Magus

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Revision as of 09:14, 17 December 2015 by Edward Audeles (talk | contribs) (Can't imagine a Gallente destroyer requiring/benefitting from Amarr skills ^_^)
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Eve University Database
 
Ship Database
Magus
Magus
Gallente Federation
Gallente Federation
ECM PRIORITY
LOW
Magnetometric
what's this?

LOW Priority Target

Refer to your best judgement or the FC instructions on jamming targets. The priority displayed here is meant only as a basic guideline for prioritizing targets on a theoretical level, actual field priority may differ depending on the circumstances.


Command Destroyers
Algos Class
EXTERNAL LINKS
SHIP BONUSES

Command Destroyers bonuses (per skill level):
2% to Armor and Information Warfare link effectiveness
5% reduction in MJFG spool up time
Gallente Destroyer bonuses (per skill level):
10% Bonus to Drone Damage
4% bonus to Armor Resistances
Role Bonus:
95% Reduction in Powergrid Requirements for Warfare Links
50% Reduction in MWD Penalty Signature Bloom
Can fit Micro Jump Field Generators
Can fit one Warfare Link

Required Skills
Training Time what's this?
43d 4h 12m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Role(s) Support/Command
▪ Variations

none

Ship Attributes

Fittings
Powergrid
powergrid
59 MW
CPU
cpu output
210 tf
Capacitor
capacitor
700 GJ
High
high slots
5
Launchers
launcher slots
1
Turrets
turret slots
3
Medium
middle slots
4
Low
low slots
4
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
325 m/sec
Inertia Modifier
inertia modifier (agility)
3.2
Warp Speed
inertia modifier (agility)
5.5 AU/s
Base Time to Warp
base time to warp
5.1 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
60 m³
Drone Bandwith
drone bandwith
35 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
55.00 km
Max Locked Targets
max. locked targets
7
Magnetometric Sensor
Magnetometric sensor strength
13 points
Sig. Radius
ship signature radius
67 m
Scan Res.
scan resolution
500 mm
Structure
Structure Hitpoints
structure hitpoints
830 HP
Mass
ship mass
1,115,000 kg
Volume
ship volume
55,000 m³
Cargo Capacity
cargo capacity
350 m³
Shields
Shield Capacity
shields
650 HP
Shield Resistances
EM
shield electromagnetic resistance
0
THR
shield thermal resistance
40
KIN
shield kinetic resistance
70
EXP
shield explosive resistance
50
Armor
Armor Hitpoints
armor
800 HP
Armor Resistances
EM
shield electromagnetic resistance
50
THR
armor thermal resistance
51.2
KIN
armor kinetic resistance
67.5
EXP
armor explosive resistance
10


Summary

This article should be cleaned up or improved. The reason is: needs upadting after Frostline Patch

Skills

Further information about additional or recommended skills to pilot Magus for a specific or its common role(s) can be written here.

Fittings

This article should be cleaned up or improved. The reason is: needs upadting after Frostline Patch
PVE Mission Basic
Algos: PVE Mission Basic
EFT
[Algos, PVE Mission Basic]
Small Coaxial Remote Armor Repairer
Salvager I
75mm Gatling Rail I
75mm Gatling Rail I
75mm Gatling Rail I
75mm Gatling Rail I

Limited Adaptive Invulnerability Field I
Medium Azeotropic Restrained Shield Extender
Experimental 1MN Afterburner I

Drone Damage Amplifier I
Drone Damage Amplifier I
Co-Processor I

Small Core Defense Field Purger I
Small Core Defense Field Purger I
Small Core Defense Field Purger I


Hobgoblin I x12

Antimatter Charge S x801

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FITTING DIFFICULTY
EVE VERSION
PHOEBE 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Fit three Small Core Defense Field Purger I rigs if you can afford it (you don't require the rig skills, however you will get the full drawbacks).
  • Train up Weapon Upgrades IV as soon as possible so you can use Drone Damage Amplifier II (essential for drone boats).
  • Use the Remote Armor repper to repair your drones if they take aggro.
Armor Fleet
Algos: Armor Fleet
EFT
[Algos, Armor Fleet]
Light Electron Blaster II
Light Electron Blaster II
Light Electron Blaster II
Light Electron Blaster II
Light Electron Blaster II

Limited 1MN Microwarpdrive I
X5 Prototype Engine Enervator
J5b Phased Prototype Warp Scrambler I

400mm Reinforced Rolled Tungsten Plates I
Damage Control II
Drone Damage Amplifier II

Small Anti-Explosive Pump I
Small Anti-Kinetic Pump I
Small Anti-Thermic Pump I


Hobgoblin II x5
Warrior II x3
Valkyrie II x2

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FITTING DIFFICULTY
EVE VERSION
PHOEBE 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • 10k EHP, 391 dps w/ Void. Main damage flight is 3x Hobgoblin II, 2x Valkyrie II - the Valks are plenty fast with the hull bonus. The DDA2 can be switched for an EANM for more tank but dps is likely more desirable than slightly more ehp in a destroyer.
Solo
Algos: Solo
EFT
[Algos, Solo]
Small Energy Neutralizer II
75mm Gatling Rail II, Caldari Navy Antimatter Charge S
75mm Gatling Rail II, Caldari Navy Antimatter Charge S
75mm Gatling Rail II, Caldari Navy Antimatter Charge S
75mm Gatling Rail II, Caldari Navy Antimatter Charge S
75mm Gatling Rail II, Caldari Navy Antimatter Charge S

1MN Afterburner II
X5 Prototype Engine Enervator
J5b Phased Prototype Warp Scrambler I

400mm Reinforced Steel Plates II
Damage Control II
Energized Adaptive Nano Membrane II

Small Trimark Armor Pump I
Small Trimark Armor Pump I
Small Trimark Armor Pump I


Hobgoblin II x7
Warrior II x5

Caldari Navy Antimatter Charge S x1

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FITTING DIFFICULTY
EVE VERSION
PHOEBE 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Switch to Javelin if something gets on top of you, you will track them. Try to kite at edge of scram.
10MN AB Kiting Hull PVP
Algos: 10MN AB Kiting Hull PVP
EFT
[Algos, 10MN AB Kiting Hull PVP]
75mm Prototype Gauss Gun, Federation Navy Antimatter Charge S
75mm Prototype Gauss Gun, Federation Navy Antimatter Charge S
75mm Prototype Gauss Gun, Federation Navy Antimatter Charge S
75mm Prototype Gauss Gun, Federation Navy Antimatter Charge S
75mm Prototype Gauss Gun, Federation Navy Antimatter Charge S

Experimental 10MN Afterburner I
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator

Damage Control II
Reinforced Bulkheads II
Reinforced Bulkheads II

Small Transverse Bulkhead I
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I


Hammerhead II x2
Hobgoblin II x3
Warrior II x5

Federation Navy Antimatter Charge S x2000

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FITTING DIFFICULTY
EVE VERSION
PHOEBE 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • With all skills at level V, does ~300 DPS, has 9k EHP omni tank (5.6k in hull), flies at 1400m/sec, and is cap stable at 60%.


Tactics

This article should be cleaned up or improved. The reason is: needs upadting after Frostline Patch

"Warp to 20" - this is the Algos' pilot motto. Take the official description of this destroyer to heart and fly it that way. You might have more EHP and tank than a frigate but you are still not a brawler and not as nimble as a frigate. In PVE and PVP your damage is best done at range where you can tactically evaluate the situation and direct your drones to where they are most needed and manage your ship's propulsion mods and defense mods as necessary.

PvP: Fit a Microwarpdrive, Cap Boosters or anything that will keep your cap topped off in combat. If you happen to be squad/wing/fleet warped right on top of the enemy - turn and burn away, set your drones to do their thing on the Primary and make sure they are set to Passive mode. This means they will not agress anything that you don't purposefully tell them to. (This applies to PvE as well). Keeping your situational awareness as a droneboat pilot is doubly as important as for a gunboat pilot; he won't lose his primary dps if the FC orders a fast retreat and you're forced to leave your drones behind. It doesn't hurt to keep a flight of spare drones (or different variants) in your cargo hold to swap out if you dock up.

PVE: Level 1 missions are a breeze with the Algos. Level 2 are more of a challenge, but still possible once you have experience and EVE Survival website opened on your ingame browser and start fitting for specific missions. Level 3, you will need to fleet up with big friends - these are meant for Cruisers and Cruiser gangs. If you are at this point, leave the Algos behind and graduate to the Vexor.

Notes

This article should be cleaned up or improved. The reason is: needs upadting after Frostline Patch


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