Maulus

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Ship Database
Maulus
Maulus
Gallente Federation
Gallente Federation
Standard Frigates
Maulus Class
RELATED UNI-WIKI REFERENCES

The Maulus is a high-tech vessel, specialized for electronic warfare. It is particularly valued in fleet warfare due to its optimization for sensor dampening technology.

SHIP BONUSES

Traits:
Gallente Frigate skill bonus per level:
7.5% bonus to Remote Sensor Dampener effectiveness
10% reduction to Remote Sensor Dampeners' capacitor need

Required Skills
  • Gallente Frigate I16m
    • Spaceship Command I8m
Training Time what's this?
0d 0h 24m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Keres
Keres.jpg
CornerT2s.png
Keres
Electronic Attack Frigates Maulus Class
Icon hi slot.png2 (0/2) Icon mid slot.png5 Icon low slot.png3
Icon powergrid.png33 MW Icon cpu.png205 tf
Icon velocity.png350 m/sec
Icon capacity.png175 m³

Ship Attributes

Fittings
Powergrid
powergrid
28 MW
CPU
cpu output
230 tf
Capacitor
capacitor
275 GJ
High
high slots
2
Launchers
launcher slots
0
Turrets
turret slots
2
Medium
medium slots
4
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
375 m/s
Inertia Modifier
inertia modifier (agility)
3.25
Warp Speed
inertia modifier (agility)
6 AU/s
Base Time to Warp
base time to warp
6.01 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
30 m³
Drone Bandwidth
drone bandwidth
20 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
64.5 km
Max Locked Targets
max. locked targets
6
Magnetometric Sensor
Magnetometric sensor strength
16 points
Sig. Radius
signature radius
40 m
Scan Res.
scan resolution
520 mm
Structure
Structure Hitpoints
structure hitpoints
400 HP
Mass
ship mass
1,063,000 kg
Volume
ship volume
23,000 m³
Cargo Capacity
cargo capacity
275 m³
Armor
Armor Hitpoints
armor hitpoints
350 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
300 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Maulus is the Gallente EWAR frigate, and has bonuses to sensor dampening. There are 4 mid and 3 low slots plus a larger than normal drone bay. It can be fit with 3 damps and a propulsion module in the mids, with a small armor tank, damage control and a speed module in the lows. Performance can be enhanced by using scripts.


Skills

Acceleration Control II
Afterburner III
Combat Drone Operation III
Controlled Bursts III
Drones III
Electronics IV
Electronics Upgrades I
Electronic Warfare III
Energy Emission Systems I
Energy Management III
Energy Systems Operation III
Evasive Maneuvering II
Frequency Modulation III
Fuel Conservation III
Gallente Frigate IV
Gunnery III
Hull Upgrades III
Long Distance Jamming III
Long Range Targeting III
Mechanic III
Motion Prediction III
Navigation III
Rapid Firing III
Scout Drone Operation III
Sensor Linking III
Sharpshooter III
Signature Analysis III
Small Hybrid Turret III
Targeting III
Warp Drive Operation III

Fitting

Tech I
Maulus: Tech I
EFT
[Maulus, Tech I]

Limited 1MN Microwarpdrive I
Low Frequency Sensor Suppressor I
Low Frequency Sensor Suppressor I
Low Frequency Sensor Suppressor I

Pseudoelectron Containment Field I
F-89 Synchronized Signal Amplifier
F-89 Synchronized Signal Amplifier


Hobgoblin I x4
Hobgoblin I x2

Targeting Range Dampening Script x3
Scan Resolution Dampening Script x3

Fitting template high slot label.png
Icon hi slot.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
Icon rigs.png
Icon rigs.png
Icon rigs.png
FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A cheap but effective Damp fit. No tank to speak of, so stay away from your opponents!
  • With all skills at V and before fleet boosts, this ship has 2.5 K EHP, flies at 3280 m/s (4686 m/s with MWD overheated) and align in 4.8 s (3.2 s with MWD off). The capacitor last 6 min 56 s.
  • Damp range is 52 + 86 km and targeting range is 130 km.


Tech II
Maulus: Tech II
EFT
[Maulus, Tech II]

Limited 1MN Microwarpdrive I
Phased Muon Sensor Disruptor I
Phased Muon Sensor Disruptor I
Phased Muon Sensor Disruptor I

Damage Control II
200mm Reinforced Steel Plates II
Signal Amplifier II

Small Anti-Explosive Pump I
Small Ionic Field Projector I
Small Ionic Field Projector I


Hobgoblin II x4
Hobgoblin II x2

Targeting Range Dampening Script x3
Scan Resolution Dampening Script x3

Fitting template high slot label.png
Icon hi slot.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A version with a bit more tank.
  • With all skills at V and before fleet boosts, this ship has 4.1 K EHP, flies at 2937 m/s (4183 m/s with MWD overheated) and align in 5.1 s (3.6 s with MWD off). The capacitor is stable.
  • Damp range is 54 + 90 km and targeting range is 146 km.


Tech II with Artillery
Maulus: Tech II with Artillery
EFT
[Maulus, Tech II with Artillery]
280mm Howitzer Artillery II
280mm Howitzer Artillery II

Limited 1MN Microwarpdrive I
Phased Muon Sensor Disruptor I
Phased Muon Sensor Disruptor I
Phased Muon Sensor Disruptor I

Signal Amplifier II
Signal Amplifier II
Micro Auxiliary Power Core I

Small Inverted Signal Field Projector I
Small Inverted Signal Field Projector I


Hobgoblin II x4
Hobgoblin II x2

Targeting Range Dampening Script x3
Republic Fleet Depleted Uranium S x3

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
Icon rigs.png
FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A version with Artillery, but little EHP.
  • With all skills at V and before fleet boosts, this ship has 1.6 K EHP, flies at 3280 m/s (4686 m/s with MWD overheated) and align in 4.8 s (3.2 s with MWD off). The capacitor is stable.
  • Damp range is 54 + 90 km and targeting range is 132 km.
  • Damage is 108 dps at 15 + 11 km with Republic Fleet Depleted Uranium


Tactics

  • Since you chose to fly a Maulus, you probably will be doing damp(EWAR) in a PvP fleet. Your role is to damp the enemy and hopefully help your fellow unistas getting close to the enemy without getting blown up.
  • In a fleet don't try to fly solo, but try to remain close too your bigger buddies and damp out of the enemy. Your optimal range with a script is 30 km and falloff is 60 km, so keep your distance from the enemy! Set your keep at range at 30 km for optimal range and sit back and watch the damping commence.
  • The key is to use your Scripts properly;

The F-90 Positional Sensor is normally ran with Scan Resolution Scripts to get the lock in first for the anti EWAR role, this changes to Range Scripts if camping a gate to ensure a lock any snipers that may try to harass.

Use one Range Script and one Scan Strength Script in the Damps to improve shutting down a single important target, (this avoids any stacking penalties)

If flying in a well organised EWAR squad it can be worth switching to double Scan Strength Scripts and damping the targets that the ECM call Jammed, this extended re-lock time coupled with the 20 seconds they will spend jammed from the ECM will keep more targets out of the fight for longer but does involve more work and better co-ordination within the EWAR squad.

Double Range Dampening Scripts are more situational, they are good to defend against Snipers and Kiting fleets but will more often than not force a disengage rather than help secure any kills.

Notes

This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.