NPC standings

From EVE University Wiki
Revision as of 10:11, 24 June 2017 by Hirmuolio Pine (talk | contribs) (Created page with "{{Work in progress}} The '''faction standings''', '''corporation standings''' and '''agent standings''' are a measure of how much NPC entity likes or dislikes another entity....")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
This page is a work in progress.

This article or section is in the process of an expansion or major restructuring. You are welcome to assist in its construction by editing it as well.
If this article or section has not been edited in several days, please remove this template.

The faction standings, corporation standings and agent standings are a measure of how much NPC entity likes or dislikes another entity. They are most well known in the context of missions and crimewatch but they effect some other gameplay systems too. Standings are measured on a real number scale from -10 to +10. A standing of -10 is tantamount to complete and total loathing and conversely +10 is complete and total adoration.

Faction standings

Faction standing is the strongest NPC standing. Faction standing gives acces to all agents from all corporations belonging to that factions. This includes normal agents, COSMOS agents and epic arc agents (L3 for pirate epic arcs, L4 for empire epic arcs). Unmodified faction standing of 0.0 or higher is also requirement for joining the faction warfare.

With corporation standings it effects the broker fees when trading in stations belonging to that faction

BrokerFee % = 3%-(0.1%*BrokerRelationsLevel)-(0.03%*FactionStanding)-(0.02%*CorpStanding)


Standing Effect
−5 modified You are "kill on sight" anywhere in that faction's space. NPC Navies will spawn and attack you. Note that unlike Concord, Navy ships will not warp disrupt or scram you.
-2
modified
Agents of that faction will no longer speak to you regardless of corp or agent standing. Except L1 agents, these will continue to be available.
0.0 You may join Factional Warfare for that faction.
1.0
modified
Access to all L2 agents of that faction.
3.0
modified
Access to all L3 agents of that faction.
5.0
modified
Access to all L4 agents of that faction.
6.67
modified
Tax-free refining. (Confirmed that you need corp, not faction standing for this)
8.5
modified
The empire factions will offer you a faction frigate BPC via a COSMOS agent.
9.2
modified
The empire factions will offer you a faction cruiser BPC via a COSMOS agent.
9.9
modified
The empire factions will offer you a faction battleship BPC via a COSMOS agent.

Corporation standings

Corporation standing does not effect as many systems as faction standings. Corporation standing is most commonly used to get access to higher level mission agents and to lower broker fees with faction standings.

Standing Effect
-2
modified
Agents of that corporation will no longer speak to you regardless of faction or agent standing. Except L1 agents, these will continue to be available.
1.0
modified
Access to all L2 agents of that corporation.
3.0
modified
Access to all L3 agents of that corporation.
5.0
modified
Access to all L4 agents of that corporation.
6.67
modified
Tax-free refining. (Confirmed that you need corp, not faction standing for this)

Agent standings

Agent standing is the weakest NPC standing but also the fastest one to gain. This standing allows you to take missions from an agent even if your faction or corporation standings are not high enough as long as both of them are better than -2.00.

Standing Effect
-2
modified
Agents will no longer speak to you regardless of faction or corporation standing. Except L1 agents, these will continue to be available. (Requires hard work to get this bad)
1.0
modified
Access to L2 agent.
3.0
modified
Access to L3 agent.
5.0
modified
Access to L4 agent.

Effective standings

NPC standings are modified by various social skills.

Skills that modify standings:

  • Connections: 4% Modifier to effective standing from friendly NPC Corporations and Factions per level. Not cumulative with Diplomacy or Criminal Connections.
  • Criminal Connections: 4% Modifier per level to effective standing towards NPCs with low Concord standing. Not cumulative with Diplomacy or Connections.
  • Diplomacy: 4% Modifier per level to effective standing towards hostile Agents. Not cumulative with Connections or Criminal Connections.