Difference between revisions of "Mission mining"

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=== Unauthorized Military Presence ===
 
=== Unauthorized Military Presence ===
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2 belts approx 80 asteriods in each belt most with approx 30000+ QTY per asteriod
 
2 belts approx 80 asteriods in each belt most with approx 30000+ QTY per asteriod
  
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Also 1 kernite in 1st belt and 1 omber rock in 2nd belt both with QTY of 10
 
Also 1 kernite in 1st belt and 1 omber rock in 2nd belt both with QTY of 10
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For the purpose of helping out those carrying crystals in, the ore in these belts is Veldspar, Pyroxeres, and Plagioclase. And of course the previously noted 10 units each of Kernite and Omber in room 1 and room 2 respectively.
 
For the purpose of helping out those carrying crystals in, the ore in these belts is Veldspar, Pyroxeres, and Plagioclase. And of course the previously noted 10 units each of Kernite and Omber in room 1 and room 2 respectively.
  

Revision as of 13:56, 12 February 2010

This page is based on Jen Loo's sticky post in the IVY forums. (Please ask questions in that thread or make the edits directly.) Also see the EVE-Survival's Mining in Missions page for information that may be missing from here.

Mission mining is defined as harvesting the asteroids that are commonly found in Deadspace combat/encounter missions. Different missions have different amounts of ore, often varying based on the enemy fought (Guristas vs Serpentis vs Angel Cartel) and the level of the combat mission. Some of these mission ore pockets can be harvested on the first day and will then respawn after the daily downtime. In addition, you'll be presented with a known volume of ore with no competitors.

The general strategy to remember is that you should always be careful to avoid completing objectives if you want the ore to respawn after downtime. This means avoiding killing key structures that will trigger completion of the mission. In some missions, completion can be triggered by using the acceleration gate to move to the next mission pocket. So your goal should be to do as little as possible inside the mission area if you want to mine the mission ore all week.

Note: Please list missions in alphabetical order with titles as close to how they appear in the in-game Journal as possible.

Contents

Starter Missions

Making Mountains of Mole Hills (pt 9 of 10 )

11 Kernite asteroids

Level 1 Missions

A Case of Kidnapping (Storyline, pt 1-3)

Stage 1-3: Veldspar (multiple ??)

A Case of Kidnapping (Storyline, pt 4)

Stage 4: Omber (3 x 61k) Not verified after quantum rise patch.

Athran Exigency (pt 5 of 5)

About 35-40 roids half Veld/half Scord about 65k units each. Be careful, there are proximity mines within the belt. You should take these out before mining.

Blockade, The

roughly 4M500K of veldspar (between 11K and 80K) in a big double circle around the "space station".

Break Their Will

2,834,000 Veldspar, 1,411,000 Scordite or 41 veld 70-80k (2,870,000 est), 22 scor 60-75k (1.230.000 est). no gate, repeatable (don't touch repair station)

Additional notes: Asteroids are arranged as follows: Veldspar is found in a double ring arrangement (intersecting at about 90 degrees) that forms approximately a 100KM diameter sphere. Scordite is randomly dispersed in the center of the Veldspar "sphere".

Mining this mission:

  • Do not attack the repair station nor the Aux Power Arrays.
  • I suggest doing this with 2-4 Hulks (or barges), an Orca, and an Industrial hauler.

Position the Orca in the center of the roid field (about 50KM from any Veldspar roid) and use the Hulks/Barges to mine into jet cans as they travel around the Veldspar rings. Tractor the cans to the Orca when full (or out of reach as the hulks move) and have the hauler take them from the Orca to the station. If you have more than one mining ship, have one of them travel around the Veldspar ring that is arranged horizontally, while the other miner travels around the vertically arranged ring. As you travel around the rings, you will periodically be within mining range of some of the Scordite roids. Mine these as you find yourself within range. When all the Veldspar is gone, you should only have a small number of scattered Scordite roids left in the center of the space. Most/all should be in mining range of the Orca, and this is not a deadspace area, so you can simply warp out, then warp back in to the Orca to quickly reposition the miners and be able to finish mining the remaining Scordite.

If you do not touch the Repair Station, this mission will respawn at DT and remain farm-able for the entire week.

Cargo Delivery

Many Veldspar asteroids, not in deadspace and no gates.

Additional notes: If you warp in with a Hulk (or other mining ship) and an Orca, you can fly the Hulk around the circumference of the ring of roids surrounding the Warehouse (mission objective is contained in the warehouse) just staying more than 24Km range of the Warehouse and the NPC mission ships won't even spawn. Use the Hulk to mine into cans and tractor beam the cans to the Orca (70KM tractor range on an Orca). By staying outside the trigger range of the warehouse, you won't get the "Objective Complete" message in you mission details and hence, can mine the full 2.250mil units of Veldspar each day for a week (with Trit prices currently at 4.06 ISK/unit... 2.250mil units of veld = roughly 24mil ISK worth of Tritanium per day x 7 days = about 168mil ISK for the week).

If you follow this technique, you will get some standard belt rats spawning, but just either tank them or take them out with drones and you can easily keep this mission farm-able for the whole week.

Drone Infestation, The

gate, repeatable. 19 veld 50-90k (1,171,666 avg)

Escaped Spy

30 roids ~ 250,000 Veldspar in First Pocket Structures drop loot in first pocket(except power generator).

Greater Good / Distastful Matters (pt 2 of 5)

24 roids 19 Veld/5 Pyroxeres No Gates Unknown Amount

Hidden Stash, The

(620.000 est). 35 Veldspar asteroids, from 1k to 12k, with 3 90K asteroids all within 15km of each other. Rats do appear sometimes

Lost that Bet (pt 5 of 5)

32 roids half Veld/half Scord No gates Unknown quantity, but the asteroids are HUGE

The Major - Conspiracy (pt 4 of 5)

32 roids half Veld/Half Scord unknown amount , large roids though No gates

Rogue Drone Harassment

688,401 Veldspar ok for barges and haulers Room 1 Veldspar 0.5 mil units rogue drones can spawn if near Mining Post 1 reposition needed for barge Room 2 Veldspar 188k units all roids with 15 km of warp in point small asteroids many less than 1 strip cycle.

Search and Rescue (Storyline)

3000 Arkonor units in 1 asteroid 11 Veldspar Asteroids = 840,000 Veldspar (approx 90k units each) No acceleration gates, Arkonor roid is 27km from warp-in

You'll get this storyline running missions for Lai Dai and Expert Housing near Korsiki, or in Nyubainen, near Jita. Leave one rat alive, and you can mine this mission for a week, earning you well over 150 million (yes, 150,000,000) ISK once the ore is refined. Just make sure to store the ore in a station that someone has perfect refine at, because at 16 m3 per unit, Arkonor is difficult to move in large quantities.

Smuggler Interception

one veld roid with 95k

Rogue Drone Infestation, The

Deadspace 1 Gate, no apparent ship restriction took a retiriever and bestower in. 1.2 million+ Veldspar, asteroids spaced apart

Roving Rogue Drones, The

Location: Otela Amount: 4 x 90k + 2 x 50k veldspar + a couple of veld roids I didn't get close enough to to scan. Warning: Stay away from infested roid.

They, Robots (pt 5 of 5)

0.99M Scordite and 0.89M Veldspar No Jumpgate Repeatable if you don't blow up the drone control transmitter

Unauthorized Military Presence

Dominion.jpg

2 belts approx 80 asteriods in each belt most with approx 30000+ QTY per asteriod

1st belt is near the warp in point, though the 2nd belt is some 40-50KM away from the warp in point

Mining barges, exhumers and Orca are allowed through acceleration gates

Also 1 kernite in 1st belt and 1 omber rock in 2nd belt both with QTY of 10

For the purpose of helping out those carrying crystals in, the ore in these belts is Veldspar, Pyroxeres, and Plagioclase. And of course the previously noted 10 units each of Kernite and Omber in room 1 and room 2 respectively.

Level 2 Missions

Artifact Recovery

  • 14 Veldspar ~70-90k each, 975,122 total units (97.5k m3)
  • 17 Scordite ~40k each, 929,811 total units (139.5k m3)

Asteroids are all clumped together in a line about 40-45km long and 5-8km across.

Blockade, The

~625K veldspar, ~240K plagioclase, ~150K pyroxeres in a bunch of smallish asteroids. (Either add a disclaimer to The Blockade L 2 (any of the versions) or remove it from the list. The 'roids in the mission space are booby trapped and every time you mining laser hits a 'roid you get hit with a 500 dmg smartbomb. Very easy way to lose an expensive mining ship.)

Break Their Will

Scordite (multiple 70k) + Veldspar (multiple 70k) - daily farmable without clearing the mission room

Cargo Delivery

50 veld 35k-60k (2,350,000 est). (Blood Raider) no gate, fixed warpin point

Delving into the Past (pt 1 of 3)

1.3mil veld and small bits of others Dont loot the objective in the mission and you can do this until mission expires. It looks like 2 of 3 and 3 of 3 also has rocks in it but have not yet completed those.

Drone Infestation

I've found a single 10K 'roid of Scordite in there

Drug Bust, The

Veldspar, Scordite?

Gone Berserk

  • Veldspar - 47 asteroids (1,659,846)
  • Plagioclase - 30 asteroids (813,864)
  • Pyroxeres - 16 asteroids (479,979)

All asteroids are very close to each other so that you hardly need to move.

Human Cattle (pt 5 of 5)

Need to clear room 1 and room 2, DO NOT ENTER ROOM 3 if you want to mine this till the mission expires. As soon as you use the gate to room 3 the mission completes. Room 1: 5x veld 50k 4x veld 90k 8x scord 70k

Pirate Intrusion

2 Pockets, 42 Veldspar roids in 2nd pocket, haven't surveyed it. Warp-in point on top of 1st warp gate. After 1st warp, the 2nd warp gate is 27km away. After 2nd warp, veld roids are 20-95 km away.

Room 2: 6x veld 50k 4x veld 90k 7x scord 70k 1x omber 90k

Recon, (pt 1 of 3)

Ore is located in the 2nd pocket Yield: 6,268,494 units Revenue around 68 mil ISK. Can take in hulks and haulers.

Silence the Informant

3 Pockets, 6 Veldspar roids and 4 Scordite roids in 2nd pocket, haven't surveyed it.

Smuggler Interception (Sansha)

  • Veldspar: 45 Asteroids (1,522,846 units, ~152,000 m3)
  • Plagioclase: 30 Asteroids (813,864 units, ~285,000 m3)
  • Pyroxeres: 16 Asteroids = (479,979 units, ~144,000 m3)

Single pocket mission, asteroids are 45-65km from warp-in point from the first acceleration gate. Total ore volume of around 581,000 m3.

Technological Secrets (pt 1 of 3)

1 omber - 50k units, 4 scordite -100jk total, X number of veld - 835k units

Unauthorized Military Presence (Blood Raiders)

gate, 50k out 5 veld (209,582), 7 pyro (222,323), 12 plag (311,909). roids approx 40km of the gate warp in. Need to slowboat there. Found that hovering on top of the Dead Rock (huge white rock) results in most roids being in reach.

Whispers in the Dark (pt 1)

1,710,000 Veldspar

Level 3 Missions

Blockade, The

126 veldspar asteroids so far im not very far through them and have 2mil in ore so far refined into over 10mil trit so far.

I mine it in a resistance hardened tanked ship, like battlecruiser/battleship to check it out. Unmodified the 'BEACON' hits for 500 hp each time randomly. Yes it isn't mines in the roids, it's the mission beacon that hits. Sometimes once every few minutes, sometimes 3 or 4 times or even more in quick succession. There are easier missions to mine in.

Break their Will

This is a not a deadspace area, although the amount of ore is nice the asteroids are pretty far away from each other so that especially for the outer ring it is hard to get more than two if at all asteroids within 21k (due to orca boni). It might be faster to warp out and warp in on an asteroid. Limited Recommendable

- roughly 1.4 million units of Scordite - the veld was probably equal to the level 1 mission (so 2.8 million units) - approx 19m ISK in Scordite and 20m ISK in Veld currently

Cargo Delivery

about 2.25 million units of veld in 60 asteroids, same as in the level 1 . I strongly suspect ore content is the same at all levels.

Downing the Slavers (pt 2)

540,000 Veldspar, 250,000 Scordite, 400,000 Omber (confirmed by TRECI) Once getting there the asteroids are not more spread out than in a regular belt but the warp in from the entry acc gate is more than 50 away from the roids. You might want to bring an AB to speed it up. Apart from that recommendable. Don't forget to turn on gang links when getting into position with the orca.(was that a knock on me, oops )

Gone Berserk

According to eve-survival: Veldspar - 47 asteroids (1,659,846) Plagioclase - 30 asteroids (813,864) Pyroxeres - 16 asteroids (479,979) Al roids are very close to each other so that you hardly need to move at all especially with 21km range (due to Orca Boni). Recommendable.

Guristas Strike, The Kidnappping (pt 3 of 10)

Veldspar, Scordite, Omber

Once you jump into the first Acceleration Gate the Ore is scattered all over the place. Starts at 14km from warp in point to approx 45km. I counted 11 Omber roids, 11 Scordite and 9 Veldspar. Didnt mine them, so no further details

Intercept the Saboteurs (Amarr)

3.5 Mi Veld. The rocks are close so you can keep continiously mining not needing to move more than in a normal belt. The room warp in is about 50k away from the first rock. Recommendable

Kidnappers Strike - The Kidnapping (Storyline, pt 3 of 10)

  • 11 Omber, 165,000 units (99,000 m3)
  • 11 Scordite, 550,000 units (82,500 m3)
  • 9 Veldspar, 810,000 units (81,000 m3)

All of the ore is in the first pocket, the key to the second pocket drops from Drazin's Habitat. Avoid destroying and looting the Habitat until you are done mining the first pocket. Asteroids are in a large, loose cluster 10-15km from each other, so you'll have to mine 2-3 asteroids then move to the next spot. Orca support is recommended but not required. It will take about 3.25 hours with a T2 Hulk and a dedicated hauler to mine this mission.

Kidnappers Strike (Storyline, pt 7 of 10)

650.000 Scordite and 1.860.000 Veldspar.

Kidnappers Strike (Storyline, pt 8 of 10)

575.000 Veldspar

Massive Attack (Sansha)

2 'roids of Omber in Room 3 ?

Pirate Invasion (Guristas)

  • Roughly 2.8M Veldspar

Pirate Invasion (Serpentis)

  • Roughly 2.8M Veldspar

Ore is located in the 3rd mission room. Gate distance in room 1 is under 5km after warp-in, gate distance in room 2 is about 65km. In the 3rd room, asteroids are 30-80km from the warp-in point.

Portal to War (pt 1 of 5)

Stage 1: Scordite (multiple 50k) Stage 2: Veldspar

Rogue Drone Harassment

Once you jump into the first acceleration gate the ore is scattered all over the place. Starts at 17km from warp in point to approx 45km spread out. I counted 41 Veldspar, of which 4 were large and the rest rather small. Didn't mine them, so no further details. May be worth it if you dont mind moving from time to time.

Second acceleration gate: 32 Veldspar Asteroids within 14km of warp in point. Small roids ranging from 1K to 14.5K Veld. Approx half are below 9K in size, other half is above. Total 280.000 Veldspar

Rogue Slave Trader, The (pt 1 of 2)

9 veldspar asteroids = 89,089

Smuggler Interception (Guristas)

First Room: Veldspar x 33 (size unknown) at 11 to 45km from warp in Second Room: Veldspar x 85 (size unknown) at 14 to 25km from warp in

Smuggler Interception (Serpentis)

Pocket 1: 45 km from gate warp in 2 mil in rocks sized 30 - 80k

Pocket 2: 55 km from gate warp in 2.5 - 3 mil in about 60 rocks sized from 30 - 60k each

Score, The

Stage 1 Confirmed: the one listed here is the Guristas version. The Angel version (Gallente Space) has no veldspar and very few plagio/pyro Veldspar - 45 asteroids - 1,522,846 units of Veldspar Plagioclase - 30 asteroids - 813,864 units of Plagioclase Pyroxeres - 16 asteroids - 479,979 units of Pyroxeres

To reach the ore you need to slowboat 25km to the center of the belt at the structure (Asteroid Colony Refinery). With a Covetor I was then able to reach almost all roids, only had to move 1 time to get the remaining roids (approx 1 jetcan).

Unauthorized Military Presence

(Veldspar/Plagioclase/Pyroxeres) ?

Level 4 Missions

Downing the Slavers (pt 1, unconfirmed)

(awaiting some confirmation on this) The Rogue Slave Trader part 1 there's 280K of veldspar - 32 10K to 75K asteroids. conflicting info: 540,000 Veldspar, 250,000 Scordite, 400,000 Omber

Downing the Slavers (pt 2)

Warp in/accel gate space. Bookmarkable/warp-to-able 6 x Veldspar @ 90000 8 x Omber @ 50000 10 x Scordite @ 25000

Duo of Death (Angel Cartel, unconfirmed)

(Awaiting more info/confirmation) Angel Cartel version 7x Omber (175K Units Total) 17x Scordite (1.17M Units Total)

Duo of Death (Guristas)

Guristas version 38 Veldspar Asteroids averaging 45k each

Enemies Abound

1,260,000 Omber (14x 90k-roids) 800,000 Scordite (16x 50k-roids) 350,000 Kernite (14x 25k-roids)

Gone Berserk

There are about 3.1 M units of Veldspar to mine.

Infiltrated Outposts

pocket 1 1,200K of veldspar in the first room, pocket 2 630K of scordite and 1,250K of veldspar in the second room.

Kidnapping

First pocket has veldspar, second pocket has veld + scor. 3rd pocket veldspar, 4th pocket omber + veld

Massive Attack

Pocket 2: 8 x Pyroxeres roids 11 x Placioglase 21 x Veldspar Pocket 3: 35 x Veldspar

Mordus Headhunters, The

Pocket 1 Lots of Plagioclase, Pyroxerxes, and Veldspar in a nice belt about 40km long.

Pirate Invasion

Veldspar

Recon (pt 1 of 3)

6,447,561 Veldspar

Rogue Drone Harassment

pocket 1 900K veldspar pocket 2 280K veldspar

Vengeance

Veldspar

Dominion.jpg