Maulus

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Revision as of 16:42, 16 March 2013 by Miranda mclaughlin (talk | contribs) (Changed the fitting templates to use new warsop values.)
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EVE University Database
 
Ship Database
Maulus
Maulus
Gallente Federation
Gallente Federation
Standard Frigates
Maulus Class
RELATED UNI-WIKI REFERENCES

The Maulus is a high-tech vessel, specialized for electronic warfare. It is particularly valued in fleet warfare due to its optimization for sensor dampening technology.

SHIP BONUSES

Gallente Frigate Skill Bonus:
7.5% bonus to Remote Sensor Dampener effectiveness per level
10% reduction to Remote Sensor Dampeners' capacitor need per level

Required Skills
  • Gallente Frigate II1h 34m
    • Spaceship Command I8m
Training Time what's this?
0d 1h 42m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Keres
Keres.jpg
CornerT2s.png
Keres
Electronic Attack Frigates Maulus Class
Icon hi slot.png2 (0/2) Icon mid slot.png5 Icon low slot.png3
Icon powergrid.png33 MW Icon cpu.png205 tf
Icon velocity.png350 m/sec
Icon capacity.png175 m³

Ship Attributes

Fittings
Powergrid
powergrid
28 MW
CPU
cpu output
230 tf
Capacitor
capacitor
275 GJ
High
high slots
2
Launchers
launcher slots
0
Turrets
turret slots
2
Medium
medium slots
4
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
375 m/s
Inertia Modifier
inertia modifier (agility)
3.25
Warp Speed
inertia modifier (agility)
6 AU/s
Base Time to Warp
base time to warp
6.01 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
30 m³
Drone Bandwidth
drone bandwidth
20 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
64.5 km
Max Locked Targets
max. locked targets
6
Magnetometric Sensor
Magnetometric sensor strength
16 points
Sig. Radius
signature radius
40 m
Scan Res.
scan resolution
520 mm
Structure
Structure Hitpoints
structure hitpoints
400 HP
Mass
ship mass
1,063,000 kg
Volume
ship volume
23,000 m³
Cargo Capacity
cargo capacity
275 m³
Armor
Armor Hitpoints
armor hitpoints
350 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
300 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Maulus is the Gallente EWAR frigate, and has bonuses to sensor dampening. There are 4 mid and 3 low slots plus a larger than normal drone bay. It can be fit with 3 damps and a propulsion module in the mids, with a small armor tank, damage control and a speed module in the lows. Performance can be enhanced by using scripts.


Skills

Acceleration Control II
Afterburner III
Combat Drone Operation III
Controlled Bursts III
Drones III
Electronics IV
Electronics Upgrades I
Electronic Warfare III
Energy Emission Systems I
Energy Management III
Energy Systems Operation III
Evasive Maneuvering II
Frequency Modulation III
Fuel Conservation III
Gallente Frigate IV
Gunnery III
Hull Upgrades III
Long Distance Jamming III
Long Range Targeting III
Mechanic III
Motion Prediction III
Navigation III
Rapid Firing III
Scout Drone Operation III
Sensor Linking III
Sharpshooter III
Signature Analysis III
Small Hybrid Turret III
Targeting III
Warp Drive Operation III

Fitting

PvP Damp Basic
Maulus: PvP Damp Basic
EFT
[Maulus, PvP Damp Basic]
125mm Railgun I
125mm Railgun I

1MN Afterburner I
Remote Sensor Dampener I
Remote Sensor Dampener I

Damage Control I
Signal Amplifier I


Warrior I x6

Targeting Range Dampening Script x1
Scan Resolution Dampening Script x1
Lead Charge S x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Icon mid slot.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
Icon low slot.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
Icon rigs.png
Icon rigs.png
Icon rigs.png
FITTING DIFFICULTY
EVE VERSION
PRE-RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Acceleration Control II
  • Afterburner III
  • Combat Drone Operation III
  • Controlled Bursts III
  • Drones III
  • Electronics IV
  • Electronics Upgrades I
  • Electronic Warfare III
  • Energy Emission Systems I
  • Energy Management III
  • Energy Systems Operation III
  • Evasive Maneuvering II
  • Frequency Modulation III
  • Fuel Conservation III
  • Gallente Frigate IV
  • Gunnery III
  • Hull Upgrades III
  • Long Distance Jamming III
  • Long Range Targeting III
  • Mechanic III
  • Motion Prediction III
  • Navigation III
  • Rapid Firing III
  • Scout Drone Operation III
  • Sensor Linking III
  • Sharpshooter III
  • Signature Analysis III
  • Small Hybrid Turret III
  • Targeting III
  • Warp Drive Operation III
NOTES
  • The afterburner should only be used to get out of smartbomb range, or to go to optimal orbit in a defensive gate camp. Running the afterburner while damping will cap out the ship shortly.
  • Like other frigates, the Maulus is at risk of being popped quickly by smartbomb fitted battleships. Range should be maintained over 7,500m from battleships unless they are seen shooting from gun ports or missile launcher bays.
PvP Damp Fleet
Maulus: PvP Damp Fleet
EFT
[Maulus, PvP Damp Fleet]
75mm Prototype Gauss Gun
75mm Prototype Gauss Gun

Experimental 1MN Afterburner I
Phased Muon Sensor Disruptor I
Phased Muon Sensor Disruptor I
F-90 Positional Sensor Subroutines

Damage Control II
200mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II

Small Ionic Field Projector I
Small Inverted Signal Field Projector I
Small Particle Dispersion Projector I


Warrior II x6

Targeting Range Dampening Script x1
Scan Resolution Dampening Script x1
Scan Resolution Script x1
Iron Charge S x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • The afterburner should only be used to get out of smartbomb range, or to go to optimal orbit in a defensive gate camp. Running the afterburner while damping will cap out the ship shortly.
  • Like other frigates, the Maulus is at risk of being popped quickly by smartbomb fitted battleships. Range should be maintained over 7,500m from battleships unless they are seen shooting from gun ports or missile launcher bays.


Tactics

  • Since you chose to fly a Maulus, you probably will be doing damp(EWAR) in a PvP fleet. Your role is to damp the enemy and hopefully help your fellow unistas getting close to the enemy without getting blown up.
  • In a fleet don't try to fly solo, but try to remain close too your bigger buddies and damp out of the enemy. Your optimal range with a script is 30 km and falloff is 60 km, so keep your distance from the enemy! Set your keep at range at 30 km for optimal range and sit back and watch the damping commence.
  • The key is to use your Scripts properly;

The F-90 Positional Sensor is normally ran with Scan Resolution Scripts to get the lock in first for the anti EWAR role, this changes to Range Scripts if camping a gate to ensure a lock any snipers that may try to harass.

Use one Range Script and one Scan Strength Script in the Damps to improve shutting down a single important target, (this avoids any stacking penalties)

If flying in a well organised EWAR squad it can be worth switching to double Scan Strength Scripts and damping the targets that the ECM call Jammed, this extended re-lock time coupled with the 20 seconds they will spend jammed from the ECM will keep more targets out of the fight for longer but does involve more work and better co-ordination within the EWAR squad.

Double Range Dampening Scripts are more situational, they are good to defend against Snipers and Kiting fleets but will more often than not force a disengage rather than help secure any kills.

Notes

This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.