Difference between revisions of "Micro Jump Drives"

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#REDIRECT [[Propulsion equipment#Micro Jump Drive]]
 
 
=Intro=
 
The micro jump drive (MJD) is a module for battleships (including faction battleships) and their T2 variants (Black Ops & Marauders). It allows the ship to instantly travel 100km in the direction the ship is facing. Upon activation, there's a "warm up" delay of 20 seconds and after activation, a 10 minute "cool down" before you can reactivate it. It was introduced in the Retribution patch.
 
 
 
==Specifics==
 
*The ship's velocity and direction is maintained after a jump, so if you were moving at 200m/s toward the sun just before the jump is executed, you'll be 100km closer toward the sun and still moving at 200m/s.
 
 
 
*Note that the velocity and direction is maintained <i>before</i> the jump, <i>not</i> when the module was activated.
 
 
 
*You can be moving away from the front of a station and turn around just before the 20 second delay. You might then end up on the other side of the station. Any objects in the path of the jump have no effect and are unaffected.
 
 
 
*Attempting to warp while the MJD is active (but not executed eg. charging) is possible? Will test out.
 
 
 
*If the MJD is charging and you are scrammed for over the 20 second charge, the MJD is still active and you will immediately micro jump when no longer scrammed? Will test out.
 
 
 
==Warp Scram==
 
The module <i>is</i> affected by warp scramblers and warp disruption fields. So if you end up in a bubble, you can't MJD to get out (unless you have sufficient warp core strength). The MJD is only affected by scrams at the moment of execution. The MJD ship can be scrammed for the 20 second "warm up" delay but if at the very last second, he is unscrammed, the MJD will succeed.
 
 
 
==Skill==
 
The MJD requires Micro Jump Drive Operation I skill to use. The skill gives a 5% bonus to reducing the duration of the MJD. The skill requires Navigation IV and Warp Drive Operation II.
 
 
 
==Stats==
 
Cap Cost: 946 GJ
 
 
 
Activation Time: 20 sec
 
 
 
Reactivation Delay: 600 sec
 
 
 
Sig Radius: 500%
 
 
 
Heat Damage: 8 hp
 
 
 
Baseprice: 1,100,466 ISK
 
 
 
http://games.chruker.dk/eve_online/item.php?type_id=4383
 
 
 
=Potential Uses=
 
*Vertisce Soritenshi said the MJD can help battleships stay in range of targets without having to have a frigate to provide a warp-to point.
 
 
 
*MJD can be used to make strategic bookmarks around gates or stations (but a MWD fast frigate would be better)
 
 
 
*A group of battleships that have warped together can spread out from each other relatively quickly upon arrival, if each points in a different direction before all MJDs execute (the battleships don't have to warp together at all either)
 
 
 
*You can snipe some distance from a gate and when a target jumps in, you can activate the MJD and fire weapons. If the target tries to reach you before the MJD activates, you'll gain 100km to retarget and shoot again. This would require the target to be slow enough/you can snipe very far depending on how far the target can move in 20 seconds.
 
 
 
=Limitations=
 
The MJD requires a substantial amount of cap to be used (946 J) and a 10 minute cycle is a long time in the midst of a battle. The MJD also increases the ship's signature radius by 500%. Although a battleship's sig radius is already large, this (like an MWD) makes battleships very easy to hit with captial ship weapons.
 
 
 
=References=
 
https://forums.eveonline.com/default.aspx?g=posts&m=2145442#post2145442
 

Latest revision as of 16:50, 27 May 2023