Difference between revisions of "Maulus"

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(Moved fits from the Gallente Basic ship guide)
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| shipDNA=609:2048;1:11269;1:20347;1:5973;1:5302;3:29013;4:2873;2:21898;1:30987;3:2456;6:29015;3:12618;1::
 
| shipDNA=609:2048;1:11269;1:20347;1:5973;1:5302;3:29013;4:2873;2:21898;1:30987;3:2456;6:29015;3:12618;1::
 
| fleetup=
 
| fleetup=
}}
+
}}{{ShipFitting|
 +
ship=Maulus|
 +
shipTypeID=609|
 +
fitName=PvP Damp Basic|
 +
fitID=PvP-Damp-Basic|
 +
high1name=125mm Railgun I|
 +
high1typeID=10678|
 +
high2name=125mm Railgun I|
 +
high2typeID=10678|
 +
mid1name=1MN Afterburner I|
 +
mid1typeID=439|
 +
mid2name=Remote Sensor Dampener I|
 +
mid2typeID=1968|
 +
mid3name=Remote Sensor Dampener I|
 +
mid3typeID=1968|
 +
mid4name=open|
 +
low1name=Damage Control I|
 +
low1typeID=2046|
 +
low2name=Signal Amplifier I|
 +
low2typeID=1986|
 +
low3name=open|
 +
drone1name=Warrior I x2|
 +
drone1typeID=2486|
 +
drone2name=open|
 +
drone3name=open|
 +
drone4name=open|
 +
drone5name=open|
 +
charge1name=Scan Resolution Dampening Script x1|
 +
charge1typeID=29013|
 +
charge2name=Targeting Range Dampening Script x1|
 +
charge2typeID=29015|
 +
charge3name=Lead Charge S x1|
 +
charge3typeID=218|
 +
charge4name=open|
 +
charge5name=open|
 +
rig1name=open|
 +
rig2name=open|
 +
rig3name=open|
 +
difficulty=0|
 +
warsop=A|
 +
warsopReason=|
 +
version=ODY 1.0|
 +
shipDNA=609:10678;2:439;1:1968;2:1986;1:2046;1:2486;2:218;1:29013;1:29015;1::|
 +
skills=Acceleration Control II</li><li>Afterburner III</li><li>Combat Drone Operation III</li><li>Controlled Bursts III</li><li>Drones III</li><li>Capacitor Emission Systems I</li><li>Capacitor Management III</li><li>Capacitor Systems Operation III</li><li>CPU Management IV</li><li>Electronics Upgrades I</li><li>Electronic Warfare III</li><li>Evasive Maneuvering II</li><li>Frequency Modulation III</li><li>Fuel Conservation III</li><li>Gallente Frigate IV</li><li>Gunnery III</li><li>Hull Upgrades III</li><li>Long Distance Jamming III</li><li>Long Range Targeting III</li><li>Mechanics III</li><li>Motion Prediction III</li><li>Navigation III</li><li>Rapid Firing III</li><li>Scout Drone Operation III</li><li>Sensor Linking III</li><li>Sharpshooter III</li><li>Signature Analysis III</li><li>Small Hybrid Turret III</li><li>Target Management III</li><li>Warp Drive Operation III|
 +
notes=The afterburner should only be used to get out of smartbomb range, or to go to optimal orbit in a defensive gate camp. Running the afterburner while damping will cap out the ship shortly.</li><li>Like other frigates, the Maulus is at risk of being popped quickly by smartbomb fitted battleships. Range should be maintained over 7,500m from battleships unless they are seen shooting from gun ports or missile launcher bays.}} {{ShipFitting|
 +
ship=Maulus|
 +
shipTypeID=609|
 +
fitName=PvP Damp Fleet|
 +
fitID=PvP-Damp-Fleet|
 +
high1name=75mm Prototype Gauss Gun|
 +
high1typeID=7247|
 +
high2name=75mm Prototype Gauss Gun|
 +
high2typeID=7247|
 +
mid1name=Phased Muon Sensor Disruptor I|
 +
mid1typeID=5302|
 +
mid2name=Phased Muon Sensor Disruptor I|
 +
mid2typeID=5302|
 +
mid3name=F-90 Positional Sensor Subroutines|
 +
mid3typeID=6160|
 +
mid4name=Experimental 1MN Afterburner I|
 +
mid4typeID=6003|
 +
low1name=Damage Control II|
 +
low1typeID=2048|
 +
low2name=200mm Reinforced Rolled Tungsten Plates I|
 +
low2typeID=11349|
 +
low3name=Energized Adaptive Nano Membrane I|
 +
low3typeID=11267|
 +
drone1name=Warrior II x2|
 +
drone1typeID=2488|
 +
drone2name=open|
 +
drone3name=open|
 +
drone4name=open|
 +
drone5name=open|
 +
charge1name=Scan Resolution Dampening Script x1|
 +
charge1typeID=29013|
 +
charge2name=Targeting Range Dampening Script x1|
 +
charge2typeID=29015|
 +
charge3name=Targeting Range Script x1|
 +
charge3typeID=29009|
 +
charge4name=Iron Charge S x1|
 +
charge4typeID=215|
 +
charge5name=open|
 +
rig1name=Small Ionic Field Projector I|
 +
rig1typeID=31274|
 +
rig2name=Small Inverted Signal Field Projector I|
 +
rig2typeID=31262|
 +
rig3name=Small Particle Dispersion Projector I|
 +
rig3typeID=31298|
 +
difficulty=1|
 +
warsop=A|
 +
warsopReason=|
 +
version=ODY 1.0|
 +
shipDNA=609:7247;2:5302;2:6003;1:6160;1:2048;1:11267;1:11349;1:31262;1:31274;1:31298;1:2488;2:215;1:29009;1:29013;1:29015;1::|
 +
skills=|
 +
notes=The afterburner should only be used to get out of smartbomb range, or to go to optimal orbit in a defensive gate camp. Running the afterburner while damping will cap out the ship shortly.</li><li>Like other frigates, the Maulus is at risk of being popped quickly by smartbomb fitted battleships. Range should be maintained over 7,500m from battleships unless they are seen shooting from gun ports or missile launcher bays.}}
  
 
==Tactics==
 
==Tactics==

Revision as of 20:29, 4 December 2014

EVE University Database
 
Ship Database
Maulus
Maulus
Gallente Federation
Gallente Federation
Standard Frigates
Maulus Class
RELATED UNI-WIKI REFERENCES

Development
The Maulus is a high-tech vessel, specialized for electronic warfare. It is particularly valued in fleet warfare due to its optimization for sensor dampening technology.

SHIP BONUSES

Gallente Frigate bonuses (per skill level):
7.5% bonus to Remote Sensor Dampener effectiveness
10% reduction in Remote Sensor Dampener activation cost

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Keres
Keres.jpg
CornerT2s.png
Keres
Electronic Attack Frigates Maulus Class
Icon hi slot.png2 (0/2) Icon mid slot.png5 Icon low slot.png3
Icon powergrid.png33 MW Icon cpu.png205 tf
Icon velocity.png350 m/sec
Icon capacity.png175 m³

Ship Attributes

Fittings
Powergrid
powergrid
28 MW
CPU
cpu output
230 tf
Capacitor
capacitor
275 GJ
High
high slots
2
Launchers
launcher slots
0
Turrets
turret slots
2
Medium
medium slots
4
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
375 m/sec
Inertia Modifier
inertia modifier (agility)
3.25
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
4.79 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
30 m³
Drone Bandwidth
drone bandwidth
20 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
64.50 km
Max Locked Targets
max. locked targets
6
Magnetometric Sensor
Magnetometric sensor strength
16 points
Sig. Radius
signature radius
40 m
Scan Res.
scan resolution
520 mm
Structure
Structure Hitpoints
structure hitpoints
400 HP
Mass
ship mass
1,063,000 kg
Volume
ship volume
23,000 m³
Cargo Capacity
cargo capacity
275 m³
Armor
Armor Hitpoints
armor hitpoints
350 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
300 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Maulus is the Gallente EWAR frigate, and has bonuses to sensor dampening. It has 4 mid and 3 low slots, plus a larger-than-normal drone bay. The Maulus can be fit with 3 damps and a propulsion module in the mids, with a small armor tank, damage control and a speed module in the lows. Performance can be enhanced by using scripts.

Skills

Acceleration Control II
Afterburner III
Capacitor Emission Systems I
Capacitor Management III
Capacitor Systems Operation III
Combat Drone Operation III
CPU Management IV
Controlled Bursts III
Drones III
Electronics Upgrades I
Electronic Warfare III
Evasive Maneuvering II
Frequency Modulation III
Fuel Conservation III
Gallente Frigate IV
Gunnery III
Hull Upgrades III
Long Distance Jamming III
Long Range Targeting III
Mechanics III
Motion Prediction III
Navigation III
Rapid Firing III
Scout Drone Operation III
Sensor Linking III
Sharpshooter III
Signature Analysis III
Small Hybrid Turret III
Target Management III
Warp Drive Operation III

Fitting

Fleet T1 Range
Maulus: Fleet T1 Range
EFT
[Maulus, Fleet T1 Range]
Drone Link Augmentor I
Drone Link Augmentor I

Upgraded 1MN Microwarpdrive I
Low Frequency Sensor Suppressor I, Targeting Range Dampening Script
Low Frequency Sensor Suppressor I, Targeting Range Dampening Script
Low Frequency Sensor Suppressor I, Targeting Range Dampening Script

Damage Control I
Nanofiber Internal Structure I
Mark I Generator Refitting: Capacitor Power Relay

Small Particle Dispersion Projector I
Small Particle Dispersion Projector I
Small Ionic Field Projector I


Warrior I x6

Targeting Range Dampening Script x1
Scan Resolution Dampening Script x3

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
PHOEBE 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • These are force multipliers in a fleet. Stay far off the fight, like 50+km. No need to tech2 fit anything.
  • Range damp the enemy logi and ewar that is far away.
  • Scan Res damp enemy logi that are in close to their fleet.
  • Warp off anytime you get redboxed.
  • The drones are just to whore on killmails, don't worry about them.
Armor Fleet
Maulus: Armor Fleet
EFT
[Maulus, Armor Fleet]
125mm Gatling AutoCannon II, Republic Fleet EMP S
125mm Gatling AutoCannon II, Republic Fleet EMP S

Limited 1MN Microwarpdrive I
Phased Muon Sensor Disruptor I, Scan Resolution Dampening Script
Phased Muon Sensor Disruptor I, Scan Resolution Dampening Script
Phased Muon Sensor Disruptor I, Scan Resolution Dampening Script

Damage Control II
Energized Adaptive Nano Membrane II
200mm Reinforced Steel Plates II

Small Trimark Armor Pump I
Small Trimark Armor Pump I
Small Trimark Armor Pump I


Hobgoblin II x6

Scan Resolution Dampening Script x4
Republic Fleet EMP S x1
Targeting Range Dampening Script x3

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
PHOEBE 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Great for armor frig/dessie roams. Stay with your logi, apply damps to enemy logi and follow the primary with your drones.
  • If fighting a cruiser or larger, scan res damps will really mess up their day.
  • Switch out the MWD for an AB if its an AB fleet.
  • The autocannons are just for shooting drones/whoring on kills. Not necessary.
PvP Damp Basic
Maulus: PvP Damp Basic
EFT
[Maulus, PvP Damp Basic]
125mm Railgun I
125mm Railgun I

1MN Afterburner I
Remote Sensor Dampener I
Remote Sensor Dampener I

Damage Control I
Signal Amplifier I


Warrior I x2

Scan Resolution Dampening Script x1
Targeting Range Dampening Script x1
Lead Charge S x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Icon mid slot.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
Icon low slot.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
Icon rigs.png
Icon rigs.png
Icon rigs.png
FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Acceleration Control II
  • Afterburner III
  • Combat Drone Operation III
  • Controlled Bursts III
  • Drones III
  • Capacitor Emission Systems I
  • Capacitor Management III
  • Capacitor Systems Operation III
  • CPU Management IV
  • Electronics Upgrades I
  • Electronic Warfare III
  • Evasive Maneuvering II
  • Frequency Modulation III
  • Fuel Conservation III
  • Gallente Frigate IV
  • Gunnery III
  • Hull Upgrades III
  • Long Distance Jamming III
  • Long Range Targeting III
  • Mechanics III
  • Motion Prediction III
  • Navigation III
  • Rapid Firing III
  • Scout Drone Operation III
  • Sensor Linking III
  • Sharpshooter III
  • Signature Analysis III
  • Small Hybrid Turret III
  • Target Management III
  • Warp Drive Operation III
NOTES
  • The afterburner should only be used to get out of smartbomb range, or to go to optimal orbit in a defensive gate camp. Running the afterburner while damping will cap out the ship shortly.
  • Like other frigates, the Maulus is at risk of being popped quickly by smartbomb fitted battleships. Range should be maintained over 7,500m from battleships unless they are seen shooting from gun ports or missile launcher bays.
PvP Damp Fleet
Maulus: PvP Damp Fleet
EFT
[Maulus, PvP Damp Fleet]
75mm Prototype Gauss Gun
75mm Prototype Gauss Gun

Phased Muon Sensor Disruptor I
Phased Muon Sensor Disruptor I
F-90 Positional Sensor Subroutines
Experimental 1MN Afterburner I

Damage Control II
200mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane I

Small Ionic Field Projector I
Small Inverted Signal Field Projector I
Small Particle Dispersion Projector I


Warrior II x2

Scan Resolution Dampening Script x1
Targeting Range Dampening Script x1
Targeting Range Script x1
Iron Charge S x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • The afterburner should only be used to get out of smartbomb range, or to go to optimal orbit in a defensive gate camp. Running the afterburner while damping will cap out the ship shortly.
  • Like other frigates, the Maulus is at risk of being popped quickly by smartbomb fitted battleships. Range should be maintained over 7,500m from battleships unless they are seen shooting from gun ports or missile launcher bays.


Tactics

Choosing to fly a Maulus means a real dedication to electronic warfare in a PvP fleet. Damping the sensors of enemy ships is as or more effective than mitigating damage. Being able to tank incoming fire is never as effective as not taking any because the enemy simply can't lock on target!

The real power of Sensor Damps comes in fleet fights. Typically enemy logistics ships will be "at range" away from the fight so that your fleet cannot shoot at them. Applying Sensor Damps with Targeting Range scripts to those logi ships forces them to stay closer to the fight so that they can lock their fleetmates. Range Dampening other enemy ewar (like Blackbirds) is also highly effective, as they will usually be at range too. Scan Resolution scripts are great for Scan Res dampening enemy logi that are in close to the fight. These are usually very tanky ships (like Guardians), and Scan Res damps will slow the speed at which they can lock their fleetmates to rep them, giving your fleet a significant edge.

In a fleet don't try to fly solo. Try to remain close too your logi and damp out of the enemy. Keep your distance from the enemy! If you start seeing yellow boxes on your overview, align out. If they turn red, warp off and come back to the fight at range.

Notes

This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.