Difference between revisions of "Maulus"

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* SHIP ATTRIBUTES SECTION (last update : 6/1/2014)
* SHIP ATTRIBUTES SECTION (last update : 10.08.2011)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/misstype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=609
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| shipimg=Maulus.jpg
|shipid=609
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| shipname=Maulus
|shipimg=Maulus.jpg
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| caption=Maulus
|shipname=Maulus
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| class=Frigate
|caption=Maulus
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| grouping=Standard Frigates
|class=Frigate
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| hulltype=Maulus Class
|grouping=Standard Frigates
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| faction=Gallente Federation
|hulltype=Maulus Class
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| race=Gallente
|faction=Gallente Federation
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| roles=Electronic Warfare
|race=Gallente
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| variations={{Ship|Maulus Navy Issue}}, {{Ship|Keres}}
|roles=Electronic Warfare
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| tech=
|variations={{Ship|Keres}}
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| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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| powergrid=28 MW
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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| cpu=230 tf
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| capacitor=275 GJ
|powergrid=28 MW
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| highs=2
|cpu=230 tf
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| turrets=2
|capacitor=275 GJ
+
| launchers=0
|highs=2
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| mediums=4
|turrets=2
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| lows=3
|launchers=0
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| mass=1,063,000 kg
|mediums=4
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| volume=23,000 m&#179;
|lows=3
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| cargohold=275 m&#179;
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| extrahold=
|mass=1,063,000 kg
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| extraholdtype=
|volume=23,000 m&#179;
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| dronebay=30 m&#179;
|cargohold=275 m&#179;
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| bandwidth=20 Mbit/sec
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| info=The Maulus is a high-tech vessel, specialized for electronic warfare. It is particularly valued in fleet warfare due to its optimization for sensor dampening technology.
|dronebay=30 m&#179;
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| bonuses=<b>Gallente Frigate bonuses (per skill level):</b><br>7.5% bonus to Remote Sensor Dampener effectiveness<br>10% reduction in Remote Sensor Dampener activation cost<br>
|bandwidth=20 Mbit/sec
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| structurehp=400 HP
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| shieldhp=300 HP
|info=The Maulus is a high-tech vessel, specialized for electronic warfare. It is particularly valued in fleet warfare due to its optimization for sensor dampening technology.
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| shieldem=0
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| shieldexp=50
|bonuses=<b>Gallente Frigate Skill Bonus:</b><br>7.5% bonus to Remote Sensor Dampener effectiveness per level<br>10% reduction to Remote Sensor Dampeners' capacitor need per level
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| shieldkin=40
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| shieldtherm=20
|structurehp=400 HP
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| armorhp=350 HP
|shieldhp=300 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
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| armorem=50
|armorhp=350 HP |armorem=50 |armorexp=10 |armorkin=35 |armortherm=35
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| armorexp=10
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| armorkin=35
|maxvelocity=375 m/s
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| armortherm=35
|inertia=3.25
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| maxvelocity=375 m/sec
|warpspeed=6 AU/s
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| inertia=3.25
|warptime=6.01 s
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| warpspeed=5 AU/s
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| warptime=4.79 s
|targetrange=64.5 km
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| targetrange=64.50 km
|sigradius=40 m
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| sigradius=40 m
|maxlockedtargets=6
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| maxlockedtargets=6
|sensortype=Magnetometric
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| sensortype=Magnetometric
|sensorvalue=16 points
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| sensorvalue=16 points
|scanres=520 mm
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| scanres=520 mm
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| reqskills=*{{RequiredSkill|Gallente Frigate|I}}
|reqskills=*Gallente Frigate II<small>1h 34m</small>
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**{{RequiredSkill|Spaceship Command|I}}
**Spaceship Command I<small>8m</small>
 
|totaltraintime=0d 1h 42m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Maulus Maulus on Eve Online Wiki]<br>
 
 
|highlights1=
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
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| totaltraintime=25m 0s
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| forumlinks=
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| wikireferences=
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| externallinks=
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| highlights1=
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| highlights2=
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| highlights3=
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| highlights4=
 
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==Summary==
 
==Summary==
The Maulus is the Gallente EWAR frigate, and has bonuses to sensor dampening. There are 4 mid and 3 low slots plus a larger than normal drone bay. It can be fit with 3 damps and a propulsion module in the mids, with a small armor tank, damage control and a speed module in the lows. Performance can be enhanced by using scripts.
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The Maulus is the Gallente [[Frigates#Electronic_Warfare|Electronic Warfare Frigate]], specializing in remote sensor dampening (or “damps”). Damps are most often used to reduce the lock range of enemy targets. The Maulus is a powerful EWAR ship, especially against enemies that strike from long range. It is often seen in E-UNI fleets. For new EVE players, flying the Maulus only requires training {{sk|Gallente Frigate|I}} and {{sk|Sensor Linking|I}}. As a result, new Unistas can have an immediate, significant impact on fleet engagements by flying the Maulus. The Maulus also provides excellent training for more advanced ECM ships, like the [[Celestis]] and [[Keres]].
  
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The Maulus is typically fit with three remote sensor dampeners in its mid slots. Unscripted, these modules affect both the lock range and lock speed of targets. Loading a dampener with a Targeting Range Dampening Script makes it twice as effective at reducing enemy lock range, but eliminates the lock speed effect; and loading a Scan Resolution Dampening Script has the opposite effect, making the module doubly effective against lock speed but ineffective against lock range. In general, the lock range effect is easier to predict and direct, so Maulus pilots usually have range scripts loaded in their dampeners. But scripts are extremely cheap, and they are not consumed by use, so pilots always carry three copies of each script. Dampeners do have the disadvantage of being the most capacitor-hungry EWAR modules, and so the Maulus is often fit to optimize capacitor—by using “Enduring” meta modules, and/or by adding capacitor rigs to the fit.
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The Maulus is probably the most capable combat ship of the four Tech I EWAR frigates. It has the most hit points, can be fit with a respectable tank, and can field combat drones with a control range that matches its lock and EWAR modules ranges (if fit with drone link augmentors). Nevertheless, the Maulus still can’t win most direct engagements, and pilots should expect to warp away from incoming trouble rather than facing it head-on. For this reason, many Maulus pilots omit weapons from their fits entirely.
  
 
==Skills==
 
==Skills==
Acceleration Control II<br>
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[[Skills:Navigation#Acceleration_Control|Acceleration Control]] II<br>
Afterburner III<br>
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[[Skills:Navigation#Afterburner|Afterburner]] III<br>
Combat Drone Operation III<br>
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[[Skills:Engineering#Capacitor_Emission_Systems|Capacitor Emission Systems]] I<br>
Controlled Bursts III<br>
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[[Skills:Engineering#Capacitor Management|Capacitor Management]] III<br>
Drones III<br>
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[[Skills:Engineering#Capacitor_Systems_Operation|Capacitor Systems Operation]] III<br>
Electronics IV<br>
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[[Skills:Drones#Combat_Drone_Operation|Combat Drone Operation]] III<br>
Electronics Upgrades I<br>
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[[Skills:Engineering#CPU_Management|CPU Management]] IV<br>
Electronic Warfare III<br>
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[[Skills:Gunnery#Controlled_Bursts|Controlled Bursts]] III<br>
Energy Emission Systems I<br>
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[[Skills:Drones#Drones|Drones]] III<br>
Energy Management III<br>
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[[Skills:Engineering#Electronics_Upgrades|Electronics Upgrades]] I<br>
Energy Systems Operation III<br>
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[[Skills:Electronic_Systems#Electronic_Warfare|Electronic Warfare]] III<br>
Evasive Maneuvering II<br>
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[[Skills:Navigation#Evasive_Maneuvering|Evasive Maneuvering]] II<br>
Frequency Modulation III<br>
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[[Skills:Electronic_Systems#Frequency_Modulation|Frequency Modulation]] III<br>
Fuel Conservation III<br>
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[[Skills:Navigation#Fuel_Conservation|Fuel Conservation]] III<br>
Gallente Frigate IV<br>
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[[Skills:Spaceship_Command#Gallente_Frigate|Gallente Frigate]] IV<br>
Gunnery III<br>
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[[Skills:Gunnery#Gunnery|Gunnery]] III<br>
Hull Upgrades III<br>
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[[Skills:Armor#Hull_Upgrades|Hull Upgrades]] III<br>
Long Distance Jamming III<br>
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[[Skills:Electronic_Systems#Long_Distance_Jamming|Long Distance Jamming]] III<br>
Long Range Targeting III<br>
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[[Skills:Targeting#Long_Range_Targeting|Long Range Targeting]] III<br>
Mechanic III<br>
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[[Skills:Armor#Mechanics|Mechanics]] III<br>
Motion Prediction III<br>
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[[Skills:Gunnery#Motion_Prediction|Motion Prediction]] III<br>
Navigation III<br>
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[[Skills:Navigation#Navigation|Navigation]] III<br>
Rapid Firing III<br>
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[[Skills:Gunnery#Rapid_Firing|Rapid Firing]] III<br>
Scout Drone Operation III<br>
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[[Skills:Drones#Scout_Drone_Operation|Scout Drone Operation]] III<br>
Sensor Linking III<br>
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[[Skills:Electronic_Systems#Sensor_Linking|Sensor Linking]] III<br>
Sharpshooter III<br>
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[[Skills:Gunnery#Sharpshooter|Sharpshooter]] III<br>
Signature Analysis III<br>
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[[Skills:Targeting#Signature_Analysis|Signature Analysis]] III<br>
Small Hybrid Turret III<br>
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[[Skills:Gunnery#Small_Hybrid_Turret|Small Hybrid Turret]] III<br>
Targeting III<br>
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[[Skills:Targeting#Target_Management|Target Management]] III<br>
Warp Drive Operation III<br>
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[[Skills:Navigation#Warp_Drive_Operation|Warp Drive Operation]] III<br>
  
 
==Fitting==
 
==Fitting==
{{:Gallente Basic Ship and Skill Guide|Maulus}}
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<wikifit shipid="609" doctrineid="35020" />
  
 
==Tactics==
 
==Tactics==
* Since you chose to fly a Maulus, you probably will be doing damp(EWAR) in a PvP fleet. Your role is to damp the enemy and hopefully help your fellow unistas getting close to the enemy without getting blown up.  
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New Maulus pilots should read the [[Electronic_warfare#EWAR_Tactics|Tactics section of the UniWiki’s EWAR guide]], and attend an [[Electronic Warfare 101]] practical exercise; these will provide some details on how to fly EWAR frigates. Specific tips on flying the Maulus:
* In a fleet don't try to fly solo, but try to remain close too your bigger buddies and damp out of the enemy. Your optimal range with a script is 30 km and falloff is 60 km, so keep your distance from the enemy! Set your keep at range at 30 km for optimal range and sit back and watch the damping commence.
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* The key is to use your Scripts properly;
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* '''Warp into an engagement after your fleetmates.''' If you land on grid with the main fleet, you give your opponents early warning that they will have to deal with EWAR. A better strategy is to warp in after your opponents have already committed to focusing on your fleet’s tankier damage dealers.
The F-90 Positional Sensor is normally ran with Scan Resolution Scripts to get the lock in first for the anti EWAR role, this changes to Range Scripts if camping a gate to ensure a lock any snipers that may try to harass.
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Use one Range Script and one Scan Strength Script in the Damps to improve shutting down a single important target, (this avoids any stacking penalties)
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* '''Know your operating range, and keep that distance from your opponents.''' Dampeners have the greatest impact inside their optimal range, but they still work well within falloff. Even at a range of (optimal + ½ falloff), a dampener is 85% effective, and so that is a good operating range limit for the Maulus.
If flying in a well organised EWAR squad it can be worth switching to double Scan Strength Scripts and damping the targets that the ECM call Jammed, this extended re-lock time coupled with the 20 seconds they will spend jammed from the ECM will keep more targets out of the fight for longer but does involve more work and better co-ordination within the EWAR squad.
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Double Range Dampening Scripts are more situational, they are good to defend against Snipers and Kiting fleets but will more often than not force a disengage rather than help secure any kills.
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* '''Be choosy about your damps targets.''' Damps work best against opponents that work from range. Opposing EWAR, logistics, missile boats, and snipers are all priority damps targets. Scan resolution dampening can also work well against large targets with slow lock speeds. On the other hand, short-range brawlers, and small ships that can warp out and back won’t be affected as much by damps.
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* '''Remember to launch your drones.''' Once you’ve positioned your ship and evaluated your damps targets, get your combat drones in on the action.
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* '''If you get into trouble, warp away.''' Once your damps start to take effect, your opponents will respond by sending an interceptor or some drones after you. The Maulus is too slow to outrun any of these threats, and too fragile to survive them (even if you are fitted for tank). If danger comes your way, warp out, and warp back in again somewhere else.
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:”But wait,” you may ask, “what impact can my damps have if I just have to run at the first sign of danger?” EWAR only represents half of the Maulus’s threat to opposing fleets. Just as important is distracting opponents from their strategic goals—making it so that, instead of following the plan that their fleet composition was built around, opponents must commit resources to deal with a pesky Maulus pilot.  
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More information on EWAR tactics, and specifically on remote sensor dampening, are available in the [[Electronic Warfare|EWAR Guide]].
  
 
==Notes==
 
==Notes==
This vessel qualifies for the University [[Ship Replacement Program]], [[PYOS]], and [[BYOM]].
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''You can add notes here.''
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Frigates]]
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[[Category:Ship Database]][[Category:Standard Frigates]]
[[Category:WikiContest]]
 

Revision as of 22:33, 2 November 2017

EVE University Database
 
Ship Database
Maulus
Maulus
Gallente Federation
Gallente Federation
Standard Frigates
Maulus Class
RELATED UNI-WIKI REFERENCES

The Maulus is a high-tech vessel, specialized for electronic warfare. It is particularly valued in fleet warfare due to its optimization for sensor dampening technology.

SHIP BONUSES

Gallente Frigate bonuses (per skill level):
7.5% bonus to Remote Sensor Dampener effectiveness
10% reduction in Remote Sensor Dampener activation cost

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Maulus Navy Issue
Maulus Navy Issue.jpg
CornerTFs.png
Maulus Navy Issue
Faction Frigates Maulus Class
Icon hi slot.png2 (0/2) Icon mid slot.png3 Icon low slot.png4
Icon powergrid.png35 MW Icon cpu.png150 tf
Icon velocity.png315 m/sec
Icon capacity.png275 m³
, Keres
Keres.jpg
CornerT2s.png
Keres
Electronic Attack Frigates Maulus Class
Icon hi slot.png2 (0/2) Icon mid slot.png5 Icon low slot.png3
Icon powergrid.png33 MW Icon cpu.png205 tf
Icon velocity.png350 m/sec
Icon capacity.png175 m³

Ship Attributes

Fittings
Powergrid
powergrid
28 MW
CPU
cpu output
230 tf
Capacitor
capacitor
275 GJ
High
high slots
2
Launchers
launcher slots
0
Turrets
turret slots
2
Medium
medium slots
4
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
375 m/sec
Inertia Modifier
inertia modifier (agility)
3.25
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
4.79 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
30 m³
Drone Bandwidth
drone bandwidth
20 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
64.50 km
Max Locked Targets
max. locked targets
6
Magnetometric Sensor
Magnetometric sensor strength
16 points
Sig. Radius
signature radius
40 m
Scan Res.
scan resolution
520 mm
Structure
Structure Hitpoints
structure hitpoints
400 HP
Mass
ship mass
1,063,000 kg
Volume
ship volume
23,000 m³
Cargo Capacity
cargo capacity
275 m³
Armor
Armor Hitpoints
armor hitpoints
350 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
300 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Maulus is the Gallente Electronic Warfare Frigate, specializing in remote sensor dampening (or “damps”). Damps are most often used to reduce the lock range of enemy targets. The Maulus is a powerful EWAR ship, especially against enemies that strike from long range. It is often seen in E-UNI fleets. For new EVE players, flying the Maulus only requires training Gallente Frigate I and Sensor Linking I. As a result, new Unistas can have an immediate, significant impact on fleet engagements by flying the Maulus. The Maulus also provides excellent training for more advanced ECM ships, like the Celestis and Keres.

The Maulus is typically fit with three remote sensor dampeners in its mid slots. Unscripted, these modules affect both the lock range and lock speed of targets. Loading a dampener with a Targeting Range Dampening Script makes it twice as effective at reducing enemy lock range, but eliminates the lock speed effect; and loading a Scan Resolution Dampening Script has the opposite effect, making the module doubly effective against lock speed but ineffective against lock range. In general, the lock range effect is easier to predict and direct, so Maulus pilots usually have range scripts loaded in their dampeners. But scripts are extremely cheap, and they are not consumed by use, so pilots always carry three copies of each script. Dampeners do have the disadvantage of being the most capacitor-hungry EWAR modules, and so the Maulus is often fit to optimize capacitor—by using “Enduring” meta modules, and/or by adding capacitor rigs to the fit.

The Maulus is probably the most capable combat ship of the four Tech I EWAR frigates. It has the most hit points, can be fit with a respectable tank, and can field combat drones with a control range that matches its lock and EWAR modules ranges (if fit with drone link augmentors). Nevertheless, the Maulus still can’t win most direct engagements, and pilots should expect to warp away from incoming trouble rather than facing it head-on. For this reason, many Maulus pilots omit weapons from their fits entirely.

Skills

Acceleration Control II
Afterburner III
Capacitor Emission Systems I
Capacitor Management III
Capacitor Systems Operation III
Combat Drone Operation III
CPU Management IV
Controlled Bursts III
Drones III
Electronics Upgrades I
Electronic Warfare III
Evasive Maneuvering II
Frequency Modulation III
Fuel Conservation III
Gallente Frigate IV
Gunnery III
Hull Upgrades III
Long Distance Jamming III
Long Range Targeting III
Mechanics III
Motion Prediction III
Navigation III
Rapid Firing III
Scout Drone Operation III
Sensor Linking III
Sharpshooter III
Signature Analysis III
Small Hybrid Turret III
Target Management III
Warp Drive Operation III

Fitting

Alpha Ewar LowSkill
Maulus: Alpha Ewar LowSkill
EFT
[Maulus, Alpha Ewar LowSkill]

Phased Muon Scoped Sensor Dampener
Phased Muon Scoped Sensor Dampener
Phased Muon Scoped Sensor Dampener
5MN Cold-Gas Enduring Microwarpdrive

200mm Rolled Tungsten Compact Plates
'Refuge' Adaptive Nano Plating I
Damage Control I

Small Ionic Field Projector I
Small Particle Dispersion Projector I
Small Particle Dispersion Projector I



Scan Resolution Dampening Script x3
Targeting Range Dampening Script x3

Fitting template high slot label.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Good ship to start EWar PvP
  • Stay at 80km range from opponents and apply your dumps
Oversized AB
Maulus: Oversized AB
EFT
[Maulus, Oversized AB]
Drone Link Augmentor I
125mm Gatling AutoCannon I

F-90 Compact Sensor Booster
10MN Monopropellant Enduring Afterburner
LFT Enduring Sensor Dampener
LFT Enduring Sensor Dampener

Micro Auxiliary Power Core I
Micro Auxiliary Power Core I
Damage Control II

Small Particle Dispersion Projector I
Small Particle Dispersion Projector I
Small Particle Dispersion Projector I


Hobgoblin II x4

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Stay at 80+ km.
Armor Fleet
Maulus: Armor Fleet
EFT
[Maulus, Armor Fleet]
125mm Gatling AutoCannon II
125mm Gatling AutoCannon II

Phased Muon Scoped Sensor Dampener
Phased Muon Scoped Sensor Dampener
Phased Muon Scoped Sensor Dampener
5MN Y-T8 Compact Microwarpdrive

200mm Steel Plates II
Energized Adaptive Nano Membrane II
Damage Control II

Small Trimark Armor Pump I
Small Trimark Armor Pump I
Small Trimark Armor Pump I


Hobgoblin II x6

Republic Fleet EMP S x1
Scan Resolution Dampening Script x4
Targeting Range Dampening Script x3

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Consider different usages:
  • - suppress opponents logies by reducing their scan resolution so your fleet can switch and kill targets before logies land reps
  • - suppress opponents logies by reducing their targeting range to force them coming closer to their DPS
  • - suppress opponents kiting
Shield Fleet
Maulus: Shield Fleet
EFT
[Maulus, Shield Fleet]
125mm Light Prototype Automatic Cannon
125mm Light Prototype Automatic Cannon

5MN Y-T8 Compact Microwarpdrive
LFT Enduring Sensor Dampener
LFT Enduring Sensor Dampener
LFT Enduring Sensor Dampener

Signal Amplifier II
Overdrive Injector System II
Damage Control II

Small Core Defense Field Extender I
Small Anti-EM Screen Reinforcer I
Small Inverted Signal Field Projector I


Warrior II x3
Hornet EC-300 x3

Depleted Uranium S x400
Scan Resolution Dampening Script x3
Targeting Range Dampening Script x3

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
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Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
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FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
Small gang support
Maulus: Small gang support
EFT
[Maulus, Small gang support]

Phased Muon Scoped Sensor Dampener
Phased Muon Scoped Sensor Dampener
Phased Muon Scoped Sensor Dampener
5MN Quad LiF Restrained Microwarpdrive

200mm Crystalline Carbonide Restrained Plates
Small Ancillary Armor Repairer
Damage Control II

Small Inverted Signal Field Projector I
Small Ionic Field Projector I
Small Ionic Field Projector I


Hobgoblin II x6

Scan Resolution Dampening Script x3
Targeting Range Dampening Script x3

Fitting template high slot label.png
Fitting template mid slots label.png
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Fitting template low slots label.png
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icon?size=64&.png
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Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
Fitting template charge slots label.png
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FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
Solo PvP
Maulus: Solo PvP
EFT
[Maulus, Solo PvP]
125mm Railgun II
125mm Railgun II

5MN Y-T8 Compact Microwarpdrive
Warp Disruptor II
LFT Enduring Sensor Dampener
LFT Enduring Sensor Dampener

Drone Damage Amplifier II
Capacitor Flux Coil II
Nanofiber Internal Structure II

Small Polycarbon Engine Housing I
Small Capacitor Control Circuit I
Small Capacitor Control Circuit I


Warrior II x4

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Fitting template mid slots label.png
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icon?size=64&.png
Fitting template low slots label.png
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icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
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Fitting template drone slots label.png
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Fitting template rig slots label.png
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FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Needs 1% PWG implant


Tactics

New Maulus pilots should read the Tactics section of the UniWiki’s EWAR guide, and attend an Electronic Warfare 101 practical exercise; these will provide some details on how to fly EWAR frigates. Specific tips on flying the Maulus:

  • Warp into an engagement after your fleetmates. If you land on grid with the main fleet, you give your opponents early warning that they will have to deal with EWAR. A better strategy is to warp in after your opponents have already committed to focusing on your fleet’s tankier damage dealers.
  • Know your operating range, and keep that distance from your opponents. Dampeners have the greatest impact inside their optimal range, but they still work well within falloff. Even at a range of (optimal + ½ falloff), a dampener is 85% effective, and so that is a good operating range limit for the Maulus.
  • Be choosy about your damps targets. Damps work best against opponents that work from range. Opposing EWAR, logistics, missile boats, and snipers are all priority damps targets. Scan resolution dampening can also work well against large targets with slow lock speeds. On the other hand, short-range brawlers, and small ships that can warp out and back won’t be affected as much by damps.
  • Remember to launch your drones. Once you’ve positioned your ship and evaluated your damps targets, get your combat drones in on the action.
  • If you get into trouble, warp away. Once your damps start to take effect, your opponents will respond by sending an interceptor or some drones after you. The Maulus is too slow to outrun any of these threats, and too fragile to survive them (even if you are fitted for tank). If danger comes your way, warp out, and warp back in again somewhere else.
”But wait,” you may ask, “what impact can my damps have if I just have to run at the first sign of danger?” EWAR only represents half of the Maulus’s threat to opposing fleets. Just as important is distracting opponents from their strategic goals—making it so that, instead of following the plan that their fleet composition was built around, opponents must commit resources to deal with a pesky Maulus pilot.

More information on EWAR tactics, and specifically on remote sensor dampening, are available in the EWAR Guide.

Notes

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