Line 169: Line 169:
 
==Patch History==
 
==Patch History==
 
{{Expansion past|
 
{{Expansion past|
 +
'''Version 19.04 - Build: 1903677 - 2021-05-18.1''' - ''Great Escape Update'' ([https://www.eveonline.com/news/view/patch-notes-version-19-04 Patch Notes])
 +
* All configurations gain access to active interdiction with the new Interdiction Nullifer module
 +
*[[File:Icon_propulsion_subsystem.png|32px|link=]] '''Interdiction Nullifier'''
 +
** Passive interdiction nullification removed
 +
** New role bonuses:
 +
*** 80% reduction in Interdiction Nullifier reactivation delay and max lock range penalty
 +
*** 100% bonus to Interdiction Nullifier duration
 +
 
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/article/q8tteh/patch-notes-for-18-04-release Patch Notes])
 
'''18.04 Release - Build: 1706308 - 2020-04-15''' - ''"Surgical Strike" Update'' ([https://www.eveonline.com/article/q8tteh/patch-notes-for-18-04-release Patch Notes])
 
* Powergrid reduced from 670 MW to 550 MW (-120 MW)
 
* Powergrid reduced from 670 MW to 550 MW (-120 MW)

Revision as of 05:20, 21 May 2021

EVE University Database
 
Ship Database
Loki
CornerT3h.png
Loki
Minmatar Republic
Minmatar Republic
Strategic Cruisers
Loki Class
RELATED UNI-WIKI REFERENCES

For many Minmatar, the high mountains of Matar hold wonders unknown to the rest of New Eden: hidden glens, beautiful creatures, buried customs. Not surprisingly, the Krusual tribe lay claim to these mountains, their home for generations and base to their machinations.

Krusual elders whisper ancient tales among their huddled tribes, describing the glory of heroes past and enigmatic prophecies of old. On the darkest day, at the most hopeless moments, an elder may speak of loki, in reverent tones and excited hushes. In the ancient tongue, the loki are the crux of Krusual thought. There is no direct translation for this word; in fact, loki translates differently among the elders. It can mean “hidden wonder” or “secret passage”, “changing mask” or “unseen dagger”. Regardless of its context, loki has one meaning common to all its tales across all the elders: “hope”.

SHIP BONUSES

Minmatar Core Systems bonuses (per skill level):
• bonus to all Minmatar Core Systems effectiveness
Minmatar Defensive Systems bonuses (per skill level):
• bonus to all Minmatar Defensive Systems effectiveness
Minmatar Offensive Systems bonuses (per skill level):
• bonus to all Minmatar Offensive Systems effectiveness
Minmatar Propulsion Systems bonuses (per skill level):
• bonus to all Minmatar Propulsion Systems effectiveness
Minmatar Strategic Cruiser bonuses (per skill level):
• 5% reduction in module heat damage amount taken
• 10% bonus to nanite repair paste repair speed
Role Bonus:
• 99% reduction in Scan Probe Launcher CPU requirements
• Rigs may be removed from this ship without being destroyed

Required Skills
Training Time what's this?
60d 11h 3m 50s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
550 MW
CPU
cpu output
300 tf
Capacitor
capacitor
1,300 GJ
High
high slots
0
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
0
Low
low slots
0
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
185 m/sec
Inertia Modifier
inertia modifier (agility)
0.54
Warp Speed
inertia modifier (agility)
4 AU/s
Base Time to Warp
base time to warp
10.33 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
65.00 km
Max Locked Targets
max. locked targets
6
LADAR Sensor
LADAR sensor strength
17 points
Sig. Radius
signature radius
160 m
Scan Res.
scan resolution
240 mm
Structure
Structure Hitpoints
structure hitpoints
1,000 HP
Mass
ship mass
13,800,000 kg
Volume
ship volume
80,000 m³
Cargo Capacity
cargo capacity
420 m³
Subsystem Hold Capacity
capacity
120 m³
Armor
Armor Hitpoints
armor hitpoints
2,500 HP
Armor Resistances
EM
electromagnetic resistance
80
THR
thermal resistance
51.25
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
2,500 HP
Shield Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
40
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

2017 Update: The Loki is the Minmatar Strategic Cruiser. Strategic cruisers are made up of the hull and 4 subsystems that can be swapped to change the ship's role, making them very flexible. They are also unique in that you can remove Rigs from them without destroying them in the process.(Some highlights of the Loki are:

  • Defensive subsystems for both armor and shield tanking - the only strategic cruiser to support this.
  • Covert Reconfiguration subsystem (also available to other strategic cruisers) allows the Loki to be configured as a capable combat cloaky.
  • Core subsystem for improved web range, allowing the Loki to be configured as a "super" Rapier or Huginn.
  • Offensive subsystems to support autocannons, artillery and missiles (Rapid Lights, Heavy and Heavy Assault Missiles). Though it only bonuses the missile velocity of heavy and heavy assaults.

The Loki has become the premiere T3 Cruiser of Wormhole space - this is due to the meta shift towards the prevalence of neuts (and citadel void bombs while those existed), where its versatility in weapons that don't need capacitor to fire becomes very attractive. In a pure combat subsystem configuration it can fit the best tank, whilst still giving respectable, versatile damage - especially when fitted with Launcher Efficiency Config subsystem and Heavy Assault Missiles.

Skills

Further information about additional or recommended skills to pilot Loki for a specific or it's common role(s) can be written here.

Tactics

Your tactics will naturally be dictated by your subsystem configuration:

The Web Loki (fitted with Immobility Driver subsystem and Interdiction Nullifier) is a very powerful utility platform when the fight takes place on the wormhole allowing opponents to webbed out to 31 km, and preventing them from approaching/re-approaching the wormhole. It can still contribute to the fight in the form of +/- 300 dps when Autocannon fit. Any warp interdiction bubbles launched during the fight is irrelevant to the Web Loki, allowing you to make a withdrawal from the fight/ bouncing from a celestial for a more advantageous position.

Subsystems

Like other Strategic Cruisers, many of the stats of the Loki are determined by what subsystems are installed. The Loki requires one susbsystem from each of the Core, Defensive, Offensive, and Propulsion subsystems. Each category has three options, offering different bonuses and stats to the Loki.

Icon core subsystem.png Core

Icon defensive subsystem.png Defensive

Icon offensive subsystem.png Offensive

Icon propulsion subsystem.png Propulsion

Notes

You can write additional notes for Loki here.

Patch History