Difference between revisions of "Archive:NSC Skill Recommendations"

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Energy Grid Upgrades IV<br>
 
Energy Grid Upgrades IV<br>
 
Power Grid Management V<br>
 
Power Grid Management V<br>
Weapons Upgrades V
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Capacitor Emission Systems III<br>
 
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<racial> Cruiser IV<br>
 
<racial> Cruiser IV<br>
 
<racial> Destroyer IV<br>
 
<racial> Destroyer IV<br>
Evasive Maneuvring IV<br>
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Evasive Maneuvering IV<br>
High Speed Maneuvring IV<br>
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High Speed Maneuvering IV<br>
 
Navigation V<br>
 
Navigation V<br>
 
Spaceship Command V<br>
 
Spaceship Command V<br>

Revision as of 17:43, 19 January 2017

Icon timer capsuleer.png The EVE University NullSec Campus does not have any mandated skill requirements for joining the Campus or participating in any Campus Fleets. This page is to serve as a reference for new members to the Campus and to inform them on the recommended skills to conduct Fleet roles or activities safely within Syndicate


There are no Mandated Skills!

Main article: Support Skills

On the off chance you did not notice the banner at the top of the page, THERE ARE NO MANDATED SKILLS required to join the NSC. Anyone in E-Uni can join the NSC, at any time. What this page seeks to do is to provide a road map for players, many of which are new to the game, to train the appropriate skills to fly T1 Frigates, Destroyers and Cruisers within NSC fleets so that members of the campus can gain the maximum enjoyment out of their time with us. This is a not a perfect skill plan to make you perfect pilot, nor is it specific to any doctrine. You do not need to follow it rigidly and it is highly likely that the majority of players will already have most of these skills trained.

There are three parts to this plan

  • The Complete Newbro - This short train will get you into a well fit, solid Fleet Tackle role allowing members to take part in any and every NSC fleet.
  • The Basic Skills - These skills will round off a pilots skill set and allow them to competently fly T1 Frigates and Destroyers.
  • The Recommended Skills - These skills will move the pilot into T1 cruisers with an appropriate T2 tank.

Again, these skills are NOT MANDATED. They are a guideline for those pilots who are unsure of how to train their skills effectively.

Complete Newbro

Main article: Tackling Guide

The role of Fleet Tackle is a quick and easy way for new campus members to play an active part in NSC Fleets. The Skill requirements are so short that, if you choose to fly with meta 4 modules rather than the T2 fits below, you do not need to train any skills at all. You will notice that these fits do not have any Turrets fitted. You job as Fleet Tackle is to get into the field and use your Warp Disruptor on a target long enough for the Fleet to kill them off. By not having weapons fitted, this allows for additional fitting space to be freed up and used to support your tank, thereby improving your survivability, which gives the fleet overall more time to kill the target.

Total training time ~ 3 Days, 21 Hours, 20 mins

Gallente Fleet Tackle
Atron: Gallente Fleet Tackle
EFT
[Atron, Gallente Fleet Tackle]

5MN Quad LiF Restrained Microwarpdrive
Warp Disruptor II
Medium Shield Extender II

Damage Control II
Overdrive Injector System II
Nanofiber Internal Structure II

Small Anti-Thermal Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I



Nanite Repair Paste x15

Fitting template high slot label.png
Icon hi slot.png
Icon hi slot.png
Icon hi slot.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
YC118 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
Caldari Fleet Tackle
Condor: Caldari Fleet Tackle
EFT
[Condor, Caldari Fleet Tackle]

5MN Quad LiF Restrained Microwarpdrive
Warp Disruptor II
J5b Enduring Warp Scrambler
Medium Shield Extender II

Nanofiber Internal Structure II
Overdrive Injector System II

Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I



Nanite Repair Paste x15

Fitting template high slot label.png
Icon hi slot.png
Icon hi slot.png
Icon hi slot.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
YC118 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
Amarr Fleet Tackle
Executioner: Amarr Fleet Tackle
EFT
[Executioner, Amarr Fleet Tackle]

5MN Quad LiF Restrained Microwarpdrive
Warp Disruptor II
Medium Shield Extender II

Damage Control II
Overdrive Injector System II
Overdrive Injector System II

Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I



Nanite Repair Paste x15

Fitting template high slot label.png
Icon hi slot.png
Icon hi slot.png
Icon hi slot.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
YC118 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
Minmitar Fleet Tackle
Slasher: Minmitar Fleet Tackle
EFT
[Slasher, Minmitar Fleet Tackle]

5MN Cold-Gas Enduring Microwarpdrive
Warp Disruptor II
J5b Enduring Warp Scrambler
Medium Azeotropic Restrained Shield Extender

Nanofiber Internal Structure II
Overdrive Injector System II

Small Anti-EM Screen Reinforcer I
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I



Nanite Repair Paste x15

Fitting template high slot label.png
Icon hi slot.png
Icon hi slot.png
Icon hi slot.png
Icon hi slot.png
Fitting template mid slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
Fitting template low slots label.png
icon?size=64&.png
icon?size=64&.png
Fitting template subsystem slots label.png
Fitting template drone slots label.png
Fitting template drone slots label.png
Fitting template charge slots label.png
icon?size=64&.png
Fitting template rig slots label.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
YC118 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Basic Skills

The basic skill plan below is a broad collection of skills from all areas, designed to round off a pilots skills to allow them to fly both T1 Frigates and Destroyers, of their own race, comfortably. This is to allow pilots to comfortably run Syndicate L1 and L2 missions for ISK, as well as NullSec belt ratting. It does not need to be completed in any particular order, however it is recommended that all the skills are completed before moving onto T1 Cruisers to aid in your survivability. T1 Cruisers can be costly to the newbro, so we want to ensure that campus members have a solid skillset before progressing into them.

All of these Basic Skills can be train by Alpha Clones, however the time taken to complete the plan will be twice as long due to the accelerated training that Omega Clones receive. For Alpha Clones, you will be restricted to only training weapon systems appropriate to your racial ships. Alpha Clones of all races can train the Turret skills, however there is a split between Drone and Missile skills.

Icon cogs.png Core skills Icon cog.png Utility skills Icon shield glow.png Tanking skills Icon ship.png Ship skills Icon gunnery turret.png Gunnery skills Icon missiles.png Missile skills Icon drones.png Drone skills
~ 5 days and 21 hours ~ 3 days and 6 hours ~ 3 days and 13 hours ~ 6 days and 7 hours ~ 2 days and 20 hours ~ 3 days and 18 hours ~ 9 days and 9 hours

Advanced Weapon Upgrades I
Capacitor Management IV
Capacitor Systems Operation IV
Energy Grid Upgrades III
Weapon Upgrades IV

Electronic Warfare IV
Long Range Targeting III
Propulsion Jamming III
Signature Analysis III
Target Management III

Mechanics IV
Shield Compensation III
Shield Management III
Shield Operation IV
Tactical Shield Manipulation III

Acceleration Control III
<racial> Destroyer III
Evasive Maneuvering III
<racial> Frigate IV
High Speed Maneuvering III
Navigation IV
Spaceship Command IV
Warp Drive Operation III

Controlled Bursts III
Motion Prediction III
Rapid Firing III
Sharpshooter III
Surgical Strike III
Trajectory Analysis III

Light Missiles III
Missile Bombardment III
Missile Launcher Operation IV
Missile Projection II
Rapid Launch III
Rockets III
Target Navigation Prediction III
Warhead Upgrades III

Drone Avionics III
Drone Durability III
Drone Interfacing III
Drone Navigation III
Drone Sharpshooting III
Drones V
Light Drone Operation IV

~ 34 days, 21 hours and 40 minutes worth of training in total (~ 1.5 million skillpoints)

Recommended Skills

The Recommended Skill plan builds on the Basic Skills allowing pilots to fly Heavy Tackle, EWAR, Logistics and DPS roles with T1 Cruisers in every NSC Fleet. Beginning to move away from the Alpha skillset, it features fitting and capacitor skills which are useful to any and every ship that you will ever fly, as well as the skills to fit both a T2 Armor and Shield tank. Navigation and Gunnery skills are also rounded off, just short of acquiring T2 weapons. Missile skills are included but are not a priority for those races that do not use missiles heavily (Amarr and Gallente) until you are ready to cross train into another race. Drones on the other hand begin to see use in almost every ship from Cruisers and above, and also feature heavily in NullSec PvE, therefore everyone should now complete the drone skills too. Again, like the Basic Skills, there are no priorities over which skills to train as this is intended purely as a guide, however you should look to complete all the skills featured to squeeze the most out of your ships.

Icon cogs.png Core skills Icon cog.png Utility skills Icon shield glow.png Tanking skills Icon ship.png Ship skills Icon gunnery turret.png Gunnery skills Icon missiles.png Missile skills Icon drones.png Drone skills
~ 34 days and 2 hours ~ 10 days and 6 hours ~ 47 days and 1 hours ~ 27 days and 22 hours ~ 20 days and 23 hours ~ 22 days and 3 hours ~ 20 days and 17 hours

Advanced Weapon Upgrades IV
Capacitor Systems Operation V
CPU Management V
Electronics Upgrades IV
Energy Grid Upgrades IV
Power Grid Management V
Weapon Upgrades V

Capacitor Emission Systems III
Long Range Targeting IV
Propulsion Jamming IV
Sensor Linking IV
Signature Analysis IV
Target Management IV
Target Painting III
Weapon Disruption III

Armor Layering III
EM Armor Compensation III
EM Shield Compensation III
Explosive Armor Compensation III
Explosive Shield Compensation III
Hull Upgrades V
Kinetic Armor Compensation III
Kinetic Shield Compensation III
Mechanics V
Remote Armor Repair Systems III
Repair Systems IV
Shield Compensation IV
Shield Emission Systems III
Shield Management V
Shield Operation V
Tactical Shield Manipulation IV
Thermal Armor Compensation III
Thermal Shield Compensation III

Acceleration Control IV
Afterburner IV
<racial> Cruiser IV
<racial> Destroyer IV
Evasive Maneuvering IV
High Speed Maneuvering IV
Navigation V
Spaceship Command V
Warp Drive Operation IV

Controlled Bursts IV
Gunnery V
<racial> Medium Turret III
Motion Prediction IV
Rapid Firing IV
Sharpshooter IV
<racial> Small Turret IV
Surgical Strike IV
Trajectory Analysis IV

Heavy Assault Missiles III
Heavy Missiles III
Light Missiles IV
Missile Bombardment IV
Missile Launcher Operation V
Missile Projection IV
Rapid Launch IV
Rockets IV
Target Navigation Prediction IV
Warhead Upgrades IV

Advanced Drone Avionics III
Amarr Drone Specialization I
Caldari Drone Specialization I
Drone Avionics IV
Drone Durability IV
Drone Interfacing IV
Drone Navigation IV
Drone Sharpshooting IV
Gallente Drone Specialization I
Heavy Drone Operation III
Light Drone Operation V
Medium Drone Operation IV
Minmatar Drone Specialization I
Repair Drone Operation III

~ 183 days, 12 hours and 52 minutes worth of training in total (~ 8 million skillpoints)

So what now?

The answer is.... it is completely up to you. With a solid foundation of skills behind you, there are a number of different directions you could go.

  • The move from Cruisers to Battlecruisers is a short train with Battlecruisers currently offering the best value in terms of ISK/damage radio.
  • T2 Small and Medium weapon systems will allow access to T2 ammo types, often greatly improving a ships DPS.
  • Cross training to another set of racial ships will open many options regarding which ships and roles a pilot can fly.
  • Sentry Drones and T2 Medium Drones are a great way to improve blitzing times for missions or belt ratting.
  • Covert Ops and Interceptors will vastly improve your freedom of travel around NullSec.

The choice is yours.