Difference between revisions of "Merlin"

From EVE University Wiki
Jump to: navigation, search
Line 17: Line 17:
 
  | race=Caldari
 
  | race=Caldari
 
  | roles=unspecified
 
  | roles=unspecified
  | variations=[[Hawk]], [[Harpy]], [[Worm]], [[Cambion]]
+
  | variations=[[Hawk]],[[Harpy]],[[Worm]],[[Cambion]]
 
  | tech=
 
  | tech=
 
  | ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->
 
  | ecmprio=1 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest -->

Revision as of 22:02, 10 September 2019

EVE University Database
 
Ship Database
Merlin
Merlin
Caldari State
Caldari State
Standard Frigates
Merlin Class
RELATED UNI-WIKI REFERENCES

The Merlin is the most powerful combat frigate of the Caldari. Its role has evolved through the years, and while its defenses have always remained exceptionally strong for a Caldari vessel, its offensive capabilities have evolved from versatile, jack-of-all-trades attack patterns into focused and deadly gunfire tactics. The Merlin's primary aim is to have its turrets punch holes in opponents' hulls.

SHIP BONUSES

Caldari Frigate bonuses (per skill level):
5% bonus to Small Hybrid Turret damage
4% bonus to all shield resistances

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Hawk,Harpy,Worm,Cambion

Ship Attributes

Fittings
Powergrid
powergrid
40 MW
CPU
cpu output
180 tf
Capacitor
capacitor
350 GJ
High
high slots
3
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
medium slots
4
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
310 m/sec
Inertia Modifier
inertia modifier (agility)
3.6
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
4.98 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
50.00 km
Max Locked Targets
max. locked targets
5
Gravimetric Sensor
Gravimetric sensor strength
11 points
Sig. Radius
signature radius
39 m
Scan Res.
scan resolution
580 mm
Structure
Structure Hitpoints
structure hitpoints
400 HP
Mass
ship mass
997,000 kg
Volume
ship volume
16,500 m³
Cargo Capacity
cargo capacity
150 m³
Armor
Armor Hitpoints
armor hitpoints
350 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
500 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Merlin is a Caldari Combat Frigate. It is the slowest of all Tech I frigates, but also one of the toughest, in terms of both tank and damage output. As a result, the Merlin is a very popular damage dealer in small-ship fleet compositions. The ship can also be used as a “second tackle” frigate in mixed fleets, following up the initial tackler by applying a warp scrambler (“scram”) and stasis webifier (“web”) to targets. The Merlin is an outstanding PvE frigate for Level 1 missions and for the Sisters of EVE epic arc. Given its versatility, the Merlin is an excellent first ship for new Caldari pilots.

You may fit this ship to fulfil almost any need, whether it be a swift shield tanked tackler, a very tough shield tank, or an above-average damage dealer. The Merlin has a bonus to shield resistances, and so the ship is frequently fit with a passive shield tank (including extenders and/or additional resistance modules). Maybe more than any other Tech I frigate, the Merlin’s passive tank bonuses pair well with shield logistics fleetmates (like the Bantam). The Merlin is also typically fit with small blasters to take advantage of its bonuses to hybrid turret damage. In solo PvP, the Merlin works best as a short-range brawler, fighting at very close range while trying to hold tackle on targets. Unfortunately, because the Merlin is so slow, opponents can usually dictate the engagement range and keep the Merlin pilot at a distance. New Caldari pilots interested in solo frigate PvP might be better served flying the speedier Kestrel instead. By contrast, in fleet PvP the Merlin does much better by warping to another first tackler.

Skills

Template:Moreinfo

Fitting

Tackle
Merlin: Tackle
EFT
[Merlin, Tackle]
Light Electron Blaster II
Light Electron Blaster II
Light Electron Blaster II

X5 Enduring Stasis Webifier
J5b Enduring Warp Scrambler
5MN Y-T8 Compact Microwarpdrive
Medium F-S9 Regolith Compact Shield Extender

Nanofiber Internal Structure II
Overdrive Injector System II
Damage Control II

Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Core Defense Field Extender I



Caldari Navy Antimatter Charge S x1

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Merlin tanky and high DPS, but low speed tackle; consider using Condor or another Race tackle frigate
Magic Merlin
Merlin: Magic Merlin
EFT
[Merlin, Magic Merlin]
Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II

X5 Enduring Stasis Webifier
J5b Enduring Warp Scrambler
5MN Y-T8 Compact Microwarpdrive
Medium F-S9 Regolith Compact Shield Extender

Damage Control II
Micro Auxiliary Power Core II
Magnetic Field Stabilizer II

Small Core Defense Field Extender I
Small Anti-Thermal Screen Reinforcer I
Small Anti-EM Screen Reinforcer I



Void S x2000
Null S x2000

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Good for solo fight.
  • For fleets usage consider replacing another tackling module by invulnerability field to increase tank.
Solo PvP Buffer
Merlin: Solo PvP Buffer
EFT
[Merlin, Solo PvP Buffer]
Light Ion Blaster II
Light Ion Blaster II
Light Ion Blaster II

X5 Enduring Stasis Webifier
J5b Enduring Warp Scrambler
1MN Y-S8 Compact Afterburner
Medium F-S9 Regolith Compact Shield Extender

Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Small Core Defense Field Extender I
Small Anti-EM Screen Reinforcer I
Small Ancillary Current Router I



Void S x720
Null S x720
Caldari Navy Antimatter Charge S x720

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
Solo PvP ASB
Merlin: Solo PvP ASB
EFT
[Merlin, Solo PvP ASB]
Light Ion Blaster II
Light Ion Blaster II
Light Ion Blaster II

Stasis Webifier II
Warp Scrambler II
1MN Afterburner II
Medium Ancillary Shield Booster

Damage Control II
Nanofiber Internal Structure II
Magnetic Field Stabilizer II

Small Auxiliary Thrusters I
Small Anti-Thermal Screen Reinforcer I
Small Anti-EM Screen Reinforcer I



Cap Booster 50 x14
Void S x720
Null S x720
Caldari Navy Antimatter Charge S x720

Fitting template high slot label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Tactics

The Merlin is a powerful frigate in that it can be fit for either DPS or tackle, whilst maintaining a respectable tank for a T1 frigate (thanks to its shield resist bonus). A Merlin fit for DPS with Tech 2 Neutron Blasters firing Void can reach around 160 dps. Even with Ion Blasters and a fit more geared to tackling in a fleet, the Merlin can put out over 100 DPS with ease.

When flying a blaster Merlin, get in close. Your minuscule optimal ranges means you basically have to face hug your enemies. This can cause serious problems when fighting Kitey frigates or cruisers, especially since the Merlin isn't the fastest frigate out there. In these cases it's best to either run from the fight, or wait until an ally can web/scram down the enemy allowing you to catch up/warp to them.

Because Merlins are slow but tough, tackle Merlins usually serve as second tackle, applying a scram and web to hold a target still after faster frigates secure the initial point. Their significant DPS is a bonus in this role.

Notes

You can add notes here.