Maulus Navy Issue

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This page should be updated due to game changes.
Reason: Frostline


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Ship Database
Maulus Navy Issue
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Maulus Navy Issue
Gallente Federation
Gallente Federation
Faction Frigates
Maulus Class
RELATED UNI-WIKI REFERENCES
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The Maulus Navy Issue is the result of the Federation Navy's decision to pivot towards increased support for their Capsuleer allies in the contested low-security constellations across Black Rise and Placid. Borrowing innovative concepts from local pirate bands, Gallente engineers developed a ship capable of extremely powerful warp scrambling alongside respectable combat abilities.

SHIP BONUSES

Gallente Frigate bonuses (per skill level):
10% bonus to Drone hitpoints and tracking speed
10% bonus to Warp Scrambler optimal range
Misc bonus:
2+ scramble strength to all Warp Scramblers
• Maulus Navy Issue bonuses do not apply to Warp Disruptors

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Keres
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Keres
Electronic Attack Frigates Maulus Class
Icon hi slot.png2 (0/2) Icon mid slot.png5 Icon low slot.png3
Icon powergrid.png33 MW Icon cpu.png205 tf
Icon velocity.png350 m/sec
Icon capacity.png175 m³

Maulus
Maulus.jpg
Maulus
Standard Frigates Maulus Class
Icon hi slot.png2 (0/2) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png28 MW Icon cpu.png230 tf
Icon velocity.png375 m/sec
Icon capacity.png275 m³

Ship Attributes

Fittings
Powergrid
powergrid
35 MW
CPU
cpu output
150 tf
Capacitor
capacitor
330 GJ
High
high slots
2
Launchers
launcher slots
0
Turrets
turret slots
2
Medium
medium slots
3
Low
low slots
4
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
315 m/sec
Inertia Modifier
inertia modifier (agility)
3.35
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
4.94 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
50 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
64.50 km
Max Locked Targets
max. locked targets
5
Magnetometric Sensor
Magnetometric sensor strength
16 points
Sig. Radius
signature radius
40 m
Scan Res.
scan resolution
520 mm
Structure
Structure Hitpoints
structure hitpoints
550 HP
Mass
ship mass
1,063,000 kg
Volume
ship volume
23,000 m³
Cargo Capacity
cargo capacity
275 m³
Armor
Armor Hitpoints
armor hitpoints
525 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
400 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Maulus Navy Issue trades the Remote Sensor Dampener bonuses from the Maulus for the drone bonuses from the Tristan and adds an extensive boost to Warp Scrambler range and strength. The Navy Issue version of the Maulus can, like the Tristan, field a full flight of light drones and has the capacity in the drone bay for a total of ten light drones.

Skills

This article should be cleaned up or improved.
The reason is: additional combat capabilities were added to this frigate

Acceleration Control II
Afterburner III
Capacitor Emission Systems I
Capacitor Management III
Capacitor Systems Operation III
Combat Drone Operation III
CPU Management IV
Controlled Bursts III
Drones V
Electronics Upgrades I
Electronic Warfare III
Evasive Maneuvering II
Frequency Modulation III
Fuel Conservation III
Gallente Frigate IV
Gunnery III
Hull Upgrades III
Long Distance Jamming III
Long Range Targeting III
Mechanics III
Motion Prediction III
Navigation III
Rapid Firing III
Scout Drone Operation III
Sensor Linking III
Sharpshooter III
Signature Analysis III
Small Hybrid Turret III
Target Management III
Warp Drive Operation III

Fitting

AB scram web
Maulus Navy Issue: AB scram web
EFT
[Maulus Navy Issue, AB scram web]
280mm Prototype Siege Cannon, Republic Fleet Phased Plasma S
280mm Prototype Siege Cannon, Republic Fleet Phased Plasma S

1MN Afterburner II
Warp Scrambler II
X5 Prototype Engine Enervator

Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II
Small Ancillary Armor Repairer, Nanite Repair Paste

Small Transverse Bulkhead I
Small Transverse Bulkhead I
Small Transverse Bulkhead I


Hobgoblin II x5

Nanite Repair Paste x1
Republic Fleet Phased Plasma S x1

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FITTING DIFFICULTY
EVE VERSION
PARALLAX 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Tactics

As mentioned above, the Maulus Navy Issue is most often compared to the Tristan and can be thought of as a sort of "Super Tristan." Trading a high slot (which Kiting versions of the Tristan seldom used) for an additional low slot adds some additional options, as a Maulus Navy Issue could fit a speed modification, an Ancillary Armor Repairer, or something like that. The Maulus Navy Issue does not have the speed of the standard Maulus but is no worse than the Tristan so many of the same kiting tactics that apply to the Tristan are also applicable to the Maulus Navy Issue.

However, do not overlook the other major bonus of the Maulus Navy Issue: the bonus to both Warp Scrambler optimal range and strength. With a Warp Scrambler II fitted and Gallente Frigate V the Maulus Navy Issue has an optimal scram range of a bit over 20km without overheating, which can serve as quite a shock to that Dramiel pilot who may have wandered too close to you. This makes the Maulus Navy Issue much more potent against those ships who wish to kite you than the Tristan. Note that this ability is restricted to a Warp Scrambler, so it makes little sense to equip this ship with a Warp Disruptor. The extra strength of the Warp Scrambler can be used to tackle targets that have additional Warp Core Stabilizers or who posses built-in warp core stabilization.

This ability also gives the Maulus Navy Issue an additional role in fleets. But have care as the Maulus Navy Issue is still not an Ares: even with a Microwarp Drive the average Maulus Navy Issue pilot will still likely be about 750 km - 1000 km per second slower than an Interceptor (and indeed that is if the Maulus Navy Issue is fitted for speed and not damage or tank). Still, in a fleet role the ability to scram a target at such ranges is very helpful against faster targets, and can serve as a counter to different Kiting doctrines.



Notes

This article should be cleaned up or improved.
The reason is: additional combat capabilities were added to this frigate