Difference between revisions of "Machariel"

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m (Adjusted for the Surgical Strike update (Base HP/scan res increase))
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*'''[[Skills:Gunnery#Gunnery|Gunnery V]]''', '''[[Skills:Gunnery#Motion_Prediction|Motion Prediction IV]]''', '''[[Skills:Gunnery#Rapid_Firing|Rapid Firing IV]]''', '''[[Skills:Gunnery#Sharpshooter|Sharpshooter IV]]''', '''[[Skills:Gunnery#Surgical_Strike|Surgical Strike IV]]''', '''[[Skills:Gunnery#Trajectory_Analysis|Trajectory Analysis IV]]''' - Every single one of these skills will either directly or indirectly increase your DPS, they are mandatory to train before sitting in a Machariel. Heads up: they will also greatly increase your effectiveness in every other Gunboat.
 
*'''[[Skills:Gunnery#Gunnery|Gunnery V]]''', '''[[Skills:Gunnery#Motion_Prediction|Motion Prediction IV]]''', '''[[Skills:Gunnery#Rapid_Firing|Rapid Firing IV]]''', '''[[Skills:Gunnery#Sharpshooter|Sharpshooter IV]]''', '''[[Skills:Gunnery#Surgical_Strike|Surgical Strike IV]]''', '''[[Skills:Gunnery#Trajectory_Analysis|Trajectory Analysis IV]]''' - Every single one of these skills will either directly or indirectly increase your DPS, they are mandatory to train before sitting in a Machariel. Heads up: they will also greatly increase your effectiveness in every other Gunboat.
 
*'''[[Skills:Drones#Drones|Drones V]]''', '''[[Skills:Drones#Drone_Avionics|Drone Avionics III]]''', '''[[Skills:Drones#Light_Drone_Operation|Light Drone Operation V]]''', '''[[Skills:Drones#Medium_Drone_Operation|Medium Drone Operation III]]''', '''[[Skills:Drones#Drone_Interfacing|Drone Interfacing III]]''', '''[[Skills:Drones#Drone_Navigation|Drone Navigation III]]''', '''[[Skills:Drones#Drone_Durability|Drone Durability III]]''', '''[[Skills:Drones#Drone_Sharpshooting|Drone Sharpshooting III]]''', '''[[Skills:Drones#Racial_Drone_Specialization|Amarr, Caldari, Gallente and Minmatar Drone Specialization to III]]''' - While Drones are not your primary source of Damage in a Machariel, they are still extremly important for killing smaller ships that are too fast for your guns to hit. Again, these are universally mandatory skills to have for the majority of Ships in the Game.
 
*'''[[Skills:Drones#Drones|Drones V]]''', '''[[Skills:Drones#Drone_Avionics|Drone Avionics III]]''', '''[[Skills:Drones#Light_Drone_Operation|Light Drone Operation V]]''', '''[[Skills:Drones#Medium_Drone_Operation|Medium Drone Operation III]]''', '''[[Skills:Drones#Drone_Interfacing|Drone Interfacing III]]''', '''[[Skills:Drones#Drone_Navigation|Drone Navigation III]]''', '''[[Skills:Drones#Drone_Durability|Drone Durability III]]''', '''[[Skills:Drones#Drone_Sharpshooting|Drone Sharpshooting III]]''', '''[[Skills:Drones#Racial_Drone_Specialization|Amarr, Caldari, Gallente and Minmatar Drone Specialization to III]]''' - While Drones are not your primary source of Damage in a Machariel, they are still extremly important for killing smaller ships that are too fast for your guns to hit. Again, these are universally mandatory skills to have for the majority of Ships in the Game.
*'''[[Skills:Engineering#CPU_Management|CPU Management V]]''', '''[[Skills:Engineering#Power_Grid_Management|Power Grid Management V]]''', '''[[Skills:Engineering#Weapon_Upgrades|Weapon Upgrades V]]''', '''[[Skills:Engineering#Advanced_Weapon_Upgrades|Advanced Weapon Upgrades IV]]''' - These skills are impossible to evaluate on how high you should train them to fit your Machariel since it entirely relies on the fit you chose. Check your intended fits with an external Tool like '''[[PYFA]]''' first and figure out how many SP you need to invest. Generally speaking, getting all of them to V is a good idea since the train is pretty quick and will help with literally every Ship in the game.
+
*'''[[Skills:Engineering#CPU_Management|CPU Management V]]''', '''[[Skills:Engineering#Power_Grid_Management|Power Grid Management V]]''', '''[[Skills:Engineering#Weapon_Upgrades|Weapon Upgrades V]]''', '''[[Skills:Engineering#Advanced_Weapon_Upgrades|Advanced Weapon Upgrades V]]''' - These skills are impossible to evaluate on how high you should train them to fit your Machariel since it entirely relies on the fit you chose. Check your intended fits with an external Tool like '''[[PYFA]]''' first and figure out how many SP you need to invest. Generally speaking, getting all of them to V is a good idea since the train is pretty quick and will help with literally every Ship in the game. Power grid is especially important with Machariels because the most common fleet fits use both armor and artillery. Since artillery and armor plates both consume a huge amount of power grid, even with perfect skills, it's impossible to fit Tech II guns, so without perfect power grid skills, pilots will likely need to use implants (which are fairly cheap) in order to make up the difference.
*'''[[Skills:Engineering#Capacitor_Management|Capacitor Management IV]]''', '''[[Skills:Engineering#Capacitor_Systems_Operation|Capacitor Systems Operation IV]]''', '''[[Skills:Shields#Shield_Compensation|Shield Compensation IV]]''' - You will want to fit an Active Tank on a Machariel, therefor your Capacitor is directly linked to your Tank which makes these skills mandatory.
+
*'''[[Skills:Engineering#Capacitor_Management|Capacitor Management IV]]''', '''[[Skills:Engineering#Capacitor_Systems_Operation|Capacitor Systems Operation IV]]''', '''[[Skills:Shields#Shield_Compensation|Shield Compensation IV]]''' - You will want to fit active hardeners on shield ships in most situations, therefor your Capacitor is directly linked to your Tank which makes these skills mandatory.
 
*'''[[Skills:Shields#Shield_Operation|Shield Operation IV]]''', '''[[Skills:Shields#Shield_Management|Shield Management IV]]''', '''[[Skills:Shields#Tactical_Shield_Manipulation|Tactical Shield Manipulation IV]]''', '''[[Skills:Shields#Shield_Upgrades|Shield Upgrades IV]]''', '''[[Skills:Shields#EM_Shield_Compensation|EM, Thermal, Kinetic and Explosive Shield Compensation IV]]''' - Tank is life and you want to stay alive, don't ya? These skills will improve your Tank dramaticly and give you access to important T2 Modules like Hardeners.
 
*'''[[Skills:Shields#Shield_Operation|Shield Operation IV]]''', '''[[Skills:Shields#Shield_Management|Shield Management IV]]''', '''[[Skills:Shields#Tactical_Shield_Manipulation|Tactical Shield Manipulation IV]]''', '''[[Skills:Shields#Shield_Upgrades|Shield Upgrades IV]]''', '''[[Skills:Shields#EM_Shield_Compensation|EM, Thermal, Kinetic and Explosive Shield Compensation IV]]''' - Tank is life and you want to stay alive, don't ya? These skills will improve your Tank dramaticly and give you access to important T2 Modules like Hardeners.
  

Revision as of 03:33, 30 May 2020

EVE University Database
 
Ship Database
Machariel
CornerTFh.png
Machariel
Angel Cartel
Angel Cartel
Pirate Faction Ships
Machariel Class
Highlight
High Amount of High Slots
HIGHLIGHTS
Highlight
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

While its utilitarian look may not give much of an indication, many are convinced that the Machariel is based on an ancient Jovian design uncovered by the Angel Cartel in one of their extensive exploratory raids into uncharted territory some years ago. Whatever the case may be, this behemoth appeared on the scene suddenly and with little fanfare, and has very quickly become one of the Arch Angels' staple war vessels.

SHIP BONUSES

Gallente Battleship bonuses (per skill level):
7.5% bonus to Large Projectile Turret falloff
Minmatar Battleship bonuses (per skill level):
5% bonus to Large Projectile Turret damage
Role Bonus:
25% bonus to Large Projectile Turret rate of fire
25% bonus to warp speed and warp acceleration

Required Skills
Training Time what's this?
6d 16h 41m 50s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
17,950 MW
CPU
cpu output
600 tf
Capacitor
capacitor
5,800 GJ
High
high slots
8
Launchers
launcher slots
0
Turrets
turret slots
7
Medium
medium slots
6
Low
low slots
6
Rig
rigs
3
 
large
Calibration
calibration
350
Navigation
Max Velocity
max. velocity
161 m/sec
Inertia Modifier
inertia modifier (agility)
0.096
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
12.6 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
125 m³
Drone Bandwidth
drone bandwidth
100 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
75.00 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
26 points
Sig. Radius
signature radius
380 m
Scan Res.
scan resolution
163 mm
Structure
Structure Hitpoints
structure hitpoints
9,086 HP
Mass
ship mass
94,680,000 kg
Volume
ship volume
595,000 m³
Cargo Capacity
cargo capacity
665 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
10,175 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
10,252 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Machariel is best known as the fastest and most agile battleship available, making it a not uncommon sight in PVP despite the price tag. One of the most common pirate battleships in Eve, it is also used for high level mission running and incursions.

Skills

These are the minimum recommended skills to train before flying a Machariel. While you can use it with less SP, you will quickly realize that you're not very effective.

I know, the amount of skills you actually need to fly an expensive Battleship like the Machariel effectively is intimidating, however they're not specialized at all and will vastly improve your Character as a whole flying pretty much any ship. Once you're done with these skills, you will also find yourself flying one of the best Ships in the game and rain havoc with it.

Important note: If your Fit will use modules that are not covered by this list, make sure you have the skills to support it, generally it is always wise to fit at least T2 modules on an expensive Hull like this, excluding Weapons, these can get Meta'd down, however T2 Guns will increase your DPS by a ton.

Fitting

For more info on fittings, please go here

Tactics

The Machariel can be found in a variety of roles and fleet sizes. In terms of PVE, levels 4 are the main target for this ship. However, due to the high cost of the hull and modules, it is a very risky ship to use as it is a very tempting target for pirates. In terms of PVP, the Machariel shines in small engagements. One potential use would be to team up with a tackle and pick off stragglers from a larger fleet. The warp speed and acceleration bonus helps decrease the chance of losing the tackle before you land on grid.

Other than picking off stragglers, the Machariel has a decent leg up on other comparable battleships. The high DPS and speed tanking abilities make for a deadly combination. Although the Nightmare has a larger role bonus for damage, the Machariel has more options for tuning damage types. Also, the Machariel will outperform the Nightmare outside of the 40 km sweet spot in terms of raw damage. Most importantly,the incredible agility of the ship allows for great speed tanking, especially when matched with other battleships.

Last but not least, the Machariel is an excellent Hull to run Incursions in.

Notes

When viewed in game as an item, the Machariel's warp speed will be shown as 3 AU/s. This is due to the 25% warp speed bonus only being applied when a capsuleer enters the ship.

Patch History