Difference between revisions of "Merlin"

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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!--  Template marker : DON'T EDIT LINE -->
 
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* SHIP ATTRIBUTES SECTION (last update : 6/1/2014)
* SHIP ATTRIBUTES SECTION (last update : 03.27.2013)
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* on editing the attributes, please make sure that you don't
* on editing the attributes, please make sure that you don't  
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* leave/misstype any tags required. please follow the same
* leave/misstype any tags required. please follow the same  
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* format below and edit only the values (after the = sign).
* format below and edit only the values (after the = sign).
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| shipid=603
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| shipimg=Merlin.jpg
|shipid=603
+
| shipname=Merlin
|shipimg=Merlin.jpg
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| caption=Merlin
|shipname=Merlin
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| class=Frigate
|caption=Merlin
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| grouping=Standard Frigates
|class=Frigate
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| hulltype=Merlin Class
|grouping=Standard Frigates
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| faction=Caldari State
|hulltype=Merlin Class
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| race=Caldari
|faction=Caldari State
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| roles=unspecified
|race=Caldari
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| variations=[[Hawk]],[[Harpy]],[[Worm]],[[Cambion]]
|roles=unspecified
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| tech=
|variations={{Ship|Hawk}}, {{Ship|Harpy}}
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| ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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| powergrid=40 MW
|ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
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| cpu=180 tf
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| capacitor=350 GJ
|powergrid=40 MW
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| highs=3
|cpu=180 tf
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| turrets=3
|capacitor=350 GJ
+
| launchers=0
|highs=3
+
| mediums=4
|turrets=3
+
| lows=3
|launchers=0
+
| mass=997,000 kg
|mediums=4
+
| volume=16,500 m&#179;
|lows=3
+
| cargohold=150 m&#179;
+
| extrahold=
|mass=997,000 kg
+
| extraholdtype=
|volume=16,500 m&#179;
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| dronebay=
|cargohold=150 m&#179;
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| bandwidth=
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| info=The Merlin is the most powerful combat frigate of the Caldari. Its role has evolved through the years, and while its defenses have always remained exceptionally strong for a Caldari vessel, its offensive capabilities have evolved from versatile, jack-of-all-trades attack patterns into focused and deadly gunfire tactics. The Merlin's primary aim is to have its turrets punch holes in opponents' hulls.
|dronebay=0 m&#179;
+
| bonuses=<b>Caldari Frigate bonuses (per skill level):</b><br>5% bonus to Small Hybrid Turret damage<br>4% bonus to all shield resistances<br>
|bandwidth=0 Mbit/sec
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| structurehp=400 HP
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| shieldhp=500 HP
|info=The Merlin is the most powerful combat frigate of the Caldari. Its role has evolved through the years, and while its defenses have always remained exceptionally strong for a Caldari vessel, its offensive capabilities have evolved from versatile, jack-of-all-trades attack patterns into focused and deadly gunfire tactics. The Merlin's primary aim is to have its turrets punch holes in opponents' hulls.
+
| shieldem=0
+
| shieldexp=50
|bonuses=<b>Traits:</b><br><b>Caldari Frigate skill bonus per level:</b><br>4% bonus to shield resistances<br>5% bonus to Small Hybrid Turret damage
+
| shieldkin=40
+
| shieldtherm=20
|structurehp=400 HP
+
| armorhp=350 HP
|shieldhp=500 HP |shieldem=0 |shieldexp=50 |shieldkin=40 |shieldtherm=20
+
| armorem=50
|armorhp=350 HP |armorem=50 |armorexp=10 |armorkin=25 |armortherm=45
+
| armorexp=10
+
| armorkin=25
|maxvelocity=310 m/s
+
| armortherm=45
|inertia=3.6
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| maxvelocity=310 m/sec
|warpspeed=5 AU/s
+
| inertia=3.6
|warptime=4.98 s
+
| warpspeed=5 AU/s
+
| warptime=4.98 s
|targetrange=50 km
+
| targetrange=50.00 km
|sigradius=39 m
+
| sigradius=39 m
|maxlockedtargets=5
+
| maxlockedtargets=5
|sensortype=Gravimetric
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| sensortype=Gravimetric
|sensorvalue=11 points
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| sensorvalue=11 points
|scanres=580 mm
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| scanres=580 mm
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| reqskills=*{{RequiredSkill|Caldari Frigate|I}}
|reqskills=*Caldari Frigate I<small>16m</small>
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**{{RequiredSkill|Spaceship Command|I}}
**Spaceship Command I<small>8m</small>
 
|totaltraintime=0d 0h 24m
 
 
|forumlinks=
 
|wikireferences=
 
|externallinks=[http://wiki.eveonline.com/en/wiki/Merlin Merlin on Eve Online Wiki]<br>
 
 
|highlights1=
 
|highlights2=
 
|highlights3=
 
|highlights4=
 
  
 +
| totaltraintime=25m 0s
 +
| forumlinks=
 +
| wikireferences=
 +
| externallinks=
 +
| highlights1=
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| highlights2=
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| highlights3=
 +
| highlights4=
 
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==Summary==
 
==Summary==
The changes brought to the Merlin in Inferno (found [http://community.eveonline.com/updates/patchnotes.asp?newpatchlogID=72746 here]) have made it one of the best- if not ''the'' best- Tech 1 frigates in the game, especially for running Level I combat missions. Pilots may fit this ship to fulfill almost any need, whether it be a swift shield tanked tackler, a very tough shield tank or an above-average damage dealer.
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The Merlin is a Caldari [[Frigates#Damage_Dealer|Combat Frigate]]. It is the slowest of all Tech I frigates, but also one of the toughest, in terms of both tank and damage output. As a result, the Merlin is a very popular damage dealer in small-ship fleet compositions. The ship can also be used as a “[[Tackling#Types_of_tackle|second tackle]]” frigate in mixed fleets, following up the initial tackler by applying a warp scrambler (“scram”) and stasis webifier (“web”) to targets. The Merlin is an outstanding PvE frigate for Level 1 missions and for the Sisters of EVE epic arc. Given its versatility, the Merlin is an excellent first ship for new Caldari pilots.
 +
 
 +
You may fit this ship to fulfil almost any need, whether it be a swift shield tanked tackler, a very tough shield tank, or an above-average damage dealer. The Merlin has a bonus to shield resistances, and so the ship is frequently fit with a passive shield tank (including extenders and/or additional resistance modules). Maybe more than any other Tech I frigate, the Merlin’s passive tank bonuses pair well with shield logistics fleetmates (like the [[Bantam]]). The Merlin is also typically fit with small blasters to take advantage of its bonuses to hybrid turret damage. In solo PvP, the Merlin works best as a short-range brawler, fighting at very close range while trying to hold tackle on targets. Unfortunately, because the Merlin is so slow, opponents can usually dictate the engagement range and keep the Merlin pilot at a distance. New Caldari pilots interested in solo frigate PvP might be better served flying the speedier [[Kestrel]] instead. By contrast, in fleet PvP the Merlin does much better by warping to another first tackler.
  
 
==Skills==
 
==Skills==
''The Auxiliary Power Core II fitting requires training Capacitor Management to level V.''
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{{moreinfo}}
 +
 
 +
==Tactics==
 +
The Merlin is a powerful frigate in that it can be fit for either DPS or tackle, whilst maintaining a respectable tank for a T1 frigate (thanks to its shield resist bonus). A Merlin fit for DPS with Tech 2 Neutron Blasters firing Void can reach around 160 dps. Even with Ion Blasters and a fit more geared to tackling in a fleet, the Merlin can put out over 100 DPS with ease.
  
==Fitting==
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When flying a blaster Merlin, get in close. Your minuscule optimal ranges means you basically have to face hug your enemies. This can cause serious problems when fighting Kitey frigates or cruisers, especially since the Merlin isn't the fastest frigate out there. In these cases it's best to either run from the fight, or wait until an ally can web/scram down the enemy allowing you to catch up/warp to them. Another option would be replacing an Ion Blaster with a railgun instead, letting you deal some damage at a longer range.  
{{ShipFitting|
 
ship=Merlin|
 
shipTypeID=603|
 
fitName=PVP Brawling|
 
fitID=PVP-Brawling|
 
high1name=Modal Light Ion Particle Accelerator I|
 
high1typeID=7535|
 
high2name=Modal Light Ion Particle Accelerator I|
 
high2typeID=7535|
 
high3name=Modal Light Ion Particle Accelerator I|
 
high3typeID=7535|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Medium Azeotropic Ward Salubrity I|
 
mid2typeID=8433|
 
mid3name=Adaptive Invulnerability Field II|
 
mid3typeID=2281|
 
mid4name=Warp Scrambler II|
 
mid4typeID=448|
 
low1name=Micro Auxiliary Power Core I|
 
low1typeID=11563|
 
low2name=Magnetic Field Stabilizer II|
 
low2typeID=10190|
 
low3name=Magnetic Field Stabilizer II|
 
low3typeID=10190|
 
drone1name=Caldari Navy Antimatter Charge S x1080|
 
drone1typeID=23009|
 
drone2name=Antimatter Charge S x1080|
 
drone2typeID=222|
 
charge1name=Caldari Navy Antimatter Charge S x1|
 
charge1typeID=23009|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Core Defense Field Extender I|
 
rig1typeID=31788|
 
rig2name=Small Core Defense Field Extender I|
 
rig2typeID=31788|
 
rig3name=Small Anti-EM Screen Reinforcer I|
 
rig3typeID=31716|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=RUBI 1.0|
 
shipDNA=603:7535;3:448;1:2281;1:5973;1:8433;1:10190;2:11563;1:31716;1:31788;2:222;1080:23009;1080:23009;1::|
 
skills=|
 
notes=Fit provided by Apothene: http://forum.eveuniversity.org/viewtopic.php?f=214&t=72668 </li><li></li><li>Downgrade the meta on each item if you're struggling to fit it.}}
 
{{ShipFitting|
 
ship=Merlin|
 
shipTypeID=603|
 
fitName=MWD - PvE|
 
fitID=MWD---PvE|
 
high1name=Light Ion Blaster II|
 
high1typeID=3170|
 
high2name=Light Ion Blaster II|
 
high2typeID=3170|
 
high3name=Light Ion Blaster II|
 
high3typeID=3170|
 
mid1name=Limited 1MN Microwarpdrive I|
 
mid1typeID=5973|
 
mid2name=Medium Shield Extender II|
 
mid2typeID=3831|
 
mid3name=Adaptive Invulnerability Field II|
 
mid3typeID=2281|
 
mid4name=EM Ward Amplifier II|
 
mid4typeID=2553|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Magnetic Field Stabilizer II|
 
low2typeID=10190|
 
low3name=Micro Auxiliary Power Core II|
 
low3typeID=4254|
 
charge1name=Caldari Navy Antimatter Charge S x1|
 
charge1typeID=23009|
 
charge2name=Null S x1|
 
charge2typeID=12614|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Processor Overclocking Unit I|
 
rig1typeID=26929|
 
rig2name=Small Hybrid Collision Accelerator I|
 
rig2typeID=31538|
 
rig3name=Small Core Defense Field Extender I|
 
rig3typeID=31788|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=603:3170;3:2281;1:2553;1:3831;1:5973;1:2048;1:4254;1:10190;1:26929;1:31538;1:31788;1:12614;1:23009;1::|
 
skills=|
 
notes=A PvE Tech II fit, with MWD and excellent shield resists.</li><li>With all skills at V and before boosts, this ship has 9.4 K EHP, flies at 2814 m/s (4028 m/s with MWD on overheat) and align in 5 s (3.4 s with MWD off). The capacitor will run off in 2 min 51 s.</li><li>Damage varies between 170 dps at 0.9 + 2.5 km with Caldari Navy antimatter, and 143 dps at 2.6 + 3.5 km with Null. Like most Merlin fits, it requires an "up close and personal" brawling approach to be effective}} {{ShipFitting|
 
ship=Merlin|
 
shipTypeID=603|
 
fitName=AB - No rigs|
 
fitID=AB---No-rigs|
 
high1name=Modal Light Neutron Particle Accelerator I|
 
high1typeID=7579|
 
high2name=Modal Light Neutron Particle Accelerator I|
 
high2typeID=7579|
 
high3name=Modal Light Neutron Particle Accelerator I|
 
high3typeID=7579|
 
mid1name=Medium Azeotropic Ward Salubrity I|
 
mid1typeID=8433|
 
mid2name=Limited 1MN Afterburner I|
 
mid2typeID=6001|
 
mid3name=J5b Phased Prototype Warp Scrambler I|
 
mid3typeID=5439|
 
mid4name=Fleeting Propulsion Inhibitor I|
 
mid4typeID=4027|
 
low1name=Damage Control I|
 
low1typeID=2046|
 
low2name=Linear Flux Stabilizer I|
 
low2typeID=11101|
 
low3name=Micro Auxiliary Power Core I|
 
low3typeID=11563|
 
charge1name=Caldari Navy Antimatter Charge S x1|
 
charge1typeID=23009|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=open|
 
rig2name=open|
 
rig3name=open|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=603:7579;3:4027;1:5439;1:6001;1:8433;1:11101;2:11563;1:23009;1::|
 
skills=Shield Management III</li><li>Power Grid Management V|
 
notes=A PvP intro fit, with afterburner, no rigs and meta modules. </li><li>With all skills at V and before boosts, this ship has 4.9 K EHP, flies at 977 m/s (1272 m/s with AB on overheat) and align in 5 s (3.4 s with AB off). The capacitor is stable.</li><li>Damage is 155 dps at 1.1 + 3.1 km with Caldari Navy antimatter.</li><li>If speed is required instead of dps, replace the magnetic field stabilizer by a nanofiber module. If additional dps is required at the expense of armor, replace the damage control by a magnetic field stabilizer. </li><li>Low SP characters will not be able to fit an MSE and Neutron Blasters unless they have Shield Upgrades III and Power Grid V. Use ION or Electron blasters until fitting skills improve. }} {{ShipFitting|
 
ship=Merlin|
 
shipTypeID=603|
 
fitName=AB - Tech II and Rigs|
 
fitID=AB---Tech-II-and-Rigs|
 
high1name=Light Neutron Blaster II|
 
high1typeID=3178|
 
high2name=Light Neutron Blaster II|
 
high2typeID=3178|
 
high3name=Light Neutron Blaster II|
 
high3typeID=3178|
 
mid1name=Medium Shield Extender II|
 
mid1typeID=3831|
 
mid2name=X5 Prototype Engine Enervator|
 
mid2typeID=4025|
 
mid3name=J5b Phased Prototype Warp Scrambler I|
 
mid3typeID=5439|
 
mid4name=Experimental 1MN Afterburner I|
 
mid4typeID=6003|
 
low1name=Magnetic Field Stabilizer II|
 
low1typeID=10190|
 
low2name=Micro Auxiliary Power Core I|
 
low2typeID=11563|
 
low3name=Damage Control II|
 
low3typeID=2048|
 
charge1name=Caldari Navy Antimatter Charge S x1|
 
charge1typeID=23009|
 
charge2name=Null S x1|
 
charge2typeID=12614|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Anti-EM Screen Reinforcer I|
 
rig1typeID=31716|
 
rig2name=Small Core Defense Field Extender I|
 
rig2typeID=31788|
 
rig3name=Small Polycarbon Engine Housing I|
 
rig3typeID=31177|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=603:3178;3:3831;1:4025;1:5439;1:6003;1:2048;1:10190;1:11563;1:31177;1:31716;1:31788;1:12614;1:23009;1::|
 
skills=|
 
notes=A more advanced (and more expensive) PvP fit, with afterburner, rigs and Tech II modules. </li><li>With all skills at V and before boosts, this ship has 6.9 K EHP, flies at 1054 m/s (1377 m/s with AB on overheat) and align in 4.6 s (3.1 s with AB off). The capacitor is stable.</li><li>Damage varies between 176 dps at 1.1 + 3.1 km with Caldari Navy antimatter and 140 dps at 3.2 + 4.4 km with Null.</li><li>If speed is required instead of dps, replace the magnetic field stabilizer by a nanofiber module. If additional dps is required at the expense of armor, replace the damage control by a magnetic field stabilizer.}} {{ShipFitting|
 
ship=Merlin|
 
shipTypeID=603|
 
fitName=MWD - No rig|
 
fitID=MWD---No-rig|
 
high1name=Light Ion Blaster I|
 
high1typeID=563|
 
high2name=Light Ion Blaster I|
 
high2typeID=563|
 
high3name=Light Ion Blaster I|
 
high3typeID=563|
 
mid1name=Medium Subordinate Screen Stabilizer I|
 
mid1typeID=8397|
 
mid2name=Upgraded 1MN Microwarpdrive I|
 
mid2typeID=5971|
 
mid3name=J5b Phased Prototype Warp Scrambler I|
 
mid3typeID=5439|
 
mid4name='Langour' Drive Disruptor I|
 
mid4typeID=4029|
 
low1name=Damage Control I|
 
low1typeID=2046|
 
low2name=Magnetic Vortex Stabilizer I|
 
low2typeID=11105|
 
low3name=Micro Auxiliary Power Core I|
 
low3typeID=11563|
 
charge1name=Caldari Navy Antimatter Charge S x1|
 
charge1typeID=23009|
 
charge2name=open|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=open|
 
rig2name=open|
 
rig3name=open|
 
difficulty=0|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=603:563;3:4029;1:5439;1:5971;1:8397;1:2048;1:11105;1:11563;1:23009;1::|
 
skills=|
 
notes=An intro PvP fit, with MWD, no rigs and meta modules. </li><li>With all skills at V and before boosts, this ship has 4.8 K EHP, flies at 2814 m/s (4028 m/s with MWD on overheat) and align in 5 s (3.4 s with MWD off). The capacitor is stable.</li><li>Damage is 125 dps at 0.8 + 2.5 km with Caldari Navy antimatter.</li><li>If additional speed is required instead of dps, replace the magnetic field stabilizer by a nanofiber module. If additional dps is required at the expense of armor, replace the damage control by a magnetic field stabilizer.}} {{ShipFitting|
 
ship=Merlin|
 
shipTypeID=603|
 
fitName=MWD - Tech II and Rigs|
 
fitID=MWD---Tech-II-and-Rigs|
 
high1name=Light Ion Blaster II|
 
high1typeID=3170|
 
high2name=Light Ion Blaster II|
 
high2typeID=3170|
 
high3name=Light Ion Blaster II|
 
high3typeID=3170|
 
mid1name=Medium Shield Extender II|
 
mid1typeID=3831|
 
mid2name=Limited 1MN Microwarpdrive I|
 
mid2typeID=5973|
 
mid3name=Faint Epsilon Warp Scrambler I|
 
mid3typeID=5443|
 
mid4name=Fleeting Propulsion Inhibitor I|
 
mid4typeID=4027|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Magnetic Field Stabilizer II|
 
low2typeID=10190|
 
low3name=Micro Auxiliary Power Core II|
 
low3typeID=4254|
 
charge1name=Caldari Navy Antimatter Charge S x1|
 
charge1typeID=23009|
 
charge2name=Null S x1|
 
charge2typeID=12614|
 
charge3name=open|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Anti-EM Screen Reinforcer I|
 
rig1typeID=31716|
 
rig2name=Small Core Defense Field Extender I|
 
rig2typeID=31788|
 
rig3name=Small Core Defense Field Extender I|
 
rig3typeID=31788|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=603:3170;3:3831;1:4027;1:5443;1:5973;1:2048;1:4254;1:10190;1:31716;1:31788;2:12614;1:23009;1::|
 
skills=|
 
notes=An advanced and more expensive PvP fit, with MWD, rigs and Tech II modules. </li><li>With all skills at V and before boosts, this ship has 7.6 K EHP, flies at 2814 m/s (4028 m/s with MWD on overheat) and align in 5 s (3.4 s with MWD off). The capacitor is stable.</li><li>Damage varies between 165 dps at 0.9 + 2.5 km with Caldari Navy antimatter and 132 dps at 2.6  3.5 km with Null.</li><li>If additional speed is required instead of dps, replace the magnetic field stabilizer by a nanofiber module. If additional dps is required at the expense of armor, replace the damage control by a magnetic field stabilizer.}} {{ShipFitting|
 
ship=Merlin|
 
shipTypeID=603|
 
fitName=Supertank Merlin|
 
fitID=Supertank-Merlin|
 
high1name=Light Electron Blaster II|
 
high1typeID=3162|
 
high2name=Light Electron Blaster II|
 
high2typeID=3162|
 
high3name=Light Electron Blaster II|
 
high3typeID=3162|
 
mid1name=Medium Shield Extender II|
 
mid1typeID=3831|
 
mid2name=Limited 1MN Microwarpdrive I|
 
mid2typeID=5973|
 
mid3name=Faint Epsilon Warp Scrambler I|
 
mid3typeID=5443|
 
mid4name=Medium Ancillary Shield Booster|
 
mid4typeID=32772|
 
low1name=Damage Control II|
 
low1typeID=2048|
 
low2name=Micro Auxiliary Power Core II|
 
low2typeID=4254|
 
low3name=Overdrive Injector System II|
 
low3typeID=1236|
 
charge1name=Navy Cap Booster 50 x1|
 
charge1typeID=33332|
 
charge2name=Void S x1|
 
charge2typeID=12612|
 
charge3name=Null S x1|
 
charge3typeID=12614|
 
charge4name=open|
 
charge5name=open|
 
rig1name=Small Anti-EM Screen Reinforcer I|
 
rig1typeID=31716|
 
rig2name=Small Anti-Thermal Screen Reinforcer I|
 
rig2typeID=31752|
 
rig3name=Small Core Defense Field Extender I|
 
rig3typeID=31788|
 
difficulty=1|
 
warsop=A|
 
warsopReason=|
 
version=ODY 1.0|
 
shipDNA=603:3162;3:3831;1:5443;1:5973;1:32772;1:1236;1:2048;1:4254;1:31716;1:31752;1:31788;1:12612;1:33332;1::|
 
skills=|
 
notes=This fit sacrifices a web for a MASB in the fourth midslot.  Between the buffer, resists, and booster, this fit has incredible survivability for a T1 frigate, enabling you to hold down many targets that would otherwise be able to shed you too quickly for backup to land. }}
 
  
==Tactics==
+
Because Merlins are slow but tough, tackle Merlins usually serve as second tackle, applying a scram and web to hold a target still after faster frigates secure the initial point. Their significant DPS is a bonus in this role.
''No sub-article about Merlin roles or piloting tactics. You can write them here.''
 
  
 
==Notes==
 
==Notes==
This vessel qualifies for the University [[Ship Replacement Program]], [[PYOS]], and [[BYOM]].
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''You can add notes here.''
  
 
{{ShipsMatrix}}
 
{{ShipsMatrix}}
[[Category:Database]][[Category:Ship Database]][[Category:Standard Frigates]]
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[[Category:Ship Database]][[Category:Standard Frigates]]

Revision as of 06:24, 13 August 2020

EVE University Database
 
Ship Database
Merlin
Merlin
Caldari State
Caldari State
Standard Frigates
Merlin Class
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The Merlin is the most powerful combat frigate of the Caldari. Its role has evolved through the years, and while its defenses have always remained exceptionally strong for a Caldari vessel, its offensive capabilities have evolved from versatile, jack-of-all-trades attack patterns into focused and deadly gunfire tactics. The Merlin's primary aim is to have its turrets punch holes in opponents' hulls.

SHIP BONUSES

Caldari Frigate bonuses (per skill level):
5% bonus to Small Hybrid Turret damage
4% bonus to all shield resistances

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Hawk,Harpy,Worm,Cambion

Ship Attributes

Fittings
Powergrid
powergrid
40 MW
CPU
cpu output
180 tf
Capacitor
capacitor
350 GJ
High
high slots
3
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
medium slots
4
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
310 m/sec
Inertia Modifier
inertia modifier (agility)
3.6
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
4.98 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
50.00 km
Max Locked Targets
max. locked targets
5
Gravimetric Sensor
Gravimetric sensor strength
11 points
Sig. Radius
signature radius
39 m
Scan Res.
scan resolution
580 mm
Structure
Structure Hitpoints
structure hitpoints
400 HP
Mass
ship mass
997,000 kg
Volume
ship volume
16,500 m³
Cargo Capacity
cargo capacity
150 m³
Armor
Armor Hitpoints
armor hitpoints
350 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
500 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Merlin is a Caldari Combat Frigate. It is the slowest of all Tech I frigates, but also one of the toughest, in terms of both tank and damage output. As a result, the Merlin is a very popular damage dealer in small-ship fleet compositions. The ship can also be used as a “second tackle” frigate in mixed fleets, following up the initial tackler by applying a warp scrambler (“scram”) and stasis webifier (“web”) to targets. The Merlin is an outstanding PvE frigate for Level 1 missions and for the Sisters of EVE epic arc. Given its versatility, the Merlin is an excellent first ship for new Caldari pilots.

You may fit this ship to fulfil almost any need, whether it be a swift shield tanked tackler, a very tough shield tank, or an above-average damage dealer. The Merlin has a bonus to shield resistances, and so the ship is frequently fit with a passive shield tank (including extenders and/or additional resistance modules). Maybe more than any other Tech I frigate, the Merlin’s passive tank bonuses pair well with shield logistics fleetmates (like the Bantam). The Merlin is also typically fit with small blasters to take advantage of its bonuses to hybrid turret damage. In solo PvP, the Merlin works best as a short-range brawler, fighting at very close range while trying to hold tackle on targets. Unfortunately, because the Merlin is so slow, opponents can usually dictate the engagement range and keep the Merlin pilot at a distance. New Caldari pilots interested in solo frigate PvP might be better served flying the speedier Kestrel instead. By contrast, in fleet PvP the Merlin does much better by warping to another first tackler.

Skills

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Tactics

The Merlin is a powerful frigate in that it can be fit for either DPS or tackle, whilst maintaining a respectable tank for a T1 frigate (thanks to its shield resist bonus). A Merlin fit for DPS with Tech 2 Neutron Blasters firing Void can reach around 160 dps. Even with Ion Blasters and a fit more geared to tackling in a fleet, the Merlin can put out over 100 DPS with ease.

When flying a blaster Merlin, get in close. Your minuscule optimal ranges means you basically have to face hug your enemies. This can cause serious problems when fighting Kitey frigates or cruisers, especially since the Merlin isn't the fastest frigate out there. In these cases it's best to either run from the fight, or wait until an ally can web/scram down the enemy allowing you to catch up/warp to them. Another option would be replacing an Ion Blaster with a railgun instead, letting you deal some damage at a longer range.

Because Merlins are slow but tough, tackle Merlins usually serve as second tackle, applying a scram and web to hold a target still after faster frigates secure the initial point. Their significant DPS is a bonus in this role.

Notes

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