Naglfar Fleet Issue

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Ship Database
Naglfar Fleet Issue
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Minmatar Republic
Minmatar Republic
Faction Dreadnoughts
Naglfar Class
RELATED UNI-WIKI REFERENCES

Versatility in fleet ship designs has long been a watchword of Minmatar naval doctrine, and the Naglfar Fleet Issue continues that tradition by building on the strengths of the laready highly-adaptable base Naglfar-class. Across the board upgrades to defenses, improved repair systems, and enhanced projectile weapon systems significantly improve the performance and capabilities of the Republic Fleet's new variant of a revered capital ship design. Improvements to utility and energy systems round out a package that transforms an already formidable fleet and siege action platform into a vessel that any foe would rather avoid.

"Jarvika the Fang was a raider by nature but did not stint when arming a full war host against his mightiest foes." – Warlords of the Tronhadar (Caravanserai Press, 2nd Ed. YC119)

SHIP BONUSES

Minmatar Dreadnought bonuses (per skill level):
7.5% bonus to Capital Projectile Turret damage
5% bonus to Capital Projectile Turret rate of fire
7.5% bonus to Shield Booster cycle and Armor Repairer amount
20% bonus to Heavy Stasis Grappler fallof ranger
Role Bonus:
• Can fit Siege modules
• 5x penalty to Entosis Link cycle time

Required Skills
Training Time what's this?
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Naglfar
Naglfar.jpg
Naglfar
Dreadnoughts Naglfar Class
Icon hi slot.png5 (0/3) Icon mid slot.png6 Icon low slot.png6
Icon powergrid.png460,000 MW Icon cpu.png740 tf
Icon velocity.png80 m/sec
Icon capacity.png2,900 m³

Ship Attributes

Fittings
Powergrid
powergrid
640,000 MW
CPU
cpu output
900 tf
Capacitor
capacitor
50,000 GJ
High
high slots
6
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
medium slots
6
Low
low slots
6
Rig
rigs
3
 
capital
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
80 m/sec
Inertia Modifier
inertia modifier (agility)
0.045
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
78.603 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
95.50 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
40 points
Sig. Radius
signature radius
11,000 m
Scan Res.
scan resolution
90 mm
Structure
Structure Hitpoints
structure hitpoints
143.250 HP
Mass
ship mass
1,260,000,000 kg
Volume
ship volume
15,500,000 m³
Cargo Capacity
cargo capacity
2,900 m³
Fuel Capacity
capacity
8,000 m³
Ship Maintenance Bay Capacity
capacity
1,000,000 m³
Fleet Hangar Capacity
capacity
10,000 m³
Armor
Armor Hitpoints
armor hitpoints
143.250 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
143.2500 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

Summary about Naglfar Fleet Issue.

Skills

Further information about additional or recommended skills to pilot Naglfar Fleet Issue for a specific or its common role(s) can be written here.

Tactics

No sub-article about Naglfar Fleet Issue roles or piloting tactics. You can write them here.

Notes

You can add notes about Naglfar Fleet Issue here.

Patch History