Difference between revisions of "Musical ships"

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(Created page with "Musical ships is one of the events in [https://forum.eveuniversity.org/viewtopic.php?f=285&t=112852 Psychotic Fickity's list] on the Events Planning forum. It works like music...")
 
(Added to events category.)
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* The one player left in the pod leaves the game.
 
* The one player left in the pod leaves the game.
 
* This continues until there's only one player left.
 
* This continues until there's only one player left.
 
  
 
=== Additional information ===
 
=== Additional information ===
 
* For the event host: climbing into the empty ship and docking it at a station instead of shooting at it prevents lossmails, if this is important to anybody involved.
 
* For the event host: climbing into the empty ship and docking it at a station instead of shooting at it prevents lossmails, if this is important to anybody involved.
 
* Anchored containers need to far enough apart so that the players can warp between them.
 
* Anchored containers need to far enough apart so that the players can warp between them.
 +
[[Category:Events]]

Revision as of 15:46, 27 July 2019

Musical ships is one of the events in Psychotic Fickity's list on the Events Planning forum. It works like musical chairs, except with empty ships being the chairs.

Objectives

  • Secure containers are anchored in a roughly circular formation, with one at the centre.
  • Participants arrive at the spot in corvettes, warp to the centre container and then leave their ship.
  • They proceed to bounce between the external boxes while the music plays.
  • The event host moves one ship off-grid.
  • When the music stops, all the players in the pods warp back to the collection of empty corvettes and board into whichever one they can.
  • The one player left in the pod leaves the game.
  • This continues until there's only one player left.

Additional information

  • For the event host: climbing into the empty ship and docking it at a station instead of shooting at it prevents lossmails, if this is important to anybody involved.
  • Anchored containers need to far enough apart so that the players can warp between them.