Difference between revisions of "Medical boosters"

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{{related class|Messing With Your Head}}
 
{{related class|Messing With Your Head}}
'''Medical boosters''', often called '''combat boosters''' or just '''boosters''', are performance enhancing drugs in EVE. When consumed, the user gets a temporary boost to a specific combat related attribute or skill training attribute. The more powerful combat-related boosters have a chance of having negative side effects which may impact a user's ability to fight. The weaker boosters, called Synths, have no chance of side effects, but have dramatically reduced effects.
+
'''Medical boosters''', often simply called '''boosters''', are performance-enhancing drugs in EVE. When consumed, the user gets a temporary boost to a specific combat related attribute or skill training attribute. The more powerful combat-related boosters have a chance of having negative side effects which may impact a user's ability to fight. The weaker boosters, called Synths, have no chance of side effects, but have dramatically reduced effects.
  
Combat-related boosters are manufactured from gasses which are [[Gas Cloud Mining|harvested]] from anomalies in known space. Mytoserocin gasses are used to make Synth boosters and are found in high and low security space, and cytoserocin gasses, found in low and null security space, are used to create the more powerful Standard, Improved, and Strong boosters.
+
Combat-related boosters are manufactured from gasses which are [[Gas cloud harvesting|harvested]] from anomalies in known space. Mytoserocin gasses are used to make Synth boosters and are found in high and low security space, and cytoserocin gasses, found in low and null security space, are used to create the more powerful Standard, Improved, and Strong boosters.
  
 
Skill training boosters are obtained through in-game events, and generally have an expiration date after which they will not function.
 
Skill training boosters are obtained through in-game events, and generally have an expiration date after which they will not function.
  
== Types of boosters ==
+
== Combat boosters ==
There are 8 different abilities that boosters can affect, divided into four different grades.
+
There are 8 different abilities that combat boosters can affect, divided into four different grades. These all have base duration of 30 minutes.
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
! style="background-color: #333333; width:50px" rowspan="2" | Booster name
+
! style="background-color: #333333; width:55px" rowspan="2" | Booster name
! style="background-color: #333333; width:70px" rowspan="2" | Attribute
+
! style="background-color: #333333" rowspan="2" | Attribute
 
! style="background-color: #333333; width:20px" rowspan="2" | Slot
 
! style="background-color: #333333; width:20px" rowspan="2" | Slot
! style="background-color: #333333; width:80px" colspan="4" | Bonuses by grade
+
! style="background-color: #333333" colspan="4" | Bonuses by grade
 
! style="background-color: #333333; width:200px" rowspan="2" colspan="4" | Potential side effects
 
! style="background-color: #333333; width:200px" rowspan="2" colspan="4" | Potential side effects
 
|-  
 
|-  
! style="background-color: #363636; width:20px" | Synth
+
! style="background-color: #363636; width:60px" | Synth
! style="background-color: #393939; width:20px" | Standard
+
! style="background-color: #393939; width:60px" | Standard
! style="background-color: #424242; width:20px" | Improved
+
! style="background-color: #424242; width:60px" | Improved
! style="background-color: #454545; width:20px" | Strong
+
! style="background-color: #454545; width:60px" | Strong
 
|-
 
|-
| Blue Pill
+
| [[File:Icon blue pill.png|32px|link=|]]<br>Blue Pill
| style="background:#00123B;" data-sort-value="S" | {{icon|shield booster|24}}Shield boosting amount
+
| style="background:#00123B;" data-sort-value="S" | {{icon|shield booster|24}}Shield boosting
 
| style="text-align:center" | 1
 
| style="text-align:center" | 1
 
| style="background:#00040D;" | +3%
 
| style="background:#00040D;" | +3%
Line 33: Line 33:
 
| style="background:#140300;" | Turret optimal range
 
| style="background:#140300;" | Turret optimal range
 
|-
 
|-
| Exile
+
| [[File:Icon exile.png|32px|link=|]]<br>Exile
| style="background:#00123B;" data-sort-value="A" | {{icon|armor repair|24}}Armor repair amount
+
| style="background:#00123B;" data-sort-value="A" | {{icon|armor repair|24}}Armor repair
 
| style="text-align:center" | 1
 
| style="text-align:center" | 1
 
| style="background:#00040D;" | +3%
 
| style="background:#00040D;" | +3%
Line 45: Line 45:
 
| style="background:#140300;" | Turret tracking
 
| style="background:#140300;" | Turret tracking
 
|-
 
|-
| Mindflood
+
| [[File:Icon mindflood.png|32px|link=|]]<br>Mindflood
 
| style="background:#00123B;" data-sort-value="C" | [[File:Icon capacitor capacity.png|24px]]Capacitor capacity
 
| style="background:#00123B;" data-sort-value="C" | [[File:Icon capacitor capacity.png|24px]]Capacitor capacity
 
| style="text-align:center" | 1
 
| style="text-align:center" | 1
Line 57: Line 57:
 
| style="background:#140300;" | Turret optimal range
 
| style="background:#140300;" | Turret optimal range
 
|-
 
|-
| X-Instinct
+
| [[File:Icon x-instinct.png|32px|link=|]]<br>X-Instinct
 
| style="background:#00123B;" data-sort-value="S" | {{icon|sig|24}}Signature radius
 
| style="background:#00123B;" data-sort-value="S" | {{icon|sig|24}}Signature radius
 
| style="text-align:center" | 1
 
| style="text-align:center" | 1
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| style="background:#140300;" | Turret falloff
 
| style="background:#140300;" | Turret falloff
 
|-
 
|-
| Drop
+
| [[File:Icon drop.png|32px|link=|]]<br>Drop
 
| style="background:#00123B;" data-sort-value="T" | {{icon|tracking|24}}Tracking speed
 
| style="background:#00123B;" data-sort-value="T" | {{icon|tracking|24}}Tracking speed
 
| style="text-align:center" | 2
 
| style="text-align:center" | 2
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| style="background:#140300;" | Velocity  
 
| style="background:#140300;" | Velocity  
 
|-
 
|-
| Frentix
+
| [[File:Icon frentix.png|32px|link=|]]<br>Frentix
 
| style="background:#00123B;" data-sort-value="O" | {{icon|range|24}}Optimal range
 
| style="background:#00123B;" data-sort-value="O" | {{icon|range|24}}Optimal range
 
| style="text-align:center" | 2
 
| style="text-align:center" | 2
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| style="background:#140300;" | Velocity  
 
| style="background:#140300;" | Velocity  
 
|-
 
|-
| Sooth Sayer
+
| [[File:Icon soothsayer.png|32px|link=|]]<br>Sooth Sayer
 
| style="background:#00123B;" data-sort-value="F" | {{icon|falloff|24}}Falloff range
 
| style="background:#00123B;" data-sort-value="F" | {{icon|falloff|24}}Falloff range
 
| style="text-align:center" | 2
 
| style="text-align:center" | 2
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| style="background:#140300;" | Velocity
 
| style="background:#140300;" | Velocity
 
|-
 
|-
| Crash
+
| [[File:Icon crash.png|32px|link=|]]<br>Crash
 
| style="background:#00123B;" data-sort-value="M" | {{icon|ex damage|24}}Missile explosion radius
 
| style="background:#00123B;" data-sort-value="M" | {{icon|ex damage|24}}Missile explosion radius
 
| style="text-align:center" | 3
 
| style="text-align:center" | 3
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There are other combat boosters which are not manufactured by players, and which do not have side effects.
 
There are other combat boosters which are not manufactured by players, and which do not have side effects.
  
 +
Agency boosters are rewarded by various events related to [[The Agency]]. These have base duration of 30 minutes.
 +
{| class="wikitable sortable"
 +
! style="background-color: #333333; width:55px" rowspan="2" | Booster name
 +
! style="background-color: #333333" rowspan="2" | Attribute
 +
! style="background-color: #333333; width:20px" rowspan="2" | Slot
 +
! style="background-color: #333333" colspan="4" | Bonuses by grade
 +
|-
 +
! style="background-color: #363636; width:60px" | Dose I
 +
! style="background-color: #393939; width:60px" | Dose II
 +
! style="background-color: #424242; width:60px" | Dose III
 +
! style="background-color: #454545; width:60px" | Dose IV
 +
|-
 +
| [[File:Icon boosterAgencyTank.png|32px|link=|]]<br>Agency 'Hardshell'
 +
| style="background:#00123B;" data-sort-value="S" | {{icon|shield booster|24}}Shield boosting<br>{{icon|armor repair|24}}Armor repair
 +
| style="text-align:center" | 11
 +
| style="background:#00040D;" | +3%
 +
| style="background:#00081A;" | +5%
 +
| style="background:#000B24;" | +7%
 +
| style="background:#00123B;" | +9%
 +
 +
|-
 +
| [[File:Icon boosterAgencySpeed.png|32px|link=|]]<br>Agency 'Overclocker'
 +
| style="background:#00123B;" data-sort-value="S" | {{icon|velocity|24}}Velocity bonus
 +
| style="text-align:center" | 11
 +
| style="background:#00040D;" | +3%
 +
| style="background:#00081A;" | +5%
 +
| style="background:#000B24;" | +7%
 +
| style="background:#00123B;" | +9%
 +
 +
|-
 +
| [[File:Icon boosterAgencyDamage.png|32px|link=|]]<br>Agency 'Pyrolancea'
 +
| style="background:#00123B;" data-sort-value="S" | {{icon|turret new|24}}Damage bonus
 +
| style="text-align:center" | 11
 +
| style="background:#00040D;" | +3%
 +
| style="background:#00081A;" | +5%
 +
| style="background:#000B24;" | +7%
 +
| style="background:#00123B;" | +9%
 +
|}
 +
 +
 +
Antipharmakon boosters were rewards from [[Project Discovery: Human Protein Atlas]] and are now discontinued. These have base duration of 30 minutes.
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 
! style="background-color: #333333;" | Booster name
 
! style="background-color: #333333;" | Booster name
 +
! style="background-color: #333333;" | Slot
 
! style="background-color: #333333;" | Bonus
 
! style="background-color: #333333;" | Bonus
! style="background-color: #333333;" | Slot
 
! style="background-color: #333333;" | Duration
 
! style="background-color: #333333;" | Source
 
 
|-
 
|-
| Antipharmakon Aeolis
+
| [[File:Icon antipharmakon aeolis.png|32px|link=|]]<br>Antipharmakon Aeolis
| [[File:Icon capacitor capacity.png|24px]]+8% Capacitor
 
 
| style="text-align:center" | 1
 
| style="text-align:center" | 1
| rowspan=5 | 30 minutes
+
| style="background:#00081A;" | [[File:Icon capacitor capacity.png|24px]]+8% Capacitor
| rowspan=5 | [[Project Discovery]] <!-- Check if correct. Not sure if you can get all of them from Project Discovery, and if there are other ways to get them like hunting drifter ships. -->
 
 
|-
 
|-
| Antipharmakon Iokira
+
| [[File:Icon antipharmakon kosybo.png|32px|link=|]]<br>Antipharmakon Kosybo
| {{icon|tracking|24px}}+8% Tracking Speed
+
| style="text-align:center" | 1
| style="text-align:center" | 2
+
| style="background:#00081A;" | {{icon|armor repair|24px}}+8% Armor Repair
 
|-
 
|-
| Antipharmakon Kosybo
+
| [[File:Icon antipharmakon thureo.png|32px|link=|]]<br>Antipharmakon Thureo
| {{icon|armor repair|24px}}+8% Armor Repair
 
 
| style="text-align:center" | 1
 
| style="text-align:center" | 1
 +
| style="background:#00081A;" | {{icon|shield booster|24px}}+8% Shield Boost
 
|-
 
|-
| Antipharmakon Thureo
+
| [[File:Icon antipharmakon lokira.png|32px|link=|]]<br>Antipharmakon Iokira
| {{icon|shield booster|24px}}+8% Shield Boost
+
| style="text-align:center" | 2
| style="text-align:center" | 1
+
| style="background:#00081A;" | {{icon|tracking|24px}}+8% Tracking Speed
 
|-
 
|-
| Antipharmakon Toxot
+
| [[File:Icon antipharmakon toxot.png|32px|link=|]]<br>Antipharmakon Toxot
| {{icon|missile burst|24px}}+8% Flight Time
 
 
| style="text-align:center" | 3
 
| style="text-align:center" | 3
 +
| style="background:#00081A;" | {{icon|missile burst|24px}}+8% Flight Time
 +
|}
 +
 +
 +
Quafe zero is the premium energy drink loved by capsuleers. This booster is often available as a event gift or event reward. Unlike most drugs, quafe zero has base duration of one hour.
 +
{| class="wikitable sortable"
 +
! style="background-color: #333333; width:55px" | Booster name
 +
! style="background-color: #333333;" | Slot
 +
! style="background-color: #333333;" | Bonus
 +
|-
 +
| [[File:Icon quafe zero.png|32px|link=|]]<br>Quafe Zero
 +
| style="text-align:center" | 1
 +
| style="background:#00081A;" |{{icon|velocity|24px}}+5% Velocity<br>{{icon|sensor resolution|24px}}+5% Scan Resolution
 +
|}
 +
 +
 +
Nugoehuvi synth blue pill booster is one of the possible rewards from [[Penumbra|Caldari epic arc]]. Unlike most drugs, Nugoehuvi synth blue pill booster has base duration of 33 minutes.
 +
{| class="wikitable sortable"
 +
! style="background-color: #333333; width:55px" | Booster name
 +
! style="background-color: #333333;" | Slot
 +
! style="background-color: #333333;" | Bonus
 
|-
 
|-
| Quafe Zero
+
| [[File:Icon blue pill.png|32px|link=|]]<br>Nugoehuvi Synth Blue Pill Booster
| {{icon|velocity|24px}}+5% Velocity<br>{{icon|sensor resolution|24px}}+5% Scan Resolution
 
 
| style="text-align:center" | 1
 
| style="text-align:center" | 1
| 1 hour
+
| style="background:#00081A;" | {{icon|shield booster|24}}5% Shield boosting
| Gift from CCP
 
 
|}
 
|}
  
 
== Using boosters ==
 
== Using boosters ==
To use a booster, right click on it and select 'Consume'. This can be done in space or at a station. Each booster type has a different "slot" that it uses, viewable in the character sheet. You cannot use another booster if it occupies the same slot as currently active booster. These slots are different from those used for regular neural implants.
+
To use a booster, right click on it and select "Consume". This can be done in space or at a station. Each booster type has a different "slot" that it uses, viewable in the character sheet. Pilots cannot use another booster if it occupies the same slot as a currently active booster. These slots are distinct from those used for regular neural implants.
  
It is not possible to override an booster once it has been consumed; you must wait out the drug for its duration. Boosters last 30 minutes, increased by 20% (6 minutes) for each level of {{sk|Biology}} the user has trained.  
+
It is not possible to override an booster once it has been consumed - pilots must wait out the drug for its duration. Combat boosters last 30 minutes, increased by 20% (6 minutes) for each level of {{sk|Biology|icon=yes}} the user has trained.  
  
Each flavor of booster has four side effects associated with it. When the booster is used, each of these effects has a chance of occurring. A pilot might have no penalties for using a booster, or could experience all four at once. The chance of getting a side effect is 20% for Standard, 30% for Improved, and 40% for Strong. The effects are -20% for Standard, -25% for Improved, and -30% for Strong. Both the chance of getting a side effect and the potency of any received effect can be reduced by skills and implants.
+
Each type of booster has four side effects associated with it. When the booster is used, each of these effects has a chance of occurring. A pilot might have no penalties for using a booster, or could experience all four at once. The chance of getting a side effect is 20% for Standard, 30% for Improved, and 40% for Strong. The penalties are -20% for Standard, -25% for Improved, and -30% for Strong. Both the chance of getting a side effect and the potency of any received effect can be reduced by skills and implants.
  
 
=== Skills ===
 
=== Skills ===
* {{sk|Biology|mult=yes}}: 20% bonus to attribute booster duration per skill level.
+
* {{sk|Biology|mult=yes}}: 20% bonus per skill level to attribute booster duration
* {{sk|Neurotoxin Control|mult=yes}}: 5% reduction of potency of side effects per level.
+
* {{sk|Neurotoxin Control|mult=yes}}: 5% reduction per skill level to booster side effects potency
* {{sk|Neurotoxin Recovery|mult=yes}}: 5% reduction of the chance of having a negative side effect per skill level.
+
* {{sk|Neurotoxin Recovery|mult=yes}}: 5% reduction per skill level to the chance of having a negative side effect
  
 
=== Implants ===
 
=== Implants ===
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== Manufacturing ==
 
== Manufacturing ==
=== Acquiring materials ===
+
[[Image:Drug_map.png|right|256 px|thumb|Industry map of drugs. Manufacturing of improved and strong drugs requires multiple multiple raw gas sources.]]
Boosters are manufactured from mytoserocin and cytoserocin gas [[Gas Cloud Mining|harvested]] from clouds in anomalies found in known space. These anomalies will only spawn in specific regions of the universe. Note that these gasses are different from the Fullerine gasses found in wormholes, which are used to create tier 3 ships and subsystems.
+
Boosters are manufactured from mytoserocin and cytoserocin gas harvested from clouds in [[cosmic signatures]] found in known space. These signatures only spawn in specific regions of New Eden. These gasses are distinct from the fullerine gasses found in wormholes, which are used to create Tech III ships and subsystems.
  
 
=== Processing gas ===
 
=== Processing gas ===
Gas must be processed into pure booster material before the final product is created. This is done using reactions at a player owned starbase (POS). Synth and Standard boosters use Simple Biochemical Reactions at a Medium Biochemical Reactor Array. Improved and Strong boosters use Complex Biochemical Reactions at a Biochemical Reactor Array. Both these structures can only be anchored at a POS in .3 or lower security space. Besides the gas, the reactions also require an additional unit, which varies based on the grade of the booster. Synth reactions need Garbage, Standard reaction require Water, Improved reactions require either Spirits or Oxygen, depending on the exact product, and Strong reactions require Hydrochloric Acid.
+
Gas must be processed into pure booster material before the final product is created. This is done using reactors at a [[Refinery|refinery]] structure.
  
The Reactor Arrays require additional silos to pull and place materials. The gas is stored in a Biochemical Silo, the other catalyst in a General Storage silo, and the pure booster product must be outputted to a Hazardous Chemical Silo.
+
Pure boosters use Simple Reactions at a Standup Biochemical Reactor I. These structures can only be installed at a refinery in .4 or lower security space. Besides the gas, the reactions also require an additional unit, which varies based on the grade of the booster. Synth reactions need Garbage, Standard reactions require Water, Improved reactions require either Spirits or Oxygen, depending on the exact product, and Strong reactions require Hydrochloric Acid.
  
 
=== Booster creation ===
 
=== Booster creation ===
Finally, the booster is created at a Drug Lab anchored at a POS. This structure has no security requirements, and can be placed and operated in hisec. Manufactoring the final booster product requires the pure booster material of the desired grade covered in the above section, a little bit of megacyte, and a blueprint.
+
Boosters themselves are created as a normal manufacturing job in industry window. This has no security requirements, and can be done in high security space. Manufactoring the final booster product requires the pure booster material of the desired grade covered in the above section, megacyte, and an appropriate blueprint.
 +
 
 +
==Cerebral Accelerators==
 +
'''Cerebral Accelerators''' are boosters that increase the [[Skills and Learning#Attributes|attributes]] of character, thereby increasing the speed at which they accrue skill points. The attribute bonus given by Cerebral Accelerators varies by type and method of acquisition, but all Cerebral Accelerators boost all attributes by the same amount. Some Cerebral Accelerators provide additional bonuses to combat stats, but most only affect character attributes.
 +
 
 +
Like normal boosters, all Cerebral Accelerators occupy booster slot, meaning that pilots cannot use two different accelerators at the same time. As noted above, boosters and implants occupy different slots, so pilots are able to use a full set of attribute-boosting implants alongside a Cerebral Accelerator. Unlike normal boosters the cerebral accelerators stay active even if you clone jump or get podded.
 +
 
 +
The most common sources of Cerebral Accelerators are various periodical events such as [[Crimson Harvest]]. These accelerators are valid for only limited time after which they expire and can no longer be used.
 +
 
 +
The second source of accelerators are deals offered to new players by CCP (e.g. the Steam Super Starter Pack), which allow inexperienced players to experiment with their [[Skills|skill]] queue during their first few days in New Eden. Cerebral Accelerators obtained by deal offer are only usable by characters below a certain age (usually less than 15 days old). These boosters will deactivate if a character exceeds the intended age, regardless of the remaining duration.
 +
 
 +
Cerebral Accelerators obtained via real-money purchases are not available on the regular market, but can be sold via contract.
 +
 
 +
====Redemption====
 +
When a player purchases a subscription package that includes a Cerebral Accelerator of any kind, the Accelerator will be delivered via the item redemption system. To redeem a Cerebral Accelerator:
 +
# Go to the character selection screen.
 +
# If the Accelerator is available to be redeemed, a “Redeem Items” ribbon with be located along the bottom of the screen. Click on this, and a list of all the items available to be redeemed will be shown.
 +
# Drag and drop the Accelerator onto the portrait of the character you want to receive it.
 +
# The item will be delivered to the Item Hangar of the station in which the designated character is currently docked.
 +
#: '''Note:''' It is advisable to move the desired character to the station you want the item at before redeeming the item. That way there is zero chance of losing it during transport.
 +
# To activate the Accelerator, right click on it in the Item Hangar and choose “Consume”.
  
 
== See also ==
 
== See also ==
* [[Gas Cloud Mining]]
+
* [[Gas cloud harvesting]]
* [[Messing With Your Head#Better living through chemistry: Intro to booster drugs]]
+
* [[Crimson Harvest]]
  
 
== External links ==
 
== External links ==
* [https://forums.eveonline.com/default.aspx?g=posts&t=7171 ATAP's Guide to Booster Production v1.1]
+
* [http://dl.eve-files.com/media/corp/jowen/ATAP_booster_production_v1.2.pdf ATAP's Guide to Booster Production v1.2]
 
* [http://eve-prosper.blogspot.com/2013/12/better-piloting-through-chemistry.html Eve Prosper's Better Piloting Through Chemistry]
 
* [http://eve-prosper.blogspot.com/2013/12/better-piloting-through-chemistry.html Eve Prosper's Better Piloting Through Chemistry]
  
 
[[Category:Industry]]
 
[[Category:Industry]]

Revision as of 11:51, 26 March 2019

20th Anniversary Eagle Logo.png EVE University offers
a class on:

Medical boosters, often simply called boosters, are performance-enhancing drugs in EVE. When consumed, the user gets a temporary boost to a specific combat related attribute or skill training attribute. The more powerful combat-related boosters have a chance of having negative side effects which may impact a user's ability to fight. The weaker boosters, called Synths, have no chance of side effects, but have dramatically reduced effects.

Combat-related boosters are manufactured from gasses which are harvested from anomalies in known space. Mytoserocin gasses are used to make Synth boosters and are found in high and low security space, and cytoserocin gasses, found in low and null security space, are used to create the more powerful Standard, Improved, and Strong boosters.

Skill training boosters are obtained through in-game events, and generally have an expiration date after which they will not function.

Combat boosters

There are 8 different abilities that combat boosters can affect, divided into four different grades. These all have base duration of 30 minutes.

Booster name Attribute Slot Bonuses by grade Potential side effects
Synth Standard Improved Strong
Icon blue pill.png
Blue Pill
Icon shield glow.pngShield boosting 1 +3% +20% +25% +30% Capacitor capacity Missile explosion velocity Shield capacity Turret optimal range
Icon exile.png
Exile
Icon armor repairer i.pngArmor repair 1 +3% +20% +25% +30% Armor hitpoints Capacitor capacity Missile explosion radius Turret tracking
Icon mindflood.png
Mindflood
Icon capacitor capacity.pngCapacitor capacity 1 +3% +10% +15% +20% Armor repair amount Missile explosion radius Shield boosting amount Turret optimal range
Icon x-instinct.png
X-Instinct
Icon ship sig.pngSignature radius 1 -2.25% -7.5% -11.25% -15% Armor hitpoints Missile velocity Shield capacity Turret falloff
Icon drop.png
Drop
Icon tracking.pngTracking speed 2 +3% +25% +31.25% +37.5% Armor repair amount Shield capacity Turret falloff Velocity
Icon frentix.png
Frentix
Icon target range.pngOptimal range 2 +3% +10% +15% +20% Armor hitpoints Shield boosting amount Turret tracking Velocity
Icon soothsayer.png
Sooth Sayer
Icon falloff mod.pngFalloff range 2 +3% +10% +15% +20% Armor repair amount Shield capacity Turret optimal range Velocity
Icon crash.png
Crash
Icon damage exp.pngMissile explosion radius 3 -3% -20% -25% -30% Armor hitpoints Missile velocity Shield boosting amount Velocity

Other boosters

There are other combat boosters which are not manufactured by players, and which do not have side effects.

Agency boosters are rewarded by various events related to The Agency. These have base duration of 30 minutes.

Booster name Attribute Slot Bonuses by grade
Dose I Dose II Dose III Dose IV
Icon boosterAgencyTank.png
Agency 'Hardshell'
Icon shield glow.pngShield boosting
Icon armor repairer i.pngArmor repair
11 +3% +5% +7% +9%
Icon boosterAgencySpeed.png
Agency 'Overclocker'
Icon velocity.pngVelocity bonus 11 +3% +5% +7% +9%
Icon boosterAgencyDamage.png
Agency 'Pyrolancea'
Icon gunnery turret.pngDamage bonus 11 +3% +5% +7% +9%


Antipharmakon boosters were rewards from Project Discovery: Human Protein Atlas and are now discontinued. These have base duration of 30 minutes.

Booster name Slot Bonus
Icon antipharmakon aeolis.png
Antipharmakon Aeolis
1 Icon capacitor capacity.png+8% Capacitor
Icon antipharmakon kosybo.png
Antipharmakon Kosybo
1 Icon armor repairer i.png+8% Armor Repair
Icon antipharmakon thureo.png
Antipharmakon Thureo
1 Icon shield glow.png+8% Shield Boost
Icon antipharmakon lokira.png
Antipharmakon Iokira
2 Icon tracking.png+8% Tracking Speed
Icon antipharmakon toxot.png
Antipharmakon Toxot
3 Icon burst.png+8% Flight Time


Quafe zero is the premium energy drink loved by capsuleers. This booster is often available as a event gift or event reward. Unlike most drugs, quafe zero has base duration of one hour.

Booster name Slot Bonus
Icon quafe zero.png
Quafe Zero
1 Icon velocity.png+5% Velocity
Icon sensor resolution.png+5% Scan Resolution


Nugoehuvi synth blue pill booster is one of the possible rewards from Caldari epic arc. Unlike most drugs, Nugoehuvi synth blue pill booster has base duration of 33 minutes.

Booster name Slot Bonus
Icon blue pill.png
Nugoehuvi Synth Blue Pill Booster
1 Icon shield glow.png5% Shield boosting

Using boosters

To use a booster, right click on it and select "Consume". This can be done in space or at a station. Each booster type has a different "slot" that it uses, viewable in the character sheet. Pilots cannot use another booster if it occupies the same slot as a currently active booster. These slots are distinct from those used for regular neural implants.

It is not possible to override an booster once it has been consumed - pilots must wait out the drug for its duration. Combat boosters last 30 minutes, increased by 20% (6 minutes) for each level of Icon skillbook2.png Biology the user has trained.

Each type of booster has four side effects associated with it. When the booster is used, each of these effects has a chance of occurring. A pilot might have no penalties for using a booster, or could experience all four at once. The chance of getting a side effect is 20% for Standard, 30% for Improved, and 40% for Strong. The penalties are -20% for Standard, -25% for Improved, and -30% for Strong. Both the chance of getting a side effect and the potency of any received effect can be reduced by skills and implants.

Skills

  • Biology (1x): 20% bonus per skill level to attribute booster duration
  • Neurotoxin Control (2x): 5% reduction per skill level to booster side effects potency
  • Neurotoxin Recovery (5x): 5% reduction per skill level to the chance of having a negative side effect

Implants

The Eifyr and Co. 'Alchemist' line of neural implants can enhance the duration of boosters, or reduce the probability or potency of side effects. See implants for more information.

Manufacturing

Industry map of drugs. Manufacturing of improved and strong drugs requires multiple multiple raw gas sources.

Boosters are manufactured from mytoserocin and cytoserocin gas harvested from clouds in cosmic signatures found in known space. These signatures only spawn in specific regions of New Eden. These gasses are distinct from the fullerine gasses found in wormholes, which are used to create Tech III ships and subsystems.

Processing gas

Gas must be processed into pure booster material before the final product is created. This is done using reactors at a refinery structure.

Pure boosters use Simple Reactions at a Standup Biochemical Reactor I. These structures can only be installed at a refinery in .4 or lower security space. Besides the gas, the reactions also require an additional unit, which varies based on the grade of the booster. Synth reactions need Garbage, Standard reactions require Water, Improved reactions require either Spirits or Oxygen, depending on the exact product, and Strong reactions require Hydrochloric Acid.

Booster creation

Boosters themselves are created as a normal manufacturing job in industry window. This has no security requirements, and can be done in high security space. Manufactoring the final booster product requires the pure booster material of the desired grade covered in the above section, megacyte, and an appropriate blueprint.

Cerebral Accelerators

Cerebral Accelerators are boosters that increase the attributes of character, thereby increasing the speed at which they accrue skill points. The attribute bonus given by Cerebral Accelerators varies by type and method of acquisition, but all Cerebral Accelerators boost all attributes by the same amount. Some Cerebral Accelerators provide additional bonuses to combat stats, but most only affect character attributes.

Like normal boosters, all Cerebral Accelerators occupy booster slot, meaning that pilots cannot use two different accelerators at the same time. As noted above, boosters and implants occupy different slots, so pilots are able to use a full set of attribute-boosting implants alongside a Cerebral Accelerator. Unlike normal boosters the cerebral accelerators stay active even if you clone jump or get podded.

The most common sources of Cerebral Accelerators are various periodical events such as Crimson Harvest. These accelerators are valid for only limited time after which they expire and can no longer be used.

The second source of accelerators are deals offered to new players by CCP (e.g. the Steam Super Starter Pack), which allow inexperienced players to experiment with their skill queue during their first few days in New Eden. Cerebral Accelerators obtained by deal offer are only usable by characters below a certain age (usually less than 15 days old). These boosters will deactivate if a character exceeds the intended age, regardless of the remaining duration.

Cerebral Accelerators obtained via real-money purchases are not available on the regular market, but can be sold via contract.

Redemption

When a player purchases a subscription package that includes a Cerebral Accelerator of any kind, the Accelerator will be delivered via the item redemption system. To redeem a Cerebral Accelerator:

  1. Go to the character selection screen.
  2. If the Accelerator is available to be redeemed, a “Redeem Items” ribbon with be located along the bottom of the screen. Click on this, and a list of all the items available to be redeemed will be shown.
  3. Drag and drop the Accelerator onto the portrait of the character you want to receive it.
  4. The item will be delivered to the Item Hangar of the station in which the designated character is currently docked.
    Note: It is advisable to move the desired character to the station you want the item at before redeeming the item. That way there is zero chance of losing it during transport.
  5. To activate the Accelerator, right click on it in the Item Hangar and choose “Consume”.

See also

External links