Difference between revisions of "Machariel"

From EVE University Wiki
Jump to: navigation, search
(updated from template tool (kronos))
Line 172: Line 172:
 
shipDNA=17738:9327;7:12271;1:2281;1:3578;1:15757;1:19204;1:19270;1:1999;3:2048;1:15806;3:25954;3:2456;5:2488;5:21640;5:23719;5:199;5000:32014;20::|
 
shipDNA=17738:9327;7:12271;1:2281;1:3578;1:15757;1:19204;1:19270;1:1999;3:2048;1:15806;3:25954;3:2456;5:2488;5:21640;5:23719;5:199;5000:32014;20::|
 
skills=|
 
skills=|
notes=Swap hardener(s) and ammunition according to mission</li><li>Autocannons have fallof of ~50km and are ideal against Angel Cartel as they tend to have tight orbit.</li><li>You can swap the cap booster for additional Adaptive Invulnerability Field II</li><li>Used deadspace modules are "cheap", you can use deadspace Invul if you don't mind your ship being shinier</li><li>Semiconductor Memory Cell rigs give you more time before you need to use the cap booster}}{{ShipFitting|
+
notes=Swap hardener(s) and ammunition according to mission</li><li>Autocannons have fallof of ~50km and are ideal against Angel Cartel as they tend to have tight orbit.</li><li>You can swap the cap booster for additional Adaptive Invulnerability Field II</li><li>Used deadspace modules are "cheap", you can use deadspace Invul if you don't mind your ship being shinier</li><li>Semiconductor Memory Cell rigs give you more time before you need to use the cap booster}}{{ShipFitting
ship=Machariel|
+
| ship=Machariel
shipTypeID=17738|
+
| shipTypeID=17738
fitName=Incursion Shield Vanguards|
+
| fitName=Incursion Shield Vanguards import 1
fitID=Incursion-Shield-Vanguards|
+
| fitID=Incursion-Shield-Vanguards-import-1
high1name=800mm Repeating Artillery II|
+
| low1name=Tracking Enhancer II
high1typeID=2929|
+
| low1typeID=1999
high2name=800mm Repeating Artillery II|
+
| low2name=Tracking Enhancer II
high2typeID=2929|
+
| low2typeID=1999
high3name=800mm Repeating Artillery II|
+
| low3name=Tracking Enhancer II
high3typeID=2929|
+
| low3typeID=1999
high4name=800mm Repeating Artillery II|
+
| low4name=Damage Control II
high4typeID=2929|
+
| low4typeID=2048
high5name=800mm Repeating Artillery II|
+
| low5name=Republic Fleet Gyrostabilizer
high5typeID=2929|
+
| low5typeID=15806
high6name=800mm Repeating Artillery II|
+
| low6name=Republic Fleet Gyrostabilizer
high6typeID=2929|
+
| low6typeID=15806
high7name=800mm Repeating Artillery II|
+
| low7name=Republic Fleet Gyrostabilizer
high7typeID=2929|
+
| low7typeID=15806
high8name=Large Remote Capacitor Transmitter II|
+
| mid1name=Sensor Booster II, Targeting Range Script
high8typeID=12102|
+
| mid1typeID=1952
mid1name=Sensor Booster II|
+
| charge1name=Targeting Range Script x2
mid1typeID=1952|
+
| charge1typeID=29009
mid2name=Tracking Computer II|
+
| mid2name=Tracking Computer II, Optimal Range Script
mid2typeID=1978|
+
| mid2typeID=1978
mid3name=Pithum C-Type Adaptive Invulnerability Field|
+
| charge2name=Optimal Range Script x2
mid3typeID=4349|
+
| charge2typeID=28999
mid4name=Federation Navy Stasis Webifier|
+
| mid3name=Pithum C-Type Adaptive Invulnerability Field
mid4typeID=17559|
+
| mid3typeID=4349
mid5name=Federation Navy Stasis Webifier|
+
| mid4name=Adaptive Invulnerability Field II
mid5typeID=17559|
+
| mid4typeID=2281
low1name=Tracking Enhancer II|
+
| mid5name=Federation Navy Stasis Webifier
low1typeID=1999|
+
| mid5typeID=17559
low2name=Tracking Enhancer II|
+
| high1name=800mm Repeating Cannon II, Barrage L
low2typeID=1999|
+
| high1typeID=2929
low3name=Tracking Enhancer II|
+
| charge3name=Barrage L x5001
low3typeID=1999|
+
| charge3typeID=12775
low4name=Damage Control II|
+
| high2name=800mm Repeating Cannon II, Barrage L
low4typeID=2048|
+
| high2typeID=2929
low5name=Republic Fleet Gyrostabilizer|
+
| high3name=800mm Repeating Cannon II, Barrage L
low5typeID=15806|
+
| high3typeID=2929
low6name=Republic Fleet Gyrostabilizer|
+
| high4name=800mm Repeating Cannon II, Barrage L
low6typeID=15806|
+
| high4typeID=2929
low7name=Republic Fleet Gyrostabilizer|
+
| high5name=800mm Repeating Cannon II, Barrage L
low7typeID=15806|
+
| high5typeID=2929
drone1name=Warrior II x5|
+
| high6name=800mm Repeating Cannon II, Barrage L
drone1typeID=2488|
+
| high6typeID=2929
drone2name=Light Shield Maintenance Bot I x5|
+
| high7name=800mm Repeating Cannon II, Barrage L
drone2typeID=23719|
+
| high7typeID=2929
drone3name=Valkyrie II x5|
+
| high8name=Large Remote Capacitor Transmitter II
drone3typeID=21640|
+
| high8typeID=12102
drone4name=Hobgoblin II x5|
+
| rig1name=Large Anti-EM Screen Reinforcer II
drone4typeID=2456|
+
| rig1typeID=26436
drone5name=open|
+
| rig2name=Large Core Defense Field Extender II
charge1name=Targeting Range Script x1|
+
| rig2typeID=26448
charge1typeID=29009|
+
| rig3name=Large Projectile Metastasis Adjuster II
charge2name=Optimal Range Script x1|
+
| rig3typeID=26434
charge2typeID=28999|
+
| drone1name=Acolyte II x5
charge3name=Barrage L x15000|
+
| drone1typeID=2205
charge3typeID=12775|
+
| drone2name=Heavy Shield Maintenance Bot II x4
charge4name=Hail L x5000|
+
| drone2typeID=28199
charge4typeID=12779|
+
| charge4name=Republic Fleet EMP L x10000
charge5name=open|
+
| charge4typeID=21894
rig1name=Large Anti-EM Screen Reinforcer II|
+
| charge5name=open
rig1typeID=26436|
+
| drone3name=open
rig2name=Large Core Defense Field Extender II|
+
| drone4name=open
rig2typeID=26448|
+
| drone5name=open
rig3name=Large Projectile Metastasis Adjuster II|
+
| skills=   Minmatar Battleship IV</li><li>   Gallente Battleship IV</li><li>   Projectile Weapons Rigging IV</li><li>   Shield Rigging IV</li><li>   Large Projectile Turrets V</li><li>   Large Autocannon Specialization IV
rig3typeID=26434|
+
| showSKILLS=N
difficulty=2|
+
| notes=Great for medium to long range targets.</li><li>Do not use a T1 weapon rig, if you can't fit the T2 rig ask someone else to do it for you.</li><li>Carry a stack of 255 Lyavite ore for NMC Sites.</li><li>Republic Fleet EMP L For NCO & OTA, Barrage for NMC.
warsop=G|
+
| showNOTES=N
warsopReason=|
+
| difficulty=1
version=ODY 1.0|
+
| warsop=D
shipDNA=17738:2929;7:12102;1:1952;1:1978;1:4349;1:17559;2:1999;3:2048;1:15806;3:26434;1:26436;1:26448;1:2456;5:2488;5:21640;5:23719;5:12775;15000:12779;5000:28999;1:29009;1::|
+
| warsopReason=
skills=Minmatar Battleship IV</li><li>Gallente Battleship IV</li><li>Projectile Weapons Rigging IV</li><li>Shield Rigging IV</li><li>Large Projectile Turrets V</li><li>Large Autocannon Specialization IV|
+
| version=KRON 1.0
notes=Great for medium to long range targets.</li><li>Do not use a T1 weapon rig, if you can't fit the T2 rig ask someone else to do it for you.}}
+
| showTOC=Y
 +
| shipDNA=17738:1999;3:2048;1:15806;3:1952;1:29009;2:1978;1:28999;2:4349;1:2281;1:17559;1:2929;7:12775;5001:12102;1:26436;1:26448;1:26434;1:2205;5:28199;4:21894;10000::
 +
}}
  
 
==Tactics==
 
==Tactics==

Revision as of 06:00, 23 August 2014

This article should be cleaned up or improved. The reason is: unspecified
EVE University Database
 
Ship Database
Machariel
CornerTFh.png
Machariel
Angel Cartel
Angel Cartel
Pirate Faction Ships
Machariel Class
Highlight
High Amount of High Slots
HIGHLIGHTS
Highlight
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

While its utilitarian look may not give much of an indication, many are convinced that the Machariel is based on an ancient Jovian design uncovered by the Angel Cartel in one of their extensive exploratory raids into uncharted territory some years ago. Whatever the case may be, this behemoth appeared on the scene suddenly and with little fanfare, and has very quickly become one of the Arch Angels' staple war vessels.

SHIP BONUSES

Gallente Battleship bonuses (per skill level):
10% bonus to Large Projectile Turret falloff
Minmatar Battleship bonuses (per skill level):
5% bonus to Large Projectile Turret damage
Role Bonus:
25% bonus to Large Projectile Turret rate of fire
50% bonus to warp speed and warp acceleration

Required Skills
Training Time what's this?
6d 16h 41m 50s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
17,950 MW
CPU
cpu output
600 tf
Capacitor
capacitor
5,800 GJ
High
high slots
8
Launchers
launcher slots
0
Turrets
turret slots
7
Medium
medium slots
5
Low
low slots
7
Rig
rigs
3
 
large
Calibration
calibration
350
Navigation
Max Velocity
max. velocity
161 m/sec
Inertia Modifier
inertia modifier (agility)
0.096
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
12.6 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
125 m³
Drone Bandwidth
drone bandwidth
100 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
75.00 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
26 points
Sig. Radius
signature radius
350 m
Scan Res.
scan resolution
125 mm
Structure
Structure Hitpoints
structure hitpoints
8,260 HP
Mass
ship mass
94,680,000 kg
Volume
ship volume
595,000 m³
Cargo Capacity
cargo capacity
665 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
9,250 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
9,320 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Machariel is best known as the fastest and most agile battleship available, making it a not uncommon sight in PVP despite the price tag. One of the most common pirate battleships in Eve, it is also used for high level mission running and incursions.

Skills

Further information about additional or recommended skills to pilot Machariel for a specific or it's common role(s) can be written here.

Fitting

L4 Missions - Autocannons
Machariel: L4 Missions - Autocannons
EFT
[Machariel, L4 Missions - Autocannons]
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
Heavy Nosferatu II

Republic Fleet 100MN Afterburner
Pith B-Type X-Large Shield Booster
Adaptive Invulnerability Field II
Pith B-Type Explosive Deflection Field
Heavy Capacitor Booster II

Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Damage Control II
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II

Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I


Warrior II x5
Valkyrie II x5
Hobgoblin II x5
Light Shield Maintenance Bot I x5

Navy Cap Booster 800 x20
Fusion L x5000

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Swap hardener(s) and ammunition according to mission
  • Autocannons have fallof of ~50km and are ideal against Angel Cartel as they tend to have tight orbit.
  • You can swap the cap booster for additional Adaptive Invulnerability Field II
  • Used deadspace modules are "cheap", you can use deadspace Invul if you don't mind your ship being shinier
  • Semiconductor Memory Cell rigs give you more time before you need to use the cap booster
Incursion Shield Vanguards import 1
Machariel: Incursion Shield Vanguards import 1
EFT
[Machariel, Incursion Shield Vanguards import 1]
800mm Repeating Cannon II, Barrage L
800mm Repeating Cannon II, Barrage L
800mm Repeating Cannon II, Barrage L
800mm Repeating Cannon II, Barrage L
800mm Repeating Cannon II, Barrage L
800mm Repeating Cannon II, Barrage L
800mm Repeating Cannon II, Barrage L
Large Remote Capacitor Transmitter II

Sensor Booster II, Targeting Range Script
Tracking Computer II, Optimal Range Script
Pithum C-Type Adaptive Invulnerability Field
Adaptive Invulnerability Field II
Federation Navy Stasis Webifier

Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer

Large Anti-EM Screen Reinforcer II
Large Core Defense Field Extender II
Large Projectile Metastasis Adjuster II


Acolyte II x5
Heavy Shield Maintenance Bot II x4

Targeting Range Script x2
Optimal Range Script x2
Barrage L x5001
Republic Fleet EMP L x10000

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
KRON 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Minmatar Battleship IV
  • Gallente Battleship IV
  • Projectile Weapons Rigging IV
  • Shield Rigging IV
  • Large Projectile Turrets V
  • Large Autocannon Specialization IV
NOTES
  • Great for medium to long range targets.
  • Do not use a T1 weapon rig, if you can't fit the T2 rig ask someone else to do it for you.
  • Carry a stack of 255 Lyavite ore for NMC Sites.
  • Republic Fleet EMP L For NCO & OTA, Barrage for NMC.


Tactics

No sub-article about Machariel roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Machariel here.