Difference between revisions of "Machariel"

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m (→‎Fitting: Removed bad fit with useless tech one burst rig that would be lost in stacking penalties. See Fitting_principles#Rigging_choice for more information.)
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skills=|
 
skills=|
 
notes=Swap hardener(s) and ammunition according to mission</li><li>Autocannons have fallof of ~50km and are ideal against Angel Cartel as they tend to have tight orbit.</li><li>You can swap the cap booster for additional Adaptive Invulnerability Field II</li><li>Used deadspace modules are "cheap", you can use deadspace Invul if you don't mind your ship being shinier</li><li>Semiconductor Memory Cell rigs give you more time before you need to use the cap booster}}
 
notes=Swap hardener(s) and ammunition according to mission</li><li>Autocannons have fallof of ~50km and are ideal against Angel Cartel as they tend to have tight orbit.</li><li>You can swap the cap booster for additional Adaptive Invulnerability Field II</li><li>Used deadspace modules are "cheap", you can use deadspace Invul if you don't mind your ship being shinier</li><li>Semiconductor Memory Cell rigs give you more time before you need to use the cap booster}}
 
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==Tactics==
 
==Tactics==

Revision as of 03:32, 17 December 2015

This article should be cleaned up or improved.
The reason is: By Manasi 16 Dec 2015
EVE University Database
 
Ship Database
Machariel
CornerTFh.png
Machariel
Angel Cartel
Angel Cartel
Pirate Faction Ships
Machariel Class
Highlight
High Amount of High Slots
HIGHLIGHTS
Highlight
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

While its utilitarian look may not give much of an indication, many are convinced that the Machariel is based on an ancient Jovian design uncovered by the Angel Cartel in one of their extensive exploratory raids into uncharted territory some years ago. Whatever the case may be, this behemoth appeared on the scene suddenly and with little fanfare, and has very quickly become one of the Arch Angels' staple war vessels.

SHIP BONUSES

Gallente Battleship bonuses (per skill level):
10% bonus to Large Projectile Turret falloff
Minmatar Battleship bonuses (per skill level):
5% bonus to Large Projectile Turret damage
Role Bonus:
25% bonus to Large Projectile Turret rate of fire
50% bonus to warp speed and warp acceleration

Required Skills
Training Time what's this?
6d 16h 41m 50s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
17,950 MW
CPU
cpu output
600 tf
Capacitor
capacitor
5,800 GJ
High
high slots
8
Launchers
launcher slots
0
Turrets
turret slots
7
Medium
medium slots
5
Low
low slots
7
Rig
rigs
3
 
large
Calibration
calibration
350
Navigation
Max Velocity
max. velocity
161 m/sec
Inertia Modifier
inertia modifier (agility)
0.096
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
12.6 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
125 m³
Drone Bandwidth
drone bandwidth
100 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
75.00 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
26 points
Sig. Radius
signature radius
350 m
Scan Res.
scan resolution
125 mm
Structure
Structure Hitpoints
structure hitpoints
8,260 HP
Mass
ship mass
94,680,000 kg
Volume
ship volume
595,000 m³
Cargo Capacity
cargo capacity
665 m³
Frigate Escape Bay
Frigate Capacity
1 Frigate
Armor
Armor Hitpoints
armor hitpoints
9,250 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
9,320 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Machariel is best known as the fastest and most agile battleship available, making it a not uncommon sight in PVP despite the price tag. One of the most common pirate battleships in Eve, it is also used for high level mission running and incursions.

Skills

Further information about additional or recommended skills to pilot Machariel for a specific or it's common role(s) can be written here.

Fitting

L4 Missions - Autocannons
Machariel: L4 Missions - Autocannons
EFT
[Machariel, L4 Missions - Autocannons]
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
800mm Heavy 'Scout' Repeating Cannon I
Heavy Nosferatu II

Republic Fleet 100MN Afterburner
Pith B-Type X-Large Shield Booster
Adaptive Invulnerability Field II
Pith B-Type Explosive Deflection Field
Heavy Capacitor Booster II

Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Damage Control II
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II

Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I


Warrior II x5
Valkyrie II x5
Hobgoblin II x5
Light Shield Maintenance Bot I x5

Navy Cap Booster 800 x20
Fusion L x5000

Fitting template high slot label.png
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Fitting template mid slots label.png
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icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
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icon?size=64&.png
icon?size=64&.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Swap hardener(s) and ammunition according to mission
  • Autocannons have fallof of ~50km and are ideal against Angel Cartel as they tend to have tight orbit.
  • You can swap the cap booster for additional Adaptive Invulnerability Field II
  • Used deadspace modules are "cheap", you can use deadspace Invul if you don't mind your ship being shinier
  • Semiconductor Memory Cell rigs give you more time before you need to use the cap booster


Tactics

No sub-article about Machariel roles or piloting tactics. You can write them here.

Notes