Difference between revisions of "Nation Commander Stronghold"

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(Massive update on the Assault Incursion site - NCS)
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[[Category:Work in progress]]
 
 
<div style="float:right; font-size:80%; line-height:125%; list-style-type:none; text-indent:0in; margin-left:0px; padding:0.5em;">__TOC__</div>
 
<div style="float:right; font-size:80%; line-height:125%; list-style-type:none; text-indent:0in; margin-left:0px; padding:0.5em;">__TOC__</div>
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=Intelligence Reports=
 +
 +
===Military Intelligence===
 +
Your objective is to locate the Nation commander and assassinate them. Once you have separated the commander from the rest of the Sansha fleet they will scatter and flee.
 +
 +
===Background Intelligence===
 +
 +
Intelligence and other supporting evidence have revealed that this facility is being used as a rally point for senior capsuleer commanders within Sansha's Nation. When one of these leaders is killed in combat or their forces routed by capsuleer counterattack, this is where they are re-cloned, and where they retreat to.
 +
 +
In light of this functionality, the strategic value of these outposts must be considered. By directly attacking the nexus of pro-Nation leadership, capsuleers will be able to limit the level of coordination and efficiency amongst attack squads.
 +
 +
''Synopsis from ISHAEKA-0079. DED Special Operations.''<br/>
 +
''Authorized for Capsuleer dissemination.''
 +
 +
 +
 +
 
=Forces Required=
 
=Forces Required=
* 10 - 20 pilots
+
* 15-20 Pilots
 +
 
 +
 
 +
''Preferred List''<br/>
 +
*'''5-6 Logistics'''<br/>
 +
*'''5-7 Damage Dealers'''<br/>
 +
*'''5-7 Snipers'''
 +
 
  
=Military Intelligence=
 
Your objective is to locate the Nation commander and assassinate them. Once you have separated the commander from the rest of the Sansha fleet they will scatter and flee.
 
  
 
=Rewards=
 
=Rewards=
[[File:Assault_rpr.PNG‎|right|Assault Reward Payout Ratio]]
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[[File:Assault_rpr.PNG‎|right|Full Fleet Assault Reward Payout Ratio]]
* 26,000,000 ISK × ratio
+
 
* 5,000 CONCORD LP × ratio
+
 
 +
 
 +
'''Hi Sec Payout'''
 +
* 18,200,000 ISK
 +
* 3,500 CONCORD LP
 +
 
 +
'''Low / Null Sec Payout'''
 +
* 26,000,000 ISK
 +
* 5,000 CONCORD LP
 +
 
 +
 
 +
 
 +
=Achieving Objectives Successfully=
 +
 
 +
Follow anchor into site.  Kill in tagged order for first wave.  Kill the named commander in the next wave.  Sansha fleet warps off, and payout received upon destruction of the named commander.
 +
 
 +
 
 +
=Watchlist=
 +
 
 +
===Logistics===
 +
 
 +
*Anchor
 +
*Jammer *
 +
*Logistics Commander
 +
*Cap Chain Partner
 +
*Fleet Commander
 +
 
 +
''Note: It is not required to have a Jammer in an Assault site.  Jammers decrease DPS but also become aggro magnets when activating jamming modules.  They will be aggro magnets.''
 +
 
 +
===Damage Dealer / Sniper / Drone Bunny===
 +
 
 +
*Anchor
 +
*Drone Bunny
 +
*Cap Chain Partner *
 +
 
 +
''Note: If you need a cap chain partner, be aware of the distance necessary to facilitate the transfer properly and co-ordinate with your partner or partners for less confusion in the battlefield.''
 +
 
 +
 
 +
 
 +
=Pirates / Kill Order=
 +
 
 +
 
 +
===Wave 1===
 +
'''DPS Only'''<br/>
 +
Intaki Colliculus  - Logistics / DD (Tag 0-1)<br/>
 +
Mara Paleo - Sansha Logistics (Tag 2-3)<br/>
 +
Auga Hypophysis - Scrambler / Webber (Tag 4)<br/>
 +
Ostingele Tectums - Sansha High DPS DD (Tag 5-6)<br/>
 +
Romi Thalamus - Sansha DD (Tag 5-6)<br/>
  
=Background Intelligence=
 
Intelligence and other supporting evidence have revealed that this facility is being used as a rally point for senior capsuleer commanders within Sansha’s Nation. When one of these leaders is killed in combat or their forces routed by capsuleer counterattack, this is where they are re-cloned, and where they retreat to.
 
  
In light of this functionality, the strategic value of these outposts must be considered. By directly attacking the nexus of pro-Nation leadership, capsuleers will be able to limit the level of coordination and efficiency amongst attack squads.
+
'''Snipers Only'''<br/>
 +
Yulai Crus Cerebi - Sansha DD (Tag A-D)<br/>
 +
Antem Neos - Sansha Sniper DD (Tag E-G)<br/>
 +
 
 +
 
 +
'''Drone Bunny'''
 +
Niarja Myelen - Jammer / Neut (Tag X)<br/>
 +
Schmaeel Medullas - Warp Scrambler / Webber (Tag Y)<br/>
 +
Eystur Rhombens - Sansha DD (Tag Y)<br/>
 +
Renyn Metens - Webber (Tag Z)<br/>
 +
 
 +
''Note: Whichever Sansha ship is last on the field, is the trigger to the next wave''
  
Synopsis from ISHAEKA-0079. DED Special Operations.
 
Authorized for Capsuleer dissemination.
 
  
=Encounter=
 
[[File:NCS_enc.PNG‎|Nation Commander Stronghold Encounter]]
 
==Objectives==
 
*Locate Nation Commander and assassinate them.
 
*Once you have separated the commander from the rest of the Sansha fleet they will scatter and flee.
 
  
==Pirates==
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===Wave 2===
===Initial Wave===
 
''Groups are numbered in order they spawn in pocket.''
 
====Group 1====
 
''55km''<br/>
 
Schmaeel Medulla  x1 ''(web/warp disruptor frigate)''<br/>
 
Auga Hypohysis x2 ''(web/warp disruptor cruiser)''<br/>
 
Intaki Colliculus x2 ''(srr battleship)''<br/>
 
Ostingele Tectum x2 ''(battleship)'' <br/>
 
  
====Group 2====
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'''Full Fleet DPS (DPS, Snipers and Drone Bunny)'''<br/>
''145km''<br/>
 
Mara Paleo x2 ''(srr cruiser)''<br/>
 
Yulai Crus Cerebi x 4 ''(Battleship,100km sniper)''<br/>
 
  
====Group 3====
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Large wave of Sansha ships will spawn, but, only one of the Sansha Commanders will spawn.  That will be your primary.<br/>
''135km''<br/>
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*Citizen Asture
Renyn Meten x2 ''(frigate)''<br/>
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*Slave Endoma01
Antem Neo x3 ''(cruiser, 100km sniper)''<br/>
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*Slave 32152
 +
*Slave Heavenbound02
 +
*Slave Tama01
  
====Group 4====
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''Note: The commander will die roughly as fast as a Deltole Tegmentum.''
''45km''<br/>
 
Eystur Rhomben x2 ''(frigate)''<br/>
 
Niarga Myelen x1 ''(neut/ecm frigate)''<br/>
 
Romi Thalamus x4 ''(cruiser)''<br/>
 
Arnon Epithalamus x1 ''(ecm cruiser)'' <br/>
 
  
==Kill Order==
 
This site can be very changeable, because some groups in the initial wave do not always spawn immediately, and can show up a fixed time later or in response to other ships being destroyed. Also, ships orbit at ranges of 20k, 30k, 40k, 60k and 100k, meaning different fit brawlers will only be able to hit some enemies and may need to wait for the snipers to finish to lend support on the further out ships (Mara Paleos and Intaki Colliculus in particular).
 
  
Generally speaking the kill order is:
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===Finále===
# Arnon Epithalamus
 
# Niarja Myelen
 
#* Snipers: Yulai Crus Cerebi
 
#* Brawlers:
 
#*# Intaki Colliculus
 
#*# Ostingele Tectum
 
#*# Auga Hypophysis
 
# Mara Paleo
 
#
 
#* Snipers: Antem Neo
 
#* Brawlers: Romi Thalamus
 
# Slave <X> / Citizen <X>
 
  
After the commander's ship is destroyed all remaining ships will warp away and the site is complete, so as soon as it spawns drop what you're doing and primary it.
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Upon the death of the Commander, all Sansha DPS will warp away, similar to how the Sansha in the Vanguard site [[Override Transfer Array]] warp away.
  
==Hints and Tips==
 
?????
 
  
[[Category:Incursion]]
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=Hints and Tips=
 +
*''If nobody has gated in (aka 'preloaded') the site before the fleet enters site, all groups of the first pocket will spawn in short intervals.  If someone preloaded a site, and started the short intervals, all the different types of ships that would otherwise spawn intermittently, will all be on field when the fleet enters the site.  Logistics will need to make repairing the shields of the anchor, their top priority before setting up Energy Transfers, due to the alpha strike of the preloaded site.''

Revision as of 23:30, 29 March 2012

Intelligence Reports

Military Intelligence

Your objective is to locate the Nation commander and assassinate them. Once you have separated the commander from the rest of the Sansha fleet they will scatter and flee.

Background Intelligence

Intelligence and other supporting evidence have revealed that this facility is being used as a rally point for senior capsuleer commanders within Sansha's Nation. When one of these leaders is killed in combat or their forces routed by capsuleer counterattack, this is where they are re-cloned, and where they retreat to.

In light of this functionality, the strategic value of these outposts must be considered. By directly attacking the nexus of pro-Nation leadership, capsuleers will be able to limit the level of coordination and efficiency amongst attack squads.

Synopsis from ISHAEKA-0079. DED Special Operations.
Authorized for Capsuleer dissemination.



Forces Required

  • 15-20 Pilots


Preferred List

  • 5-6 Logistics
  • 5-7 Damage Dealers
  • 5-7 Snipers


Rewards

Full Fleet Assault Reward Payout Ratio


Hi Sec Payout

  • 18,200,000 ISK
  • 3,500 CONCORD LP

Low / Null Sec Payout

  • 26,000,000 ISK
  • 5,000 CONCORD LP


Achieving Objectives Successfully

Follow anchor into site. Kill in tagged order for first wave. Kill the named commander in the next wave. Sansha fleet warps off, and payout received upon destruction of the named commander.


Watchlist

Logistics

  • Anchor
  • Jammer *
  • Logistics Commander
  • Cap Chain Partner
  • Fleet Commander

Note: It is not required to have a Jammer in an Assault site. Jammers decrease DPS but also become aggro magnets when activating jamming modules. They will be aggro magnets.

Damage Dealer / Sniper / Drone Bunny

  • Anchor
  • Drone Bunny
  • Cap Chain Partner *

Note: If you need a cap chain partner, be aware of the distance necessary to facilitate the transfer properly and co-ordinate with your partner or partners for less confusion in the battlefield.


Pirates / Kill Order

Wave 1

DPS Only
Intaki Colliculus - Logistics / DD (Tag 0-1)
Mara Paleo - Sansha Logistics (Tag 2-3)
Auga Hypophysis - Scrambler / Webber (Tag 4)
Ostingele Tectums - Sansha High DPS DD (Tag 5-6)
Romi Thalamus - Sansha DD (Tag 5-6)


Snipers Only
Yulai Crus Cerebi - Sansha DD (Tag A-D)
Antem Neos - Sansha Sniper DD (Tag E-G)


Drone Bunny Niarja Myelen - Jammer / Neut (Tag X)
Schmaeel Medullas - Warp Scrambler / Webber (Tag Y)
Eystur Rhombens - Sansha DD (Tag Y)
Renyn Metens - Webber (Tag Z)

Note: Whichever Sansha ship is last on the field, is the trigger to the next wave


Wave 2

Full Fleet DPS (DPS, Snipers and Drone Bunny)

Large wave of Sansha ships will spawn, but, only one of the Sansha Commanders will spawn. That will be your primary.

  • Citizen Asture
  • Slave Endoma01
  • Slave 32152
  • Slave Heavenbound02
  • Slave Tama01

Note: The commander will die roughly as fast as a Deltole Tegmentum.


Finále

Upon the death of the Commander, all Sansha DPS will warp away, similar to how the Sansha in the Vanguard site Override Transfer Array warp away.


Hints and Tips

  • If nobody has gated in (aka 'preloaded') the site before the fleet enters site, all groups of the first pocket will spawn in short intervals. If someone preloaded a site, and started the short intervals, all the different types of ships that would otherwise spawn intermittently, will all be on field when the fleet enters the site. Logistics will need to make repairing the shields of the anchor, their top priority before setting up Energy Transfers, due to the alpha strike of the preloaded site.