Difference between revisions of "Mumble"

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(large addition to fleet channels and setting up mumble)
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{{Member Services}}
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{{Member Services}}  
==Why is it useful?==
 
  
Mumble is mostly used in two situations: PvP and Classes. In PvP it is very useful because, for example, it is faster to call out a primary target than to type it, especially with PvP related lag. In classes it is great as well because we do not want our poor instructors getting Carpal Tunnel Syndrome from typing everything. In effect, it is just a lot easier and faster than typing.
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== Why is it useful?  ==
  
== Quick guide ==
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Mumble is mostly used in two situations: PvP and Classes. In PvP it is very useful because, for example, it is faster to call out a primary target than to type it, especially with PvP related lag. In classes it is great as well because we do not want our poor instructors getting Carpal Tunnel Syndrome from typing everything. In effect, it is just a lot easier and faster than typing.
  
#Download mumble from http://mumble.sourceforge.net/ (the stable version is running v1.2.2).   On Windows, the stable version is recommended because it has a better overlay (ie. font size can be changed) and better hotkey setup. On Mac, the overlay feature does not appear to work on the stable release; try the developer snapshot.
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== Quick guide  ==
#Install and [[Mumble#How_to_set_it_up.3F|set it up]] (create your own certificate, etc)
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#Start the client and Server>Connect>Add New...
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#Download mumble from [http://mumble.sourceforge.net/ http://mumble.sourceforge.net/] (the stable version is running v1.2.2). On Windows, the stable version is recommended because it has a better overlay (ie. font size can be changed) and better hotkey setup. On Mac, the overlay feature does not appear to work on the stable release; try the developer snapshot.  
#*Servername: Eve University
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#Install and [[Mumble#How_to_set_it_up.3F|set it up]] (create your own certificate, etc)  
#*Address: mumble.eveuniversity.org
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#Start the client and Server>Connect>Add New...  
#*Port: 64738 (Default)
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#*Servername: Eve University  
#*Username: <Your Forum Username, i.e: Your character name with nothing either side>
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#*Address: mumble.eveuniversity.org  
#Connect (you can ignore the certificate warning - this will be fixed later).
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#*Port: 64738 (Default)  
#When prompted for your password, use your forum password!
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#*Username: &lt;Your Forum Username, i.e: Your character name with nothing either side&gt;
#There is no six!
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#Connect (you can ignore the certificate warning - this will be fixed later).  
#You should automatically be dropped in the "Chat E-UNI" channel.
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#When prompted for your password, use your forum password!  
#Talk.
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#There is no six!  
 +
#You should automatically be dropped in the "Chat E-UNI" channel.  
 +
#Talk.  
 
#Restart EVE client if you want overlay to work.
 
#Restart EVE client if you want overlay to work.
  
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<br>  
 
<br>  
  
=== Connecting to the Eve University Server  ===
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=== Connecting to the EVE University Server  ===
  
&lt;certificates&gt;  
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Once Mumble is all set up and you have run through the Audio Turning Wizard, you will want to connect to the EVE University server.&nbsp; <br>
 +
 
 +
#Go to Server in the toolbar --&gt; Connect.<br>
 +
#Click the Add New... button in the bottom right.<br>
 +
#Put anything you like in the Label box ("''Eve University''<span style="font-style: italic;">"</span> seems sensible), the Address box needs to be '''mumble.eveuniversity.org''' and the Port needs to be left as default (64738).<br>
 +
#The Username box needs to be <u>your exact E-UNI forum username</u>, which also happens to be <u>your exact character name</u>.<br>
 +
#Click the Connect button.<br>
 +
#n/a<br>
 +
#The server will reject your connection, and prompt you with a Wrong Password box.&nbsp; You need to use your forum password (i.e. the same password you chose when you registered for our forums) in the box, then click OK.<br>
 +
#You are now connected to the Mumble server, which will have moved you into the Public Lounge channel.<br><br>
 +
 
 +
=== Notifications  ===
 +
 
 +
In the Configure --&gt; Settings screen you can find Advanced settings checkbox in the bottom left corner. With it checked you can access the Messages settings. From there you can disable popup and sound notifications about events you don't care about.
 +
 
 +
=== Other interesting features<br>  ===
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 +
*Mouse-over anyone's name and their ingame portrait will pop up.<br>
 +
*Right-click on a channel and select Join Channel to move to that channel (double-click sometimes produces strange behaviour with nested channels).
 +
*If the name of the channel that you are in is ''italicized'', then your push-to-talk button, in addition to talking to the current channel, will also talk to everybody in every other channel that is also ''italicized''.&nbsp; Italicized names denote linked channels (you can only see this if you are currently in a linke channel).
 +
*Click the small yellow |c| button on any channel (or any person) to see information about that channel (or person). The |c| will go white once you've read it (and go yellow again if it changes).&nbsp; You can set your own comment by right-clicking on your own name.<br>
 +
*You will automatically be moved to the AFK &amp; Idle channel if Mumble detects no activity on your computer for at least 4 hours.&nbsp; Everybody is automatically muted in that channel, so you can also move yourself there if you desire peace and quiet.<br>
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 +
== Channel Structure for Ivy League Navy  ==
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 +
One of the great advantages of Mumble over Teamspeak is the ability for squad members and their SC to talk amongst themselves, without clogging up comms for the rest of the fleet - in the '''Structured''' fleet channel(s). This can be invaluable for bait squads and instructing new members. In order for this to work however, it requires people to be in the right channel and everyone should have their keys set up correctly.&nbsp; For small fleets this can be a bit overly-elaborate, so we also run '''Semi-structured''' fleet channels and completely '''Unstructured''' fleet channels.<br>
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 +
An important note to start off on: if, when you join a channel, the channel name becomes ''italicized'', then your current channel is linked to the other ''italicized'' channels, and your normal PTT&nbsp;button you set up during Mumble installation will talk to everybody in every currently ''italicized'' channel.<br>
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 +
=== Unstructured fleet channels<br>  ===
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 +
This one's dead simple - you only need your normal PTT you set up during Mumble installation and it talks to everyone in the channel.&nbsp; Very suitable for small gangs (e.g. one squad).<br>
  
 
<br>  
 
<br>  
  
=== Notifications ===
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=== Semi-structured fleet channels<br> ===
  
In the Setting screen Configure&gt;Settings you can find Advanced settings checkbox in the bottom left corner. With it checked you can access the Messages settings. From there you can disable popup and sound notifications about events you don't care about.
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Semi-structured fleet channels contain two channels, the main fleet channel named (e.g.) ''Delta Squad'' and a sub-channel name (e.g.) ''Delta Command.''&nbsp; As you probably already realisd, if you are in a command position such as SC, WC or a Scout (or the FC&nbsp;tells you to get into command chat), you should join the Command sub-channel, whilst normal fleet members should join the parent Squad channel.&nbsp; This sort of fleet channel is useful for medium sized fleets (e.g. one or two wings).<br>
  
== Channel Structure for Structured Fleets  ==
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The two channels are linked, which means the normal PTT talks to both.&nbsp; Therefore fleet members do not need any special PTT key, your normal PTT you set up during Mumble installation talks to everyone in the fleet (yes, even those in Command).&nbsp; If you are in Command, you will need another PTT key that talks only to the current channel.&nbsp; To set that up, go to Configure -&gt; Settings -&gt; Shortcuts, which will pop up a window that looks like this:<br>
  
One of the great advantages of Mumble over Teamspeak is the ability for squad members and their SC to talk amongst themselves, without clogging up comms for the rest of the fleet. This can be invaluable for bait squads and instructing new members. In order for this to work however, it requires people to be in the right channel and everyone should have their keys set up correctly. This part of the Mumble setup guide focuses on setting up your key shortcuts for the structured fleet channels.  
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[[Image:Mumble3.png]]<br>
  
E-UNI fleets will use four distinct channels (these are not real channels as such but the concept helps to understand the difference between the actions behind different hotkeys).
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Although on yours, you should see only your current push-to-talk key already set up in the Shortcuts window, as you haven't set up any others yet.&nbsp; It's a good idea to check the ''Suppress'' box on any shortcuts, as that will prevent other applications from recognising your key and performing unforseen tasks you had not expected (e.g. warp scrambling stargates).<br>
  
* Fleet "Channels":
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#Click the Add button in the bottom left, which will bring up a new ''Unassigned'' shortcut in the window.<br>
** '''Squad Channel''', where the squad members can have their internal chat without bothering the rest of the fleet (or even their SC)
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#Click the ''Unassigned'' word and select ''Whisper/Shout or Whisper'' depending on your Mumble version from the drop-down list.<br>
** '''Command Channel''' for FC, WC, SC and scouts to discuss between themselves
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#Click the ''Empty'' word next to it, which should cause a (...) button to appear next to that - click that to open a new Whisper Target window.<br>[[Image:Shortcut 1.png]]<br><br>
** '''Report Channel''', where squad members reports their actions to their SC, e.g. calling points
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#Make that new Whisper Target window look like this (i.e. whisper to current channel highlighted), and then click OK.<br>[[Image:Whisper current target.png]]<br><br>
** '''Order Channel''' for command staff to give orders for persons below them. I.e. FC to talk to whole fleet, WC to their wing, SC to their squad
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#Finally click the Shortcut column of your new shortcut and press the key you wish to use.
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#You now have a Command chat key set up for the semi-structured fleet channels!<br>
  
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Note that it will only talk to Command chat if you yourself are also in Command.&nbsp; If you are in the general fleet channel it will talk to the general fleet ONLY, i.e. not Command.
  
== Key Bindings for Fleetchannels  ==
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<br>
  
In structured fleets E-UNI is using three different hotkeys, to establish the channels described above and creating an ability to talk "up" and "down" the command structure.
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=== Fully structured fleet channels<br>  ===
  
* Keys as called in Mumble:
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This part of the Mumble setup guide focuses on setting up your key shortcuts for the structured fleet channels. These are used mostly for large scale PvP&nbsp;operations (e.g. multiple wings or fleets).<br>
** Push-to-talk
 
** Shout to Parent (or whisper if using the older version)
 
** Shout to Current (or whisper if using the older version)
 
  
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E-UNI fleets will use four distinct "channels" (these are not real channels as such but the concept helps to understand the difference between the actions behind different hotkeys).
  
 +
*Fleet "Channels":
 +
**'''Squad Channel''' '''(same level)''', where the squad members can have their internal chat without bothering the rest of the fleet (or even their SC)
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**'''Command Channel''' '''(same level)''' for FC, WC, SC and scouts to discuss between themselves
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**'''Report Channel (upwards)''', where squad members reports their actions to their SC, e.g. calling points
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**'''Order Channel'''&nbsp;'''(downwards)''', for command staff to give orders to the members below them in the fleet structure i.e. FC to talk to whole fleet, WC to their wing, SC to their squad
  
Now, on to set some hotkeys! To start, you go to Configure -&gt; Settings -&gt; Shortcuts.
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In structured fleet channels three different hotkeys are used to establish the channels described above, and creating an ability to talk "up" and "down" the command structure. <br>
  
[[File:Mumble3.png]]
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<br>
  
There you will see this screen (sans the whisper keys, because we are going to set them up for you now!). Press the Add button in the bottom of the screen.  
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Your '''normal PTT key''' you set up during Mumble installation acts as the 'same level' shortcut: for squad members it will talk to your "'''Squad Channel'''" (but, do take note, NOT your squad commander); for the FC, WCs, SCs and Scouts, it will talk to the the rest of your command on the "'''Command Channel'''" (because all of the command channel positions are linked).<br>
  
'''You should always select ''Suppress'' for each channel, otherwise Mumble will send through click events for these keys through to Eve which will interpret them as left-clicks.  And you know what that means if you click your talk key fast twice when cloaked at a gate.'''
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<br>
  
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Both squad members and command positions will need one more shortcut, and it is different depending on your role.<br>
  
===Shout to Parent===
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*For '''squad members''': you will need a '''Whisper/Shout to Parent''' shortcut<br>
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*For '''command channel''': you will need a '''Whisper/Shout to Current''' (including subchannels) shortcut<br>
  
After you’ve clicked Add, a new empty key setup appears. For Function, choose Whisper. After you chose Whisper, click on the empty field under Data and click the (…) button.  
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==== Whisper/Shout to Parent ====
  
[[File:Mumble2.png]]
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Follow the steps in setting up a shortcut in the previous section.&nbsp; When you get to the Whisper Target window, make it look like this (i.e. Parent highlighted, Whisper/shout to subchannels ticked).<br>
  
First, click Whisper (or Shout if you’ve got the RC2 version) to Channel at the top. Next, choose Parent and check Whisper to subchannels.
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[[Image:Mumble2.png]]
  
Click OK and set a key binding by clicking the empty field under Shortcut. Next, add a another key. This key will be for commanders to talk to their subordinates.  
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It is important the Whisper/Shout to sub-channels <u>is</u> ticked.&nbsp; This is the key that you will use to talk to your Squad Commander (it also talks to the rest of your squad).&nbsp; Note that it will NOT talk to anyone else e.g. FC, Scouts, other squads.<br>
  
===Shout to Current===
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==== Whisper/Shout to Current ====
  
[[File:Mumble1.png]]
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Follow the steps in setting up a shortcut in the previous section. When you get to the Whisper Target window, make it look like this (i.e. Current highlighted, Whisper/Shout to sub-channels ticked).<br>
  
Again, set the Function field to Whisper and click the (…) key. Click Whisper to Channel, select Current and check Whisper to subchannels.  
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[[Image:Mumble1.png]]
  
== Different channels in Different Roles ==
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It is very important that the Whisper to subchannels <u>is</u> ticked.&nbsp; This is the key that you will use to talk to everyone below you in the fleet structure.&nbsp; That is, for FCs it will talk to the whole fleet, for WCs it will talk to your wing, for SCs it will talk to your squad.&nbsp; For Scouts, you should generally not need it, though&nbsp;if you are in the same channel as the FC it will talk to the whole fleet.<br>
  
Now let's show how the key bindings we made link to the channels we mentioned and how they are used in different roles in a fleet:
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<u>Important note:</u> you can simply edit the key you set up in the Semi-Structured Fleet section to tick the Whisper/Shout to subchannels box.&nbsp; It will make no difference to the way the semi-structured fleet channel works.<br>
  
* FC:
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==== Different channels in Different Roles  ====
** Push-to-talk => Command channel
 
** Whisper/Shout to Parent (No use for an FC)
 
** Whisper/Shout to Current => Order channel (I.e. FC giving orders to whole fleet)
 
  
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Now let's show how the key bindings we made link to the channels we mentioned and how they are used in different roles in a Structured fleet:
  
* WC/SC:
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*'''FC: '''
** Push-to-talk => Command channel
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**Push-to-talk =&gt; Command channel  
** Whisper/Shout to Parent (No use for an WC/SC)
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**Whisper/Shout to Parent (No use for an FC)  
** Whisper/Shout to Current => Order channel (I.e. WC/SC giving orders to their wing/squad)
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**Whisper/Shout to Current =&gt; Order channel (I.e. FC giving orders to whole fleet)<br>
*** Other command staff will not hear SC/WC talking to his/her squad/wing on a squad channel. To keep your FC up to date on what the squad/wing is doing SC/WC must remember to inform also the command channel (Push to talk)
 
  
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*'''WC/SC: '''
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**Push-to-talk =&gt; Command channel
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**Whisper/Shout to Parent (No use for an WC/SC)
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**Whisper/Shout to Current =&gt; Order channel (I.e. WC/SC giving orders to their wing/squad)
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***Other command staff will not hear SC/WC talking to his/her squad/wing on a squad channel. To keep your FC up to date on what the squad/wing is doing SC/WC must remember to inform also the command channel (Push to talk)<br>
  
* Scout:
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*'''Scout: '''
** Push-to-talk => Command channel
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**Push-to-talk =&gt; Command channel  
** Whisper/Shout to Parent (No use for a scout)
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**Whisper/Shout to Parent (No use for a scout)  
** Whisper/Shout to Current (No use for a scout)
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**Whisper/Shout to Current (No use for a scout, though you could use it to talk to the whole fleet)<br>
  
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*'''Squad member: '''
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**Push-to-talk =&gt; Squad channel (without SC!)
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***Squad Commander will not hear squad members talking in squad channel. Use report channel (Shout-to-Parent) if you want your SC to hear you
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**Whisper/Shout to Parent =&gt; Report channel (own squad including SC)
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***Other command staff will not hear reports (e.g. call of points) made by a squad members to their SC using the report channel! SC has to make sure to keep your FC up to date by relaying important bits of information to command channel (using their Push-to-talk key)
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**Whisper/Shout to Current =&gt; (No use for a squad member)
  
* Squad member:
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In short, the structured fleet channels enable great streamlining and filtering of information. This way, fleet commanders can focus on leading the fleet rather than having to process endless streams of information and squad members and their commanders can coordinate more efficiently amongst themselves. On the other hand, all this requires a great deal more communication and discretion in doing so from SC’s to the rest of command.
** Push-to-talk => Squad channel (without SC!)
 
*** Squad Commander will not hear squad members talking in squad channel. Use report channel (Shout-to-Parent) if you want your SC to hear you
 
** Whisper/Shout to Parent => Report channel (own squad including SC)
 
*** Other command staff will not hear reports (e.g. call of points) made by a squad members to their SC using the report channel! SC has to make sure to keep your FC up to date by relaying important bits of information to command channel (using their Push-to-talk key)
 
** Whisper/Shout to Current => (No use for a squad member)
 
  
In short, the structured fleet channels enable great streamlining and filtering of information. This way, fleet commanders can focus on leading the fleet rather than having to process endless streams of information and squad members and their commanders can coordinate more efficiently amongst themselves. On the other hand, all this requires a great deal more communication and discretion in doing so from SC’s to the rest of command.
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== Overlay  ==
  
== Overlay ==
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[[Image:MumbleOverlay.png|right|Sample overlay]] Mumble provides a very handy and customizable overlay. To configure it go to Configure - Settings and pick the Overlay option  
[[File:MumbleOverlay.png|right|Sample overlay]]
 
Mumble provides a very handy and customizable overlay. To configure it go to Configure - Settings and pick the Overlay option
 
  
Sample settings are provided below that will put the overlay near the top left corner, fitting in one person just perfectly if you've got the left-side menu narrow (sample to the right). If more than one person talks they might overlap your Current Location info. ''Be sure to disable the "Always Show Self" option after you've played with where the overlay goes.''
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Sample settings are provided below that will put the overlay near the top left corner, fitting in one person just perfectly if you've got the left-side menu narrow (sample to the right). If more than one person talks they might overlap your Current Location info. ''Be sure to disable the "Always Show Self" option after you've played with where the overlay goes.''  
  
Overlay not showing up? Make sure you start Mumble before starting the Eve Online Client.
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Overlay not showing up? Make sure you start Mumble before starting the Eve Online Client.  
  
[[File:MumbleOverlaySettings.png|Sample overlay]]
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[[Image:MumbleOverlaySettings.png|Sample overlay]]  
  
'''Note:''' In 1.2.3-rc2, setting up the overlay is a bit different. The developers added a way to move around the overlay on your screen, but in doing so also made it harder to set the "Only talking" option. Go to Configure - Settings and pick the Overlay option, then right-click on the Overlay preview (see image), hover over "Filters", and select "Only show talking".
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'''Note:''' In 1.2.3-rc2, setting up the overlay is a bit different. The developers added a way to move around the overlay on your screen, but in doing so also made it harder to set the "Only talking" option. Go to Configure - Settings and pick the Overlay option, then right-click on the Overlay preview (see image), hover over "Filters", and select "Only show talking".  
  
[[File:Mumblercoverlay.png|The RC overlay settings window]]
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[[Image:Mumblercoverlay.png|The RC overlay settings window]]  
  
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<br>
  
===Overlay in Linux===
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=== Overlay in Linux ===
  
To actually display the overlay over Eve in Linux after you've enabled it in Mumble's settings you need to have Mumble launched first and then run '''mumble-overlay''' in front of the wine command that you use to launch Eve. For example:
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To actually display the overlay over Eve in Linux after you've enabled it in Mumble's settings you need to have Mumble launched first and then run '''mumble-overlay''' in front of the wine command that you use to launch Eve. For example:  
  
''mumble-overlay wine explorer /desktop=Eve,1600x1200 "C:\Program Files\CCP\EVE\eve.exe"''
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''mumble-overlay wine explorer /desktop=Eve,1600x1200 "C:\Program Files\CCP\EVE\eve.exe"''  
  
If you use a WINEPREFIX, then you would insert it after the WINEPREFIX variable like so:
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If you use a WINEPREFIX, then you would insert it after the WINEPREFIX variable like so:  
  
''WINEPREFIX=/home/username/bin/wine/wine-eve/ mumble-overlay wine explorer /desktop=Eve,3200x1180 "C:\Program Files\CCP\EVE\eve.exe"''
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''WINEPREFIX=/home/username/bin/wine/wine-eve/ mumble-overlay wine explorer /desktop=Eve,3200x1180 "C:\Program Files\CCP\EVE\eve.exe"''  
  
===Overlay on Mac===
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=== Overlay on Mac ===
  
Mumble 1.2.2 overlay does not work with eve on mac with ati graphics card. Version 1.2.3-rc1 seems to work.
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Mumble 1.2.2 overlay does not work with eve on mac with ati graphics card. Version 1.2.3-rc1 seems to work.  
  
 
Note to display the overlay in eve you must start mumble before starting eve.  
 
Note to display the overlay in eve you must start mumble before starting eve.  
  
To Enable the overlay goto Preferences and Click overlay top right button. Click the enable overlay tickbox on the top left corner of the window then using the screen display below drag and size the overlay position to a point on a screen that you feel comfortable with. The red spot moves the anchor of the overlay. You can change the size of the name displayed using mouse scroll wheel.
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To Enable the overlay goto Preferences and Click overlay top right button. Click the enable overlay tickbox on the top left corner of the window then using the screen display below drag and size the overlay position to a point on a screen that you feel comfortable with. The red spot moves the anchor of the overlay. You can change the size of the name displayed using mouse scroll wheel.  
  
=== Version 1.2.3===
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=== Version 1.2.3 ===
  
The new 1.2.3 RC2 has a working overlay. Claims that sound from the game won't work are unfounded. After dragging the Mumble Icon out of the dmg which mounts after your download to your folder of choice, right click the icon and choose "Show Package Contents" Navigate to the following folder:
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The new 1.2.3 RC2 has a working overlay. Claims that sound from the game won't work are unfounded. After dragging the Mumble Icon out of the dmg which mounts after your download to your folder of choice, right click the icon and choose "Show Package Contents" Navigate to the following folder:  
  
Mumble.app/Contents/Resources/MumbleOverlay.pkg
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[http://Mumble.app/Contents/Resources/MumbleOverlay.pkg Mumble.app/Contents/Resources/MumbleOverlay.pkg]
  
Launch the package and run the installer. Restart mumble and enable your overlay!
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Launch the package and run the installer. Restart mumble and enable your overlay! Launch Eve as normal; no command line is necessary.
Launch Eve as normal; no command line is necessary.
 

Revision as of 23:24, 18 February 2011

Template:Member Services

Why is it useful?

Mumble is mostly used in two situations: PvP and Classes. In PvP it is very useful because, for example, it is faster to call out a primary target than to type it, especially with PvP related lag. In classes it is great as well because we do not want our poor instructors getting Carpal Tunnel Syndrome from typing everything. In effect, it is just a lot easier and faster than typing.

Quick guide

  1. Download mumble from http://mumble.sourceforge.net/ (the stable version is running v1.2.2). On Windows, the stable version is recommended because it has a better overlay (ie. font size can be changed) and better hotkey setup. On Mac, the overlay feature does not appear to work on the stable release; try the developer snapshot.
  2. Install and set it up (create your own certificate, etc)
  3. Start the client and Server>Connect>Add New...
    • Servername: Eve University
    • Address: mumble.eveuniversity.org
    • Port: 64738 (Default)
    • Username: <Your Forum Username, i.e: Your character name with nothing either side>
  4. Connect (you can ignore the certificate warning - this will be fixed later).
  5. When prompted for your password, use your forum password!
  6. There is no six!
  7. You should automatically be dropped in the "Chat E-UNI" channel.
  8. Talk.
  9. Restart EVE client if you want overlay to work.

Setting up Mumble

Audio Tuning Wizard

When you run Mumble the first time, an Audio Tuning Wizard is presented to you. If you skip or miss it on the first run you can retake the wizard by clicking Configure > Audio Wizard. It is recommended you go through it carefully, since setting up Mumble correctly will make your and everyone else's life much easier (going through the Audio Tuning Wizard properly will also normalise everyone's voices, such that everyone will sound the same volume regardless of how they have their microphone set up).  However there are two things I would like to highlight:

Push-to-talk

MumbleWizardPTT.png

When you reach a screen that looks like the one above select the top radio button, click on the box on the same line and press the key you you want to use as the push-to-talk key.This is your normal push-to-talk key; for certain Fleet roles you may need more than one (see the comments in the Fleet channels), but for general E-UNI activity one is sufficient.

Text-to-speech

MumbleWizardTextToSpeech.png

When you reach a screen that looks like the one above I recommend you disable the text to speech notifications.


Connecting to the EVE University Server

Once Mumble is all set up and you have run through the Audio Turning Wizard, you will want to connect to the EVE University server. 

  1. Go to Server in the toolbar --> Connect.
  2. Click the Add New... button in the bottom right.
  3. Put anything you like in the Label box ("Eve University" seems sensible), the Address box needs to be mumble.eveuniversity.org and the Port needs to be left as default (64738).
  4. The Username box needs to be your exact E-UNI forum username, which also happens to be your exact character name.
  5. Click the Connect button.
  6. n/a
  7. The server will reject your connection, and prompt you with a Wrong Password box.  You need to use your forum password (i.e. the same password you chose when you registered for our forums) in the box, then click OK.
  8. You are now connected to the Mumble server, which will have moved you into the Public Lounge channel.

Notifications

In the Configure --> Settings screen you can find Advanced settings checkbox in the bottom left corner. With it checked you can access the Messages settings. From there you can disable popup and sound notifications about events you don't care about.

Other interesting features

  • Mouse-over anyone's name and their ingame portrait will pop up.
  • Right-click on a channel and select Join Channel to move to that channel (double-click sometimes produces strange behaviour with nested channels).
  • If the name of the channel that you are in is italicized, then your push-to-talk button, in addition to talking to the current channel, will also talk to everybody in every other channel that is also italicized.  Italicized names denote linked channels (you can only see this if you are currently in a linke channel).
  • Click the small yellow |c| button on any channel (or any person) to see information about that channel (or person). The |c| will go white once you've read it (and go yellow again if it changes).  You can set your own comment by right-clicking on your own name.
  • You will automatically be moved to the AFK & Idle channel if Mumble detects no activity on your computer for at least 4 hours.  Everybody is automatically muted in that channel, so you can also move yourself there if you desire peace and quiet.

Channel Structure for Ivy League Navy

One of the great advantages of Mumble over Teamspeak is the ability for squad members and their SC to talk amongst themselves, without clogging up comms for the rest of the fleet - in the Structured fleet channel(s). This can be invaluable for bait squads and instructing new members. In order for this to work however, it requires people to be in the right channel and everyone should have their keys set up correctly.  For small fleets this can be a bit overly-elaborate, so we also run Semi-structured fleet channels and completely Unstructured fleet channels.

An important note to start off on: if, when you join a channel, the channel name becomes italicized, then your current channel is linked to the other italicized channels, and your normal PTT button you set up during Mumble installation will talk to everybody in every currently italicized channel.

Unstructured fleet channels

This one's dead simple - you only need your normal PTT you set up during Mumble installation and it talks to everyone in the channel.  Very suitable for small gangs (e.g. one squad).


Semi-structured fleet channels

Semi-structured fleet channels contain two channels, the main fleet channel named (e.g.) Delta Squad and a sub-channel name (e.g.) Delta Command.  As you probably already realisd, if you are in a command position such as SC, WC or a Scout (or the FC tells you to get into command chat), you should join the Command sub-channel, whilst normal fleet members should join the parent Squad channel.  This sort of fleet channel is useful for medium sized fleets (e.g. one or two wings).

The two channels are linked, which means the normal PTT talks to both.  Therefore fleet members do not need any special PTT key, your normal PTT you set up during Mumble installation talks to everyone in the fleet (yes, even those in Command).  If you are in Command, you will need another PTT key that talks only to the current channel.  To set that up, go to Configure -> Settings -> Shortcuts, which will pop up a window that looks like this:

Mumble3.png

Although on yours, you should see only your current push-to-talk key already set up in the Shortcuts window, as you haven't set up any others yet.  It's a good idea to check the Suppress box on any shortcuts, as that will prevent other applications from recognising your key and performing unforseen tasks you had not expected (e.g. warp scrambling stargates).

  1. Click the Add button in the bottom left, which will bring up a new Unassigned shortcut in the window.
  2. Click the Unassigned word and select Whisper/Shout or Whisper depending on your Mumble version from the drop-down list.
  3. Click the Empty word next to it, which should cause a (...) button to appear next to that - click that to open a new Whisper Target window.
    Shortcut 1.png

  4. Make that new Whisper Target window look like this (i.e. whisper to current channel highlighted), and then click OK.
    Whisper current target.png

  5. Finally click the Shortcut column of your new shortcut and press the key you wish to use.
  6. You now have a Command chat key set up for the semi-structured fleet channels!

Note that it will only talk to Command chat if you yourself are also in Command.  If you are in the general fleet channel it will talk to the general fleet ONLY, i.e. not Command.


Fully structured fleet channels

This part of the Mumble setup guide focuses on setting up your key shortcuts for the structured fleet channels. These are used mostly for large scale PvP operations (e.g. multiple wings or fleets).

E-UNI fleets will use four distinct "channels" (these are not real channels as such but the concept helps to understand the difference between the actions behind different hotkeys).

  • Fleet "Channels":
    • Squad Channel (same level), where the squad members can have their internal chat without bothering the rest of the fleet (or even their SC)
    • Command Channel (same level) for FC, WC, SC and scouts to discuss between themselves
    • Report Channel (upwards), where squad members reports their actions to their SC, e.g. calling points
    • Order Channel (downwards), for command staff to give orders to the members below them in the fleet structure i.e. FC to talk to whole fleet, WC to their wing, SC to their squad

In structured fleet channels three different hotkeys are used to establish the channels described above, and creating an ability to talk "up" and "down" the command structure.


Your normal PTT key you set up during Mumble installation acts as the 'same level' shortcut: for squad members it will talk to your "Squad Channel" (but, do take note, NOT your squad commander); for the FC, WCs, SCs and Scouts, it will talk to the the rest of your command on the "Command Channel" (because all of the command channel positions are linked).


Both squad members and command positions will need one more shortcut, and it is different depending on your role.

  • For squad members: you will need a Whisper/Shout to Parent shortcut
  • For command channel: you will need a Whisper/Shout to Current (including subchannels) shortcut

Whisper/Shout to Parent

Follow the steps in setting up a shortcut in the previous section.  When you get to the Whisper Target window, make it look like this (i.e. Parent highlighted, Whisper/shout to subchannels ticked).

File:Mumble2.png

It is important the Whisper/Shout to sub-channels is ticked.  This is the key that you will use to talk to your Squad Commander (it also talks to the rest of your squad).  Note that it will NOT talk to anyone else e.g. FC, Scouts, other squads.

Whisper/Shout to Current

Follow the steps in setting up a shortcut in the previous section. When you get to the Whisper Target window, make it look like this (i.e. Current highlighted, Whisper/Shout to sub-channels ticked).

File:Mumble1.png

It is very important that the Whisper to subchannels is ticked.  This is the key that you will use to talk to everyone below you in the fleet structure.  That is, for FCs it will talk to the whole fleet, for WCs it will talk to your wing, for SCs it will talk to your squad.  For Scouts, you should generally not need it, though if you are in the same channel as the FC it will talk to the whole fleet.

Important note: you can simply edit the key you set up in the Semi-Structured Fleet section to tick the Whisper/Shout to subchannels box.  It will make no difference to the way the semi-structured fleet channel works.

Different channels in Different Roles

Now let's show how the key bindings we made link to the channels we mentioned and how they are used in different roles in a Structured fleet:

  • FC:
    • Push-to-talk => Command channel
    • Whisper/Shout to Parent (No use for an FC)
    • Whisper/Shout to Current => Order channel (I.e. FC giving orders to whole fleet)
  • WC/SC:
    • Push-to-talk => Command channel
    • Whisper/Shout to Parent (No use for an WC/SC)
    • Whisper/Shout to Current => Order channel (I.e. WC/SC giving orders to their wing/squad)
      • Other command staff will not hear SC/WC talking to his/her squad/wing on a squad channel. To keep your FC up to date on what the squad/wing is doing SC/WC must remember to inform also the command channel (Push to talk)
  • Scout:
    • Push-to-talk => Command channel
    • Whisper/Shout to Parent (No use for a scout)
    • Whisper/Shout to Current (No use for a scout, though you could use it to talk to the whole fleet)
  • Squad member:
    • Push-to-talk => Squad channel (without SC!)
      • Squad Commander will not hear squad members talking in squad channel. Use report channel (Shout-to-Parent) if you want your SC to hear you
    • Whisper/Shout to Parent => Report channel (own squad including SC)
      • Other command staff will not hear reports (e.g. call of points) made by a squad members to their SC using the report channel! SC has to make sure to keep your FC up to date by relaying important bits of information to command channel (using their Push-to-talk key)
    • Whisper/Shout to Current => (No use for a squad member)

In short, the structured fleet channels enable great streamlining and filtering of information. This way, fleet commanders can focus on leading the fleet rather than having to process endless streams of information and squad members and their commanders can coordinate more efficiently amongst themselves. On the other hand, all this requires a great deal more communication and discretion in doing so from SC’s to the rest of command.

Overlay

Mumble provides a very handy and customizable overlay. To configure it go to Configure - Settings and pick the Overlay option

Sample settings are provided below that will put the overlay near the top left corner, fitting in one person just perfectly if you've got the left-side menu narrow (sample to the right). If more than one person talks they might overlap your Current Location info. Be sure to disable the "Always Show Self" option after you've played with where the overlay goes.

Overlay not showing up? Make sure you start Mumble before starting the Eve Online Client.

Sample overlay

Note: In 1.2.3-rc2, setting up the overlay is a bit different. The developers added a way to move around the overlay on your screen, but in doing so also made it harder to set the "Only talking" option. Go to Configure - Settings and pick the Overlay option, then right-click on the Overlay preview (see image), hover over "Filters", and select "Only show talking".

The RC overlay settings window


Overlay in Linux

To actually display the overlay over Eve in Linux after you've enabled it in Mumble's settings you need to have Mumble launched first and then run mumble-overlay in front of the wine command that you use to launch Eve. For example:

mumble-overlay wine explorer /desktop=Eve,1600x1200 "C:\Program Files\CCP\EVE\eve.exe"

If you use a WINEPREFIX, then you would insert it after the WINEPREFIX variable like so:

WINEPREFIX=/home/username/bin/wine/wine-eve/ mumble-overlay wine explorer /desktop=Eve,3200x1180 "C:\Program Files\CCP\EVE\eve.exe"

Overlay on Mac

Mumble 1.2.2 overlay does not work with eve on mac with ati graphics card. Version 1.2.3-rc1 seems to work.

Note to display the overlay in eve you must start mumble before starting eve.

To Enable the overlay goto Preferences and Click overlay top right button. Click the enable overlay tickbox on the top left corner of the window then using the screen display below drag and size the overlay position to a point on a screen that you feel comfortable with. The red spot moves the anchor of the overlay. You can change the size of the name displayed using mouse scroll wheel.

Version 1.2.3

The new 1.2.3 RC2 has a working overlay. Claims that sound from the game won't work are unfounded. After dragging the Mumble Icon out of the dmg which mounts after your download to your folder of choice, right click the icon and choose "Show Package Contents" Navigate to the following folder:

Mumble.app/Contents/Resources/MumbleOverlay.pkg

Launch the package and run the installer. Restart mumble and enable your overlay! Launch Eve as normal; no command line is necessary.